EDIT:
That was fast!
And TopShep...

"Glad it was just your elbow."
@SaturnRing
I gotta say, better watch out with the flycam! It can be REALLY addictive.
Modifié par Tup3xi, 01 août 2012 - 02:43 .

Modifié par Tup3xi, 01 août 2012 - 02:43 .
I have summoned her Tup3xi, you need not worry. Ele cometh.Tup3xi wrote...
ELE08 has made really good version of default Jane but I can't remember the code nor where to find it. ELEeeeeeee! We need you!
Tup3xi wrote...
ELE08 has made really good version of default Jane but I can't remember the code nor where to find it. ELEeeeeeee! We need you!
I just wanted to say I really appreciated you taking the time and trouble to write both those articles; even if I don't share the same level of disappointment (frustration?) as you I think your analysis of how the games' focus shifted as the series progressed is pretty much on the ball. I'd go so far as to say that by ME3 the game is less about the decisions you make as Shepard and more about how many War Assets you can accumulate. One of the defining moments of this for me was the imposition of the Rachni Breeder in 'Attican Traverse: Krogan Team' rendering Shepard's decision to kill the Rachni Queen in ME1 pretty much a moot point. I felt I was being steered down a pre-defined narrative rather than experiencing an organic universe where decisions mattered. To be fair to the devs, they pretty much painted themselves into a corner because ME3 would have had to have at least twice as big again if they faithfully accomodated all the possible alternatives that players could have made. A bit like the Catalyst, I guess there were too many variables at play for them to cope with so they just scythed through them by saying 'this is the story we want your character to go through'. As you mentioned, Shepard can never fully reject working with Cerberus just as she can never really embrace working for TIM; she's railroaded into the first and forcibly derailed from the second. Which is another way of saying, at the end of the day, that Mass Effect was simply a computer game - with all the limitations inherent in programming a computer game. We're a long, long, long way away from a time when a wholly immersive, holistic, near-infinite RPG can ever be designed, written or developed. Kudos to BW for trying even if, ultimately, they failed. Never mind. I suppose we'll always have Omega, as they say.sagequeen wrote...
To the first, I didn't care for the endings, even with EC. This is why. And also this is why.
Modifié par SaturnRing, 01 août 2012 - 03:09 .
sagequeen wrote...
I don't know about a face code, exactly. I do know it can take a bit of tweaking to get your Shepard looking like herself again, whatever you were working with:
The problem with default Jane is that the 'true' default jane has no facecode. If you're using something slightly tweaked from the default, that would be easier to re-create in ME2 in the opening CC and pull the code from there, but even then, you might need to do some tweaking to get her skin tone correct again.
short story, I put up a blog post on tweaking shep back to her original appearance, but I'm not sure if that's what you're looking for or if you want to mess around with gibbed editing and such.
I hope I understand you right (I'm not a native speakerELE08 wrote...
Tup3xi wrote...
ELE08 has
made really good version of default Jane but I can't remember the code
nor where to find it. ELEeeeeeee! We need you!
I are here!
Alas, I don't have a good answer.
I made a version of the unique default Jane.
@Riot66
- used the 1st preset setting to tweak off of, which is similar to the
default Jane. It's unchanged ME3, but the game makes everyone's
Shepards look different even though they are the "same."
I recommend following sage's post about getting Shep to look more like ME2.
Modifié par Riot86, 01 août 2012 - 03:04 .
Riot86 wrote...
You have used the 1st preset setting in ME 3 and tweeked it 'till it looked more like the default from ME 1/2?
If so, do you have the face code for your altered version of the default ME 3 Jane? Because, if this altered version is closer to the default Femshep in ME 2 than it is to the default in ME 3, this might be a good "starting point" for me to tweek her until she looks the way I want.
If not, I'll just try to tweek her by myself...maybe I'm lucky and have more talent using the CC than I imagined [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]

Modifié par ELE08, 01 août 2012 - 03:05 .
Ah, I seeELE08 wrote...
Sorry, no. To clarify I made a version of the unique default Jane, not the 1st preset.
sagequeen wrote...
SaturnRing wrote...
sagequeen wrote...
This is why. And also this is why.
I agree. i'll keep exploring though; probably because of how much i've invested in my character
Agreed. At this point I'm finishing ME stuff 'for Kyrie,' odd as that probably sounds. Don't think I'd bother if I hadn't gotten so invested in the character.


sagequeen wrote...
SaturnRing wrote...
sagequeen wrote...
This is why. And also this is why.
I agree. i'll keep exploring though; probably because of how much i've invested in my character
Agreed. At this point I'm finishing ME stuff 'for Kyrie,' odd as that probably sounds. Don't think I'd bother if I hadn't gotten so invested in the character.
Modifié par CrazyRah, 01 août 2012 - 04:18 .
Modifié par Kyrene, 01 août 2012 - 04:25 .
JamieCOTC wrote...
Modifié par SaturnRing, 01 août 2012 - 04:55 .



The difference is more than noticeable, though not to the degree where you'd think it's too much.ELE08 wrote...
Sorry, no. To clarify I made a version of the unique default Jane, not the 1st preset.
edit - at Tup, that gif of Tiia is so cute!
demos99 wrote...
I just wanted to say I really appreciated you taking the time and trouble to write both those articles; even if I don't share the same level of disappointment (frustration?) as you I think your analysis of how the games' focus shifted as the series progressed is pretty much on the ball. I'd go so far as to say that by ME3 the game is less about the decisions you make as Shepard and more about how many War Assets you can accumulate. One of the defining moments of this for me was the imposition of the Rachni Breeder in 'Attican Traverse: Krogan Team' rendering Shepard's decision to kill the Rachni Queen in ME1 pretty much a moot point. I felt I was being steered down a pre-defined narrative rather than experiencing an organic universe where decisions mattered. To be fair to the devs, they pretty much painted themselves into a corner because ME3 would have had to have at least twice as big again if they faithfully accomodated all the possible alternatives that players could have made. A bit like the Catalyst, I guess there were too many variables at play for them to cope with so they just scythed through them by saying 'this is the story we want your character to go through'. As you mentioned, Shepard can never fully reject working with Cerberus just as she can never really embrace working for TIM; she's railroaded into the first and forcibly derailed from the second. Which is another way of saying, at the end of the day, that Mass Effect was simply a computer game - with all the limitations inherent in programming a computer game. We're a long, long, long way away from a time when a wholly immersive, holistic, near-infinite RPG can ever be designed, written or developed. Kudos to BW for trying even if, ultimately, they failed. Never mind. I suppose we'll always have Omega, as they say.sagequeen wrote...
To the first, I didn't care for the endings, even with EC. This is why. And also this is why.![]()
Modifié par sagequeen, 01 août 2012 - 05:42 .
Modifié par Jane Shepard, 01 août 2012 - 05:44 .
sagequeen wrote...
@ saturn: as I understand it, the 'singularity' is when (supposedly inevitably) computers become sapient and develop true, self-actualizing AI. It's a neat idea. I just wasn't a fan of the way Mass Effect suddenly took it for granted in the last 5 mintues of the game.
It's also a point of major debate - some people feel a singularity is completely inevitable - as it in it WILL happen in about 50 years from now. other people think it's a ludicrous idea and stems from not understanding the limitations of programming and the complexity of human thinking. in short, they would say humans think in a way that often defies the programming, defies logic, even. they'd say a machine could never pull off what the human mind could. even if you could feed it enough data, it would never really be a true mind. I'm in the latter camp, since I spend a lot of time around programmers and philosophy folks who are deeply dismissive of the whole idea of singularity. but obviously, we'll just have to get 50 years into the future to see what happens, in order to knwo for sure.
Modifié par SaturnRing, 01 août 2012 - 06:49 .
SaturnRing wrote...
JamieCOTC wrote...
I have a question/observation. I made several remarks related to singularity, expressing how i feel about it. Then there's Singularity as a theory/concept. I personally view singularity as the pinnacle of synthetic life: awareness of oneself existing and choosing as an individual - only applicable in my view to EDI and the Geths. I kept the Reapers out of it because indoctrination made it (singularity) impossible to achieve - at least in my mind.
I'm curious to know what do you refer to when mentioning Singularity as a concept/theory? sage made several mentions of it too. I'm just not sure if i've been using that term in its appropriate context.




JamieCOTC wrote...
Also, Isaac Asimov's three laws of robotics could also "shackle" an AI to keep it at a certain level.
Modifié par SaturnRing, 01 août 2012 - 08:53 .


Modifié par SaturnRing, 01 août 2012 - 11:00 .