Wulfram wrote...
All those problems would equally apply to the standard heat based detection, no?
Heat and light is the same thing =p
Wulfram wrote...
All those problems would equally apply to the standard heat based detection, no?
RyuujinZERO wrote...
Heat and light is the same thing =p
Modifié par Wulfram, 27 janvier 2012 - 03:08 .
Heat stands out like a sore thumb in space. The normandy can hide that. So while a regular warship can be followed despite lightspeed lag the Normandy can't.Wulfram wrote...
Exactly. So you're having to deal with light lag whether you're dealing with a stealthy Normandy or an ordinary warship, there's no particular advantage in that regard.
Poison_Berrie wrote...
Heat stands out like a sore thumb in space. The normandy can hide that. So while a regular warship can be followed despite lightspeed lag the Normandy can't.Wulfram wrote...
Exactly. So you're having to deal with light lag whether you're dealing with a stealthy Normandy or an ordinary warship, there's no particular advantage in that regard.
Camera's only work for when the distance is small, since a reflective surface on a camera could just as well be a sattelite (artifcial or not).
No. It's 5:3:1, yes, but that's turians:other Council members:associate Citadel states. The Alliance is a Council member after the events of ME1, and therefore has the ability to build over twenty dreadnoughts.ParagonForLife wrote...
no you misread its 5:3:1 Turians 5 Asari 3 Humans 1 so for every 5 the turians build we can build 5 so 39/5=7.8 so humanity can only have 8 dreadnoughts
Poison_Berrie wrote...
Because anything a fighter can carry a bigger ship can carry more of.Lotion Soronnar wrote...
How do you know the firepower of the fighter?
If shep cna carry a Cain, when can a fighter mount?
you know that single fighter today can take out a carrier, right? Firepower is becoming more and more compact with time.
All you needed to know about the spacefighters and why they don't work.
Any manned fighter is better turned into a probe.
Wulfram wrote...
muse108 wrote...
Except in combat windows are a structural weakness and therefore most military ships WILL NOT HAVE THEM. And rely on radar/emmision detectors. Possibly cameras but I'm not sure how viable they actually are. Hence you really dont even have to paint the ship black. In combat even close up the normandy would be fairly invisible .
2 years ago, maybe. People wouldn't be expecting you. Nowadays the fame of the Normandy should pretty much guarantee that any navy worth it's salt has developed methods for detecting it with visual scans. With cameras and computer assistance it would be fairly easy, I'd have thought.
Guest_Luc0s_*
tetrisblock4x1 wrote...
Well, it's a frigate so it's faster, has a much smaller crew, stealth systems, and a cannon which can easily destroy the collector ship. I suppose it's a lot more fragile, but the fact that it can dodge somewhat. Can also pick it's battles, choose how, when and where to engage. Could probably build a few normandies for the resources that would go into a single cruiser, so....
True, but you don't want to be that close in the first place.Lotion Soronnar wrote...
There's a whole range of detection methods and Normandy really can't hide at clsoe range. If anything else, the thrusters would give it away.
As overwhelming missile platforms they can be quite effective against shields. I still wonder about their cost effectiveness if they are manned.Lotion Soronnar wrote...
The point is, with firepower becoming compact, smaller ships can do more and more damage, for only a fraction of a cost.
As I said - a single F-18 could destroy an aircraft carrier. Of course, ME ships have barriers, but still - fighters are apparenlty very effective.
Modifié par Poison_Berrie, 27 janvier 2012 - 11:18 .
Modifié par dbozbrown, 27 janvier 2012 - 12:02 .
Quibling: right, not ability. But, more relevantly, is there time to do so? Mass Effect plays merry hell with logistics or sensible time frames of construction.daqs wrote...
No. It's 5:3:1, yes, but that's turians:other Council members:associate Citadel states. The Alliance is a Council member after the events of ME1, and therefore has the ability to build over twenty dreadnoughts.ParagonForLife wrote...
no you misread its 5:3:1 Turians 5 Asari 3 Humans 1 so for every 5 the turians build we can build 5 so 39/5=7.8 so humanity can only have 8 dreadnoughts
Lotion Soronnar wrote...
If anything else, the thrusters would give it away.
My original point - lost in the mists of the thread - is that the Alliance hasn't even managed to build up to their number of dreadnoughts, and so can hardly be expected to have a massive number of carriers just sitting around. The person I was arguing with seemed to have it in his head that the Alliance was stuck at the number of dreadnoughts it actually had, and was forced to find an alternative outlet for naval construction. He presumed that because of this, the Alliance must have access to a large carrier force.Dean_the_Young wrote...
Quibling: right, not ability. But, more relevantly, is there time to do so? Mass Effect plays merry hell with logistics or sensible time frames of construction.
daqs wrote...
My original point - lost in the mists of the thread - is that the Alliance hasn't even managed to build up to their number of dreadnoughts, and so can hardly be expected to have a massive number of carriers just sitting around. The person I was arguing with seemed to have it in his head that the Alliance was stuck at the number of dreadnoughts it actually had, and was forced to find an alternative outlet for naval construction. He presumed that because of this, the Alliance must have access to a large carrier force.Dean_the_Young wrote...
Quibling: right, not ability. But, more relevantly, is there time to do so? Mass Effect plays merry hell with logistics or sensible time frames of construction.
Guest_Saphra Deden_*
Wulfram wrote...
Space is huge but it's also empty.
Saphra Deden wrote...
No it's not. It's absolutely filled with crap. Meteorites, comets, asteroids, debris, dust, and other things.
Guest_Saphra Deden_*
Wulfram wrote...
Given the size of space, those things still leave it basically empty.
Saphra Deden wrote...
No, not if you are say in orbit around a planet watching for a Normandy and you have thousands upon thousands of objects to track and only one of them is the Normandy.
Wulfram wrote...
Saphra Deden wrote...
No, not if you are say in orbit around a planet watching for a Normandy and you have thousands upon thousands of objects to track and only one of them is the Normandy.
Why would you be in orbit? Planets just get in the way.
Objects which follow simple newtonian courses and thus can easily be discounted.
incinerator950 wrote...
Are you daft? Besides Relays and the occasional Space Station, Planets are vital assets. You have to take into account Assault and Defense of Planetary assets.
Guest_Saphra Deden_*
Wulfram wrote...
They're vital assets which you can best defend by intercepting the enemy well away from them, not by sitting in orbit like a numpty and reducing your chances of doing that.