EA should give Bioware more time to develop Dragon Age 3
#51
Posté 09 février 2012 - 04:45
Looking at these similarites, I think DA:O's expansion was bigger then then it's sequel, if not then same size. To do a proper sequel, they should have made DA2's setting in all of the Free Marches not just Kirkwall and surrounding area.
#52
Posté 09 février 2012 - 04:56
WaPuS wrote...
DA:O Awakening has just about as much, if not more, content then DA2. In fact now that i think about it, they are pretty much the same setting just in different locations in Thedas. DA:O Awakening and DA2 were both based in one central region, not a whole country, and the surrounding area. Both centered one, for lack of a better word, Fort, but in DA:O Awakening's case there was an extra city.
Looking at these similarites, I think DA:O's expansion was bigger then then it's sequel, if not then same size. To do a proper sequel, they should have made DA2's setting in all of the Free Marches not just Kirkwall and surrounding area.
You make an excellent point here, finishing Kirkwall in DA 2 kinda felt like completing the background story and Ostagar in DAO. I was expecting to be able to get out of Kirk at some point and explore the world map a bit, sadly, I was disappointed. It missed that "BOOM!!!" factor, even rolling a mage with fireball didn't help.
#53
Posté 09 février 2012 - 04:22
Bioware is a division of EA. So unless the good doctors buy back Bioware (which is highly unlikely, I do not believe they have 860 million lying around) the two are one.
#54
Posté 09 février 2012 - 06:25
#55
Posté 10 février 2012 - 03:16
Deano1981 wrote...
WaPuS wrote...
DA:O Awakening has just about as much, if not more, content then DA2. In fact now that i think about it, they are pretty much the same setting just in different locations in Thedas. DA:O Awakening and DA2 were both based in one central region, not a whole country, and the surrounding area. Both centered one, for lack of a better word, Fort, but in DA:O Awakening's case there was an extra city.
Looking at these similarites, I think DA:O's expansion was bigger then then it's sequel, if not then same size. To do a proper sequel, they should have made DA2's setting in all of the Free Marches not just Kirkwall and surrounding area.
You make an excellent point here, finishing Kirkwall in DA 2 kinda felt like completing the background story and Ostagar in DAO. I was expecting to be able to get out of Kirk at some point and explore the world map a bit, sadly, I was disappointed. It missed that "BOOM!!!" factor, even rolling a mage with fireball didn't help.
I know right!
DA2's story content can rival DA:O's. The Qunari's failed invasion could spark another war with the Qunari, with the Chantry and the circle divided, and if anyone doesn't know the circle was the key to defeating the Qunari the first time. And lets not forget whatever Flemeth is up to, they could have explored the plot that Morrigan mentioned in the last DLC for DA:O. There is a tremendous amount of story content, but in my opinion was not executed properly. On top of that the gameplay was done poorly. Considering the combat and controls were new, they obviously had to do trial and error but thats why i believe they needed more time. The waves could be attributed to the combat, but reusing dongeons is unforgiveable.
#56
Posté 10 février 2012 - 09:56
#57
Posté 10 février 2012 - 10:12
Hmm Awakening took me under 20 hours to finish, DA2 took me 60 hours so now Awakening doesn't have remotely near the same amount of content.WaPuS wrote...
DA:O Awakening has just about as much, if not more, content then DA2. In fact now that i think about it, they are pretty much the same setting just in different locations in Thedas. DA:O Awakening and DA2 were both based in one central region, not a whole country, and the surrounding area. Both centered one, for lack of a better word, Fort, but in DA:O Awakening's case there was an extra city.
Looking at these similarites, I think DA:O's expansion was bigger then then it's sequel, if not then same size.
What Awakenings does have however is the best artwork and level design of the series better than either DAO or DA2.
#58
Posté 10 février 2012 - 10:26
Morroian wrote...
Hmm Awakening took me under 20 hours to finish, DA2 took me 60 hours so now Awakening doesn't have remotely near the same amount of content.WaPuS wrote...
DA:O Awakening has just about as much, if not more, content then DA2. In fact now that i think about it, they are pretty much the same setting just in different locations in Thedas. DA:O Awakening and DA2 were both based in one central region, not a whole country, and the surrounding area. Both centered one, for lack of a better word, Fort, but in DA:O Awakening's case there was an extra city.
Looking at these similarites, I think DA:O's expansion was bigger then then it's sequel, if not then same size.
What Awakenings does have however is the best artwork and level design of the series better than either DAO or DA2.
Yes i know that and i considered that, but the other difference between the two is the ten year difference between each games time period. In that 60 hours you don't get anymore new places around Kirkwall then around Vigils Keep. In fact, there is more places around Vigils Keep then there is around Kirkwall. The 40 hour gametime difference between the two games is attributed to the story content and i already said in a preveious post that the story conent of DA2 can rival DA:O, but sadly it's gameplay and setting content is less then DA:O Awakening.
So Awakening DOES have more content then DA2, just not nearly enough story content as DA2. And you gotta have all three to even begin to compete DA:O.
#59
Posté 11 février 2012 - 03:44
#60
Posté 11 février 2012 - 04:00
i want it to take as long as it takes couple of games were released last year that wernt finished such as deadisland and skyrim, so i dont mond when it comes out as long as it is done and ready to be released.HeriocGreyWarden wrote...
I want my DA3 in fall this year.
#61
Posté 11 février 2012 - 04:14
HeriocGreyWarden wrote...
I want my DA3 in fall this year.
I want DA3 in 2013-2014, because it means they might actually have time to edit their writing and make more than three dungeons.
#62
Posté 11 février 2012 - 04:23
DAO had a 5+ year development time because they were creating the DA world in that time as well as making the game. I highly doubt it was 5+ years of game creation time.WaPuS wrote...
Gibb_Shepard wrote...
Morroian wrote...
Not when you consider that the response to the dlc which fixed some of those issues was largely positive from people who disliked DA2.Gibb_Shepard wrote...
Complete speculation.Morroian wrote...
Depends what elements you dislike. Elements such as the area re-use and encounter design certainly would have been improved. I'd argue that Act 3 probably would have been improved as it wouldn't have been as rushed. Plus I think things like the elf re-design would have been improved with more time to work on indvidual models.
IMHO it would have ended up with a reception more similar to ME2.
You're dreaming, absolutely dreaming if you think it would've had the same reception as ME2. ME was always an Action-RPG, what they did to Dragon Age would've garnered ****loads of fanrage no matter how much dev time they had.
Oh and you're speculating just as much as I am.
I can never confirm it, but i am 100% sure DA2 would've had a polarizing reception no matter how long a dev time they had.
The DLCs had more environments and less waves. That is all they did. Of course people will like the DLC more, it implemented what was missing in the main game. BW have a lot more to do than that if they want to redeem, from a purely commercial point of view, the DA franchise however.
Considering the heavily reused dongeons and waves, i think more time would have been better. DA:O had something like a 5+ year development time as apposed to a 2 year development time for DA2, and i think we can all agree which of the two is better. More time would have definitely solved reused dongeons and waves and i'm sure refinement and beta testing would have been beneficial by more time. If you think about, for as large a game that i think DA2 had to be when compared to DA:O, it definitely needed more time. I relate the whole DA2 game to just one, maybe two, treaty aquirement of DA:O in terms of content.
#63
Posté 11 février 2012 - 04:36
cephasjames wrote...
DAO had a 5+ year development time because they were creating the DA world in that time as well as making the game. I highly doubt it was 5+ years of game creation time.
Wow, and you can really see where the worldbuilding effort went, because TheDAS is totally full of interesting things we have never seen in a fantasy setting before like
: grimdark twists on standard fantasy tropes (elves are persecuted, mages face witch hunts, and so on)
and
: a parallel universe that is the source of magic, but is corrupted by the baser instincts of sentient creatures, making magic users potentially a danger to themselves and everyone around them.
Plus militant Islamic borg.
Modifié par Dave Exclamation Mark Yognaut, 12 février 2012 - 04:43 .
#64
Posté 11 février 2012 - 04:49
If they'd limited themselves to just fixing the obvious flaws in the combat, dialling up the graphics quality a notch and focused on one simple storyline, it could have been an excellent sequel, even if the reviews might have been docked a point or two for being more of the same.
But instead they chose to do a whole lot and ended up implementing them poorly - so the combat mixed solid and sensible changes with some dodgy and unnecessary ones and horrible waves, so the intended new art style got swamped by the plain ugly, while the framed narrative and three act structure ended up pretty much pointless and what should have been the main plot ended up as a short and obviously rushed ending which was weak enough that it left many people thinking it was a cliff hanger.
Modifié par Wulfram, 11 février 2012 - 04:51 .
#65
Posté 12 février 2012 - 11:01
cephasjames wrote...
DAO had a 5+ year development time because they were creating the DA world in that time as well as making the game. I highly doubt it was 5+ years of game creation time.WaPuS wrote...
Gibb_Shepard wrote...
Morroian wrote...
Not when you consider that the response to the dlc which fixed some of those issues was largely positive from people who disliked DA2.Gibb_Shepard wrote...
Complete speculation.Morroian wrote...
Depends what elements you dislike. Elements such as the area re-use and encounter design certainly would have been improved. I'd argue that Act 3 probably would have been improved as it wouldn't have been as rushed. Plus I think things like the elf re-design would have been improved with more time to work on indvidual models.
IMHO it would have ended up with a reception more similar to ME2.
You're dreaming, absolutely dreaming if you think it would've had the same reception as ME2. ME was always an Action-RPG, what they did to Dragon Age would've garnered ****loads of fanrage no matter how much dev time they had.
Oh and you're speculating just as much as I am.
I can never confirm it, but i am 100% sure DA2 would've had a polarizing reception no matter how long a dev time they had.
The DLCs had more environments and less waves. That is all they did. Of course people will like the DLC more, it implemented what was missing in the main game. BW have a lot more to do than that if they want to redeem, from a purely commercial point of view, the DA franchise however.
Considering the heavily reused dongeons and waves, i think more time would have been better. DA:O had something like a 5+ year development time as apposed to a 2 year development time for DA2, and i think we can all agree which of the two is better. More time would have definitely solved reused dongeons and waves and i'm sure refinement and beta testing would have been beneficial by more time. If you think about, for as large a game that i think DA2 had to be when compared to DA:O, it definitely needed more time. I relate the whole DA2 game to just one, maybe two, treaty aquirement of DA:O in terms of content.
The 5+ years is all development, they had 5+ years to write a story, cast actors, build the lore and world ... etc. DA2 only had 2 years to do the same, they only advantage DA2 had was the lore had already been built other then that they still had to build the world, or city/area as the case is, cast actors write story ... etc. The 2 year dev time that DA2 had wasn't all creation time either.
Modifié par WaPuS, 12 février 2012 - 11:02 .
#66
Posté 14 février 2012 - 04:46
#67
Posté 15 février 2012 - 02:15
#68
Posté 15 février 2012 - 02:21
Hathur wrote...
They'd better not release DA3 before 2014... I'd be fine with 2015 personally, means they spent lots of time on it at least.
I mean look at GTA IV... a blockbuster hit game (one I never played heh) that came out in 2008 ... it's more than 4 years later and the next game is expected either this year or next year.. that's a proper dev time for a game that deserves to be treated well.
I don't want to see a DA game every 1-2 years.... 3-4 years minimum. Do it right or don't do it all.
I don't want to have to wait half a decade to play the next installment in a series. 2-3 years is fine. I think 3 years may be a little long but I think 4+ years is way to long. I'd be ok with late 2012 or early 2013. Mass Effect 2 was released about 2 and a half years and thats ranked at the best game for x box 360 for the past couple years accoring to Ign.
#69
Posté 15 février 2012 - 08:04
Dragon Age II Release > Now: 11 months.
I'm not worried.
For reference:
Mass Effect Release > Mass Effect 2 Announcement: 14 months.
Mass Effect 2 Release > Mass Effect 3 Announcement: 11 months.
Whatever problems you have with those games, they weren't caused by a short development cycle, unlike DA2. Dragon Age 3 is in good company with how long it has been in development before announcement. We're almost certain to not hear anything until probably at least a month after ME3, putting it at about 13 months minimum.
#70
Posté 17 février 2012 - 07:06
WaPuS wrote...
I loved Dragon Age: Origins, it's been quite some time since an RPG has interested me like this game. But i feel that EA rushed Dragon Age 2 into production and ultimately damaged the series cause of it. EA should have given Bioware the much need time to develop it and refine it. The dungeons and locales were reused, the Champion's feats doesn't feel like they compare to the Hero's feats, even though they claim the Champion is more important, the combet was fresh and new, but it still felt as though it took a step in the wrong direction ... to name a few ... I feel that they should have not released it until they were finished with the Mass Effect trilogy, and they should have been using the time to make a spectacular game, that i know Dragon Age to be.
I wouldn't mind waiting a few years for another Dragon Age: Origins or better, instead of waiting a year for another Dragon Age 2. If any of you agree then show some support and let's get this message across, and if your an EA or Bioware employee, please don't "kill" this great series.
I agree with this 100%
#71
Posté 18 février 2012 - 01:14
JakePT wrote...
Dragon Age: Origins Release > Dragon Age II Announcement: 8 months.
Dragon Age II Release > Now: 11 months.
I'm not worried.
For reference:
Mass Effect Release > Mass Effect 2 Announcement: 14 months.
Mass Effect 2 Release > Mass Effect 3 Announcement: 11 months.
Whatever problems you have with those games, they weren't caused by a short development cycle, unlike DA2. Dragon Age 3 is in good company with how long it has been in development before announcement. We're almost certain to not hear anything until probably at least a month after ME3, putting it at about 13 months minimum.
Using the Mass Effect timeline really lessens my worries, because look at what an amazing game/trilogy they made. So considering how long it has been/ or going to be, i think i'm pretty optimistic about Dragon Age 3. It would be nice to see a DA2 expansion first, something to tie into the third like ME2's last dlc.
#72
Posté 19 février 2012 - 05:58
#73
Posté 20 février 2012 - 07:15
hitenchi wrote...
I am not sure about the time thing, my problems with DA2 was the lack of changes in some of dungeons and enemies jumping down, while they are a bit annoying, it only really warrants a relatively minor complaint if i loved the game overall. My main problem how powerless my Hawke felt and i feel that problem and many other peoples problems with the game wouldn't be remedied with time. Most people wanted a more sparkly DA:O but what you got was a new game with new characters, there was little i think bioware could of down in my opinion.
In the time they had they made DA2, you can't tell me that another year or two or even until after Mass Effect trilogy that we wouldn't see any difference. We'd definitely see less dungeon reuse and probably more locations, but what we would still see is waves. They planned on using waves from the beginning, they would have had to find that out after.
#74
Posté 21 février 2012 - 09:38
#75
Posté 22 février 2012 - 04:27





Retour en haut






