Well, I've been thinking of creating a rooftop system in the Slums District of a city for the local thieves to make use of and get around a city the way thieves do. To do this, I was thinking instead of adding walkmeshes to some of the current OC housing and end up pulling my hair out trying to get all the walkmeshes to properly line up and bake in the toolset, I would instead import about 5- 6 houses into 3ds max, arrange them the way I would have them IG, and create one massive seamless walkmesh for all the buildings. Basically create one large block/street placeable.
Is this doable? I mean, can the game engine handle a placeable of that size and geometry? I wouldn't want to go through all that trouble to find out, when someone here could have just told me otherwise from the get go. Maybe breaking it into groups of three houses and work at getting those to line up IG may be the better route.
Suggestions?
An idea - Feasible?
Débuté par
IAmDeathComeForThee
, janv. 25 2012 02:34
#1
Posté 25 janvier 2012 - 02:34
#2
Posté 25 janvier 2012 - 02:42
Should; work fine, We have made massive placeables for other mods before and they baked great.
Gatehouse for Purgatorio as an example.
Gatehouse for Purgatorio as an example.
#3
Posté 25 janvier 2012 - 04:46
Probably less overhead doing that.
#4
Posté 25 janvier 2012 - 06:57
if you're grouping them i would redo the c2/c3 collision boxes to lessen possible bugs and engine heat 
you can also optimize poly count and delete hidden walls but that would need at least average modeling knowledge.
you can also optimize poly count and delete hidden walls but that would need at least average modeling knowledge.
Modifié par -Semper-, 25 janvier 2012 - 06:59 .
#5
Posté 25 janvier 2012 - 11:36
Awesome thanks guys. I'll be giving it a shot then.
#6
Posté 26 janvier 2012 - 12:07
There already are blocks of 5-6 houses that are a single placeable, so it's certainly doable.





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