I want to get my thoughts down right now.
ELVES:
Note that my post on the Elves isn't going to be a "Their new design sucks/is awesome!" type of thread. No, rather this is something entirely different, so I'm going to try not to focus on the racial design too much.
Recently I discussed with Das Tentakel how I couldn't get into the mindset of an elf because they didn't look the part. This is partly due to how in DAO they were just shorter humans with pointy ears. I'm glad that Bioware changed the design to have a little more variety. It's also partly due to how lifeless the clans feel.
Now they're not just humans with pointy ears, but they're still humanoid. This helps them have their own identity, as does the Welsh/Irish voices. But not by much. But I do like the new design
I said on another thread that Elves can't just be humans with pointy ears. That does not mean they should turn into amorphous, eight-limbed blob monsters with carrots for noses and antlers on their head. It just means that they can't always be "humans with pointy ears".
As I said above, there's a little variety in the design. Which is what's important. There's more differences in their design.
Now, onto the main point of my Elf section. I think Bioware needs to do some work on making the Elven culture and society visually apparent. We've been told about things in the Elven culture. What their armor looks like, how they act, etc.
But we don't actually see it.
Take for instance the Dalish Leather Armor's description:
This was fashioned from deerskin, and has been embossed with designs of hunting hawks and serpents. When equipped in a set with the Dalish gloves and boots, the character gains a bonus to defense.
And then compare it with what it actually looks like:
leather bikini for women. Sadly, I can't find an image of the male version, but I know for a fact that it is nothing close to the description.
Or take Varathorn's armor:
The metal almost looks as if it were wet with rain. The scales have been carved into the shapes of leaves, each different, and detailed even to veins and insect bites.
And then look at the actual design:
This is Scale armor, which is exactly what Varathorn's armor looks like.
The Ancient Elven Armor set is better, because it has its own visual style that kinda gives the Elves their own look.
You see, the Dalish are an amalgam of four distinct cultures from our world: the Jewish, Romani, Native Americans, and Celtic tribes.
But they display barely anything to go in line with these cultures. They do not use the fur of animals in everyday Dalish life -- rugs, blankets, fur armor, etc. --, nor do we see them engage in.... well... anything that makes us think "Hey, these guys are reflecting on this culture in their own style."
Now I realize DAO was restricted into using copypasta armor for... basically everything. But this isn't the case in DAII. DAII introduced many new armor sets, so we should've seen the Dalish have their own armor design. Instead, it's just a color swap of the Ancient Elven armor or the "Dalish" Leather armor from DAO.
Bioware has all of the elements in the games to give the Elves their own look, but they have yet to utilize it. I would like for Bioware to study these four cultures I mentioned, and then have the Dalish do things that resemble what these other cultures do, but in their own style.
If any of that makes any sense.
Here's some of what I said on another thread:
The Ethereal Writer Redux wrote...
...I was told I was an elf through codexes and dialogue, but there was no real visual identity to strike them as being different from the human population. As such, I couldn't get into this mindset of being an elf because I didn't look nor feel the part of one. There is nothing different about them in terms of appearance or even tribal culture for how they should be different.
They have no unique clothing. They have no unique armor. They do not wear fur. They do not strike me as being their own version of any of the four cultures both you and I have called them. It's clear this is Bioware's intent, but they have yet to visualize it and make it apparent.
For all of what the item descriptions of certain Dalish armor and weapons give, it's just a copypasta of old Origins model armor. And even in DAII, Dalish armor is just a copypasta of the Ancient Elven Armor or some leather armor, with a different color scheme.
These guys are supposed to be close to nature. As such, I want to see this be apparent in the culture. I want to see the clans doing things that they should be doing to reflect on these four cultures.
As it stands, all they seem to really do is practice their superiority complex.
I mean, the Welsh/Irish voices are nice because that certainly adds a little identity all their own, but the DA elves have a far ways to go to be visually unique.
For some flavor of my own, here's a Cherokee mourning song:
and an Ojibwe -- my tribe -- song:
and one more Native American song:
http://www.youtube.com/watch?v=lUU_om7a8MQ&feature=related
If DA3 could depict the Elves to have more of a Native American feel -- as well as Celtic, Romani, and Jewish -- then I would be willing to play as one in DA3.
Granted, Dwarves are still my favorite race, but Elves would immediately be a close second if they could do what I want. Which is make the Elves be Elves in more than just the physical depiction. The psychological and cultural depictions are crucial to this whole thing.
Darkspawn:
Some of you may remember my previous thread entitled Darkspawn, we ask you to revert to your old look. You are too cuddly now. I want to echo those sentiments here.
I'm going to keep this short and sweet, as I figured I could knock two birds out with one stone:
Here's what I proposed on another thread many moons ago:
The Ethereal Writer Redux wrote....
The Ethereal Writer Redux wrote...
hmmm... I might approve of the new Hurlocks, but only if they had these traits:
1) More bloody, dirty, tainted, and less shiny white
2) Had different noses (some being torn or ripped), and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed.
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair. That made them look more like Uruk-Hai for me, so the hair needs to go.
7) appeared in high level of detail on all platforms.
8) The Hurlock Emissaries -- since I remember Bioware saying all we would see in DAII's base game were Hurlocks and Ogres -- need to drop the S&M gear on the face and the pointy ears.
and to go even further
For Ogres, they need:
1) Less mushed up face
2) Completely gray or completely purple
3) Soulless eyes
4) A return to the DAO teeth that they had. There is a difference between the two sets of teeth
For Genlocks:
1) Tinker around with the color scheme. Most people would like them to not be beige. Me? I couldn't care less about their color. I love the new design. The Genlocks in Origins were the only ones that needed an overhaul, and the new design works
2) Make the Genlock Alphas taller than regular Genlocks like they are now, but smaller than Hurlock Grunts. Or just make the Hurlock grunts taller than the Alphas, and the Hurlock Alphas are also given a height boost.
3) Bring back Genlock Emissaries. Since the Darkspawn use the taint in their bodies to use magic -- per a DG post somewhere on here I believe -- there's no issue with Genlock Emissaries.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
6) Give us some Shriek Emissaries.
So.... yea...
I had been thinking about this earlier today and felt that it deserved a thread.
Modifié par TEWR, 14 mars 2014 - 03:52 .





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