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ME2 Sniper Soldier ( Not Aggressive )


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#26
RedCaesar97

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ryoldschool wrote...
Reaper IFF - I have a few comments on this mission.  Samara and Mordin are great for this one.

Imo, there are a few runs thru the Reaper IFF that are amazing...

I used Mordin and Samara on this run also and did rather well ( but you know with soldier you really ought to shoot some guns ).  I had a devil of a time in the core, and yes I did use 8 medi-gel to revive my squad.  

No shots fired as Soldier??? Looking forward to seeing that.

#27
ryoldschool

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RedCaesar97 wrote...

ryoldschool wrote...
Reaper IFF - I have a few comments on this mission.  Samara and Mordin are great for this one.

Imo, there are a few runs thru the Reaper IFF that are amazing...

I used Mordin and Samara on this run also and did rather well ( but you know with soldier you really ought to shoot some guns ).  I had a devil of a time in the core, and yes I did use 8 medi-gel to revive my squad.  

No shots fired as Soldier??? Looking forward to seeing that.


oO Sorry it was not clear.  Yes, non-shooting soldier would be something to see.  What I was trying to say is that even in extreme cases you and CaolIla got through that part without shooting, and you both had Samara and Mordin.

#28
CoffeeHolic93

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ryoldschool wrote...


oO Sorry it was not clear.  Yes, non-shooting soldier would be something to see.  What I was trying to say is that even in extreme cases you and CaolIla got through that part without shooting, and you both had Samara and Mordin.


Melee does do a ton of damage under A rush, so it's possible in theory with proper CC. I wouldn't dare to attempt it though. :P Maybe we can persuade CaolIla?

Modifié par Mi-Chan, 03 février 2012 - 05:47 .


#29
goofyomnivore

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If Concussive Blast doesn't count as a shot and kills Husks on health it wouldn't be too bad. It would be like a crappy Cryo Blast.

If you can use a bonus power. I'd grab Reave and go with Mordin(incinerate) and Jack(Wide Shockwave). Go round em up running around with AR. Reave+Incinerate->Shockwave = biotic bowling. Or you can bring Samara and Mordin and use Neural Shockwave.

#30
capn233

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It wouldn't be too bad with the right squad and squad cryo. Take Mordin with Jack or Samara and the only tricky parts would be the Scions. I think it is totally doable.  Samara would probably be slightly better.  Go Pull Field and as much in Reave for Scions.  Additionally, twin Tempests would freeze Husks better than Tempest / Shotgun.

Probably the best bet would be Area Reave and then Improved Flashbang as bonus powers. That is unless you wanted to exploit Stasis on the Scions... that would probably be the safest way.

edit: actually I might give this a whirl.  Probably half of you were thinking the same thing.  I will probably shoot at the core.

Modifié par capn233, 03 février 2012 - 07:54 .


#31
ryoldschool

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^Go for it :) I used Reave in my video. Would suggest cs might help.

#32
RedCaesar97

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I think I have a save close to the Reaper IFF (Derelict Reaper) mission with my Claymore Soldier. I will respec to Area Reave and Squad Cryo Ammo and take Mordin along (Cryo Blast). Debating on who to take as my second squadmate. Depending on my saves, I may not have Samara so I may have to take Jack (Area Pull) or maybe Thane (Incisor + Warp for the Scions).

Note: Shooting at the core is acceptable.

Modifié par RedCaesar97, 03 février 2012 - 09:14 .


#33
capn233

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Well I did this damn thing and didn't save the last 1/3. Awesome. I think I have a save at the halfway point.

It is a pain in the ass but is certainly feasible. The core isn't much worse than how I do it normally.

edit:

With Mordin and Samara it probably is easier to use Stasis as the Scions become the only tricky thing in the mission.  You can stay on the edge of their close range attack and just spam 2x Reave and Incinerate but that isn't Hollywood enough so you will end up wanting to get close and punch them.

Modifié par capn233, 03 février 2012 - 11:13 .


#34
capn233

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Finally saw Derelict Reaper. Youtube isn't very good for commentary :)

I am somewhat surprised Cryo didn't work out too well. With Mordin and Samara you could use twin Tempest. Or even if Samara has AR's equipped I know Avenger and Vindi are pretty decent for Cryo in the hands of the squad. I do realize the points make you compromise to get it though. You would have had to pick between Inferno and maxed ARush.

I am not familiar with Xbox controls... is DPad mapped or the henchman auto orders (I don't know what to call it, on PC it is default Q or E and that issues move or attack order plus powers)? I hotkey Cryo and Throw or Pull for this sort of mission because you want the instakill powers when swarmed by husks. For the Scions, if I hit Q or E they will use Reave or Incinerate so that works for me. Essentially unless you are an Adept I think the squad should be instakilling husks after you strip their armor. Shepard's Area Reave works pretty well for this.  Otherwise you want anti-armor weapons.

For the spot at 2:16 where you got swarmed the husks spawn partially dependent on your location. If you stay on the left they will only spawn on the right. If you move all bets are off.

I liked how you took out the last scions. Dancing around with the Widow.

Now to the core, I sort of talked about this in the comments, but I can forget brevity on the forum. What I have done in the videos works if you keep a few things in mind. First of all Squad Cryo is nearly a requirement. Second, make sure you position the squad so that they can fire to each side of the room. Next, one of the most important things is not to stray too far from the door. The husks need to go after you. If you get too far away they will go at the squad. One last bit is that I am doing the armor stripping and the squad should be using area powers for insta-kills. It's also helpful to quickly identify and deal with the Abominations before they get up the ramps.

At any rate, if you wanted to do it without Cryo I think you would have needed at least one tank type squad member. Until I did this no-shot business I have always taken Garrus on that mission, even if he isn't the strongest. Grunt can also hold the line if he has the Claymore and Inferno. If he has Concussive Blast as well that is a help.

Alternatively, I think the other "easy" way to do the core is just to forget reviving the squad and run around. If you are careful you can avoid getting trapped by the husks. After each wave they revive by themselves. You can do this with practically any class as well.

Anyway, just suggestions or things I think might have made the mission easier.

Modifié par capn233, 04 février 2012 - 05:22 .


#35
RedCaesar97

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capn233 wrote...
I am not familiar with Xbox controls... is DPad mapped or the henchman auto orders (I don't know what to call it, on PC it is default Q or E and that issues move or attack order plus powers)? I hotkey Cryo and Throw or Pull for this sort of mission because you want the instakill powers when swarmed by husks. For the Scions, if I hit Q or E they will use Reave or Incinerate so that works for me. Essentially unless you are an Adept I think the squad should be instakilling husks after you strip their armor. Shepard's Area Reave works pretty well for this.  Otherwise you want anti-armor weapons.
.


For those unfamiliar with the console controls (Xbox 360 and PS3):
 - You have four shoulder buttons: one aims, one shoots, and the other two you can map to two of your own powers (hold to bring up the weapon wheel or power wheel)
 - You have four face buttons: your class signature power, melee/release from cover, "action" button (take cover, interact with people/objects), reload weapon (hold to switch to last weapon)
 - You have the D-Pad: up orders your squad to attack the target in the reticule, down orders the squad to follow you, and left/right orders your left/right squadmate to use a power on the target in the reticule or go to that location

The left/right D-Pad is similar to Q and E on the keyboard it looks like. This can cause problems if you want a squadmate to use a power but it places a "go here" marker instead.

By default, no squadmate powers are mapped. You can map a specific squadmate power, but once you do you can never unmap powers. For example, by Miranda has Overload and Warp. If you do not map any powers, she will use Overload on Shields, and Warp on barriers and armor. However, if you choose to map one of her powers (say Warp) you must always have one of her powers mapped (Overload or Warp); you cannot change it back so that she will use either Overload or Warp on her own. She will always used whatever power is mapped.

#36
RedCaesar97

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As promised, here is Soldier on the Derelict Reaper with no shots fired (except at the Reaper Core):
Reave Soldier on Derelict Reaper part 1
Reave Soldier on Derelict Reaper part 2

Level 30. I chose Area Reave to strip husk armor, then Mordin's Cryo Blast or Jack's Pull to kill them (I did not have Samara at this point). I was worried about the Scions until I learned how to cheese them: Reave > storm in > mearlee > storm out. The Scions are tricked into performing their area attack, but the Soldier can easily run away before they can actually attack, so you can spam that attack repeatedly. It gets a little difficult when there are two Scions, but as long as you are on the move it is not all that difficult.

It would be tougher without Reave, but doable. It would just take longer, or you would have to rely on Mordin's Incinerate and Samara's Reave a lot. Or heaven forbid, Inferno Grenade.

#37
capn233

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RedCaesar97 wrote...

For those unfamiliar with the console controls (Xbox 360 and PS3):
 - You have four shoulder buttons: one aims, one shoots, and the other two you can map to two of your own powers (hold to bring up the weapon wheel or power wheel)
 - You have four face buttons: your class signature power, melee/release from cover, "action" button (take cover, interact with people/objects), reload weapon (hold to switch to last weapon)
 - You have the D-Pad: up orders your squad to attack the target in the reticule, down orders the squad to follow you, and left/right orders your left/right squadmate to use a power on the target in the reticule or go to that location

Interesting.  On PC the "squad buttons" Q and E combine move and attack / power functions.  If reticle is on a location then move, if it is on a target it is use available power, or if non available (because of protection restrictions or on cooldown) attack.  Also the "storm" key is the same as going into and out of cover and interaction.  I have this switched to Left Shift as it should be by default (instead of Space, which is the Power screen on mine).  Melee is its own key, as are most other command keys.

At any rate, I did go back and record the rest of the mission.  My save was actually back before you see Legion so it was probably the last 2/3 I did again.

ReaveSoldier SE: Derelict Reaper (1) No Shots Fired
ReaveSoldier SE: Derelict Reaper (2) No Shots Fired

I used a save from the ReaveSoldier with the Revenant.  I changed the spec on Mordin and Samara to something I thought would work better for this mission.  You would have to do LOTSB before Reaper IFF to take the point out of NS for Mordin.  Samara has Area Reave and Throw Field.  Both of them use the Tempest the whole mission.

I retrained powers to get Hardened Adrenaline Rush and went to Shock Trooper.  I also went with Strength Boost Pads but switched the Off Hand Ammo Pack for the N7 Gauntlets.  I left the Visor on just for kicks.

Red's Hit and Run attacks on the Scions work very well.  What I was trying to do worked ok... I talk about it in the description.

Modifié par capn233, 04 février 2012 - 03:18 .


#38
ryoldschool

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Ok, both capn and Red are crazy, and must be drinking/smoking the same stuff CaolIla is drinking/smoking. Two years ago nobody would believe you guys could pull something like this off. We will have to start a thread like Kronner's where people post runs of reaper IFF without firing a shot. Totally amazing - they make me nervous to watch.

#39
RedCaesar97

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ryoldschool wrote...
Two years ago nobody would believe you guys could pull something like this off.  

To be fair, we now have two years of practice. 

#40
Locutus_of_BORG

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Nice.

But is it me or are Scions easier to dodge on XBOX? I usually seem to have a hard time dodging their shots.

#41
RedCaesar97

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Locutus_of_BORG wrote...

Nice.

But is it me or are Scions easier to dodge on XBOX? I usually seem to have a hard time dodging their shots.

Not really sure. I think it depends on the Scions. I find the Scions on Horizon and the Disabled Collector Ship almost impossible to dodge, while the Scions on the Derelict Reaper and Suicide Mission (the Scion at the end of The Long Walk) incredibly easy to dodge. Not really sure why.

#42
ryoldschool

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^ I'm with red on this ( play xbox ). Scions have killed me a million times on the DCS opening - that is why I went with stasis on that mission every time/every class for about 6 months. I'm not sure anybody active has played both PC and xbox versions so its hard to say.

#43
capn233

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I would doubt it. If anything the controller on console should make dodging more difficult. I doubt there is any innate difference though.

I do agree that maps matter. Certain ones are easier to exploit.

#44
ryoldschool

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Tali LM with Legion.  As we discussed in another thread, I wanted to take Legion on this misssion for some special dialog, and get his widow early.  I included some of the steps, and followed what capn233 and strive said in the other thread.  There were no traps in the Legion dialog and he was quite deadly with the widow.

I confess that I've watched too many of CaolIla's aggressive sniper videos and thought I could also use the widow like a shotgun - nearly got me killed a few times. 

#45
HolyAvenger

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Isn't the gameplay on consoles generally easier?

#46
Locutus_of_BORG

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^I only know about auto aim, which probably helps a lot at lower levels. I hear lots of complaints about it, but that's probably at Hardcore/Insanity, where hitting specific mooks is actually important.


Nice to know I'm not the only one who can't dodge Scions Image IPB

Modifié par Locutus_of_BORG, 08 février 2012 - 03:10 .


#47
Relix28

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HolyAvenger wrote...

Isn't the gameplay on consoles generally easier?


Please god, not this sh!t again. /facepalm

#48
capn233

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HolyAvenger wrote...

Isn't the gameplay on consoles generally easier?

Not generally when the game is directly ported.

Auto-aim looks like it is more of a hindrance, so it wasn't a big deal that they took it out.  On PC you can map more powers and aim with greater precision anyway.  Personally I think it is probably a little harder to play on console, and that has to do with interface, not game design.  But if you were to play on PC with an XBox or PS3 controller it should be the same.

#49
ryoldschool

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Avenger, you might have hit a sore spot with some folk.

Termokanden used to post here a lot, he has both versions and noted just what Capn233 said - he said the controls on PC are superior.  The deveoplers said that they designed the game to be the same, but ended up buffing the PC enemies a little bit because of the better controls.

As far as aim assist, there was a whole thread about how the aim assist on xbox causes problems.

This part here from the Reaper IFF where I am aiming at a distant scion - the aim-assist takes control of my gun and tries to track a moving husk that came close to my character.

#50
capn233

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ryoldschool wrote...

The deveoplers said that they designed the game to be the same, but ended up buffing the PC enemies a little bit because of the better controls.

Hmm, I didn't know that I figured they left it the same.  Did they go into any more detail on what they did?

There was a story a long time ago when Halo was released about the "little" things they did to it as it evolved from a Mac to PC to Xboc game.  It was interesting but wouldn't apply to Mass Effect.