Was it really necessary to make the 2-handed attack speed so slow? Yes, a 2-handed weapon does more damage, but making it hit so slow makes it even with the guy with a shield. But the guy with the shield isn't hurt as much by misses and his runes do more damage over time. I don't even have to mention dual-wielding.
So if all weapons had the same attack speeds (e.g. NWN), how would that effect the balance? Would that make 2-handers too powerful? As it is I feel they're underpowered, not to mention the wind-up swing looks retarded, you're not trying to blow a hole in an immobile brick wall.
Attack Speed Balancing
Débuté par
Faffnr
, nov. 23 2009 08:12
#1
Posté 23 novembre 2009 - 08:12
#2
Posté 23 novembre 2009 - 08:22
the usual way to balance different attack speeds is to normalize "per attack" benefits to the speed of the weapon.
so in this case you'd have a default swing speed (2.0 seconds) for a one handed weapon and that would get 100% of strength bonus. the dual wield swing speed is faster (1.5 seconds for two fullsize weapons, alternating weapons each swing) so it would only get 75% of the strength bonus per swing (but would get the same overall bonus due to more swings). the two handed swing speed is the slowest (2.5 seconds) so it would have to get 125% of the strength bonus to balance out.
then you'd apply similar balancing on all "per swing" effects like Flame/Frost Weapons, Runes, bonuses from talents, etc.
however, that does not appear to have been done in this game. all "per swing" benefits are on a flat rate and therefore you gain the greatest benefit from dual wielding and the least benefit from two handed.
so yeah, i agree with you that two handed weapons are underpowered in this game.
so in this case you'd have a default swing speed (2.0 seconds) for a one handed weapon and that would get 100% of strength bonus. the dual wield swing speed is faster (1.5 seconds for two fullsize weapons, alternating weapons each swing) so it would only get 75% of the strength bonus per swing (but would get the same overall bonus due to more swings). the two handed swing speed is the slowest (2.5 seconds) so it would have to get 125% of the strength bonus to balance out.
then you'd apply similar balancing on all "per swing" effects like Flame/Frost Weapons, Runes, bonuses from talents, etc.
however, that does not appear to have been done in this game. all "per swing" benefits are on a flat rate and therefore you gain the greatest benefit from dual wielding and the least benefit from two handed.
so yeah, i agree with you that two handed weapons are underpowered in this game.
#3
Posté 23 novembre 2009 - 09:02
A 2-handed weapon should do more damage to off-set the loss of a shield for defense. Right now I'm not convinced they do more damage, let alone enough to off-set the loss of a shield. Dual wielding is better than both.
#4
Posté 23 novembre 2009 - 09:05
And dual-wielding has less defensive potential than both as well. Of the possible wieldstyles for a warrior, it is the only one with no skill that grants immunity to knockdown.
#5
Posté 23 novembre 2009 - 09:24
That's true, but they have a much better defense than a two-hander. Two-handers go down pretty damn fast compared to all other warriors.
In any case, two-handers need some serious rework.
From what I understand, while dual wielding you are getting 25-50% of your str (which is why your damage per weapon on the character screen is lower than that of a single weapon or a two hander). On the other hand, both single weapons and two-handers get 50-75% of it, but the two-hander also get slower attack speed in exchange for a slightly better str modifier and base damage, none of which make up the for the benefits other options provide.
In any case, two-handers need some serious rework.
From what I understand, while dual wielding you are getting 25-50% of your str (which is why your damage per weapon on the character screen is lower than that of a single weapon or a two hander). On the other hand, both single weapons and two-handers get 50-75% of it, but the two-hander also get slower attack speed in exchange for a slightly better str modifier and base damage, none of which make up the for the benefits other options provide.
#6
Posté 23 novembre 2009 - 09:38
Faffnr wrote...
A 2-handed weapon should do more damage to off-set the loss of a shield for defense. Right now I'm not convinced they do more damage, let alone enough to off-set the loss of a shield. Dual wielding is better than both.
My tank does 2 less damage (50 vs 52) with a one-handed weapon as Sten does with Yusaris. Its a joke.
#7
Posté 23 novembre 2009 - 11:46
Personally, I'd just be happy if twohanding gives +50% attribute modifier to damage, like the manual says it should. And it's not really overpowering either, since its compensated by their CRAP attack speed, to the point that they're STILL dead last in the dps charts, but at least they now do decent dps.
#8
Posté 24 novembre 2009 - 01:42
I just go into the scripts, change Berserk so it's an 8 damage boost for DW and Archery (bow-berserker lolwut?) and a 20 damage boost for 2H.
In a (similar) vein, Powerful Swings or Indomitable mysteriously provide a 15% bonus to attack speed to 2H Warriors when Strength is less than 60, and a 25% bonus when Strength is greater than or equal to 60. (60 being in total, including the base 10 and all bonuses)
That evens things out a bit.
(Well, for autoattacks, anyway. Activated Talents are a different story...)
In a (similar) vein, Powerful Swings or Indomitable mysteriously provide a 15% bonus to attack speed to 2H Warriors when Strength is less than 60, and a 25% bonus when Strength is greater than or equal to 60. (60 being in total, including the base 10 and all bonuses)
That evens things out a bit.
(Well, for autoattacks, anyway. Activated Talents are a different story...)
Modifié par AlphaMagnum, 24 novembre 2009 - 02:54 .





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