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Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.


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#18826
Tup3x

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ELE08 has made really good version of default Jane but I can't remember the code nor where to find it. ELEeeeeeee! We need you!

EDIT:
That was fast!

And TopShep...
Image IPB
"Glad it was just your elbow."

@SaturnRing
I gotta say, better watch out with the flycam! It can be REALLY addictive. ;)

Modifié par Tup3xi, 01 août 2012 - 02:43 .


#18827
meonlyred

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Tup3xi wrote...

ELE08 has made really good version of default Jane but I can't remember the code nor where to find it. ELEeeeeeee! We need you!

I have summoned her Tup3xi, you need not worry. Ele cometh. :wizard:

#18828
ELE08

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Tup3xi wrote...

ELE08 has made really good version of default Jane but I can't remember the code nor where to find it. ELEeeeeeee! We need you!


I are here!

Alas, I don't have a good answer.

I made a version of the unique default Jane.

@Riot66 - used the 1st preset setting to tweak off of, which is similar to the default Jane.  It's unchanged ME3, but the game makes everyone's Shepards look different even though they are the "same."

I recommend following sage's post about getting Shep to look more like ME2.

#18829
Arkwright99

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sagequeen wrote...

To the first, I didn't care for the endings, even with EC. This is whyAnd also this is why.

I just wanted to say I really appreciated you taking the time and trouble to write both those articles; even if I don't share the same level of disappointment (frustration?) as you I think your analysis of how the games' focus shifted as the series progressed is pretty much on the ball. I'd go so far as to say that by ME3 the game is less about the decisions you make as Shepard and more about how many War Assets you can accumulate. One of the defining moments of this for me was the imposition of the Rachni Breeder in 'Attican Traverse: Krogan Team' rendering Shepard's decision to kill the Rachni Queen in ME1 pretty much a moot point. I felt I was being steered down a pre-defined narrative rather than experiencing an organic universe where decisions mattered. To be fair to the devs, they pretty much painted themselves into a corner because ME3 would have had to have at least twice as big again if they faithfully accomodated all the possible alternatives that players could have made. A bit like the Catalyst, I guess there were too many variables at play for them to cope with so they just scythed through them by saying 'this is the story we want your character to go through'. As you mentioned, Shepard can never fully reject working with Cerberus just as she can never really embrace working for TIM; she's railroaded into the first and forcibly derailed from the second. Which is another way of saying, at the end of the day, that Mass Effect was simply a computer game - with all the limitations inherent in programming a computer game. We're a long, long, long way away from a time when a wholly immersive, holistic, near-infinite RPG can ever be designed, written or developed. Kudos to BW for trying even if, ultimately, they failed. Never mind. I suppose we'll always have Omega, as they say. ;)

#18830
SaturnRing

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@demos99: I also picked destroy for my alternate Deirdre: Jane. There is a moral responsability to altering the very fabric of universe that she is not ready to carry. It takes somebody better than she is to make the most of synthesis. Control also requires a pretty well adjusted individual. Deirdre or her alternate Jane can barely make sense of emotions that her past triggers. Her survival instinct, like in Mindoir or Akuze is so pronounced that i cannot envision self sacrifice as a solution except within N7 military doctrine. With the fate of entire civilizations hanging, she will revert to a more pragmatic approach. There is a high price to that decision: I'm a ferm believer into the necessity for synthetics to achieve a sentient state. I'm opposed to the view that associates singularity to doom. Loosing her friend EDI and the Geths will remain with her until she passes on...
 
@Audience: Thank you!Image IPBLooking forward to reading about Olivia.

@Tup: no worries! [twitching]; I can quit flycam when i want.

Modifié par SaturnRing, 01 août 2012 - 03:09 .


#18831
Riot86

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sagequeen wrote...

I don't know about a face code, exactly. I do know it can take a bit of tweaking to get your Shepard looking like herself again, whatever you were working with:

Image IPB

The problem with default Jane is that the 'true' default jane has no facecode. If you're using something slightly tweaked from the default, that would be easier to re-create in ME2 in the opening CC and pull the code from there, but even then, you might need to do some tweaking to get her skin tone correct again.

short story, I put up a blog post on tweaking shep back to her original appearance, but I'm not sure if that's what you're looking for or if you want to mess around with gibbed editing and such.


Thanks for the quick reply :)

Funny thing is, I actually stumbled across your blog post yesterday while searching for a solution. But I guess using the Lazerus Project tool or the Gibbet save game editor are no options for me, as I have no idea how that is suppose to work. And the tutorials I've found sounded like rocket science to me ;)

Oh, and  I think you misunderstood me. I HAVE a facecode from Mass Effect 2 as I slightly changed her appearance between ME 1 to ME 2 (the make-up I used in ME 1 looked kinda stupid with the better graphics in ME2, so I changed it  ^_^). However even with the facecode, Jane looks like a 10 years younger and much more "girly" version of herself. It is not that the game has problems importing the correct face - my ME 2 Femshep was a altered ME 2 "default" (= first preset) and my ME 3 Femshep is a altered ME 3 "default" (= first preset), so in theory that's fine. Unfortunately the defaults in ME 2 and ME 3 don't look the same. Seriously, why did BioWare change that? :?

It seems I have to tweek her in the CC then, till she looks a bit more like in ME 2.

Thanks anyway :)

(BTW: your Femshep looks fantastic...really good work B))



ELE08 wrote...

Tup3xi wrote...

ELE08 has
made really good version of default Jane but I can't remember the code
nor where to find it. ELEeeeeeee! We need you!


I are here!

Alas, I don't have a good answer.

I made a version of the unique default Jane.

@Riot66
- used the 1st preset setting to tweak off of, which is similar to the
default Jane.  It's unchanged ME3, but the game makes everyone's
Shepards look different even though they are the "same."

I recommend following sage's post about getting Shep to look more like ME2.

I hope I understand you right (I'm not a native speaker ^_^):

You have used the 1st preset setting in ME 3 and tweeked it 'till it looked more like the default from ME 1/2?

If so, do you have the face code for your altered version of the default ME 3 Jane? Because, if this altered version is closer to the default Femshep in ME 2 than it is to the default in ME 3, this might be a good "starting point" for me to tweek her until she looks the way I want.

If not, I'll just try to tweek her by myself...maybe I'm lucky and have more talent using the CC than I imagined ;)

Modifié par Riot86, 01 août 2012 - 03:04 .


#18832
ELE08

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Riot86 wrote...


You have used the 1st preset setting in ME 3 and tweeked it 'till it looked more like the default from ME 1/2?

If so, do you have the face code for your altered version of the default ME 3 Jane? Because, if this altered version is closer to the default Femshep in ME 2 than it is to the default in ME 3, this might be a good "starting point" for me to tweek her until she looks the way I want.

If not, I'll just try to tweek her by myself...maybe I'm lucky and have more talent using the CC than I imagined [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


Sorry, no.  To clarify I made a version of the unique default Jane, not the 1st preset.

Image IPB

edit - at Tup, that gif of Tiia is so cute!

Modifié par ELE08, 01 août 2012 - 03:05 .


#18833
Riot86

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ELE08 wrote...

Sorry, no.  To clarify I made a version of the unique default Jane, not the 1st preset.

Image IPB

Ah, I see :)
(She looks really good BTW)

#18834
JamieCOTC

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sagequeen wrote...

SaturnRing wrote...

sagequeen wrote...


 This is whyAnd also this is why.


I agree.  i'll keep exploring though; probably because of how much i've invested in my character


Agreed. At this point I'm finishing ME stuff 'for Kyrie,' odd as that probably sounds. Don't think I'd bother if I hadn't gotten so invested in the character.


Not odd at all.  The only reason I even bother is because of UJ. 

Image IPB
"My, my, look at the time. Looks like Cerberus fodder killing time to be exact." 

As for the Starbrat, I’ve seen enough Star Trek episodes to know that no matter how old or logical a machine is, there’s always a flaw and therefore their solutions are flawed.
 
In all seriousness Starbrat’s solution isn’t a solution, but a stalling tactic.  The cold logical solution would be to let evolution take its course and if that means synthetics win, then so be it.  But that’s not what he was programmed to do and that’s part of the problem I have w/ the Catalyst. He’s programmed with this one specific task, but doesn’t seem to evolve past that. His thought processes are very one dimensional, and unlike EDI, who begins to question her existence, the Catalyst exists to perform this one function and is doomed to repeat it ad infinitum. He’s supposed to represent order and pure logic, (even though he doesn’t due to numerous continuity errors). Shepard, on the other hand, represents chaos. At least that’s what I thought they were taking this story.

The Crucible combined w/ the Citadel (I guess) reprograms the Catalyst into accepting these new solutions and I won’t go into the rest of it. I have to agree w/ Sage in that we really do lose Shepard in the end.  Even if we’re stuck w/ the Crucible and the Catalyst, Shepard’s story needs to be there. And what irks me is they had the perfect opportunity. Here we have this thing that is clearly stagnant, wouldn’t that be the perfect place to insert Shepard’s story?  Instead of her standing there being told all this lore and doing nothing, she figures it out on her own and then becomes proactive about it.

Renegade: This thing is crazy and destroys it.
Neutral: This thing is crazy I’ll talk it down.
Paragon: This thing is crazy I’ll merge w/ it and we’ll find a solution together.
 
Whatever.

As it is, I hate the Catalyst. It could have been so much more interesting had it taken the guise of Kaidan or Ash or some of the fallen or Shepard’s LI or all of the above. Even so, I don’t buy into the whole singularity theory and so I don’t buy that something as severe as the Reapers are needed to solve that problem. And so my investment into Mass Effect has waned, but not so my investment in femshep, especially my own.

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"SP DLC?  Sure.  Got nothing to lose."  

#18835
CrazyRah

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sagequeen wrote...

SaturnRing wrote...

sagequeen wrote...


 This is whyAnd also this is why.


I agree.  i'll keep exploring though; probably because of how much i've invested in my character


Agreed. At this point I'm finishing ME stuff 'for Kyrie,' odd as that probably sounds. Don't think I'd bother if I hadn't gotten so invested in the character.


I'm in the exact same seat, the only reason why i still got the games on my harddrive is to finish up stuff with Sarah and just spend time with MY character. If i hadn't gotten so attatched to her i wouldn't do all of this and i wouldn't care as much as i do about everything related to her, the endings and all that stuff. She's just too important to me to let go just yet

Modifié par CrazyRah, 01 août 2012 - 04:18 .


#18836
KyreneZA

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I'm mainly just stalling until another patch or two drops. I would love to talk to Ken and Gabby in my playthrough for instance. And of course the siren's song of MP and duties IRL also...

Image IPB

Modifié par Kyrene, 01 août 2012 - 04:25 .


#18837
SaturnRing

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JamieCOTC wrote...


I have a question/observation. I made several remarks related to singularity, expressing how i feel about it. Then there's  Singularity as a theory/concept. I personally view singularity as the pinnacle of synthetic life: awareness of oneself existing and choosing as an individual - only applicable in my view to EDI and the Geths. I kept the Reapers out of it because indoctrination made it (singularity) impossible to achieve - at least in my mind.
I'm curious to know what do you refer to when mentioning Singularity as a concept/theory? sage made several mentions of it too. I'm just not sure if i've been using that term in its appropriate context. 

Modifié par SaturnRing, 01 août 2012 - 04:55 .


#18838
Jane Shepard

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I missed a lot playing MP :D This time I made an attempt to recreate my Multiplayer character Shanna Sokolova (Vanguard) in ME1 and ME2. I was wondering how she would look like as Shepard :D

Original Shanna with FemShep's face.
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Recreated Shanna
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And of course my Jane :)
Image IPB

Jane and Shanna together. For the first time they met a month before the Reapers attacked Earth. And then in London before the final battle. For Shanna Jane always was a hero. She a;ways dreamed to become like Commander Shepard :)
Image IPB

#18839
SaturnRing

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@Jane Shepard: you did a great job recreating Shanna with ME and ME2 cc.

#18840
Fiery Phoenix

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ELE08 wrote...

Sorry, no.  To clarify I made a version of the unique default Jane, not the 1st preset.

Image IPB

edit - at Tup, that gif of Tiia is so cute!

The difference is more than noticeable, though not to the degree where you'd think it's too much.

My own FemSheps gave me the same impression; you feel as though she's gradually grown throughout the trilogy, which is a nice little thing.

#18841
sagefic

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@ saturn: as I understand it, the 'singularity' is when (supposedly inevitably) computers become sapient and develop true, self-actualizing AI. It's a neat idea. I just wasn't a fan of the way Mass Effect suddenly took it for granted in the last 5 mintues of the game. 

It's also a point of major debate - some people feel a singularity is completely inevitable - as it in it WILL happen in about 50 years from now. other people think it's a ludicrous idea and stems from not understanding the limitations of programming and the complexity of human thinking. in short, they would say humans think in a way that often defies the programming, defies logic, even. they'd say a machine could never pull off what the human mind could. even if you could feed it enough data, it would never really be a true mind. I'm in the latter camp, since I spend a lot of time around programmers and philosophy folks who are deeply dismissive of the whole idea of singularity. but obviously, we'll just have to get 50 years into the future to see what happens, in order to knwo for sure.

@ jamie (i swear, i always nearly write '@UJ) - yeah. totally 'figuring it out on her own and being proactive' - that was Shepard all along. the end just didn't seem to fit.

demos99 wrote...

sagequeen wrote...

To the first, I didn't care for the endings, even with EC. This is whyAnd also this is why.

I just wanted to say I really appreciated you taking the time and trouble to write both those articles; even if I don't share the same level of disappointment (frustration?) as you I think your analysis of how the games' focus shifted as the series progressed is pretty much on the ball. I'd go so far as to say that by ME3 the game is less about the decisions you make as Shepard and more about how many War Assets you can accumulate. One of the defining moments of this for me was the imposition of the Rachni Breeder in 'Attican Traverse: Krogan Team' rendering Shepard's decision to kill the Rachni Queen in ME1 pretty much a moot point. I felt I was being steered down a pre-defined narrative rather than experiencing an organic universe where decisions mattered. To be fair to the devs, they pretty much painted themselves into a corner because ME3 would have had to have at least twice as big again if they faithfully accomodated all the possible alternatives that players could have made. A bit like the Catalyst, I guess there were too many variables at play for them to cope with so they just scythed through them by saying 'this is the story we want your character to go through'. As you mentioned, Shepard can never fully reject working with Cerberus just as she can never really embrace working for TIM; she's railroaded into the first and forcibly derailed from the second. Which is another way of saying, at the end of the day, that Mass Effect was simply a computer game - with all the limitations inherent in programming a computer game. We're a long, long, long way away from a time when a wholly immersive, holistic, near-infinite RPG can ever be designed, written or developed. Kudos to BW for trying even if, ultimately, they failed. Never mind. I suppose we'll always have Omega, as they say. ;)


yes, i think the game needed to be twice as long. in my perfect world, ME3 would have ENDED at chronos station after the battle w/ Kai Leng. perfect place to end it, really. boss battle, major storm-the-castle moment. we even had the pre-endgame nookie. make all of priority:earth an expansion pack. a BIG expansion pack. put in the indoctrination moment (Because they totally set one up, they just failed to deliver it. we need to know that shepard is free of indoctrination because she's strong willed enough to resist), have starchild or whatever, but the war should have been won with us seeing the battlefields: sacrificing certain cities, etc. something about the size and scope of Dragon Age Awakening would have felt about right. 

but again, if wishes were Alliance frigates...

at any rate, i think part of the issue was also the Reapers as bad guys. saw a great article that pointed out the reapers themselves represent order (uber-borg-like) but the GROUND forces are all chaos and decay (husks, cannibals, etc.) the problem is that you fight the ground forces, but you know that's not the real threat. it was like BW had made the REAL reapers way too big to deal with, then tried to focus on the ground forces instead, but it created this really fractured enemy and so also this really fractured narrative. it wasn't clear what you were fighting or how you were supposed to stop it. you're gathering all these war assets and there's no clear way to use them.


eh, anyhow. 

@ Riot: No problem.  The real issue with ME3 is the graphics changed a LOT. they just 'feel' so different that even with the same face code, you pretty much have to adjust the offset bones in order to get the face to line up the way you want it too. really a pain, but there it is. :(

@ ele: i like your version of default jane. there should be a special section of the facecodes database for just your creations. ;)

Modifié par sagequeen, 01 août 2012 - 05:42 .


#18842
Jane Shepard

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@SaturnRing
Thanks a lot! :) It's not a problem when there is a facecode :) It was easy to recreate Mikaela and Dina Jane in ME1. I had problems with Diana and Polina. They were made in ME1 first and I didn't have their codes. Fortunately I managed to restore them using screens from ME1 CC.

One old pic of Diana Shepard :)
Image IPB

Modifié par Jane Shepard, 01 août 2012 - 05:44 .


#18843
SaturnRing

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sagequeen wrote...

@ saturn: as I understand it, the 'singularity' is when (supposedly inevitably) computers become sapient and develop true, self-actualizing AI. It's a neat idea. I just wasn't a fan of the way Mass Effect suddenly took it for granted in the last 5 mintues of the game. 

It's also a point of major debate - some people feel a singularity is completely inevitable - as it in it WILL happen in about 50 years from now. other people think it's a ludicrous idea and stems from not understanding the limitations of programming and the complexity of human thinking. in short, they would say humans think in a way that often defies the programming, defies logic, even. they'd say a machine could never pull off what the human mind could. even if you could feed it enough data, it would never really be a true mind. I'm in the latter camp, since I spend a lot of time around programmers and philosophy folks who are deeply dismissive of the whole idea of singularity. but obviously, we'll just have to get 50 years into the future to see what happens, in order to knwo for sure.


I too don't see it happening anytime soon. To me the key to it - in ME world at least -  is an AI ability to "learn" as oppose to the amount of programming you can put into it. That's also why i  think  not all synthetics will become self aware. I'm kind of dismissing the way it is implemented in ME 3. I'm more satisfied with how it is exposed by Tali in ME1[neural network] and in Legion LM; as something more progressive - Well, i do buy into the fact that originally an individual AI is a network of numerous other AIs in a more basic form that have reach a consensus and act as one mind - expressing "doubts" when that said consensus cannot be achieved. Even for EDI(to a certain degree; i like to think that additional AIs gave her more perspective- although that's not what the game says) I got kinda lost when Legion made the jump from that state to ultimate self awareness, the way he did on Rannoch. Other than that i tend to gravitate toward Asimov AI theories.

@Jane Shepard: are you planning on taking them(Dina, Diana, Polina and Mikaela) into ME3? 

Modifié par SaturnRing, 01 août 2012 - 06:49 .


#18844
JamieCOTC

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SaturnRing wrote...

JamieCOTC wrote...


I have a question/observation. I made several remarks related to singularity, expressing how i feel about it. Then there's  Singularity as a theory/concept. I personally view singularity as the pinnacle of synthetic life: awareness of oneself existing and choosing as an individual - only applicable in my view to EDI and the Geths. I kept the Reapers out of it because indoctrination made it (singularity) impossible to achieve - at least in my mind.
I'm curious to know what do you refer to when mentioning Singularity as a concept/theory? sage made several mentions of it too. I'm just not sure if i've been using that term in its appropriate context. 


As I understand it, the technological singularity is the event in which machines/synthetics overtake humans/organics in the race of evolutionary supremacy. They will acquire a super intelligence beyond human understanding.  This does not necessarily mean that Reapers will start attacking or Arnold will go back in time, but that the lives of humans will be changed in such a way that we can not even imagine it today.  It's possible that peaceful singularity is more likely as truth is often stranger than fiction. Proponents of the theory who wish to prevent it state that merging humans and machine is the best solution to keep it to an even playing field. This means that synthesis, no matter how many people hate it, is the most logical solution of the three offered in the game. Also, Isaac Asimov's three laws of robotics could also "shackle" an AI to keep it at a certain level. 

The notion that the created will always rebel against the created is, more times than not, the other way around. In Mary Shelly’s Frankenstein, the doctor is the one who cringes at the sight of what he has created and damns it as a monster.  Therefore the creature lashes out. This was illustrated beautifully in ME w/ the Geth/Quarian conflict.  The Quarains attack the Geth not only because they fear them, but because they do not understand them nor do they take the time to do so.  EDI even quotes from the novel if you renegade her.

"Shall each man," cried he, "find a wife for his bosom, and each beast have his mate, and I be alone?

She’s basically asking, “Is this all that I am? Is there nothing more?” which indicates that she is evolving. And to some a machine asking about its own existence is a scary thought. And just as the tale of EDI and the Geth are morality tales on our own age, so was Frankenstein to the age of enlightenment. And it’s not uncommon for humans to come up w/ doomsday scenarios during times of great change and progress.  As for the singularity, it might happen, but probably not.  If science teaches us anything it is that hardly anything happens the way we think it will.

---

And to be a bit more on topic, femshep question: What is your femshep's relationship to the Normandy?  Is it "her" ship or just a vessel to get her from mission to mission? 

#18845
Tup3x

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@ELE
Thanks! I have to say that I've always liked how my she animates. Sure, I'm biased but still. :lol:

It never was my intention to make her cute but... I don't mind it at all and have never felt the need to make another Shepard.

Some ME3 ending shots.
Image IPB

Image IPB

Image IPB

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#18846
SaturnRing

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JamieCOTC wrote...
Also, Isaac Asimov's three laws of robotics could also "shackle" an AI to keep it at a certain level. 


I like[more or less] that particular concept.  It allows singularity but restrains it's expression - as long as humans don't suffer from it. I still think that one of the first thing a sentient being becomes aware of is the value of any life - synthetic or organic. That's why singularity hardly represents a threat in itself.
I made another observation a few pages back relating to Javik and his abilities. Wouldn't it be fair to assume that it's the next step in organic evolution and then would consequently balance out synthetic's singularity?
As far as the Normandy, my Deirdre views her as a part of herself. When she blew up, she had no regret; with or without Joker she would have given everything to save her. Two of the most powerful moments for me in ME2, are the Recon of SR1 wreckage and naming SR2 before taking her out for the first time.  

Modifié par SaturnRing, 01 août 2012 - 08:53 .


#18847
Kaidan Fan

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I've been reading in here every now and then but never posted.

I'm curious what mods you guys use to get the really nice looking armors/clothes, hair and make up? And how do you go about using it in your game and such? I'm a complete virgin when it comes to using any mods in my games as I've only recently switched from Xbox to PC gaming.

#18848
Jane Shepard

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@Saturn
No, I don't have them anymore. Only face codes and old screens. I keep only one character in each game. Just don't feel a connection with my non canon characters...

Few more pics. Deirdre's twin sister :)
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#18849
thompsmt

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1. I figure the Catalyst hasn't developed because it hasn't had the need to adapt to changing circumstances. EDI, by partial design, was made to interact with and grow, while Starbrat is merely the User Interface, and intended to see maybe 1 person after it's creator.

So it the difference between R2D2 and a Roomba.

2. To Renee, the Normandy is an extension of her. Hearing "Normandy, Arriving", and, "Normandy, Departing" are symbols that she's a very successful professional. One of her cold comfort thoughts on re-entry, "They can't court-martial me if I'm dead."

#18850
SaturnRing

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Deirdre approves. Go Jane!Image IPBYou're the best.

Modifié par SaturnRing, 01 août 2012 - 11:00 .