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Are capital class dreadnoughts and crusiers replacable by the new normandy?


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#76
G3rman

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And its reapers we are talking about as enemies, they don't require 'crews' at least not the big ones. Their weapons are their limbs and their reaction times are fast considering they are AI. I would guess lifting up their weapon to aim and fire is the equivalent to a human pointing a gun, the Normandy would be destroyed quite easily.

#77
ParagonForLife

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Dewart wrote...

ParagonForLife wrote...

Dewart wrote...

G3rman wrote...

To charge up the weapon would reveal them, to power on necessary systems to acquire a targeting solution would make it likely to detect them, to power on the engines to retreat from their weapon range would reveal them.

It's not as simple as you are making it out to be.


so what you are saying heat from targeting systems = heat from ftl jump. I highly doubt that.

charging up your weapons whould give you away and the enemy whould fire on you 


That point is moot so what.
Normandy in stealth formulates targeting solution (that won't be enough heat to reveal)
Then starts charging its weapon (revealed to other ship)
Other ship starts formulating targeting solution
Normandy fires weapon

Other ship starts charging weapon or possibly fires if weapons are already charged or is already too damaged to fire at this point since the normandy shot first

Normandy enters ftl

the normandy takes one hit from the main gun of a cruiser or a dread and its going to be either dead or damaged the collector vessel was a heavy crusier and it killed the SR-1 in one hit in mass effect 2 it doesnt hit you but if it did it whould most likely kill alot of your crew if you had them onboard

#78
Dewart

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I'm not saying the normandy can replace the role of the cruisers.

What i am saying is a fleet on fleet battle between a fleet of frigate (as advanced as the normandy 2) and a fleet of heavy cruiser the fleet of frigate has a good chance of winning using strike and retreat tactics. Basically sneak attacks. emphasis on good chance I'm not saying definate chance here.

edit: also not saying there won't be casualties in the frigate group either. All I am saying is the frigate group would be able to fire the first shot which would be very important considering the firepower here.

The whole point of this really is that the alliance should have at least 1 squadron (not a whole fleet) of Normandy 2 as a strike team which could be followed by cruisers and carriers. it would be fairly effective.

Modifié par Dewart, 26 janvier 2012 - 07:06 .


#79
Dewart

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I think one thing we could agree on is the Normandy 2 is a bit of an overpowered frigate. I'm sure over the next 10-20 years into the mass effect universe the Alliance will replace their current frigates with similar ships.

#80
G3rman

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If they were to incorporate the Normandy they would simplify the design into a specific role and it would most likely not be as 'powerful' as the prototype was to lessen the cost as well as to streamline production.

Seeing that Normandy's original purpose was to be a Reconnaissance Frigate I see no reason why they should go away from this. They already have combat-oriented frigates that could see upgrades gleaned from similar technology, but the Normandy isn't designed for anything outside of its original role.

#81
Icinix

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Dewart wrote...

I'm not saying the normandy can replace the role of the cruisers.

What i am saying is a fleet on fleet battle between a fleet of frigate (as advanced as the normandy 2) and a fleet of heavy cruiser the fleet of frigate has a good chance of winning using strike and retreat tactics. Basically sneak attacks. emphasis on good chance I'm not saying definate chance here.

edit: also not saying there won't be casualties in the frigate group either. All I am saying is the frigate group would be able to fire the first shot which would be very important considering the firepower here.

The whole point of this really is that the alliance should have at least 1 squadron (not a whole fleet) of Normandy 2 as a strike team which could be followed by cruisers and carriers. it would be fairly effective.


As a complimentary recon / assault unit - it would probably work.

In an orbital defensive role - no chance.

But yeah - surprised after the success of it in ME1 - if they didn't have several more kicking around in ME3 - not to mention other Turian / Human / Asari / Salarian designed craft.

#82
Dewart

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Icinix wrote...

As a complimentary recon / assault unit - it would probably work.

In an orbital defensive role - no chance.

But yeah - surprised after the success of it in ME1 - if they didn't have several more kicking around in ME3 - not to mention other Turian / Human / Asari / Salarian designed craft.


As a defence role!! lol yeah no way. The normandy would be completely useless in that setting
Recon/assault would be a perfect position IMO.

#83
Dewart

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G3rman wrote...

If they were to incorporate the Normandy they would simplify the design into a specific role and it would most likely not be as 'powerful' as the prototype was to lessen the cost as well as to streamline production.

Seeing that Normandy's original purpose was to be a Reconnaissance Frigate I see no reason why they should go away from this. They already have combat-oriented frigates that could see upgrades gleaned from similar technology, but the Normandy isn't designed for anything outside of its original role.


Agreed that if they incorporated the Normandy 2 it would likely be simplified (especially no leather seats joker was so fond of lol)

I imagine it would primarily stay as recon but could also pull of some light assault work in a pinch (the normandy 2 version not the normandy 1)

#84
Someone With Mass

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Considering that the new Normandy lacks the firepower to take down even the smallest Reaper, no. No way.

Modifié par Someone With Mass, 26 janvier 2012 - 08:33 .


#85
tetrisblock4x1

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So Bioware retconned the cinematic of it killing sovereign in ME1. Good to know.

#86
Someone With Mass

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tetrisblock4x1 wrote...

So Bioware retconned the cinematic of it killing sovereign in ME1. Good to know.


You are made of stupid. That's like saying that the mass accelerator weapon that killed that 37 million year old Reaper and messed up Klendagon is a retcon because it's not the same as the other mass accelerator weapons we've seen.

A disruptor torpedo fired from that range would severely damage pretty much any ship with no shields. Because that's what it's designed to do.

Sovereign could take fire from a whole fleet and not give damn. It shows that the Reapers' shields are very powerful, which is consistent with the fact that Sovereign's core is good enough to allow him to land anywhere.

#87
tetrisblock4x1

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Seems you've mixed up the games. They had a similar weapon to the reapers in ME2, probably a watered down version, but the technology goes like this

ME2 > ME1.

Progress happened. Based on the latest info from gametrailers, it's going to happen again in ME3.

Learn to brain.

#88
muse108

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While I can see the power of a stealth ship in space, paint it black and it will be completely invisible in space. But hit and run attacks are one thing, a slug fest is anouther. Not saying they wouldnt be priceless in a fight, knife fight range battles where the opponent cant see you or get a lock on you. .

And I'm fairly sure the collector ship was only a cruiser, a dreadnaught would be more along the lines of the collector base.

#89
CroGamer002

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Someone With Mass wrote...

tetrisblock4x1 wrote...

So Bioware retconned the cinematic of it killing sovereign in ME1. Good to know.


You are made of stupid. That's like saying that the mass accelerator weapon that killed that 37 million year old Reaper and messed up Klendagon is a retcon because it's not the same as the other mass accelerator weapons we've seen.

A disruptor torpedo fired from that range would severely damage pretty much any ship with no shields. Because that's what it's designed to do.

Sovereign could take fire from a whole fleet and not give damn. It shows that the Reapers' shields are very powerful, which is consistent with the fact that Sovereign's core is good enough to allow him to land anywhere.


And only reason Alliance fleet take down Sovy is do to Shepard beating Saren husk that Sovy directly controlled and put him to shock that took down his systems, including shields.

Reaper armor is nothing special, though.

#90
Someone With Mass

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Mesina2 wrote...

And only reason Alliance fleet take down Sovy is do to Shepard beating Saren husk that Sovy directly controlled and put him to shock that took down his systems, including shields.

Reaper armor is nothing special, though.


Judging by Object Rho, the only thing about it that makes their armor so durable is because they're using some kind of stasis technology to make it almost indestructible.

If Sovereign's power fails, then so does that machines that keeps those stasis fields running.

#91
Lotion Soronarr

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ParagonForLife wrote...
The Normandy can take on Crusiers and Destroyers but it cant really fight large numbers of ships its built for Stealth so scouting and hit and run attacks a reaper destroyer will probally have almost no chance to down the normandy and a Reaper Cruiser will probally do about as well as the Collector ship only alot of them will be somthing to worry about


The Collector ship isn't a comabt ship.

A reaper cruiser probably out-performs the Collectos ship considerably.

#92
Lotion Soronarr

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Dewart wrote...

rear admiral Mikhailovich yep thats the one. he states that the normandy is overdesigned and then says "do you realize we could have had a heavy cruiser..." after his inspection and he gets into talking about the drive core he says they could have had 12000 fighters for the cost of it. you probably combined the two seperate things together.


I think someone added an extra 0 or two by mistake.

12000 fighters?????? That is redicolous.

Just look at the costs of a fighter and a carrier adn comapre. That makes no sense.....

Modifié par Lotion Soronnar, 26 janvier 2012 - 09:24 .


#93
Someone With Mass

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tetrisblock4x1 wrote...

Seems you've mixed up the games. They had a similar weapon to the reapers in ME2, probably a watered down version, but the technology goes like this

ME2 > ME1.

Progress happened. Based on the latest info from gametrailers, it's going to happen again in ME3.

Learn to brain.


Learn to form comprehensible and clear sentences.

There's no evidence about what the Thanix can do against a Reaper.

Even so, I really doubt it's going to be enough to destroy a Reaper in one shot.

#94
Dewart

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Lotion Soronnar wrote...

Dewart wrote...

rear admiral Mikhailovich yep thats the one. he states that the normandy is overdesigned and then says "do you realize we could have had a heavy cruiser..." after his inspection and he gets into talking about the drive core he says they could have had 12000 fighters for the cost of it. you probably combined the two seperate things together.


I think someone added an extra 0 or two by mistake.

12000 fighters?????? That is redicolous.

Just look at the costs of a fighter and a carrier adn comapre. That makes no sense.....


I posted proof earlier in this thread and I guess I will do it again

Dewart wrote...

nope actually 1 original normandy = 1 heavy cruiser

1 normandy drive core = 12 000 fighters

here is proof



#95
Someone With Mass

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Lotion Soronnar wrote...

I think someone added an extra 0 or two by mistake.

12000 fighters?????? That is redicolous.

Just look at the costs of a fighter and a carrier adn comapre. That makes no sense.....


No, it's not "redicolous".

It's spelled RIDICULOUS, by the way.

#96
Dewart

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beat you to it. thanks for having my back though :)

Modifié par Dewart, 26 janvier 2012 - 09:33 .


#97
Lotion Soronarr

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muse108 wrote...

While I can see the power of a stealth ship in space, paint it black and it will be completely invisible in space. But hit and run attacks are one thing, a slug fest is anouther. Not saying they wouldnt be priceless in a fight, knife fight range battles where the opponent cant see you or get a lock on you. .



The opponent CAN see you a close range. Even a stealth frigate like Normandy. The Stealth systems don't really work that well at close range.

#98
Someone With Mass

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Lotion Soronnar wrote...
The opponent CAN see you a close range. Even a stealth frigate like Normandy. The Stealth systems don't really work that well at close range.


It's at close range the SR2 Normandy works the best, though, since EDI can hack into the enemies' computers and disable their systems, so it doesn't really matter.

#99
Dewart

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Someone With Mass wrote...

Lotion Soronnar wrote...
The opponent CAN see you a close range. Even a stealth frigate like Normandy. The Stealth systems don't really work that well at close range.


It's at close range the SR2 Normandy works the best, though, since EDI can hack into the enemies' computers and disable their systems, so it doesn't really matter.

 oh of course EDI crap I forgot all about her. should have brought her sorry voice up in the Normandy 2 Vs Alliance Heavy cruiser debate earlier in this thread. Thats another point for the normandy.

#100
Dewart

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although it may be costly (and very dangerous) to make a whole bunch of EDI's to outfit a fleet of Normandys