JamieCOTC wrote...
*snip*
Thanks Sage. This helped a bit. Also did a few bit of other surgery on UJ today, darkening her hair just a bit, setting the glow on her skin higher and adding some actual pigment to her flesh tone. Anyway, she looks only slightly different, but different enough. I think she’s done now … until I find something else.
Looks great~!
oh, hey, one thing i found that i had not tried before and MAN does it really make a difference is to change the normal mapping if you're using complexion #3. makes shepard's skin look much more glowy:

this is from the masseffect2 faces 'guide' to modding :
Under the Textures, change the following:
HED_Norm >>becomes>> BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_PROShepard_Face_Norm
HED_Norm_02 >>becomes>> BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROSheppard_Face_Norm_Stack
HED_Scalp_Norm >>becomes>> BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_Norm
and then manually add in the following (by hitting the 'add' button at the bottom of the gibbed list):
HED_Scalp_Mask
and set the value to BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_Spec
Also from Vhalkyrie's blog guide to Gibbed:
Under the scalars, look for:
"HED_SPwr_Scalar: Increases skin glow more like ME2. My starting value was 2.5. 10 is a bit high here, so experiment with values in between. I've settled on 5 for my current version."
^ me, I went for 6.5
Those few tweaks really make Shepard look less 'dull' and washed out. I kept finding that she looked like she didn't quite 'belong' until I fixed those values. They interplay with the lighting better, so Shepard just looks much more natural. At least I think so.
But, as you say, until I find something else to tweak...
oh, edit, top....um, some more gibbed-tweaked but face-code exactly the same kyrie:

Decisions, decisions...
Modifié par sagequeen, 07 août 2012 - 03:41 .






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