yukidama wrote...
EDIT: Done reading and pretty much agree with all of it, but this line stood out in particular:
"What I feel like I'm getting from BioWare lately is, 'Look! We can make you feel the feels!' and yeah, you can."
Because that's exactly what I've been thinking but haven't been able to put into words. The whole smoke-and-mirrors "here take these feels while we tell you a poorly composed story and hopefully you'll be too distracted by tears to notice". Wehhh.
Great posts, Sage.
eh, thanks. and yeah, that line is a LOT of what i'm feeling lately. I feel like bioware games USED to be about the player character. they used to have cool twists. now, i feel like the point is to make me feel something, whether that's happy, hurt, confused, etc. and maybe that's just me, but i keep feeling like the plot is there to be unexpected (not necessarily coherant) and more recently, the main character turns out to be someone other than the player character. i'd maintain that da:o is *really* about morrigan, da2 really about anders, maybe varric, and yeah, Jamie, you hit the nail on the head - the end of me3 is suddenly about starchild. he does all the heavy lifting, one way or another. i just really don't like things that come out of left field at the end of the story without any clear warning and being told the hero is the hero until suddenly its not about them anymore.
i mean, sure, real life is like that, i guess. but real life is allowed to be hideously random. fiction, however, is supposed to make sense, especially the fantastical kind.
edit: how'd i get top post again? and with sour grapes, too. er.... here:
Modifié par sagequeen, 06 juillet 2012 - 02:43 .





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