The real problem with the choice is that it's framed and executed so poorly. Your squadmates tell you that the choice between saving the Ascension and not is effectively a choice between timing and mass: we need to hit Sovereign now, or we need to hit Sovereign with everything. Militarily, as has been noted in this thread, both choices are valid.AlexXIV wrote...
They could have made the neutral choice the best. For example saving the Council could have led to the reaper invasion. It would give the decision more depth tbh because it is not the obvious white knight choice, but the necessary. The whole deal of ME is that Shepard keeps saying we will sacrifice everything to stop the Reapers. But obviously when it comes to the council decision Shep says 'Save the Council at all costs' when he/she should have said 'Take Sovereign down at all costs.'
But from a metagaming point of view, such a dichotomy makes zero sense because it requires one option to turn out badly. If the 'timing' option is the right one to go for, then choosing for 'mass' means you have this somewhat more powerful fleet that's standing there with its d*** hanging out with a 'vote for me' sticker on the end when the Reapers zoom through the relay and kill everything. And if the 'mass' option is the right one, the human fleet ignores the DA, charges in, and gets defeated in detail and crushed, and the Reapers zoom through the relay and kill everything.
Obviously we can't have a choice that turns out like that. So instead, the two options are completely and utterly reversed between their presentation and their ultimate resolution. Opting for 'mass' means that the allied fleets actually suffer more casualties, ignoring the Ascension; your attacking force against Sovereign is slightly weaker than it otherwise would be, but you're still able to win. (And, nonsensically, Shepard makes a weird remark about saving the Council no matter the cost when the justification given for taking that option previously had nothing whatsoever to do with the Council.) And opting for 'timing' in fact involves having your fleet just loiter while the DA is destroyed (not go after Sovereign immediately with as speed as they can muster), but magically, all of the geth that were attacking it disappear so the consequence of defeat in detail does not materialize...and then you fly over and kill Sovereign.
With such a disconnect between choices and results, I don't think that you can seriously attempt to roleplay the ending of ME1 beyond the first run-through. Which is a shame.
They only marginally improved the ending choice of ME2, in which, at least, the choice means exactly what you think it means. It's just that the justification process is screwed up again. Oh well.
EDIT: Oh, hey, they censored that. Huh.
Modifié par daqs, 26 janvier 2012 - 02:34 .





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