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Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.


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#17601
sagefic

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Captain Crash wrote...

Can anyone Snowboard?


Who cares if you can or cant! B)  Coming soon is a FemShep Snowboard cover and it looks totally awesome!! :happy:

Yes this is serious as well =]


That. Is. So. Cool.

Too bad I don't have a couple hundred bucks to blow on a new snowboard. Though, I guess I *could* just use my old boots and bindings. Very awesome, either way. Sort of wish the fem version had the same layout as male, just with femshep. i like the top better w/ the N7.

@ gilsa: WOW. Love the posters you made for the different endings. Really, really lovely!

re: the EC (since it seems we're talking about it), I really haven't posted much here lately because I didn't care for it and figured my blog was a better place to set out complaints, rather than dumping them here. i'm just sort of plodding on with my fanfic, working toward something that will be sort of half-canon - a bit of what was given, a bit of where i wanted things to end up (and i think my head-ending actually may be a bit darker than the EC was). i personally found the EC exceptionally disappointing. but i'm glad it worked stuff out for so many folks.

EC did have some great screenshots, though.

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oh, edit. top. uh, another of those awesome EC screenies:

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Modifié par sagequeen, 05 juillet 2012 - 01:56 .


#17602
Arkwright99

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Part 2: More Blue Suns pain:

'Say 'Goodnight', commander...'
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Click for larger size

Cool Under Fire:
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Get zapped!
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Let's blow this joint...
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Joint, consider yourself blown!
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#17603
Fraevar

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Tup3xi wrote...

Any PS3 players here? If the retail version works as poorly as the demo, Bioware definitely failed hard with PS3 version. I downloaded thw demo yesterday (since I do not have my PC with me) and I could not believe how badly it run. Cinematic were slide show and the poor performance made shooting hard. It uses bilinear filtering for textures. Unbeliveable. It runs much, much faster on Intel
HD 4000 (!). So, avoid the PS3 version. People are not exaggerating the performance issues at all.


A friend of mine was unfortunate enough to have bought the PS3 version - the demo is indicative of the final code, just as with Dragon Age 2. So yes, the game does run completely terribly in spite of all the visual downgrades BioWare already did on that version.

#17604
Cyberstrike nTo

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Delerius_Jedi wrote...

Tup3xi wrote...

Any PS3 players here? If the retail version works as poorly as the demo, Bioware definitely failed hard with PS3 version. I downloaded thw demo yesterday (since I do not have my PC with me) and I could not believe how badly it run. Cinematic were slide show and the poor performance made shooting hard. It uses bilinear filtering for textures. Unbeliveable. It runs much, much faster on Intel
HD 4000 (!). So, avoid the PS3 version. People are not exaggerating the performance issues at all.


A friend of mine was unfortunate enough to have bought the PS3 version - the demo is indicative of the final code, just as with Dragon Age 2. So yes, the game does run completely terribly in spite of all the visual downgrades BioWare already did on that version.


I have all of BioWare's current games, expansions, and DLC on both the PS3 and Xbox 360 and the only major difference I ever seen between them and their Xbox 360 counterparts is that the saving data and load times on the PS3 (especially for Dragon Age:Origins) are longer although Mass Effect 3 and Dragon Age II seem to save and load faster the previous games.

Now of course I haven't played the EC yet on the PS3.

#17605
SaturnRing

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Tup3xi wrote...

Any PS3 players here? If the retail version works as poorly as the demo, Bioware definitely failed hard with PS3 version. I downloaded thw demo yesterday (since I do not have my PC with me) and I could not believe how badly it run. Cinematic were slide show and the poor performance made shooting hard. It uses bilinear filtering for textures. Unbeliveable. It runs much, much faster on Intel
HD 4000 (!). So, avoid the PS3 version. People are not exaggerating the performance issues at all.

@Ottemis
That's what I am talking about when it comes to modding. :P


I'll download the PS3 demo today if i have time, and compare with the 360 and PC version.

Modifié par SaturnRing, 05 juillet 2012 - 02:57 .


#17606
SaturnRing

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demos99 wrote...


Let's blow this joint...
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Joint, consider yourself blown!
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Hasta la vista!

Modifié par SaturnRing, 05 juillet 2012 - 03:09 .


#17607
Tup3x

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@demos99

That is one of my favourite missions in ME2. Awesome shots too.

#17608
SebAusFR

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Whole bunch of nice pics today, but not too much time to comment at the moment... nor to play so...

Ashoken wrote...
@SebAusFR, I think I've saidt his before. I'm enjoying Kyla very much! She is very cute. More please!

demos99 wrote...
@SebAusFR: Not the first to say, but Kyla's Eden Prime colours are great.

^_^ Here's another batch from Eden Prime!

Serious, concentrated face before the mission.
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Then, blasée face
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This one reminds me of a student dozing off while listening to a teacher in class, kind of...
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Javik should be happy, there's a bunch of ladies looking over him when he wakes up!
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Liara appears to be giving the stare of death to some of the security detail... Don't touch Prothy the Prothean!
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"Those Protheans were for sure a strange bunch..."
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And a last one, funny one. Liara seems to be distracted from Javik at the moment... :whistle:
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#17609
nitefyre410

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 An Amazing piece by  Stellarstatelogic called ;Light and Darkness(My Archangel) inspired by the Control ending.
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Edit: Awesome thing about this if you turn upside its a complete different picture in the same picture.

Modifié par nitefyre410, 05 juillet 2012 - 05:26 .


#17610
LadyAly

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@nranola - She is pretty and your shots are well done, too

@Rah agreed - sadly its the end of Sarah  :(
@meonlyred watched this afternoon a bit -  :wizard:

@demos99 Yep the light is very good on that planet. Jennifers looks absolutely stunning  

@sagequeen Nice to see you, though. I guess not everyone can be happy and satisfied with the EC - but your Blog ( which I have read ) is very well written and I can understand some points quite well 

@SebausFR Dozing off FemShep .. tehehehe - love it <3 

I suppose I made far too much screenies from Reynas final run.. so it has to be posted in pieces 

I love her determined, concentrated gaze before  order the attack .... and 
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the farewell gaze to Joker - her Bro, trusty Companion and friend 
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watching anxious Cortez 
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Ka-Booooom 
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This is called - Hit and Run :P 
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Give them Hell James ...
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Modifié par LadyAly, 05 juillet 2012 - 05:30 .


#17611
CrazyRah

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LadyAly wrote...

@Rah agreed - sadly its the end of Sarah  :(


I suppose I made far too much screenies from Reynas final run.. so it has to be posted in pieces 

I love her determined, concentrated gaze before  order the attack .... and 
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Yeah this is it for Sarah as Commander Shepard at least, i love her personality too much to let her go. It's been a wonderful time with her though. Who knows what next game will be where i use her. But all i know is that people will get shot :devil:

You can never make to many screenshots! Or that's at least what i try to tell myself after each playthrough. It do work.. most of the time.
Also i absolutely love that screenshot, the gaze is just perfect and your Shep pull it of with style!

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Oh do i love that gaze

Modifié par CrazyRah, 05 juillet 2012 - 05:41 .


#17612
Jane Shepard

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Jane the Guardian. She looks so cool here! And yet she feels she betrayed herself. Synthesis is her canon choice.
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"Goodbye Kaidan... I will become different soon... But I will never forget you..."
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"Run! Go! Go! Go! Oh... what is this thing?.."
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EC confirmed my suspicions about the Reapers. I wrote this before the Extended Cut was released. Sorry for my English :D
ME3 Ending - Jane's Reflections (meeting the Catalyst).

#17613
Gilsa

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Catching up!

@Ravii - Thanks!

Rikketik wrote...

I find the choice between Destroy and Synthesis very difficult to make. I want Shepard to live, but is her life worth more to me than the lifes of EDI and the Geth? Choosing Synthesis the first time I completed the EC didn't make it easier, as EDI's narration in the epilogue is simply amazing. The moment when she hugged Liara (my LI) and her face just... broke... manly tears, people. For me, as a fan of EDI (I won't lie), that was one of the highlights in the entire franchise.

I hear ya. After I knew my character was always going to pick destroy, I had a playthrough where EDI was on my squad full time right up to the beam run. I wanted to fully understand what it was that I was losing. I was never terribly attached to her, but with the new EC beam run scene, EDI reaching out to Shepard like that. That had more of an emotional punch that the whole game did. I know that EDI is just sharing the same animation as others, but Shepard sending EDI back because she needed EDI functional and then proceeding to destroy her anyway? Yeah, that move me out of apathy into feeling guilty. =p

And thanks! First time in the entire ME series I sat down to do serious artwork on my gals. I find that it's my way of saying goodbye to my characters and having something to remember them by. I did the same for my dwarves in Dragon Age. I may forget details about the games, but looking at wallpapers reminds me of how I much I enjoyed them at the time.

@Jamie -- Thank you! You've done simply wonderful work on your own character. I've always appreciated your insight into the game, both the big and small picture.

@meonlyred -- I agree about the part on the next cycle getting it right anyway if you end up shooting the starkid. I really liked that it wasn't a totally hopeless choice to take. I was thrilled to see Liara's time capsule finally being used so I felt giving the fourth choice was a good option.

@Ashoken -- I've wondered about the Normandy backups, too, if EDI could be partially restored. I know devs say that she's absolutely gone, but when a door closes, a window opens somewhere else, right? =p

@LadyAly -- Choosing synthesis to save Miranda was sweet. BTW, I've always thought you had a beautiful blonde Shepard. I definitely recognize her as yours when I see her screenshots.

@demos -- Thank you.

@sage -- Thank you. And I wanted you to know that I read your blog and you do such a great job of articulating your thoughts and putting your finger on what exactly the problem is. The lack of ending smirk for Shepard in ME3 -- I was like THAT'S IT!! That's what's been bugging me!! I agree with a lot of what you've said. The EC just fixed things enough to keep it replayable. I'm just tired of being disappointed with endings (DA:O, Awakenings, DA2, etc) that I'll take the band-aid and just call it even. =p

#17614
Fraevar

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Lots of great pics and thoughts being shared here, it's a pleasure to see :D

So I finished the Extended Cut a few days ago with my canon femShep, Lia and it’s taken me awhile to really decide what I think about it. Let me start by saying that I think it’s great that BioWare actually went and revised something which was completely incoherent and nonsensical, adding in additional character scenes and music and then releasing it for free. Most developers would simply have let the ending the game released with stand, regardless of the poor state it was in. Kudos to BioWare for acknowledging that the execution of those final moments of ME3 was completely unworthy of the series and indeed the company’s standards. Warning, plenty of personal opinion and analysis ahead.

However:

The Extended Cut ultimately changed very little for me, and I’ve been wrangling my brain to try and figure out why. As I just said, the presentation is better and playing the game does not feel like it’s utterly pointless now. And yet…I still find myself wondering if I’m ever going to really pick any other choice than the one I picked the first time, no matter which Shepard I play through with.

The reason for this is, of course: The Catalyst/StarBrat/StarChild/StarKid, which unfortunately remains largely unaltered, in spite of how its mere presence begins to undermine a lot of the lore that went before. Having the Catalyst as this seemingly always-aware entity on the Citadel does make the entire Reaper agenda in ME1 seem pointless, since it could have just activated the Citadel Relay itself when Sovereign realized the Protheans had rigged the Keepers.

That aside – BioWare did a better job of establishing what the Catalyst is this time around, but in doing so they manage to completely torpedo everything they’d built up regarding the Reapers. Far from being these powerful, incomprehensible alien beings that we’ve been exposed to in Mass Effect and Mass Effect 2, they are now simply reduced to drones, mindlessly doing the bidding of the Catalyst. Talk about deflating a villain. The Catalyst itself is also revealed to basically be just an AI that’s gone rogue or wasn’t programmed with enough empathy by its creators, hence it turned them into Harbinger, the first Reaper when it deemed it “optimal”. But the “problem” it’s trying to solve is as flimsy and Meta as ever – the hypothetical inevitable conflict between organics and synthetics, represented to the player as the conflict between the Quarians and the Geth, and potentially ended with peaceful reconciliation and acceptance facilitated by Shepard (this was what happened in my game). The Catalyst’s agenda is revealed as circular and flawed, basically it’s stuck in an infinite loop carrying out a programming that has long since ceased to be relevant. And yet, BioWare still doesn’t seem to want to take the logical step from there, which is to reject the Catalyst (more on the “Reject” ending in a bit) it’s logic, and then using the combined resources of the galaxy to blast the Reapers into oblivion.

Which brings us to the three choices - I say three choices because the fourth one is a false choice which is definitely not given the treatment it would warrant.
Control, Destroy and Synthesis remain largely unchanged in their nature, but come with better explanations this time around. This is good, however I still immediately ran into what I consider “The Wall of Logic” when I went up the Magic Space Elevator ™.

The Wall of Logic is basically me being faced with the undeniable fact that we have two games in this series which argues directly against two of the three options. The entire story of the Illusive Man in ME2 and ME3 is designed to show the fallacy of Control as yet another Reaper trap, it’s reinforced countless times throughout those games, starting at the Collector Base in ME2 when he’s all too eager to get his hands on the tech there and again on Thessia where the Prothean VI *specifically* mentions that in their time they had their own version of Cerberus, saying the exact same things, who were indoctrinated. There is nothing in the story that indicates that Control would be a more viable option for Shepard, other than the writers trying to make the player feel “special” by having the Catalyst offer the choice and telling the player how awesome their Shepard is and that naturally *they* can take control. It’s just not convincing within the context of the story.

Likewise, Synthesis makes me run headfirst into the Wall of Logic as well because this whole agenda of melding and combining organics and machine is of course…Saren’s agenda. And just as with TIM, Saren was indoctrinated, making Synthesis decidedly a Reaper agenda, and ME3 makes it clear that this is the Catalyst’s preferred result, and since it’s now established that the Catalyst controls the Reapers, it’s also the Reapers’ preferred result. This again, makes it something to not choose, since it fits the design of a genocidal, insane AI construct. And of course it’s still enforcing this huge change on everyone in the galaxy without any real idea of whether or not it will actually bring peace or if it’s just the Catalyst wanting its science project to succeed.

So for me that leaves Destroy – using the Deus Ex Machina and Space Magic of the Crucible to do what we set out to do ever since Sovereign showed up – Destroy the Reapers. I will be honest, I feel like it was a complete cop-out on the part of BioWare to just attach the death of all other synthetics to Destroy, simply because it seems cheap: “Oh you want to do what you spent the whole series preparing for? HAHA, it will take your friends! *twirls mustache*” is basically what I felt when I saw that little caveat. Destroy all Reaper technology, since the Crucible was allegedly built to destroy the Reapers, sure, but ALL synthetics? Really, BioWare? That being said, I’ve head-canoned my way out of that pickle, since it’s specifically said in Admiral Hackett’s VO that all that was lost can be rebuilt, so I simply extend that to EDI and the Geth. And I would have picked Destroy if it had been the Asari or Turians, because it's a sacrifice worth making to end the Reapers.And destroying them is the only way to absolutely guarantee the Reapers are stopped, due to the aforementioned uncertainties regarding Control and Synthesis.
So ultimately, Lia Shepard picked herself up and prepared to go out along with the Catalyst and the Reapers
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But wait, DJ – didn’t you say you’d mention the fourth ending?!?

Oh right…that…

Refusal could have been great, truly magnificent but the implementation instead comes across as BioWare stomping their feet and causing a stink for people who DARE refuse their Deus Ex Machina – no matter how weak the writing surrounding the Crucible is to begin with. Refusal always ending in failure has quickly shot to the top of my list of “Things that could have been great in Mass Effect 3” because THIS is where all the war assets should have come in to play – THIS is where you should see every race pull together, potentially with Shepard alerting the fleet that the Catalyst is the Reaper Master Control and telling Hacket to blow up the Crucible and the Citadel along with it. Shepard gets a heroic sacrifice, and the races of the galaxy get to live on without compromising with evil. But it was not to be, much to my great disappointment.

So all in all the Mass Effect 3 Extended Cut was a mixed experience for me. It made the presentation of certain elements better, but the weaknesses, inconsistencies and plot holes regarding theme and lore were sadly completely untouched. ME3 released with a poor, nonsensical ending. The Extended Cut makes a lot more sense but is still a poorly conceived ending, in dire need of an editor.
/$0.02

Modifié par Delerius_Jedi, 05 juillet 2012 - 09:12 .


#17615
Elanor

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I finished EC today. It's better, I can't dany it, but I still think that ending is crappy. :P Bioware can make something better than this. I hate starbrat. But I guess I have to enjoy what I have. :P

Few sreenshots from the final battle. "This is it" - I heard that at least 5 times in the end. :)

Sneeking to Kanibals
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I love that screenshot. There's so much pain on Shep face when Cortez dies... :(
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and one stricte EC shot. I'm sure this scene wasn't in old ending.
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Sorry for my english. :)

#17616
Rikketik

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I believe EDI at one point in the game says that you could move her processors to another location, but she wouldn't be the same EDI as she was on the Normandy. So yeah, maybe she could be rebuilt, but you're destroying all the character development she has gone through in ME2 and ME3. The same goes for the Geth. I think it's BioWare's way of telling the player that you can't spend two games treating them as 'more than just machines' and then go: "Oh, but they were just machines that can simply be rebuilt!" whenever it suits you.

Modifié par Rikketik, 05 juillet 2012 - 09:15 .


#17617
JamieCOTC

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@ Sage - I liked the EC better than you may have, but I do agree w/ what you wrote in your blog.

@ Rikketik - The whole "friends" bit w/ Liara is just unbelievable.

@ Delerius_Jedi - I can see why both Control and Synthesis would be unpalatable due to the previous games, but I also believe that intent plays a bigger role here, or was supposed to, I dunno.

Now that all is said and done, my 2 cents on the ending's greatest flaw.

There is so much wrong w/ the Catalyst that it's hard to know where to begin, but its biggest sin is that it becomes the protagonist in the last 5-10 minutes of the game. The hero’s journey is about struggle and overcoming that struggle against all odds. One could argue that Shepard does struggle throughout the game and beats the odds and that is true. But it’s not enough. Shepard must prove that she is the hero even to the last. In Homer’s The Odyssey, even after years of war and strife in finding a way home, Odysseus must still prove himself as the king by stringing his own bow and then shoot it through a dozen axe heads. Bringing in the Catalyst at the end of ME3 is like the gods intervening on Odysseus’ behalf and stringing the bow and shooting it for him, then telling Odysseus he must pay a price for the assistance. However, if you look at ME3 as a fatalistic tragedy, that Shepard’s fate is forever tied to the Reapers, it sort of works. Much like the Warden when she drank the Darkspawn blood, Shepard’s fate was sealed when she was zapped by the beacon. Then the Catalyst becomes more of a devil or demon that Shepard must pay to gain victory. It still sucks, but is workable.

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That moment when you realize that your enemy not only holds all the cards, but is completely and utterly insane.


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All that said, I'm still uncertain which path i will take UJ.  It maybe that I'll create three saves in which she picks a different one than rewrite the ending myself.

Modifié par JamieCOTC, 05 juillet 2012 - 10:10 .


#17618
razviolet

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I made a quick video of sentinel game play on Insanity in London for those interested. It's probably longer than you would want to watch and is played to some corny music. If you have any questions just let me know. Sentinel Game Play

KenLyns wrote...


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Hah, so true:P.

@Ashoken: I'm glad you liked it!  Those are some great pics of Asche and I liked reading her backstory.

@raziel: I've noticed Garrus does his fair share of trolling throughout ME3. It must be why he and Javik get along so well. Great Thessia pics!

@demos99:  Thanks! And Jacobs loyalty mission does have pretty good lighting. The first pic looks especially good.

@LadyAly: Love the last pic of Reyanas and the one above of her jumping onto the Kodiak with the Cain is hilarious:lol:

 I read everything everyone else posted and looked at all of the pictures but my brain hurts right now so you'll have to forgive me if I don't comment.

Modifié par razviolet, 05 juillet 2012 - 10:57 .


#17619
CrazyGreggy

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JamieCOTC wrote...

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All that said, I'm still uncertain which path i will take UJ.  It maybe that I'll create three saves in which she picks a different one than rewrite the ending myself.


Heh, Kira took Liara and Javik along. If you're on PC, just tab out when starbrat autosaves and the paths pop up. Rename the autosave and you can see all 3 endings with just the long walk :ph34r:

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#17620
meonlyred

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Finished ME1! 100%! Yeah! Zody came...

She kicked ass...
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She rescued the damsel...
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She got the girl... err.... guy
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She conquered!!
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After refueling my tummy with steak and potatos its off to ME2!!

#17621
chevyguy87

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Sorry if I am late to the punch in regards to the EC, out of impatience I watched it on youtube and after seeing it, I cannot bring myself to completing Desiree's canon run. There is just nothing about any of the four choices that makes me want to complete the game. I will still believe that her canon ending goes along with the Indoc Theory. Go Head Canon!!!


In my mind she and everyone else survives (including Anderson the Geth and EDI), the Relays do not get damaged and the Reapers just flat out die. The cutscenes showing different victories were fine, but the Normandy swoops in and grabs Desiree and they land safely on Earth. Different scenes would show everybody living happy lives and all staying as friends. The last scene would show Desiree and Kaidan in the living room of their house playing with their two daughters Brooke and Cassie. The two girls run off to play with the Dog, Kaidan pulls Desiree out to the balcony on a moonlit night he holds her close, they share a kiss, Desiree turns to the camera and winks with a big smile on her face.


This song begins to play as the credits roll and THAT is MY happy ending.

Modifié par chevyguy87, 06 juillet 2012 - 12:27 .


#17622
Ravii

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CrazyGreggy wrote...

JamieCOTC wrote...

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All that said, I'm still uncertain which path i will take UJ.  It maybe that I'll create three saves in which she picks a different one than rewrite the ending myself.


Heh, Kira took Liara and Javik along. If you're on PC, just tab out when starbrat autosaves and the paths pop up. Rename the autosave and you can see all 3 endings with just the long walk :ph34r:

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so much emotion and love in these pics i love it.

#17623
mellifera

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I'm pretty much with D_J on the EC. Though while I think Synthesis is super creepy and Control has so much potential to go extremely wrong, the concepts are very interesting in and of themselves. Like, if handed over to better writers who are given the chance to expand upon the ideas, they are pretty interesting scifi concepts. But as they stand? Meh. I see the potential but the execution just failed (which I kinda feel reflects a lot of the game as a whole). I don't even like Destroy much and I think it is kinda boring, but it is the most palatable of the three and reflects the attitude of the series much better. It's a large reason why the character I made who is going to choose Control isn't going through the other two games. There is such a disconnect for me that it makes it easier to play a fresh character in ME3 than the ones I grew to love and care for in the previous games.

That being said it was better than what was there before, and Control piqued my interest this time around so I decided to play a character who would choose that. I mean, I've seen it already and I am not really satisfied with it, but the concept has enough of a foundation for me to headcanon some interesting stuff. Also, I want to romance Samantha :3

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(Err, and since I disappeared off the face of the earth for the last couple of days, thanks for the comments on Consuelo)

Now I am off to read Sage's blog posts about the EC.

EDIT: Done reading and pretty much agree with all of it, but this line stood out in particular:
"What I feel like I'm getting from BioWare lately is, 'Look! We can make you feel the feels!' and yeah, you can."
Because that's exactly what I've been thinking but haven't been able to put into words. The whole smoke-and-mirrors "here take these feels while we tell you a poorly composed story and hopefully you'll be too distracted by tears to notice". Wehhh.
Great posts, Sage.

Modifié par yukidama, 06 juillet 2012 - 02:19 .


#17624
Ashoken

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Rikketik wrote...

I believe EDI at one point in the game says that you could move her processors to another location, but she wouldn't be the same EDI as she was on the Normandy. So yeah, maybe she could be rebuilt, but you're destroying all the character development she has gone through in ME2 and ME3. The same goes for the Geth. I think it's BioWare's way of telling the player that you can't spend two games treating them as 'more than just machines' and then go: "Oh, but they were just machines that can simply be rebuilt!" whenever it suits you.



I suppose you're right. But in my head, all things are possible. :innocent:

#17625
JamieCOTC

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Ashoken wrote...

Rikketik wrote...

I believe EDI at one point in the game says that you could move her processors to another location, but she wouldn't be the same EDI as she was on the Normandy. So yeah, maybe she could be rebuilt, but you're destroying all the character development she has gone through in ME2 and ME3. The same goes for the Geth. I think it's BioWare's way of telling the player that you can't spend two games treating them as 'more than just machines' and then go: "Oh, but they were just machines that can simply be rebuilt!" whenever it suits you.



I suppose you're right. But in my head, all things are possible. :innocent:


That's why I'm attracted to synthesis. I want to do a synthesis ending and then bring Shepard back somehow in a fic in which she has to deal w/ the consquences of thast choice.

Husk: I didn't ask for this.
Shepard: BLAM! BLAM! BLAM!! ... Oops, sorry. Reflex.