own miniaturized version of Sovereign's gun. The Thanix can fire
reliably every five seconds, rivaling a cruiser's firepower but
mountable on a fighter or frigate.
Modifié par incinerator950, 26 janvier 2012 - 06:11 .
Modifié par incinerator950, 26 janvier 2012 - 06:11 .
Modifié par Dewart, 26 janvier 2012 - 06:12 .
the normandy has to sink the heat into the ship to remain stealth if its running hot (like vs collector ship) then its easy to see the normandy doesnt stealth most of the time as it requires minimal power useage (floating not moving or moving very slow) its not a stealth bomber its a stealth recon ship recon requires you to observe from a distance with low power useage so as to remain as low profile as possibleDewart wrote...
also how are the the cruisers going to hit these normandy with whatever weapons you put on them?? they arn't going to be fighting in FTL so the normandys wont be showing up on the big ships scanners. if they don't show on scanners then how will they be calculating their fireing solutions??? they going to take shots by eyeballing it?
Modifié par ParagonForLife, 26 janvier 2012 - 06:12 .
In Mass Effect space warfare, you usually don't have a whole lot of fighter-on-fighter engagements. Individual warships rely on GARDIAN to take out fighters. Opposing fighters, however, rely on waves to overwhelm an enemy vessel's lasers and burn them out. The Normandy could take one wave; it won't be able to take eight, or ten. (But then again, neither could a cruiser.) So it's not really that you need carriers to take out fighters.ParagonForLife wrote...
a frigate isnt an anti strikecraft ship though seeing as a bomber strike group could probally kill the normandy in one attack run you need a carrier to put up strikecraft to down enemy strikecraft and send out its own bombers to destroy enemy ships if you focus only on building normandy type ships your not going to be able to have an effect fleet of ships
Modifié par daqs, 26 janvier 2012 - 06:13 .
daqs wrote...
In Mass Effect space warfare, you usuallyParagonForLife wrote...
a
frigate isnt an anti strikecraft ship though seeing as a bomber strike
group could probally kill the normandy in one attack run you need a
carrier to put up strikecraft to down enemy strikecraft and send out its
own bombers to destroy enemy ships if you focus only on building
normandy type ships your not going to be able to have an effect fleet of
ships
don't have a whole lot of fighter-on-fighter engagements. Individual
warships rely on GARDIAN to take out fighters. Opposing fighters,
however, rely on waves to overwhelm an enemy vessel's lasers and burn
them out. The Normandy could take one wave; it won't be able to
take eight, or ten. (But then again, neither could a cruiser.) So it's
not really that you need carriers to take out fighters.
Usually, Mass Effect
frigates operate in wolf packs, like Raeder's U-boats did. This allows
them to both combine offensive armament and get in close for a knife
fight with weakened enemy capital ships (a knife fight that they would
win) and also combine defensive armament to deal with swarms of
fighters. This is not applicable to the Normandy, because it's
best suited to operations by itself. You don't stealth something in
order to operate in tandem with unstealthed somethings. So you'd have to
develop entirely new tactics for Normandy-class vessels in a
space naval engagement. (Which is mentioned in one of the ME1 elevator
conversations, and, to an extent, by Mikhailovich.) Before the SR-2 got
its Thanix cannon, it didn't really have the firepower to make an attack
from an unexpected direction all that viable: an enemy could just shrug
it off. Now, though?
Incidentally, I'm not sure why it seems that everybody thinks I want to build Normandy-class
vessels exclusively. I'm a big believer in combined arms, and I don't
think that dreadnoughts, carriers, or even cruisers are replaceable by
vessels like the SR-2. A space navy entirely made up of the Normandy and vessels like it would be stupid. I'm just making sure everybody's facts are right.
Modifié par incinerator950, 26 janvier 2012 - 06:16 .
ParagonForLife wrote...
the normandy has to sink the heat into the ship to remain stealth if its running hot (like vs collector ship) then its easy to see the normandy doesnt stealth most of the time as it requires minimal power useage (floating not moving or moving very slow) its not a stealth bomber its a stealth recon ship recon requires you to observe from a distance with low power useage so as to remain as low profile as possibleDewart wrote...
also how are the the cruisers going to hit these normandy with whatever weapons you put on them?? they arn't going to be fighting in FTL so the normandys wont be showing up on the big ships scanners. if they don't show on scanners then how will they be calculating their fireing solutions??? they going to take shots by eyeballing it?
you cant use stealth in combat as it requires you to divert most power to counter electronic and counter detection systems and the fact that if you charge up weapons or have weapons online then your not stealthed
yea iam just saying though that having enemy strikecraft get that close to your ship means your in trouble allready seeing as the odds of you going up agianst unescorted carrier are very low if theres an enemy frig or destroyer escort combined with strikecraft then your point defense systems whouldnt be enough as you whould be busy fighting escortdaqs wrote...
Ew, doublepost. My apologies.
incinerator950 wrote...
Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board combat electronics.
In combat, warships produce heat more quickly than they can
disperse it. As heat builds within a vessel, the crewed spaces become
increasingly uncomfortable. Before the heat reaches lethal levels, a
ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear.
Combat endurance varies by ship design and by the battle's
location. Battles in the deep cold of interstellar space can go on for
some time. Engagements close to a star are brief. Since habitable worlds
are usually close to a star, battles over them are usually more
frantic.
http://masseffect.wi...com/wiki/Codex/
Modifié par Dewart, 26 janvier 2012 - 06:24 .
Dewart wrote...
incinerator950 wrote...
Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board combat electronics.
In combat, warships produce heat more quickly than they can
disperse it. As heat builds within a vessel, the crewed spaces become
increasingly uncomfortable. Before the heat reaches lethal levels, a
ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear.
Combat endurance varies by ship design and by the battle's
location. Battles in the deep cold of interstellar space can go on for
some time. Engagements close to a star are brief. Since habitable worlds
are usually close to a star, battles over them are usually more
frantic.
http://masseffect.wi...com/wiki/Codex/
yes so they can make a strike or two then hit ftl what is your point exactly by posting that exactly?
G3rman wrote...
It's a specialist prototype vessel though, it shouldn't be mass produced for any reason. ME3 has debunked the chances of this happening anyway, however, even if they had the time to produce multiple ships I don't see it making a real impact to the war effort.
Yea and the stealth systems require almost all systems shut down with minimal life support and 0 weapons you dont use the stealth in mass effect much as it whould be too boring as you whould be a few hundred thousand KM away from your target way out of weapon range and way out of sight range using your the onboard sensors to gain intelincinerator950 wrote...
Dewart wrote...
incinerator950 wrote...
Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board combat electronics.
In combat, warships produce heat more quickly than they can
disperse it. As heat builds within a vessel, the crewed spaces become
increasingly uncomfortable. Before the heat reaches lethal levels, a
ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear.
Combat endurance varies by ship design and by the battle's
location. Battles in the deep cold of interstellar space can go on for
some time. Engagements close to a star are brief. Since habitable worlds
are usually close to a star, battles over them are usually more
frantic.
http://masseffect.wi...com/wiki/Codex/
yes so they can make a strike or two then hit ftl what is your point exactly by posting that exactly?
That:
A) Cruisers would seem to be better suited to slugging fights based on the assumption that non-specialized Frigates have a lower Heat Endurance.Normandy's Stealth Systems will not be engaged while in combat.
That's my point, now if you choose to understand it, or ignore what is the established material for Mass Effect's Space Combat, its up to you.
Dewart wrote...
G3rman wrote...
It's a specialist prototype vessel though, it shouldn't be mass produced for any reason. ME3 has debunked the chances of this happening anyway, however, even if they had the time to produce multiple ships I don't see it making a real impact to the war effort.
this I will agree with. The only point I was really trying to make is a fleet of Normandy 2>A fleet of Cruisers provided the resources/training. similar firepower with less lives in danger.
Modifié par incinerator950, 26 janvier 2012 - 06:35 .
yea and your ship wont be in any combat condition you will be running dark no power to weapons mass effect core at minimal power barriers offDewart wrote...
if you're not in ftl you certainly engage stealth systems if you have them unless you're not too bright.
sure the enemy can look out the window and see you but it won't do them much good if their weapons won't target since the ship won't be recognized by scanners.
incinerator950 wrote...
Dewart wrote...
incinerator950 wrote...
Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board combat electronics.
In combat, warships produce heat more quickly than they can
disperse it. As heat builds within a vessel, the crewed spaces become
increasingly uncomfortable. Before the heat reaches lethal levels, a
ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear.
Combat endurance varies by ship design and by the battle's
location. Battles in the deep cold of interstellar space can go on for
some time. Engagements close to a star are brief. Since habitable worlds
are usually close to a star, battles over them are usually more
frantic.
http://masseffect.wi...com/wiki/Codex/
yes so they can make a strike or two then hit ftl what is your point exactly by posting that exactly?
That:
A) Cruisers would seem to be better suited to slugging fights based on the assumption that non-specialized Frigates have a lower Heat Endurance.Normandy's Stealth Systems will not be engaged while in combat.
That's my point, now if you choose to understand it, or ignore what is the established material for Mass Effect's Space Combat, its up to you.
in the time it whould take to charge the main guns around 15 seconds the enemy ship could have hit you 3 times with its main guns not to mention secondary batteriesDewart wrote...
incinerator950 wrote...
Dewart wrote...
incinerator950 wrote...
Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board combat electronics.
In combat, warships produce heat more quickly than they can
disperse it. As heat builds within a vessel, the crewed spaces become
increasingly uncomfortable. Before the heat reaches lethal levels, a
ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear.
Combat endurance varies by ship design and by the battle's
location. Battles in the deep cold of interstellar space can go on for
some time. Engagements close to a star are brief. Since habitable worlds
are usually close to a star, battles over them are usually more
frantic.
http://masseffect.wi...com/wiki/Codex/
yes so they can make a strike or two then hit ftl what is your point exactly by posting that exactly?
That:
A) Cruisers would seem to be better suited to slugging fights based on the assumption that non-specialized Frigates have a lower Heat Endurance.Normandy's Stealth Systems will not be engaged while in combat.
That's my point, now if you choose to understand it, or ignore what is the established material for Mass Effect's Space Combat, its up to you.
they could be in stealth until they have a fireing solution deactivate stealth and fire then retreat. thats all that is really saying. so yes that would give a cruiser a brief window of opportunity to fire back. whoopie even if they fire it still doesn't mean it's going to hit. not to mentiona powerful thanix cannon shot is going to do a lot of damage.
so yeah a group of normandy get the first shot then retreat I think the second wave will finish the job.
G3rman wrote...
To charge up the weapon would reveal them, to power on necessary systems to acquire a targeting solution would make it likely to detect them, to power on the engines to retreat from their weapon range would reveal them.
It's not as simple as you are making it out to be.
charging up your weapons whould give you away and the enemy whould fire on you not to mention that its not worth it seeing as any damage the normandy takes that the crew cant repair will stay damaged as theres no chance of you sitting in a dock for a few weeks reparingDewart wrote...
G3rman wrote...
To charge up the weapon would reveal them, to power on necessary systems to acquire a targeting solution would make it likely to detect them, to power on the engines to retreat from their weapon range would reveal them.
It's not as simple as you are making it out to be.
so what you are saying heat from targeting systems = heat from ftl jump. I highly doubt that.
Modifié par ParagonForLife, 26 janvier 2012 - 06:44 .
ParagonForLife wrote...
charging up your weapons whould give you away and the enemy whould fire on youDewart wrote...
G3rman wrote...
To charge up the weapon would reveal them, to power on necessary systems to acquire a targeting solution would make it likely to detect them, to power on the engines to retreat from their weapon range would reveal them.
It's not as simple as you are making it out to be.
so what you are saying heat from targeting systems = heat from ftl jump. I highly doubt that.