Here's mine...
Timers
When it comes to games, I'm one of these really slow, methodical, systematic kinds of player, and also one of those boring SOBs who studies the chess board for around 10 minutes before making his move...
So, bearing that in mind at number one on my hate list are timers, timed missions.. basically anything involving a timer. Anything that gets you racing against the clock and forces you to rush to complete an objective.
I'm one of those slowpokes who meticulously studies the battlefield, checks, double, triple, and quadruple-checks every single aspect before making a combat move, painstakingly exploring every single nook and cranny of the environment and studying every possible outcome before acting. Needless to say I tend to avoid most multiplayer gaming for obvious reasons. In the few occasions when I tried out World Of Warcraft, I was invariably shouted at by other players inside instances when I insisted on exploring everywhere, taking ages to pull stuff.. whereas they just wanted to race through as fast as possible.
Many RTS games seem to love timed missions... the ones that force you to rush to assemble an army and destroy something-or-other before the timer expires. I absolutely HATE these missions in all the RTS games I play. Warcraft III and it's expansion has quite a few of these damned things. I like to slowly build up my base, taking ages and ages, with layer upon layer of defense so that it's impregnable to all incoming attacks.....my few attempts at online play usually see me getting absolutely creamed by rushers.
I'm playing Mass Effect for the first time (just started on Monday), and have already come across two timed scenarios, one on Eden Prime, and another in the Citadel... I suspect there's more up ahead, and I'll have to grit my teeth and bear with if I want to complete the game.
Jumping Puzzles
Jumping puzzles should actually be outlawed, and the developers responsible for them marched to the salt mines, and sentenced to fifteen-years hard labour! (Yes Half Life 1, Xen missions, I'm looking at you!) Better still, these errant game designers should be assigned to a chain-gang during this labour; forcibly shackled to their evil cohorts in crime.. the ones who create...
Escort missions!
Or basically, anything that puts you in the situation of having to defend some weak, unamored cretinous idiot with two hit points, and the self-preservation instinct of a drunken lemming!
Escort missions seem to be the worst of this particular category.. you know the drill... There's the NPC you are meant to escort. gazing at you with those sad cow eyes! They are usually wounded, or terrified, and bleat on about how they'll do their best to keep up, and not slow you down if you'll only save their sorry behinds.
Obviously, as soon as you actually start the escort they will abandon all pretence of meekness, racing ahead in a kamikaze banzai charge toward the nearest group of murderous heavily-armed death-dealing foes; waving their flimsy copper swords without a care in the world. Of course, any attempt on your part to intervene will immediately cause your new NPC chum to ignore you, rush onward into the next group of enemies, and take the lot on single-handed... with all-too predictable results...
I suspect that these escort NPCs are vaguely aware of the concept of preserving one's own life.. but clearly have no truck with it.
So, now I've shared mine, what are your main hates within games?
Modifié par AshenSugar, 26 janvier 2012 - 12:53 .





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