And on that note
@Ottemis: Your armor texture looks already really good:wub:
Top (old pic of Alex)
Modifié par krayzi, 08 juin 2012 - 11:13 .
Modifié par Tup3xi, 08 juin 2012 - 02:35 .
Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
Modifié par sagequeen, 08 juin 2012 - 02:52 .


Modifié par sagequeen, 08 juin 2012 - 03:02 .
Maybe I've been watching too much Legend ofKorra but is Kyrie pouting here?! If she is it's adorable and I shouldn't think a Soldier who could kill me without physically touching me is that adorable.sagequeen wrote...
Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?

Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
Modifié par LadyAly, 08 juin 2012 - 03:18 .
LadyAly wrote...
@raziel1980 So you put Gabby now on hold 'til the DLC is coming out ?
Rikketik wrote...
Your Gabby looks great in that armor combination, raziel1980. My Shepard is an Infiltrator too and wears almost exactly the same combination. Only the arms are different (Hahne-Kedar). And the helmet, is that a modded Sentry Interface? I always liked the Kuwashii Visor because of the headshot damage bonus.
[/i]
Modifié par raziel1980, 08 juin 2012 - 03:27 .
Taken from this blog:sagequeen wrote...
curious. i've heard a bit about folks using another face mask to make shep 'shinier' and deal with the complexion 3 issues in me3. but i tried this fix (i 'think') in gibbed, and all i did was replace complexion 3 with complexion 1, which wasn't what i was going for. anyone know what i'm talking about?
*snippy*
it's just that if you look from game 2 to 3 the complexion did change pretty significantly, and i'm not talking the renegade scarring.
If that's what you mean?HED_SPwr_Scalar: 10.4093 - Increases skin glow more like ME2. My starting value was 2.5. 10 is a bit high here, so experiment with values in between. I've settled on 5 for my current version.
Modifié par Ottemis, 08 juin 2012 - 03:27 .
Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
Ottemis wrote...
Taken from this blog:sagequeen wrote...
curious. i've heard a bit about folks using another face mask to make shep 'shinier' and deal with the complexion 3 issues in me3. but i tried this fix (i 'think') in gibbed, and all i did was replace complexion 3 with complexion 1, which wasn't what i was going for. anyone know what i'm talking about?
*snippy*
it's just that if you look from game 2 to 3 the complexion did change pretty significantly, and i'm not talking the renegade scarring.If that's what you mean?HED_SPwr_Scalar: 10.4093 - Increases skin glow more like ME2. My starting value was 2.5. 10 is a bit high here, so experiment with values in between. I've settled on 5 for my current version.
Anybody point me to a link to instructions on what exactly to edit in the coalesced.bin file to get aipex's mod working? For *cough* testing purposes.CrazyGreggy wrote...
So much truth in 7 words and a smilie. I couldn't be bothered with my original sheps, although speaking to ELE has made me realise this was due to horrendous imports rather than anything else. With Kira, running without the improved textures is unthinkable. I always run SP through texmod with HD eyes, lashes, skin and hair textures. Last night I modded my coalesced.bin for flycam and aipex's birthday suit mod (seriously, underwear in the romance scene begone!). Expect flycam bombs of Kira from Rannoch onward
raziel1980 wrote...
LadyAly wrote...
@raziel1980 So you put Gabby now on hold 'til the DLC is coming out ?
Well...like Selena, Gianna, and my femsheps once they get past cronos station.... Yes.The only who I played the game all the through was my Paragade canon and favorite femshep of all... Allison.
The only femshep who probadly won't see EC is Alicia...since she was my thane-mancer.
Modifié par LadyAly, 08 juin 2012 - 03:58 .
Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
How about switching the secondary colour to match the primary one and use a pattern? That works best for me most of the time. As for the armor setup... well, my Shepards are usually weapon nuts and use powers mostly as support so I find Hahne-Kedar to usually be the best option, mixed up with Armax Arsenal equipment for both headshot damage and extra ammo.raziel1980 wrote...
Rikketik wrote...
Your Gabby looks great in that armor combination, raziel1980. My Shepard is an Infiltrator too and wears almost exactly the same combination. Only the arms are different (Hahne-Kedar). And the helmet, is that a modded Sentry Interface? I always liked the Kuwashii Visor because of the headshot damage bonus.
[/i]
Thanks... I liked that armor setup for her...and most of my other femsheps...because I tend to play them as power based characters in how I level their powers up so their armor I feel needs to reflect weapon damage...and power recharge for the most part...though I do wear the serrice counsil/aegis plate sometimes since that armor is awesome...I just don't like how the secondary color now shows on the stomach area. I also wear the Hahne Kadar arms mostly...but she needed a better recharge rate carrying both the black widow AND the saber around, so I decided to use the Kestrel/rosenkraus arm pieces. The head/ear piece is a modded armor which you can only get through a modded c.bin file on the pc version I'm using.
Hear, hear! It started in ME2, when I found out how to use that normally unavailable "sexy" hairstyle on a costum femshep. A real shame you can't import it into ME3. I did expect it, seeing as how relatively popular it was, but alas...LadyAly wrote...
@krayzi and the others ... YEP - I wasn't using TexMod before I joined this thread. Now I can't imagine to play without [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
And I really need to figure out how to get this default hairstyle to work on a custom Shep [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]
Modifié par LadyAly, 08 juin 2012 - 04:50 .
Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
iSpaz wrote...
Yeah I know what you mean I wanted to use a scar on my maleshep but keep the renegade scarring so I had to find something else. It's also funny (to me at least XP) that you mention the voice thing. One of the reasons I avoided femshep was I felt indifferent about the voice acting...Which is so wtf for me cuz I thought Jhale was awesome as Naomi Hunter, Jean Grey/Phoenix and Avatar Kyoshi. I'm weird I know...
My current femshep playthrough actually made me like Garrus as well...I didn't like his "bro" role as maleshep it annoyed me so much so I ignored him for the most part. But as a LI he's so dorky adorable. Brother and sister with team dextro it just makes sense! ;p
Also thank you everyone who commented on my Shep! Sadly mods made it easier for me I was so horrible at making a decent looking femshep heh. All your femsheps secretly made me jealous.
Tup3xi...
Question: Why does your Shepard looks the way she looks? Did you model
her after someone, had a clear vision or just put things together to see
how it looks?


Modifié par razviolet, 08 juin 2012 - 05:36 .
LadyAly wrote...
@Rikketik - yes I tried that once. And I changed the numbers - to get a result .. lets not talk about.
Shep was looking like a Alien, green holes on her neck, cheeks and so on... So I gave up to try it out
Krayzi has offered assistance - so maybe I get it to work in the end, though [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Yeah, I know, but I'm a perfectionist, so that's why I normally don't bother with it. Either do it completely right, or don't do it at all, you know? But I'll try to shoot a good picture tonight.razviolet wrote...
@Rikketik
Oh, maybe you can take a pic of her on the TV screen with a camera? I don't think anyone would mind if the pic wasn't in HD.
Modifié par Rikketik, 08 juin 2012 - 05:33 .
Syrdeth wrote...
Anybody point me to a link to instructions on what exactly to edit in the coalesced.bin file to get aipex's mod working? For *cough* testing purposes.
Modifié par LadyAly, 08 juin 2012 - 05:50 .
I originally just picked things that looked nice to me and it ended up looking rather typical woman around here. No sharp details, smallish nose that's opposite to roman nose. I'd say that button noses are most common for women (and in less cute, more straighter form for men) where I live so that probably had some influence. I got the original face constructed rather fast but when ME2 was released and I finished the that game I wanted the face code. That started the tweaking period to get all tiny things the way I liked. I didn't have any clear vision what I wanted but to be honest, all my characters end up looking the same. Basically I pick things I like and that look good to me, I never try to model my characters after any particular person.Tup3xi wrote...
Question: Why does your Shepard looks the way she looks? Did you model her after someone, had a clear vision or just put things together to see how it looks?
Rikketik wrote...
Well, I hope it works out. It would've been even better, of course, if BioWare just made the hairstyle available for custom Shepards too, but only slightly modified so it doesn't clip with the custom head shape. I wonder why they didn't? If modders are able to figure it out relatively quickly, then surely it wouldn't have been a problem for the programmers.