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Destroying the Collector Base


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#1
Goldendroid

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Now, the final major decision the game imposes on you is to either keep or destroy the station.

On my first playthrough, I did actually keep it alive. I thought "oh yeh in ME3 me and cerberus along with the awesome new reaper tech will be unstoppable" but then I found out that Cerberus were the antagonists. I immediately booted up another playthrough making sure I went against cerberus the whole time. Because why not? THey are going to betray Shepard anyway right? 

I did not want them to have super-reaper technology! Especially if they decide to want to create their own for humanity to decimate all other species (no blue, purple, or on one occasion, green, babes) 

So what I want to ask is this, did you go out of your way to purposely re-do the collector base sequence and hinder cerberus in as many ways as possible? Or did you do just the opposite and became one with TIM and will find a way to get his support in ME3 (though I think I remember seeing somewhere that Cerberus can never be persuaded to be nice, maybe at the endgame but who knows. I have not seen the script and I do not want to!)

Maybe you just blew it up for teh expl0z10NZz... but back on to it. What did you do?

#2
G3rman

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I always blew it up, even on my Paragade (usually Paragon) playthroughs. Cerberus was never a friend, you can't trust them for galactic stability which was what I was going for the entire time.

#3
TheHarbingerOfYourPerfection

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It's not like I restarted the suicide mission for it again. I have already a five different saves, each with different class and decisions, Paragon/Renegade.

I'm gonna try them all on Mass Effect 3. It's really doesn't matter what you choose, either way, Cerberus gets the base. Which is lame in my opinion.

#4
Haasth

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 I.. Blame me for all you will, but I can't bear myself to destroy it.All that technology, the secrets. The *cough* aspiring scientist in me has to keep it alive.
I know Cerberus is likely going to betray me. But I can't bear myself to blow that up!
I actually wrote a little blog-thingy about that back in the day when I just completed it.

In essence it came down to me thinking:

Destroy the base:- Cerberus, or I should say TIM, cuts ties with you. He is at the very least pissed off. - Cerberus will not be able to continue studies and the likes on the Collector and Reaper technology.- All your squad members agree that it was the right decisions. Every single one.

Moral point of view: Experiments and technology is unethical and needs to be destroyed. Giving Cerberus this opportunity could lead to some serious ramifications that are not worth the chance. 

Leave the base intact:- Highly advanced technological upgrades for humanity. Could increase chances of survival against the Reapers.- Technology in hands of Cerberus. Could backfire incredibly. Especially with keeping in mind what TIM is doing in the upcoming novel.- All your squad members disagree. For example Miranda ponders if what 'we' did was the right choice or not... otherwise she will clearly say that 'we did the right thing'. - You can fully keep Cerberus on your good side... You can also slightly ****** TIM and tell him that he better use it for good or he'll pay for it. More or less.

Moral point of view: You're giving the base to a terrorist group in hopes for advanced technology. The fallen have not died in vain and something good may or may not come from this.

BioWare seems to lean more to the 'destroy the base' type of thing. Personally I think the 'highly advanced technology' makes it really interesting and I am unsure on what to go for next time... Leaving the base intact really sounds like something I would personally choose for though... even if I know that it would fall into the hands of a rather sinister organization... I would probably not pass the scientific chances aside. 

If only we could hand the base to the Alliance/Council instead... If only... 


I'd say I still mostly stand behind that.

Although I'm for the most part full Paragon, this is a Renegade decision I'll happily make every time. 

Modifié par Haasth, 25 janvier 2012 - 10:19 .


#5
Goldendroid

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TheHarbingerOfYourPerfection wrote...

It's not like I restarted the suicide mission for it again. I have already a five different saves, each with different class and decisions, Paragon/Renegade.

I'm gonna try them all on Mass Effect 3. It's really doesn't matter what you choose, either way, Cerberus gets the base. Which is lame in my opinion.


What? Well has Bioware confirmed this themselves? If not then it is stilll up for change. We never know. Optimism people! :D

#6
Doctalen

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Goldendroid wrote...

TheHarbingerOfYourPerfection wrote...

It's not like I restarted the suicide mission for it again. I have already a five different saves, each with different class and decisions, Paragon/Renegade.

I'm gonna try them all on Mass Effect 3. It's really doesn't matter what you choose, either way, Cerberus gets the base. Which is lame in my opinion.


What? Well has Bioware confirmed this themselves? If not then it is stilll up for change. We never know. Optimism people! :D

If you destory the base then they research the remains. Makes no difference really from what I hear

#7
G3rman

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They don't get it if its blown up..they are "salvaging the pieces."

Either way its not that big of an effect on the game. And they won't be changing (big) things now, its a little late in the process.

#8
DarthCaine

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Doctalen wrote...

If you destory the base then they research the remains. Makes no difference really from what I hear

This. It's pretty similar for EVERY previous choice

Modifié par DarthCaine, 25 janvier 2012 - 10:22 .


#9
WizenSlinky0

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I never started a new save based on information on the third one. Didn't see the point. I think I only kept it alive in one experimental save, for comparison's sake.

Even though I recognize the strides Cerberus went to act when no one else would, I couldn't justify placing that sort of base in their hands. Had there been an option to turn it over to the alliance or council, I may have considered it.

#10
Nu-Nu

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I wanted to keep it, but purely because I didn't trust TIM and not for some ethical reason, I destroyed it.

#11
Goldendroid

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I am not requesting instant game change now, I am really just asking for the opinion on the Collector Explosion or Radiation blast.

I am sure to survey an untouched base will yield results that are much more useful than chunks of it flying in space tenfold.

At least a weakening surely? It can't be completely unchanged? We will never know until the time comes I guess.

#12
BlueMagitek

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Always best to keep the base. All data, even if it is harmful, should be preserved.

#13
Doctalen

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Goldendroid wrote...

I am not requesting instant game change now, I am really just asking for the opinion on the Collector Explosion or Radiation blast.

I am sure to survey an untouched base will yield results that are much more useful than chunks of it flying in space tenfold.

At least a weakening surely? It can't be completely unchanged? We will never know until the time comes I guess.

I heard someone say you get the collector ship if you keep it but i'd doubt that. Normandy ****ed her up petty bad. 

#14
Goldendroid

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I just thought, if you kept the ship, isn't there a possibility Cerberus will seize it and give chase just like the actual Collectors did?

Again, if leaked script says otherwise, just give a simple "no" and not a "actually it does this".

I would really appreciate as little spoilers that will affect my imagination as possible. Please.

#15
DarthCaine

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Goldendroid wrote...

I just thought, if you kept the ship, isn't there a possibility Cerberus will seize it and give chase just like the actual Collectors did?

No consequence is even remotely that big.

Modifié par DarthCaine, 25 janvier 2012 - 10:29 .


#16
Doctalen

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Goldendroid wrote...

I just thought, if you kept the ship, isn't there a possibility Cerberus will seize it and give chase just like the actual Collectors did?

Again, if leaked script says otherwise, just give a simple "no" and not a "actually it does this".

I would really appreciate as little spoilers that will affect my imagination as possible. Please.

I personally did not read the script and pretty sure that was something someone theroized so I would take the ship idea with a grain of salt. Personally I don't see how keeping the base would help matters. If you read invasion you know how hard it would be getting to it again and with cerberus not being the same (Trying little spoilers) I doubt they are trying to stop the reapers still 

#17
Heimdall

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My Shepard blew it up because:

A)If Harbinger has the intelligence of a small rodent he will have organized a purge of the computer systems having learned his lesson after EDI data mined the ship earlier, immediately after he knew Shepard was going to purge all life on the base.

B)Cerberus is unlikely to share the technology they uncover

C)Cerberus researchers have a very limited time frame before indoctrination sets in

D)Cerberus has a less than stellar track record with scientific research programs regarding alien technology

E) All the above make the likelihood of Cerberus uncovering something balance tipping unlikely.

F)There is a distinct possibility of the very scenario the premise of the invasion comic is based on, indoctrinated huskified monstrosities drawing on our available manpower and becoming a thorn in the side of the war effort.

G)After the war, Cerberus will use the technology it has to continue pursuing human dominance and spoil peace and goodwill towards mankind.

Not that someone else might not look at the decision and come to an equally valid decision, but my Shepard decided that giving the base over would produce a situation with significant post war risk with near zero war time benefit.

#18
G3rman

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Spoiler is the collector base isn't that big of a deal, either choice direction. It affects dialogue more than actual gameplay elements.

#19
Goldendroid

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DarthCaine wrote...

Goldendroid wrote...

I just thought, if you kept the ship, isn't there a possibility Cerberus will seize it and give chase just like the actual Collectors did?

No consequence is even remotely that big.


Fair enough. No matter, Bioware know how to make amazing games, I trust ME3 will be nothing but an improvement on a gameplay and narrative basis. Especially on Romance Subplots.

#20
ItsFreakinJesus

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I always saw Cerberus as being a threat in a long run anyway. All you have to do is look at their history in ME1, the stuff mentioned in ME2 and spoken about wholesale in the novels and whatnot to know that keeping the Collector Base for Cerberus was a bad idea. Not to mention, it falls directly in line with Legion talking about rushing down one path blinding you to alternatives.

As for the question, I did both.  I kept it because I figured it'd be a good tool to use against the Reapers despite knowing that Cerberus was going to abuse the hell out of it, and I blew it up because I knew that Cerberus was going to abuse the hell out of it. 

Modifié par ItsFreakinJesus, 25 janvier 2012 - 10:34 .


#21
Locutus_of_BORG

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I usually blow up the base.

But lately I've been confused. I've read somewhere that keeping the base will make TIM hate you slightly less in ME3, whereas blowing it will make him hate you normally... This makes it sound like the whole base decision is very trivial, which makes no sense.

#22
Doctalen

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From a Meta-gaming stand point knowing Cerberus is one of the main enemies in ME3, I don't really want to provide them with as much. Though learning the base means really nothing doesn't really do that stand point any justice. Guess maybe role play wise. TIM can hate me as much as he wants. He still is just a puppet as far as I'm concerned at this point.

#23
seirhart

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Goldendroid wrote...

Now, the final major decision the game imposes on you is to either keep or destroy the station.

On my first playthrough, I did actually keep it alive. I thought "oh yeh in ME3 me and cerberus along with the awesome new reaper tech will be unstoppable" but then I found out that Cerberus were the antagonists. I immediately booted up another playthrough making sure I went against cerberus the whole time. Because why not? THey are going to betray Shepard anyway right? 

I did not want them to have super-reaper technology! Especially if they decide to want to create their own for humanity to decimate all other species (no blue, purple, or on one occasion, green, babes) 

So what I want to ask is this, did you go out of your way to purposely re-do the collector base sequence and hinder cerberus in as many ways as possible? Or did you do just the opposite and became one with TIM and will find a way to get his support in ME3 (though I think I remember seeing somewhere that Cerberus can never be persuaded to be nice, maybe at the endgame but who knows. I have not seen the script and I do not want to!)

Maybe you just blew it up for teh expl0z10NZz... but back on to it. What did you do?



I always destroy it no questions ask, none of my shepards which is me doesn't even think about it. As soon as the option comes up I always pick blow the thing up because as he says we don't need the base to fight the reapers and win.

#24
Iamnotahater

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I didn't trust TIM. I thought he might use it to create a police state on earth and enslave the alien races.

I wanted to give it to the alliance/council and use it as proof of the reapers existence and to benefit the galaxy technologically to prepare for war against the repears.

But I was only given the two options.

#25
Iamnotahater

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NT

Modifié par Iamnotahater, 25 janvier 2012 - 10:56 .