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Save the Ascension or let it die?


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#126
Lotion Soronarr

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nelly21 wrote...

Bioware made it so both decisions made sense. Saving the Council is the better strategic choice. It means that you will be able to form a more organized and cohesive defensive force to fight the reapers even if you fail to stop Sovereign.


If you fail to stop sovereign, your "more organized and cohesive defensive force" is worth nothing.

#127
Nikitn

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So what? The DA will help taking down Sovereign + less geth interfering.

Besides, even if saving the DA decreases the chances to kill Sovereign it's not a significant decrease.

#128
Nu-Nu

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Saren - transfer relay controls to Soveriegn - Sovereign calls his buddies - End of galaxy
Saren is taken out before controls are switched over - Sovereign is left an useless open target - You can do whatever you want, make any choice you want.

#129
Lotion Soronarr

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Nikitn wrote...

So what? The DA will help taking down Sovereign + less geth interfering.

Besides, even if saving the DA decreases the chances to kill Sovereign it's not a significant decrease.



The DA wont' help wiht anything. It was retreating. It is damaged. It's drives are off-line.
and geth aren't a rpoblem as they are busy with the Citadel fleet.

Meanwhile you lost several fresh and undamaged ship, and only got a dead weight..

#130
Thargorichiban

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Lotion Soronnar wrote...

Nikitn wrote...

So what? The DA will help taking down Sovereign + less geth interfering.

Besides, even if saving the DA decreases the chances to kill Sovereign it's not a significant decrease.



The DA wont' help wiht anything. It was retreating. It is damaged. It's drives are off-line.
and geth aren't a rpoblem as they are busy with the Citadel fleet.

Meanwhile you lost several fresh and undamaged ship, and only got a dead weight..


I assume that they've repaired the DA in the following years. They've probably upgraded it as well at this point.

#131
Lotion Soronarr

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Nu-Nu wrote...

Saren - transfer relay controls to Soveriegn - Sovereign calls his buddies - End of galaxy
Saren is taken out before controls are switched over - Sovereign is left an useless open target - You can do whatever you want, make any choice you want.


Someone isn't paying attention to the game.

Shepard didn't stop Sovereign.
Vigil explicity states that the data file will only buy you A LITTLE TIME.
It STALLS Sovereign.

So no, sovereign is not a open useless target and you do NOT have all the time you want.

#132
Lotion Soronarr

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Thargorichiban wrote...

Lotion Soronnar wrote...

Nikitn wrote...

So what? The DA will help taking down Sovereign + less geth interfering.

Besides, even if saving the DA decreases the chances to kill Sovereign it's not a significant decrease.



The DA wont' help wiht anything. It was retreating. It is damaged. It's drives are off-line.
and geth aren't a rpoblem as they are busy with the Citadel fleet.

Meanwhile you lost several fresh and undamaged ship, and only got a dead weight..


I assume that they've repaired the DA in the following years. They've probably upgraded it as well at this point.


:blink:
How does that help at hte battle of Citadel at all?:D:D

#133
G3rman

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Shepard took a gamble to save the council and beat Sovereign, luckily for him it worked. Ruthless tactic or Paragon gamble, you don't always have time to apply logic in those situations. Either way things worked out, there isn't a need to argue.

Its all hindsight the stuff you are arguing about anyway.

#134
BlueMagitek

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Poison_Berrie wrote...


It might have something to do with the fact that it's a ground based mass relay. A seemingly one of a kind one who expressly links a lost planet directly with the Citadel Presidium.
Perhaps they should have had a Reaper plan since the formation of the Council, just in case they ever had to fight sentient spaceships who are civilizations onto themselves. 


Not even that; don't forget that Sovy & his Geth Armada also warp in despite the promise that all the relays were covered.

Perhaps they should have a plan for "Enemy is assaulting the Citadel in force, sabotuers are inside Citadel as well".  Because apparently the plan is "Abandon fortress for a ship that's big, slow and almost certainly going to draw fire". 

#135
Nikitn

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Thargorichiban wrote...

Lotion Soronnar wrote...

Nikitn wrote...

So what? The DA will help taking down Sovereign + less geth interfering.

Besides, even if saving the DA decreases the chances to kill Sovereign it's not a significant decrease.



The DA wont' help wiht anything. It was retreating. It is damaged. It's drives are off-line.
and geth aren't a rpoblem as they are busy with the Citadel fleet.

Meanwhile you lost several fresh and undamaged ship, and only got a dead weight..


I assume that they've repaired the DA in the following years. They've probably upgraded it as well at this point.


How would Shepard know that the drives are off line and that it is useless?

Regardless, the more dead geth the less geth will be harassing the alliance. What do you think the geth would after they finished DA? Retreat or protect their machine-god?

#136
Thargorichiban

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Lotion Soronnar wrote...

Thargorichiban wrote...

Lotion Soronnar wrote...

Nikitn wrote...

So what? The DA will help taking down Sovereign + less geth interfering.

Besides, even if saving the DA decreases the chances to kill Sovereign it's not a significant decrease.



The DA wont' help wiht anything. It was retreating. It is damaged. It's drives are off-line.
and geth aren't a rpoblem as they are busy with the Citadel fleet.

Meanwhile you lost several fresh and undamaged ship, and only got a dead weight..


I assume that they've repaired the DA in the following years. They've probably upgraded it as well at this point.


:blink:
How does that help at hte battle of Citadel at all?:D:D


I assume that a discussion of saving the DA in the ME3 general discussion board would also cover implications for the future games.

If it's only discussing ME1 issues this topic really should be moved to that section.

#137
Sebbe1337o

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I always save the Destiny Ascension, and the council, since everyone are asses in ME2 if you don't.

#138
WolfForce99

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Save.

#139
Lotion Soronarr

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Nikitn wrote...
How would Shepard know that the drives are off line and that it is useless?


Because the DA reports it when they call for help....

If you don't even know what goes on int the game and cinematics, why are you even debating here?


Regardless, the more dead geth the less geth will be harassing the alliance. What do you think the geth would after they finished DA? Retreat or protect their machine-god?


Fight the Citadel fleet.
Turing towards the aliance fleet means turnign their reaer to the Citadel forces and that = death.

As I said before - newtonian motion. You can't easily disengage, you can't easily change direction.

#140
Guest_Luc0s_*

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Nikitn wrote...

Luc0s wrote...

NOD-INFORMER37 wrote...

I'm sure there were more Alliance ships then they showed in the one cutscene lol. (at least how many they could muster at that time)

But RyuujinZERO is right, why is this such a huge deal? I know choices are a big thing in Mass Effect but hey thats where the replay value comes in, theres no sense in stressing over it. Its a game, enjoy it! :P


These discussions and heated debates come from people who try to apply real-life logic to a video-game (and fail at it).

I don't mind what choices you make. I don't care what choices anyone makes and what logic they try to apply to to their choices.

However, I do mind when people argue that saving the council is the rational and logical thing to do. No, it's not. If Mass Effect was real, than you would think twice before you risk the fate of an entire galaxy for 10.00 people and a counci, which can be replaced.


So, realistically, sacrificing the council is the only right thing to do. But since this is a video-game, one can apply any kind of (absurd) logic they want and still get away with it, since BioWare rarely punishes their players with a "EPIC FAILTURE" screen.


What a retarded post - It also makes perfect sense to engage the Geth at once and save the DA, if only to get rid of the Geth and thus only contend with Sovreign.


What a dumb post - Everything wasted on the geth is a loss. The geth are distracted by the DA. Now is your chance to "sneak" by and attack Sovereign at once.

Besides, it's not as if ALL the geth were attacking the DA. So even if you take out the geth that attack the DA, there are still plenty of geth left.

#141
Poison_Berrie

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Lotion Soronnar wrote...

The DA wont' help wiht anything. It was retreating. It is damaged. It's drives are off-line.
and geth aren't a rpoblem as they are busy with the Citadel fleet.

Meanwhile you lost several fresh and undamaged ship, and only got a dead weight..

This makes the assumptions that
1) All Geth ships had the Citadel fleet to content with and non to spare on the human fleet. 
2) That taking quite a few Geth ships doesn't make things easier on the Citadel fleet.
3) Crippled engine and failing barriers mean the DA can no longer deploy it's weaponry.

#142
nelly21

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Lotion Soronnar wrote...

nelly21 wrote...

Bioware made it so both decisions made sense. Saving the Council is the better strategic choice. It means that you will be able to form a more organized and cohesive defensive force to fight the reapers even if you fail to stop Sovereign.


If you fail to stop sovereign, your "more organized and cohesive defensive force" is worth nothing.


I agree with you, but remember we had no idea how many reapers were coming through in ME 1. Sovereign said legions but it may have been a bluff. A living Council would be able to quickly organize the fleets to meet the reaper invasion. A dead council means there is a leadership vacuum and the galaxy falls into panic and is unable to meet the reapers head on. Both of theses scenarios are based on failing to beat Sovereign and the reapers coming through the Citadel relay.

Now if I metagame, which I don't like doing, I absolutely sacrifice the Council since I know the stakes. But at that time, Sovereign's weapons were a mystery until he starts tearing up the alliance fleet. Their numbers are unknown until you get more of a sense of it in ME 2 and victory is certain which you should assume since it's a videogame.

Simply put, if I'm making the decision in real life, I'm letting the Council die. Fortunately, I will never have to make that decision and this is just a game.

#143
nelly21

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Poison_Berrie wrote...

This makes the assumptions that
1) All Geth ships had the Citadel fleet to content with and non to spare on the human fleet. 
2) That taking quite a few Geth ships doesn't make things easier on the Citadel fleet.
3) Crippled engine and failing barriers mean the DA can no longer deploy it's weaponry.


1) But the number able to attack the Alliance is severely reduced and certainly not enough to halt the charge at Sovereign.

2) Even if it does, you are still losing ships which means that you will attack Sovereign with a bunch of damaged ships rather than a bunch of undamaged ships.

3)Whether it can or can't is irrelevant. The DA is trying to get out of the battle and transport the Council to safety. They're a non-factor in this battle.

#144
NOD-INFORMER37

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Omg forget it, you ppl take this stuff way too seriously lol.

I'm just wondering though, do you guys play through these decisions knowing all answers beforehand or do you play it based on what you think is the best decision at the time? It really doesnt matter to me, play the way you like, but I think playing without knowing whats "the best" decision is more fulfilling.

For example back in ME1 I chose sacrificing the council to ensure I could to defeat Sovereign, because I didnt know, and didnt want to take the chance, otherwise.

In ME3 I know that most(if not all) of my decisions will be made without looking on the 'net to see the alternatives. Kinda ruins it. :P

Anyways, just play the way you want. :]

#145
AlexXIV

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I save the DA because I can.

#146
Haasth

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I really play Paragon/Neutral almost all the time, but even if I wouldn't I would still save it. From a tactical perspective I don't see a reason to let it be blown up and then it really just comes down to "Well, the council were ****s to me." which I don't really value as all that valid. :P

#147
Izhalezan

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I usually save them because I can't help but think that once the geth finish them off they're gonna just turn around and shoot the 5th fleet in the back, can't concentrate on Sovereign with that kinda problem on your tail. It's not like they used stealth systems to approach Sovereign so no one has any idea they're there till they open fire.

#148
Barquiel

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If Admiral(!) Hackett would have thought it was a bad idea to save the Destiny Ascension, then he would not have given the order to save the asari dreadnought. That is good enough for me.

Modifié par Barquiel, 25 janvier 2012 - 09:58 .


#149
Nu-Nu

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Lotion Soronnar wrote...

Nu-Nu wrote...

Saren - transfer relay controls to Soveriegn - Sovereign calls his buddies - End of galaxy
Saren is taken out before controls are switched over - Sovereign is left an useless open target - You can do whatever you want, make any choice you want.


Someone isn't paying attention to the game.

Shepard didn't stop Sovereign.
Vigil explicity states that the data file will only buy you A LITTLE TIME.
It STALLS Sovereign.

So no, sovereign is not a open useless target and you do NOT have all the time you want.


I forgot about the temporary stalling, hmmmm, still, I save the ascension as it's on Joker's way to sovereign.

#150
Dragoonlordz

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I let it die, but then again (one of) my Shepard is only saving the galaxy for the giggles. He doesn't really care much for the council or other races he just likes to keeping poking them see how much can get away with. Once they became no more entertainment for him he let them go bye bye.

My other Shepard let them live.

Modifié par Dragoonlordz, 25 janvier 2012 - 10:00 .