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Are capital class dreadnoughts and crusiers replacable by the new normandy?


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#251
Wulfram

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Saphra Deden wrote...

Wulfram wrote...

They're vital assets which you can best defend by intercepting the enemy well away from them, not by sitting in orbit like a numpty and reducing your chances of doing that.


Space is not an ocean.


True, but I don't see the relevance.  Explain to me what sitting in orbit achieves.  Other than giving you a blind spot where the planet gets in the way.

#252
Poison_Berrie

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Wulfram wrote...

True, but I don't see the relevance.  Explain to me what sitting in orbit achieves.  Other than giving you a blind spot where the planet gets in the way.

Because if the planet is the target the enemy has to get there, rather than drifting in space hoping that you are in a position to intercept while the enemy might approach from a completely different vector.

#253
TornadoADV

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Play Sword of the Stars, fighters are very much viable against larger spacecraft, of course they have a high attrition rate against PDS, but equipped with kinetic kill missiles, superdense mass drivers and Fusion powered UV LASERs makes them a threat to any ship that didn't have the presence of mind to have PDS fitted to it's hull.

#254
Extort

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thats like saying the navy should stop building frigates and make a crap ton of submarines. 

#255
TornadoADV

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Extort wrote...

thats like saying the navy should stop building frigates and make a crap ton of submarines. 


In regards to what?

#256
G3rman

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Let's not start this argument again..

#257
packardbell

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That canon is highly experimental and probably one of a kind, also it's doubtful something like that can be mass produced in time to make any difference. For now the armament on a dreadnought is ideal to fight against other dreadnoughts and cruisers, and probably smaller weapons to deal with frigates and fighters.

Now it would make sense to a few ships with that cannon and they will be like a pack of pirannas.. quickly shredding their foes but not much defense.

#258
ParagonForLife

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daqs wrote...

ParagonForLife wrote...

no you misread its 5:3:1 Turians 5 Asari 3 Humans 1 so for every 5 the turians build we can build 5 so 39/5=7.8 so humanity can only have 8 dreadnoughts 

No. It's 5:3:1, yes, but that's turians:other Council members:associate Citadel states. The Alliance is a Council member after the events of ME1, and therefore has the ability to build over twenty dreadnoughts.

I dont think thats the rule...the rule is Turians have 5x as many Asari 3x dont think it changes because we only know of Turian Asari and Human Dreadnoughts (Reapers also) it never states if any other races have them salarians might but I dont recall it saying so

#259
Aimi

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ParagonForLife wrote...

I dont think thats the rule...the rule is Turians have 5x as many Asari 3x dont think it changes because we only know of Turian Asari and Human Dreadnoughts (Reapers also) it never states if any other races have them salarians might but I dont recall it saying so

Codex entry from ME1 on the Treaty of Farixen (bolding mine):

"Due to the destructive potential of dreadnoughts, the Council races agreed at the Farixen Naval Conference to fix a ratio of dreadnought construction between themselves. At the top of pyramid is the peacekeeping turian fleet. Below the turians are the other Council races, currently the asari and the salarians. Council associate races are at the bottom. The human Systems Alliance is part of this last group.

The ratio of turian to Council to associate dreadnoughts is 5:3:1, for every dreadnought the humans are permitted to build, the asari [and salarians] have three, and the turians five."

At the end of ME1, the Alliance joins the Council, whether as a 'normal' member (Paragon ending), a 'leading' member (neutral ending), or a 'dominant' member (Renegade ending). Therefore, the Alliance is no longer subject to the naval construction restrictions placed on associate members like the volus or the elcor: it can build at the 'accelerated' Council ratio. (Presumably, in the Renegade ending, it can build at an unrestricted rate, like the turians, but I don't remember that being spelled out in the codex.)

Furthermore, given dreadnought construction numbers in 2185, the Alliance would be in violation of the Farixen rules if it were still an associate member, restricted to the 5:1 ratio. According to the codex, the Hierarchy possesses 39 dreadnoughts in that year, while the Alliance has eight. If your 5:1 ratio held, the Alliance would have one extra dreadnought.

#260
Nashiktal

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Not that it matters much, I doubt they had time or the resources to build one dreadnought let alone several.

#261
Aimi

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Yeah, well, that was my original point, but like I said, it got lost.

#262
a load of stanton

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dbozbrown wrote...

First off: If you played any RTS, or any strategy game, you know that if you know the enemy in advance, you can tailor your force to defeat it. Its been 2.5 years since evidence of the reapers even surfaced (None the less, only 6 months until the threat is declared real). To think that the alliance could even build a significant amount of stealth class frigates is silly. Building any space craft in 6 months in preparation for a war is pushing it, big time. Also, we can expect reaper AI to be way more fast and complex than geth AI(Who are able to communicate at light speed). I expect close range to matter little when it comes to a reapers close range defenses(Which we can assume they have). And the normandy was destroyed from 1 direct hit from a collector cruiser, I assume a reapers "close range defense" would pack a similar punch, destroying, or crippling a light frigate like the normandy in 1 glancing hit.

As much as a commando strike team of space ships turns me on, its unrealistic considering the power, and surprise of the reaper onslaught. Sure, a squadron of Normandy's would likley cripple a single reaper, the others in the formation (And their fighters and destroyers) would lock in, and the advanced AI would be able to hit, and cripple the entire squadron at close range. If you recall correctly, it took and entire fleet to kill sovereign. Notice it took a fleet to kill one of their ships WITHOUT support (Assuming you choose to not save the ascension. It took a fleet to kill 1, its logical it will take atleast 1 fleet to kill 2, and it seems like the alliance easily has a dozen of these monsters to deal with. A couple stealth ships who loose their bite after their first bark would not go nearly as far as the same amount of cruisers that can absorb many times the damage as the normandy. This is a War of attrition, I wouldnt throw away rescorces on a fleet of pricey to manufacturer, flimsy, and pricey to maintain semi-stealth ship over a Sturdy, repairable, reliable, and proven capital ship or carrier.

Remember, the Normandy is a prototype. It was developed in hope that its technology would cheaply be standard in alliance ships in the long run. It was NOT developed to engaged multiple dreadnoughts and their support without proper support from a Well equipped AND well armored alliance navy to absorb hits and attention. The Normandy (Or a small team of them) wouldn't have been able to destroy Sovereign without the support of the alliance cruisers (Which are targeted first because of their increased potential for firepower). Period. Think about it, a COLLECTOR CRUISER not only picked up normandy on its scanners, but destroyed it in a couple shots, and about 5-10 mins. I think its safe to conclude 1 REAPER DREADNOUGHT (WIth advanced AI and weapons that were previously thought to be impossible) would take out 3 or more unsupported nomandy's in a similar amount of time. Lets not even discuss multiple reapers with supporting destroyers/fighters.

Granted, a supported fleet of Normandy's would be an ideal weapon, but this was a surprise attack by a terrifyingly overwhelming force, and the Alliance fleet will likely be crippled as command centers, docks, and defensive ships were whipped out before the alliance even knew it.

The reapers are a huge threat to any and all sentient life (duh), and the fact that the alliance have not acknowledged their existence until the events of Mass Effect 2 conclude (6 months before invasion of earth), a squad of Normandies is not only impractical, but impossible.


wile inpressive normandy squads would be they just wouldent have enougth firepower to take down a reaper dreadnoughts shields and supporting crusiers wouldent make much of a diffrence eitherImage IPB

#263
Nashiktal

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a load of stanton wrote...

dbozbrown wrote...

First off: If you played any RTS, or any strategy game, you know that if you know the enemy in advance, you can tailor your force to defeat it. Its been 2.5 years since evidence of the reapers even surfaced (None the less, only 6 months until the threat is declared real). To think that the alliance could even build a significant amount of stealth class frigates is silly. Building any space craft in 6 months in preparation for a war is pushing it, big time. Also, we can expect reaper AI to be way more fast and complex than geth AI(Who are able to communicate at light speed). I expect close range to matter little when it comes to a reapers close range defenses(Which we can assume they have). And the normandy was destroyed from 1 direct hit from a collector cruiser, I assume a reapers "close range defense" would pack a similar punch, destroying, or crippling a light frigate like the normandy in 1 glancing hit.

As much as a commando strike team of space ships turns me on, its unrealistic considering the power, and surprise of the reaper onslaught. Sure, a squadron of Normandy's would likley cripple a single reaper, the others in the formation (And their fighters and destroyers) would lock in, and the advanced AI would be able to hit, and cripple the entire squadron at close range. If you recall correctly, it took and entire fleet to kill sovereign. Notice it took a fleet to kill one of their ships WITHOUT support (Assuming you choose to not save the ascension. It took a fleet to kill 1, its logical it will take atleast 1 fleet to kill 2, and it seems like the alliance easily has a dozen of these monsters to deal with. A couple stealth ships who loose their bite after their first bark would not go nearly as far as the same amount of cruisers that can absorb many times the damage as the normandy. This is a War of attrition, I wouldnt throw away rescorces on a fleet of pricey to manufacturer, flimsy, and pricey to maintain semi-stealth ship over a Sturdy, repairable, reliable, and proven capital ship or carrier.

Remember, the Normandy is a prototype. It was developed in hope that its technology would cheaply be standard in alliance ships in the long run. It was NOT developed to engaged multiple dreadnoughts and their support without proper support from a Well equipped AND well armored alliance navy to absorb hits and attention. The Normandy (Or a small team of them) wouldn't have been able to destroy Sovereign without the support of the alliance cruisers (Which are targeted first because of their increased potential for firepower). Period. Think about it, a COLLECTOR CRUISER not only picked up normandy on its scanners, but destroyed it in a couple shots, and about 5-10 mins. I think its safe to conclude 1 REAPER DREADNOUGHT (WIth advanced AI and weapons that were previously thought to be impossible) would take out 3 or more unsupported nomandy's in a similar amount of time. Lets not even discuss multiple reapers with supporting destroyers/fighters.

Granted, a supported fleet of Normandy's would be an ideal weapon, but this was a surprise attack by a terrifyingly overwhelming force, and the Alliance fleet will likely be crippled as command centers, docks, and defensive ships were whipped out before the alliance even knew it.

The reapers are a huge threat to any and all sentient life (duh), and the fact that the alliance have not acknowledged their existence until the events of Mass Effect 2 conclude (6 months before invasion of earth), a squad of Normandies is not only impractical, but impossible.


wile inpressive normandy squads would be they just wouldent have enougth firepower to take down a reaper dreadnoughts shields and supporting crusiers wouldent make much of a diffrence eitherImage IPB


Normandy has more than enough power to take down reapers, even the SR1. The problem is the reaper barriers, their cores are powerful enough to shrug off more hits.

Disable their cores somehow, and the reaper is killable. Still you are right that it would be pointless to make multiple normandy's.For one expense, for two reapers have units built specifically to counter stealth.