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EA should give Bioware more time to develop Dragon Age 3


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#126
wsandista

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BobSmith101 wrote...

You probably need about 3 years for a decent CRPG , longer if you are tinkering with the engine a lot.


Probably the wisest statement I've heard this week.

#127
Nefario

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wsandista wrote...

BobSmith101 wrote...

You probably need about 3 years for a decent CRPG , longer if you are tinkering with the engine a lot.


Probably the wisest statement I've heard this week.


Not exactly supported by emirical evidence, though, is it? I mean, BG2 was less than two years, PS:T was about two years... I guess if you want modern examples, they're a little harder to come by. But Fallout: NV was released about two years after Fallout 3 (though it was in pretty rough shape, technically), and TW2 was released about three and a half years after the first game - but it used a new engine altogether.

#128
Burnouts3s3

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WaPuS wrote...

I loved Dragon Age: Origins, it's been quite some time since an RPG has interested me like this game. But i feel that EA rushed Dragon Age 2 into production and ultimately damaged the series cause of it. EA should have given Bioware the much need time to develop it and refine it. The dungeons and locales were reused, the Champion's feats doesn't feel like they compare to the Hero's feats, even though they claim the Champion is more important, the combet was fresh and new, but it still felt as though it took a step in the wrong direction ... to name a few ... I feel that they should have not released it until they were finished with the Mass Effect trilogy, and they should have been using the time to make a spectacular game, that i know Dragon Age to be.

I wouldn't mind waiting a few years for another Dragon Age: Origins or better, instead of waiting a year for another Dragon Age 2. If any of you agree then show some support and let's get this message across, and if your an EA or Bioware employee, please don't "kill" this great series.


Quoted for Infinite Truth.

#129
Emzamination

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Sacred_Fantasy wrote...

Emzamination wrote...
TES has and will always be a linear story/world being shaped by Betheseda for Betheseda.

Nope. It's a sandbox RPG and it's build for you to live in that world to be anything and do anything you like. You create your own story with creation kit. That's always the hallmark of Bethesda.


Emzamination wrote...

No matter what you do in one game, you're decisions will never matter in the next

Because it's not a story driven game. It's a sandbox game. You cannot matter any decision done by previous title when 1.) it's you who write your own story or  2.) you don't live for 200 years in the next. So don't expect official story to drive or spoon feed you all the way. It never was. And it never will. If you cannot understand that, than you cannot understand  what a sandbox game mean and what your freedom mean.


Emzamination wrote...
and for some reason people love this (never I) but hate dragon age 2 because they thought their decisions didn't matter, weird.Dragon age is a universe being written by bioware for the player with multiple points of divergeance. 

People enjoy their freedom more as evident in The Sim series, GTA and TES. Therefore choice that matter  is not an issue. BioWare games doesn't have that freedom. Since people don't have their freedom due to official story, it's reasonable that they want to shape their story in some form through choice and consequences. Therefore yes, choices that matter become an issue and could seriously bite if you don't handle them properly. It really that simple. If you cannot provide choices that matter through your story then let the players loose on their own to be whatever they want, to do whatever they want and to make whatever story and motivation they want. It's works well on most popular sandbox games.   


I play on console so the creation kit is not a factor for me.I should not have to mod something or rather have the 'know how' to enjoy something marketed to me.Your freedoms (excluding skyrim) are limited to trivial things such as killing generic npcs/dungeon crawling and attempting home invasions on npcs who forget ever being crossbow whipped and robbed 24 hours later when they greet you with a "good afternoon" in the street.Maybe I'm alone in this but I like consequence good or bad to my actions because it gives them worth.There is nothing remotely entertaining Imo about mass murdering/robbing a whole city only to have them be respawned and forget the whole ordeal ever happened the next day, kinda defeats the purpose don't you think?. It would not hurt betheseda to incorporate a book on your previous character's main mission deeds like bioware did with the fifth blight codex entry in dragon age 2  "(insert name here) was a (insert race here) (insert class here) who saved (insert nation here) from complete and utter annihilation.Few elder scrolls titles are centuries inbetween and like I just mentioned, books are immortal.If you believe freedom is being told to complete a quest the way you're instructed and be rewarded or take an alternate route, fail and get nothing then that's your business.It's not a hallmark, it's generic mass.
The sims is not an actual game, it's fun surely but it's just what the title suggest, a life simulation.At least with the gta/saints row series I can say you do something stupid,get a certain number of stars and the consequences of your actions will follow you farther than the city gates.Even with sandbox titles such as red dead redemption which are not story driven, you commit a crime (Ie: rob a bank) and get out of town, that's great but you won't be sleeping soundly because then you're force to avoid bounty hunters and other opprotunist constantly hunting you, giving your actions 'repercussions' and meaning which is what bioware and the dragon age franchise have always been about and I love it.Bioware understands how vital decision and consequence are to the rpg genre and it always shows in their games.
Tes is like an angel food cake, it's certainly filling but has a bland unfufilling after taste.

#130
Emzamination

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BobSmith101 wrote...

There are plenty of games around. Maybe people were just more patient.

TES is a much older series. DAO was ok in the graphics department but nothing to write home about. RPGs are not about the graphics anyway.

DA is a much smaller game. TES games are what you make them. Go where you like, do what you like. Plots there if you want it , just as easy to ignore it. Bioware games are the plot, there is nothing outside of the story which is why they are story focused.

TES makes use of a much larger area and longer time scale. Having things carry over is not really a factor. Same with FO3/NV both games easily stand on their own.

You probably need about 3 years for a decent CRPG , longer if you are tinkering with the engine a lot. While DA2 was a time saver in only having one city. It was a failure in how little things changed over a 10 year life span. You can get away with that if you don't spend much time there (like in DAO) but when the city is rammed down your throat for the whole game you will notice every tiny flaw.


8 bit games are never worth waiting for

Graphics are a very important variable.It is quite draining on gamer morale having to play x hours through a choppy fanatasy world.

I don't agree...Dragon age 2 was a very beautiful game Imo and it was made in 16 months.I could totally wait 3 years if dlc/expansions were being released inbetween games but that is not the case here.

#131
Sacred_Fantasy

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Emzamination wrote...
I play on console so the creation kit is not a factor for me.I should not have to mod something or rather have the 'know how' to enjoy something marketed to me.Your freedoms (excluding skyrim) are limited to trivial things such as killing generic npcs/dungeon crawling and attempting home invasions on npcs who forget ever being crossbow whipped and robbed 24 hours later when they greet you with a "good afternoon" in the street.

You forget to add "On your own initiation." Yups that pretyy much the freedom I want to.


Emzamination wrote...
Maybe I'm alone in this but I like consequence good or bad to my actions because it gives them worth.

From a story-driven games? You know many story-driven games fail on that area including BioWare own games which lead to more frustration than enjoyment. Some may have excellent choice-consequence driven plot but the numbers are few and cannot be guaranteed.  Most of them flop. It's far safer for me to define my own consequences and expriences within the rules of sandbox games like TES and Fallout New Vegas.. 


Emzamination wrote...
There is nothing remotely entertaining Imo about mass murdering/robbing a whole city only to have them be respawned and forget the whole ordeal ever happened the next day, kinda defeats the purpose don't you think?

For neutral good character, no. There is nothing remotely entertaining about it. For sadistic evil characters yes, it's satisfying and entertaining. It doesn't matter a whole city respawn.or not. It's just a matter of killing for the sake of killing.


Emzamination wrote...
It would not hurt betheseda to incorporate a book on your previous character's main mission deeds like bioware did with the fifth blight codex entry in dragon age 2  "(insert name here) was a (insert race here) (insert class here) who saved (insert nation here) from complete and utter annihilation.Few elder scrolls titles are centuries inbetween and like I just mentioned, books are immortal.

As long as it's not mandatory and won't limited my exploration, allow room for my headcanon's story and my interaction, I'm fine with it.


Emzamination wrote...
If you believe freedom is being told to complete a quest the way you're instructed and be rewarded or take an alternate route, fail and get nothing then that's your business.It's not a hallmark, it's generic mass.

I believe as an adult you are not suppose to be told how, what, when, why and where in your games. You can learn from tutorial but that's about it. I like my imagination more than being railroaded and spoon fed all the way from beginning until the end. My creation is much more enjoyable than being told to do this and that. 


Emzamination wrote...
The sims is not an actual game, it's fun surely but it's just what the title suggest, a life simulation.

Fun is what we seek in a game whether it's simulation or FPS or RTS or puzzle game or card games or board games or RPG etc... It doesn't matter what kind of game you're playing.


Emzamination wrote...
At least with the gta/saints row series I can say you do something stupid,get a certain number of stars and the consequences of your actions will follow you farther than the city gates Even with sandbox titles such as red dead redemption which are not story driven, you commit a crime (Ie: rob a bank) and get out of town, that's great but you won't be sleeping soundly because then you're force to avoid bounty hunters and other opprotunist constantly hunting you, giving your actions 'repercussions' and meaning

Still doesn't stop people from murdering the entire city or act nice and lawful like everyone else. or do what ever they want. That's the beauty of it. 


Emzamination wrote...
which is what bioware and the dragon age franchise have always been about and I love it.

Which they begin to loose on it due to linearity, resources and time constraints. All that left is meaningless rail roaded shallow plot. You cannot do this and that. You cannot be this and that. You cannot expore here and that. 


Emzamination wrote...
Bioware understands how vital decision and consequence are to the rpg genre and it always shows in their games.

Yes. Once upon a time.


Emzamination wrote...
Tes is like an angel food cake, it's certainly filling but has a bland unfufilling after taste.

 Unless you taste a standard cake meant for everyone, than that's just a food cake.  It's an angel food cake with my own ingredients for me. So it's filling enough. 

Modifié par Sacred_Fantasy, 02 juin 2012 - 05:30 .


#132
A Crusty Knight Of Colour

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Skyrim is inconsistent on how it handles reactivity. There is some good moments, some bad moments but I must say, I find it a bit weird to see Dragon Age 2 being held up as a bastion of reactivity.

#133
Loaderini

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now, what could they put in DA3 that could count as the medieval equivalent of the Catalyst?

#134
kaymarierose

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Honestly Bioware, take as much time as you need to make this game great.

It's almost a guarantee that regardless of how many people complain that it is taking so long, the greater majority of them will still be here however many years later waiting for you to announce the release of the masterpiece I know DA3 can be. We are fans for a reason, show us what you got.

#135
WaPuS

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Emzamination wrote...
Bioware understands how vital decision and consequence are to the rpg genre and it always shows in their games.


Sacred_Fantasy wrote...
Yes. Once upon a time.


Bioware makes one mistake, which really wasn't a mistake if you asked me, i liked and understood the "true" ending, and all of a sudden they don't know how to show decisions and consequences in their games?! Hmm... fickle is the word i'm looking for. And for those that said the ending was too linear would you really like a Lord of the Rings ending cause thats what it would have needed to wrap a "open-ended" story or would you have wanted to end like Sopranos with questions that'll probably never be answered? I like the one single ending to the trilogy, which could only end with the Reapers destruction or Shepard's whole fight for 3 games would have been for nothing.

All that aside, DA3 wasn't at E3 this year which means Bioware is really trying to be sneaky about this one or we can't expect to see until atleast holiday 2013, which if true i gotta say I am very happy about.