tetrisblock4x1 wrote...
G3rman wrote...
It's not, all scenes shown so far are the good ol' Alliance ships that are fully battle tested and designed for fighting.
The new Normandy is way too expensive to build even a few of them and stealth systems are useless in galactic war, you need armor and survivability. Besides, a lot of its systems are prototype and not proven to last in long-term engagements. If anything its a perfect ship for a Spectre, but not mainstream military.
The original SR-1 Normandy was said to be so expensive a flotilla of cruisers could have been built instead. Just think what the prototype SR-2 would cost..
Not to mention the Alliance only had six months from the end of ME2 and Shepard's surrender to examine the ship, not enough to replicate the designs and build it.
Obviously they'd remove the useless things. The stealth system if I recall was half of the orignial normandies cost. But I'm not sure you noticed that the reapers coverage is not quite 100%. They can't quite seem to reach far enough to do anything about rear attacks, so if a few stealth ships can get behind them in some hit and run attacks then that would be just great. They wouldn't even need stealth since they're just that fast that they can hit reapers who are concentrating on attacking other large vessles.
First, you are making a whole lot of assumptions there and I'm not so sure about your reasoning behind them. As for maneuverability, Joker said in ME1 just after you spoke to Sovereign, that the ship had just pulled a turn that would have torn any Alliance ship in half. To me, "any" would include frigates and corvettes. That would indicate that the Reapers are nimble.
Second, you assume that two or three inputs would overwhelm the situational awareness (SA) of the Reaper. While this would certainly tax the human SA, the Reaper mind is more akin to an advanced computer like EDI. If you remember, she was more than fully capable of taking over the crew responsibilities of the SR-2, taking in and processing sensor inputs, helming the ship, and did all of that while handling multiple simultaneous conversations. Didn't seem to have any effect at all at narrowing her SA. I would think that the Reapers would be similar.
Third, the stealth systems are useless against the Reapers. At the beginning of ME2, the Normandy SR-1 is stealthed when the Collectors arrive in system. They immediately set a pursuit course and home in on the Normandy. This would mean that the scanning ability of the Collectors is not fooled by the sinking of heat emissions. Therefore, one can extrapolate that the Reapers would likewise not be fooled by the Normandy's stealth systems.
What all of this means is that we are going to have to go toe to toe with the Reapers in a dog fight and it's going to be ugly because the only way to overwhelm the Reaper's SA is to overwhelm the Reaper's processing capabilities.
That's the problem with creating such a powerful and advanced enemy. It isn't that they cannot be brought down (Grant's march on Richmond comes to mind), but the cost to do so is horrific. However when compared to survival, it is never the less a cost worth expending. The trick is in convincing the rest of the galaxy to stand together and to stop singing Kumbaya and hoping that the dove of peace will magically save their asses because the Reapers are just misunderstood. Here's to hoping that Shepard is a statesman as well as a warrior in ME3.