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Common things within games that you absolutely hate...


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#1
AshenSugar

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Common things within games that you absolutely hate...

Here's mine...
 
Timers
When it comes to games, I'm one of these really slow, methodical, systematic kinds of player, and also one of those boring SOBs who studies the chess board for around 10 minutes before making his move... :D
 
So, bearing that in mind at number one on my hate list are timers, timed missions.. basically anything involving a timer. Anything that gets you racing against the clock and forces you to rush to complete an objective.
 
I'm one of those slowpokes who meticulously studies the battlefield, checks, double, triple, and quadruple-checks every single aspect before making a combat move, painstakingly exploring every single nook and cranny of the environment and studying every possible outcome before acting. Needless to say I tend to avoid most multiplayer gaming for obvious reasons.  In the few occasions when I tried out World Of Warcraft, I was invariably shouted at by other players inside instances when I insisted on exploring everywhere, taking ages to pull stuff.. whereas they just wanted to race through as fast as possible.
 
Many RTS games seem to love timed missions... the ones that force you to rush to assemble an army and destroy something-or-other before the timer expires. I absolutely HATE these missions in all the RTS games I play. Warcraft III and it's expansion has quite a few of these damned things. I like to slowly build up my base, taking ages and ages, with layer upon layer of defense so that it's impregnable to all incoming attacks.....my few attempts at online play usually see me getting absolutely creamed by rushers.
 
I'm playing Mass Effect for the first time (just started on Monday), and have already come across two timed scenarios, one on Eden Prime, and another in the Citadel... I suspect there's more up ahead, and I'll have to grit my teeth and bear with if I want to complete the game.
 
 
Jumping Puzzles
Jumping puzzles should actually be outlawed, and the developers responsible for them marched to the salt mines, and sentenced to fifteen-years hard labour! (Yes Half Life 1, Xen missions, I'm looking at you!) Better still, these errant game designers should be assigned to a chain-gang during this labour; forcibly shackled to their evil cohorts in crime.. the ones who create...
 
Escort missions!
Or basically, anything that puts you in the situation of having to defend some weak, unamored cretinous idiot with two hit points, and the self-preservation instinct of a drunken lemming!
 
Escort missions seem to be the worst of this particular category.. you know the drill... There's the NPC you are meant to escort. gazing at you with those sad cow eyes! They are usually wounded, or terrified, and bleat on about how they'll do their best to keep up, and not slow you down if you'll only save their sorry behinds.
 
Obviously, as soon as you actually start the escort they will abandon all pretence of meekness, racing ahead in a kamikaze banzai charge toward the nearest group of murderous heavily-armed death-dealing foes; waving their flimsy copper swords without a care in the world. Of course, any attempt on your part to intervene will immediately cause your new NPC chum to ignore you, rush onward into the next group of enemies, and take the lot on single-handed... with all-too predictable results...
 
I suspect that these escort NPCs are vaguely aware of the concept of preserving one's own life.. but clearly have no truck with it.
 
 
So, now I've shared mine, what are your main hates within games?

Modifié par AshenSugar, 26 janvier 2012 - 12:53 .


#2
Dominus

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Quick-Time Events. Sometimes they're used well in games like Heavy Rain, MGS4, or God of War, but most use it as a filler of "gameplay" between cinematic cutscenes.

Pallete Swaps. Bosses or monsters that get a color change to be considered a "different" monster. Right.

Corner Cutting. Dragon Age 2 has quite a bit of this with copy-and-paste level design. Filling in the blanks with filler is not great game design.

Nonsensical/Annoying Plot Twists. See Star Fox Adventures or Diablo I's lore for details on that one.

Immersion Killing through HUDs. Too Human's HUD was absurdly large. What was the point of that? Skyrim was a bit awkward with giant floating arrows above people's heads. You can change the HUD Opacity, but I wanted to keep the above compass while removing the arrows. I'm picky, I know.

#3
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How the story's climax can be restricted by a dependance on the traditional end-of-game-boss.

#4
Il Divo

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Boss fights where I'm fighting a humanoid enemy who (logically) shouldn't take a million hits to die, compared to the average mook. It's pretty common nowadays, especially amongst RPGs, but it's always been a pet peeve of mine. Game designers should find other ways of balancing encounters instead of important enemy X gets + 1,000 health, for no reason.

#5
DRUNK_CANADIAN

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Appeasing Crybabies - I've seen this more in more in games now a days, people, normally the forum community complain about things like balance, lack of explosions or lack of SS romancing, without regard for continuity or how the balances integrate into all levels of play. The developers try to appease them and as a result end up producing a sub-par product.

#6
Guest_makalathbonagin_*

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bad FOV

#7
horacethegrey

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Trial and error gameplay - I dislike gameplay challenges that have only one solution and force you to load a savepoint again and again until you get it right. This is because of cheap difficulty or some really bad design. And when you do succeed it seems more like a fluke rather than any skill involved on your part. Examples: Alpha Protocol's combat. It's a mriacle that I get through a gunfight in this game. Also Splinter Cell 1 and Plandora Tommorow.

Tedious gameplay elements - I play games to shoot s**t or perhaps slay dragons with a big f***ing sword. I do not play a game to do household chores that I would normally do at home. Who the hell want's to do that for fun?! Example: Shenmue 2 with Ryo Hazuki moving books in glorious QTE. Ugh.

Cut and paste environments - To be fair, this does occur in games I do like as well. Still, it strikes me as inherent laziness on the developer's part. Examples: Mass Effect 1 and Dragon Age 2.

Stupid game rewards that take a lot of work to achieve - I slogged through all that and all I get is some stupid cutscene? Argh! Example: Dead or Alive Xtreme 2. Collect all swimsuits just to watch a 30 second cutscene of your girl pole dancing? F**k you Tomonobu Itagaki.

Gameplay that doesn't fit the material - This occurs often with licensed games more than anything. Obviously the game developers didn't get the memo that Seargent Rock is a badass soldier and not a rythym dancer. Example: Star Wars: The Force Unleashed. Devil May Cry style action is perfect for a DMC game, not a Star Wars game.

#8
Chuvvy

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Follow me!

Their pace is faster than your walk but slower than your run.

#9
Lord_Valandil

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Escort missions and timers deserve a slow and painful death.

I really, really HATE...quick time events. Truly. I hate that goddamn stuff.

#10
AshenSugar

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Actually I've never heard the expression 'quick time events' before. Could someone explain it to me? Is it similar to a timed mission?

Someone above mentioned trial-and-error gameplay. I had an example of this yesterday in Mass Effect... this computer in the citadel had gone sentient and was about to self destruct.

In order to prevent this you had to solve some kind of puzzle involving strange coloured concentric circles, the nature of which proved beyond my comprehension. (oh, and the sodding thing was timed too grrrrr!)

Pressing random movement keys on my keyboard seemed to make these circles do somethng or other.. but what the actual objective was I'll never know. I kept loading and re-trying, hoping in vain for some clue... but I must be as thick as a plank, as it just meant nothing to me.

In the end I just ended up shooting the bloody thing.. that seemed to solve matters.

Where common sense fails, brute force prevails.....

Modifié par AshenSugar, 26 janvier 2012 - 02:33 .


#11
Dominus

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I do not play a game to do household chores that I would normally do at home. Who the hell want's to do that for fun?!

Depends how it's implemented. Heavy Rain made brief use of that in the very first scene of the game. It's meant to be an introductory tutorial on the various QTE-styled mechanics of the game.

Follow me! Their pace is faster than your walk but slower than your run.

Skyrim is awful on that. Can you hear me from these hallowed halls, Bethesda? I curse thee with a thousand infernal hooves...

Actually I've never heard the expression 'quick time events' before. Could someone explain it to me? Is it similar to a timed mission?


It's essentially a linear cinematic  that cues you to press specific buttons to continue. If you don't press it, it triggers an animation of you failing or the like, with a game over screen or some sort of retry. The best example of bad QTE of recent note would be Battlefield 3.

Modifié par DominusVita, 26 janvier 2012 - 02:35 .


#12
Doctalen

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AshenSugar wrote...

Actually I've never heard the expression 'quick time events' before. Could someone explain it to me? Is it similar to a timed mission?

Someone above mentioned trial-and-error gameplay. I had an example of this yesterday in Mass Effect... this computer in the citadel had gone sentient and was about to self destruct.

In order to prevent this you had to solve some kind of puzzle involving strange coloured concentric circles, the nature of which proved beyond my comprehension. (oh, and the sodding thing was timed too grrrrr!)

Pressing random movement keys on my keyboard seemed to make these circles do somethng or other.. but what the actual objective was I'll never know. I kept loading and re-trying, hoping in vain for some clue... but I must be as thick as a plank, as it just meant nothing to me.

In the end I just ended up shooting the bloody thing.. that seemed to solve matters.

 http://www.giantbomb...ime-event/92-6/

#13
AshenSugar

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Ah, thanks, yes I understand now.

I've yet to come accross that particular delight in any of the games I own, and truly hope I never will. Quck time events do sound absolutely ghastly.

#14
Dominus

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Quick time events do sound absolutely ghastly.

Depends how they're implemented. MGS4 had the clever idea of making optional QTEs, some would use alternate angles of a cinematic, while some would flashback earlier memories from previous games.

And then, there's most which have an oversized button in the middle of the screen, and it just reverts back to a previous part of the game if you fail. Uninspired much?

#15
CroGamer002

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Lack of checkpoints/auto save/manual save to provide challenge - It doesn't make game challenging, it just makes it tedious for having to repeat entire stage just because I missed one ahole or I miss clicked one button and get killed and have to repeat all the way through.
F*CK THAT!

Modifié par Mesina2, 26 janvier 2012 - 02:49 .


#16
horacethegrey

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DominusVita wrote...

I do not play a game to do household chores that I would normally do at home. Who the hell want's to do that for fun?!

Depends how it's implemented. Heavy Rain made brief use of that in the very first scene of the game. It's meant to be an introductory tutorial on the various QTE-styled mechanics of the game.

Haven't played Heavy Rain yet, so I can't comment. But I still hate it when a game requires me to do chores that I never asked for. At least if there are chores to be done, give me some tangible reward for doing them. Like say gathering flowers or herbs in Red Dead Redemption and Skyrim. In RDR gathering them flowers helps in some quests and a component in getting The Legend of the West oufit, and in Skyrim they're alchemy ingredients which allow you to brew potions for yourself or for selling. Rewards like that make the chore enjoyable.

Also, while we're discussing QTE's, let me just add that I also hate these with a passion, as they fall under my trial and error gripe. I'm looking at you Shenmue 2:pinched:

#17
Vez04

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Bad Story.

Oh did i mention the FREAKING useless QTE's?!

Think that covers it tbh.

Modifié par Vez04, 26 janvier 2012 - 04:52 .


#18
Spatia

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The first post summed up my main complaints, but another one is games that take ages to reload after you die.

It's frustrating enough dying and having to redo a section of the game - just let me get on with it and try again. I can tolerate infrequent checkpoints if I have to but loading screens just add to the frustration of dying.

Also, if you're not going to let me skip cutscenes (I generally want to watch them), at least put in a checkpoint after the cutscene and before the boss fight. No one wants to watch it over and over again if they keep dying. No one.

#19
Doctalen

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When I press Start to pause a cut scene but it skips it.

#20
Moondoggie

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Overkill of QTE's like in Heavy Rain or several Japanese games in the last 5 years. "Press the buttons in order or you must repeat the fight again!" "shake the controller you need to use your inhaler!" Sod off and let me play the game! If i wanted to do that stuff i'd play a Wii game.

Also pointless mini games and shooting segments that add nothing to the game experience a big example of this was in Heavenly Sword (Remember that?) All the extra crap they threw in was just filler and that game also had annoying QTE';s to boot it's like the ultimate game if you like gimmicky crap.

Unskippable cutscenes. Seriously in this day and age it should not happen this much.

Auto Save. Why does this feature exist. Either let me control when i save or give me save points so i can save at a point i choose. The game should not dictate from what point i save and start again.

And finally redundant filler side quests. I really hate when games have side quests but most of them are really pointless like gathering plants or "i lost blah blah blah find it for me!" This happens a lot in open world games i think if you are going to have side quests they should be satisfying and not just filler. Also hate when too many side quests are the same thing such as in ME1 when everything was just kill everything that moves and you are done.

#21
Eurypterid

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Moondoggie wrote...

Auto Save. Why does this feature exist. Either let me control when i save or give me save points so i can save at a point i choose. The game should not dictate from what point i save and start again. 


I don't understand this complaint, unless you mean the game has only autosaves? Otherwise, it's just another save you can choose from. I don't mind autosaves at all. I just supplement them with my own as well.

As far as things I hate, I agree with many of the things listed and probably would have to put QTEs near the top of my list as well.

#22
Melra

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1. Outdated graphics, I am allergic and get headaches.

2. Awkward controls.

#23
RPGamer13

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Dudes with burly muscles, especially without shirts
Female characters with shoe strings for arms
QTEs, boo!
God of War style Escort/Protection Missions, where you need luck to get past them
Unskippable cutscenes/cutscenes that serve as a loading screen

#24
bmwcrazy

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makalathbonagin wrote...

bad FOV


THIS!!

#25
Guest_Gatlocke_*

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Quick-Time Events.
Annoying mini games.
No option to save anytime you want, thus having to rely on save stations and checkpoints.
Missions when you need to escort someone and that NPC almost always has low health.
Also it's somewhat annoying when all, or most of, the female characters look like pornstars.