ShandraLover wrote...
Considering they want to draw inspiration off Skyrim, I'd think they'd need 4 years or so, especially if they really want that open world type deal going on, and if they are checking out Skyrim aggressively they'll need at least that long if they want something close to that.
I'm sure they are looking at Skyrim for ideas, but they won't make it as "open" as Skyrim is. Bioware has a pattern for their "open" games, it has locations that you can explore not a whole world. This pattern is alright and has worked for them before in Star Wars KotOR, DA:O, the first two ME's, and is currently working for them in DA2, Star Wars toR, and Mass Effect 3... so why change something that works great. What they needed i think most and probably would have been solved with more time is the locations, they needed more. At least they could have added an extra city like Starkhaven to resolve Sebastian's plot more directly or a Tevinter Imperium locale for Fenris's plot.
It took Bioware only a year to make a whole area with two cities and lots of surrounding locations that they didn't reuse any dungeons in DA:O Awakening. To say another year on DA2 and they wouldn't have achieved anymore then they had already developed is foolish. To those that argue that another year wouldn't have made a difference I have a question for you ...
What would have Bioware done with an extra year or so if not more development?
Modifié par WaPuS, 22 février 2012 - 08:13 .





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