Since I feel like doing some maths...
Let's also give the character the headshot visor. Level 3 AR upgrades, and AR penetration.
Damage_Per_Shot_vsDefence = B * ( 1+ BonusPowerMod1+..)* AmmoDmgMod * AmmoVsDefenceModifier +
+ B * (1+DamageMod1+..+HeadShotBonus^+RangeMod) * WpnVsDefenceModifier
Mattock: B = 50.4
Headshot bonus: 0.6
Tungsten Ammo: 0.7 armor, any health
Shredder Ammo: 0.8 organic health
Inferno Ammo: 0.6 armor, 0.6 DoT organic health, 0.15 synthetic health
Range Modifier: 0 (we'll just use this because I don't know all the range correlations

)
Mattock headshot organic healthNo ammo
50.4 * ( 1+ 0.15 + .05 )* 0 * 0 + 50.4 * (1+0.3+0.6+0) * 1
= 0 + 95.76 = 95.76
Tungsten
50.4 * ( 1+ 0.15 + .05 )* 0.7 * 1 + 50.4 * (1+0.3+0.6+0) * 1
= 42.336 + 95.76 = 138.096
Shredder
50.4 * ( 1+ 0.15 + .05 )* 0.8 * 1 + 50.4 * (1+0.3+0.6+0) * 1
= 48.384 + 95.76 = 144.144
Inferno
50.4 * ( 1+ 0.15 + .05 )* 0.6 * 1 + 50.4 * (1+0.3+0.6+0) * 1
= 36.288 + 95.76 = 132.048
Mattock bodyshot organic healthNo ammo
50.4 * ( 1+ 0.15 + .05 )* 0 * 0 + 50.4 * (1+0.3+0+0) * 1
= 0 + 65.52 = 65.52
Tungsten
50.4 * ( 1+ 0.15 + .05 )* 0.7 * 1 + 50.4 * (1+0.3+0+0) * 1
= 42.336 + 65.52 = 107.856
Shredder
50.4 * ( 1+ 0.15 + .05 )* 0.8 * 1 + 50.4 * (1+0.3+0+0) * 1
= 48.384 + 65.52 = 113.904
Inferno
50.4 * ( 1+ 0.15 + .05 )* 0.6 * 1 + 50.4 * (1+0.3+0+0) * 1
= 36.288 + 65.52 = 101.808
Mattock headshot synthetic healthNo ammo
50.4 * ( 1+ 0.15 + .05 )* 0 * 0 + 50.4 * (1+0.3+0.6+0) * 1
= 0 + 95.76 = 95.76
Tungsten
50.4 * ( 1+ 0.15 + .05 )* 0.7 * 1 + 50.4 * (1+0.3+0.6+0) * 1
= 42.336 + 95.76 = 138.096
Shredder
50.4 * ( 1+ 0.15 + .05 )* 0.8 * 0 + 50.4 * (1+0.3+0.6+0) * 1
= 0 + 95.76 = 95.76
Inferno
50.4 * ( 1+ 0.15 + .05 )* 0.15 * 1 + 50.4 * (1+0.3+0.6+0) * 1
= 9.072 + 95.76 = 104.832
Mattock bodyshot synthetic healthNo ammo
50.4 * ( 1+ 0.15 + .05 )* 0 * 0 + 50.4 * (1+0.3+0+0) * 1
= 0 + 65.52 = 65.52
Tungsten
50.4 * ( 1+ 0.15 + .05 )* 0.7 * 1 + 50.4 * (1+0.3+0+0) * 1
= 42.336 + 65.52 = 107.856
Shredder
50.4 * ( 1+ 0.15 + .05 )* 0.8 * 0 + 50.4 * (1+0.3+0+0) * 1
= 0 + 65.52 = 65.52
Inferno
50.4 * ( 1+ 0.15 + .05 )* 0.15 * 1 + 50.4 * (1+0.3+0+0) * 1
= 9.072 + 65.52 = 74.592
Mattock headshot armorNo ammo
50.4 * ( 1+ 0.15 + .05 )* 0 * 0 + 50.4 * (1+0.3+0.6+0.25+0) * 1.3
= 0 + 140.868 = 140.868
Tungsten
50.4 * ( 1+ 0.15 + .05 )* 0.7 * 1 + 50.4 * (1+0.3+0.6+0.25+0) * 1.3
= 42.336 + 140.868 = 183.204
Shredder
50.4 * ( 1+ 0.15 + .05 )* 0.8 * 0 + 50.4 * (1+0.3+0.6+0.25+0) * 1.3
= 0 + 140.868 = 140.868
Inferno
50.4 * ( 1+ 0.15 + .05 )* 0.6 * 1 + 50.4 * (1+0.3+0.6+0.25+0) * 1.3
= 36.288 + 140.868 = 177.156
Mattock bodyshot armorNo ammo
50.4 * ( 1+ 0.15 + .05 )* 0 * 0 + 50.4 * (1+0.3+0+0.25+0) * 1.3
= 0 + 101.556 = 101.556
Tungsten
50.4 * ( 1+ 0.15 + .05 )* 0.7 * 1 + 50.4 * (1+0.3+0+0.25+0) * 1.3
= 42.336 + 101.556 = 143.892
Shredder
50.4 * ( 1+ 0.15 + .05 )* 0.8 * 0 + 50.4 * (1+0.3+0+0.25+0) * 1.3
= 0 + 101.556 = 101.556
Inferno
50.4 * ( 1+ 0.15 + .05 )* 0.6 * 1 + 50.4 * (1+0.3+0+0.25+0) * 1.3
= 36.288 + 101.556 = 137.844
They would all do the same damage to barriers and shields (which would be 130.032 and 93.744 for headshot and bodyshots respectively). Also while Inferno damage to health is applied over time, it is instant against armor. The range modifiers are something I am not intimately familiar with. 0 is used at all ranges for the sniper rifles. I think it denots mid-range for the others. Point blank is supposed to be 1. These numbers exclude passive bonuses to power or weapon damage. And it is only the armor as in the example earlier, plus the headshot visor.
edit... fixed the Mattock's multiplier for armor.
Modifié par capn233, 27 janvier 2012 - 05:47 .