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Save the Ascension or let it die?


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#426
Mr. Gogeta34

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DJBare wrote...

Mr. Gogeta34 wrote...

I think Bioware has pretty much confirmed (inadvertently) that the Paragon choices will always win out over any of the alternative ones (if the alternative ones even make it into the 3rd game). Blue is essentially the 'win button' cheat sheet of the series, whether it's a sound choice or not... and regardless of the circumstances surrounding the choice.

I'm really hoping that does not hold true for my paragon, as Zaeed once said "You know that's gonna come back and bite you in the ****"

You have got to be kidding me with this censorship!, I cannot even use the other term for a donkey!?


I'm a Paragade and I don't like it either... but that's what they've done.  And there's been virtually nothing (story-related) to even remotely suggest things will change.

#427
Lotion Soronarr

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Varhjhin wrote...

OK here is a tactical question:
Did you honestly think that Sovereign would die so easily, to the first charge and frigate cannons of all things? I didn't. My Shepard didn't. Everything points at a Reaper being an incredibly tough nut to crack. I thought it would take time to crack that nut. What is "a moment" as given by Vigil, anyway? Could be 5 seconds, 5 minutes, half an hour...


The 5th fleet had a lotof ship of all types. Frigates, cruiser and DN's.

Also, " a moment" implies little time.
You want to gamble that it will take a sentient-super-advanced-space-cuttlefish a long time to break trough the security protocols that it deisinged?


So what my Shep thought was: Well, when we rush past the Geth fleet and attack Sovereign (again he assumed that would take some serious punishment), that Geth fleet (of that we don't know jack, neither how big it is, nor how fast they would finnish DA and the rest of the citadel fleet) would attack the Alliance from behind. Flanking maneuvers and rear attacks are mighty important, as Lotion stated several times now.


They were busy at that time with the Citadel fleet.
So while it is possible that the Geth could wipe out the Citadel fleet and turn around, there's no way they can do it fast.

You gamblke too muhc with time you don't even know you have.

#428
Kaiser Arian XVII

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Udina > Rest of the council

Arguments and statements don't work on BSN ... have never worked. So none of them here.

#429
Mr. Gogeta34

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I find it kinda funny that no one volunteered to try and save the Ascension or even report that they couldn't do it.

#430
Poison_Berrie

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Lotion Soronnar wrote...

They were busy at that time with the Citadel fleet.
So while it is possible that the Geth could wipe out the Citadel fleet and turn around, there's no way they can do it fast.

You gamblke too muhc with time you don't even know you have.

Uhm... the entire Citadel fleet =/= DA and what little of it's escort actually remains.

Since the rest of the Citadel fleet can't seem to help the DA that means that once these Geth finish them, they are free to pursue who ever they wish with little fear of retaliation. 
They don't end up pursueing you, just like saving the DA doesn't doom the galaxy. But both points are valid considerations.

Modifié par Poison_Berrie, 29 janvier 2012 - 03:21 .


#431
jbadm04

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Lotion Soronnar wrote...
The 5th fleet had a lotof ship of all types. Frigates, cruiser and DN's.

Also, " a moment" implies little time.
You want to gamble that it will take a sentient-super-advanced-space-cuttlefish a long time to break trough the security protocols that it deisinged?


So most likely had the citadel fleet and the geth.

No gamble. Shepard knows it. If Sovereign could hack through the protocols so easily, he would have done so earlier.

Lotion Soronnar wrote...
They were busy at that time with the Citadel fleet.
So while it is possible that the Geth could wipe out the Citadel fleet and turn around, there's no way they can do it fast.

You gamblke too muhc with time you don't even know you have.


And you gamble the hope, the citadel fleet will hold the geth long enough busy, before Shepard opens the Citadel and the 5th fleet can destroy Sovy before he can summon his buddies. Also, you gamble to hope, that the Geth will NOT disengange a couple of ships to attack the 5th fleet from behind.

Regarding what the Codex says space combat of capital ships is not an "interceptor aircraft" fight you may imagine. Its like WW2 and more like line of battle-like combat. Except for frigates noone moves and hope to withstand the fireexchange the longest. You cant track ships moving at FTL, even less moving through the ME field of a relay. By the time the Geth attack, they are ready for combat, with powered barriers and weapons, the Citadel fleet is not, totaly caought by surprise. The chance they will win is non existant, the chance they will keep ALL Geth ships busy is very slim.

#432
Mr. Gogeta34

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The Geth were fighting all the way around Citadel space, not just where the Ascension was. No one else said they couldn't save the Ascension... and battle was still going on outside (you could hear it).

Meanwhile... Sovereign is all by himself getting ready to summon his merry band of galaxy killers... and could do so at virtually any moment.

Not giving that understatedly massive threat top priority because of a few Geth ships is... inconsiderate of the galaxy's needs. Surely some of your fleet can break away to engage any such pursuing Geth if that ever happened...

#433
incinerator950

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Not enough data to see the Geth fleet still fighting the Turians around the citadel. Only action from both ending slides was the Ascension, and whatever it had at its escort.

#434
Reader81

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Did anyone play "sin of the solar empire game?" It's kind of similer to this space battle game, though you don't control or command fleet, though gave you choice to tell fleet at that time to save counial who in flagship, However, way I see it, it's might more than save counial, sheaped could not care about counial but care about more firepower and no enemies on rear on back, so gave order to kill any geth on way to soveragn and save ally's flagship, once geth theart gone, then it's on way to reaper with rest remain ally fleet if there any warship bearable. In sin of the solar empire, most player wouldn't throw flagship easy and save flagship at all cost. Rush to time not always wise but could be bad and greater harm than patice and work as teamwork, lay down for other. Reaper do not had time, so reaper slave time as much as we do.

#435
Arppis

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tetrisblock4x1 wrote...

Just replayed through ME1... and I don't get that choice at all, it just seems completely ****ing dumb for the alliance fleet, with nothing bigger than frigates, to let that massive space station which probably made up the other half of Citadel defense is on to be blown up. I know that having the council go down with it is a very renegade thing to do, but Bioware tried to convince me, against all of my senses and the intuition I've picked up from my time paying Real Time Strategy games, that helping the citadel fleet would actually make it harder to take down sovereign. I shouldn't have to explain the advantages of surprise reinforcements and the numbers advantage, and the fact that the alliance hadn't brought anything bigger than a frigate while the citadel had capital ships and the ascension.

In summary, I sincerely doubt that the alliance holding back could have had any advantages, and I'm sure if it weren't for video game logic that shepard would have been rightfully court martialed and executed if he hadn't let the alliance help.


Seriously speaking thou, I never got it either how flying past your enemy forces helps you take down the Reaper faster. The idea would be to shoot them to the butt when they concetrate on the Ascension. Would think eliminating your enemies would prevent them from shooting you to the butt as you fly by...

#436
Jonttu1

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I told the fleet to ignore the destiny ascensiona and take down sovereign at all costs. I couldn't risk sovereign gaining control of the citadel relay to save a a single dreagnaught.

#437
Prometheus75

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I wish there was an option to stop attack on Sovereign and dedicate the entire Alliance fleet to attack the Ascension. Yes, I hate the council that bad.

#438
phimseto

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My very first bsn poll was this very question! Click on the link in my Sig file!

I let the council die. I didn't want to, but the choice was stark. Gambling on saving them meant the possibility of sovereign completing his task. If that happens, game over for all. The council and ships were replaceable. I was frustrated in ME2 when I didn't get to speak in my defense, and I will be pissed if I have to hear about it again in 3 without a chance to fire back a response.

You can't be thinking about political ramifications after the battle in that moment, because if soverign wins, there is no after. That's why when the fifth fleet had that brief window, I ordered them to take their best shot FOR EVERY RACE.

Modifié par phimseto, 25 février 2012 - 06:41 .


#439
Cazlee

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Saving the ascension could have led to disaster. It's the wrong decision in the moment. However, because we know Sovereign is defeated even if they are saved, you can use the argument that it is the duty of the alliance soldiers to protect civilians. Their sacrifice is part of their job.

#440
TheLostGenius

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Confirmed for ME3 if you save the Council:

"Ah yes, Reapers."

Reapers blow up the citadel.

"Oh no, Reapers."

#441
Farbautisonn

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-Saved the council to build bridges with defaultshep. Turns out that mattered nothing to them and didnt really make the Turian Counciller take me any more seriously. So I have half not saving them.

And Im not going to bother saving them, any turian or indeed the citadel with most of mytoons. You dont bite the hand that saved your ass from a holocaust.