Aller au contenu

Mass Effect 3: Bioware admits it's making it up as it goes along.


  • Veuillez vous connecter pour répondre
320 réponses à ce sujet

#1
Guest_SAGEHONOR_*

Guest_SAGEHONOR_*
  • Guests
Link: http://www.officialp...-they-go-along/

Speaking in Official PlayStation Magazine UK’s Mass Effect 3 feature this month, executive producer Casey Hudson admitted that the Mass Effect 3
universe may not have been quite as tightly crafted as you might think.
When asked about how the story has been developed over the game’s life
he replied, “With ME1 and 2 we kind of cast some lines out into the next
game that we knew we would have to think of something with. We didn’t
know what exactly, how it would happen, but we knew what we had to do.”

Essentially, while there were ‘things’ that had to happen, the ‘how’
and ‘who’ of it all came along late in the process says Hudson. “We
would start a plot point, you know on a character level or on a macro
level, knowing that, ‘okay in the second one it’ll change this way and
in the third one it’ll change this way and it’ll be resolved’ but we
didn’t know exactly how. Some things we had pretty specific ideas for
how it would work but as we moved forwards we add more detail and start
condensing things down into specifics.”

Even such an iconic element like the Illusive Man started life as an
unspecified ‘device’. “We knew there would be a device that performed
the role of the Illusive Man in the series,” says Hudson. “But we didn’t
know it would specifically be him until we started getting towards the
end of ME1 and started thinking about things like DLC, the next game,
comics and novels and stuff like that and through these we started to
find ideas for how to turn these things into actual characters and
actual storylines.”

When asked if ME3 had turned out the way it had originally been
envisioned when the series started he has this to say. “I think it’s a
similar thing where we know we’re going to have to resolve certain
things and we have ideas about how we’re going to do that, so we know
from 1 we might say. ‘yeah this particular large storyline? We’re gonna
do this particular thing with it and now we’re gonna resolve it’. But
the people and the back-story might not exist for it until we make ME2
and we go ah! These are the people who need to be in that position at
that time, to do these things.”

Modifié par SAGEHONOR, 26 janvier 2012 - 12:54 .


#2
didymos1120

didymos1120
  • Members
  • 14 580 messages
Enh. This is nothing new. They've said as much in much older interviews.

#3
Prince Keldar

Prince Keldar
  • Members
  • 222 messages
Isn't that how most things are. You create a generic plotline and then as you continue to work it out other ideas come in and things change.

I am not sure if you are posting this as a way of saying "hey look what I found" or "THOSE BASTARDS!!" So are you bashing them or not??

#4
nightcobra

nightcobra
  • Members
  • 6 206 messages

Prince Keldar wrote...

Isn't that how most things are. You create a generic plotline and then as you continue to work it out other ideas come in and things change.

I am not sure if you are posting this as a way of saying "hey look what I found" or "THOSE BASTARDS!!" So are you bashing them or not??



he's making it up as the topic goes along:lol:

#5
darkiddd

darkiddd
  • Members
  • 847 messages
I don't find this bad. When you start to craft a series and its world you must determine many things and the general plot, but as you advance in the story and go deeper with the characters some things may change and others may not, but you must keep consistency and sometimes you can only do this improvising.

#6
LGTX

LGTX
  • Members
  • 2 590 messages
That's... how it's done, basically. They had the overarching story outlined, and that was the start and end of their foundation during each installment (well, and the previous titles too, if they applied). Writers and designers would then get individual levels and sub-storylines to work on. I figured as much for all the time I've followed their development insights.

#7
Prince Keldar

Prince Keldar
  • Members
  • 222 messages

darkiddd wrote...

I don't find this bad. When you start to craft a series and its world you must determine many things and the general plot, but as you advance in the story and go deeper with the characters some things may change and others may not, but you must keep consistency and sometimes you can only do this improvising.


Exactly. Of course it is good that you don't expand too much from the general plot, because I love the "Song of Ice and Fire" series by George R.R. Martin but I don't think he will ever finish.  It has gotten to big with too many storylines to conclude. 

Back to topic I agree with you.

#8
heretica

heretica
  • Members
  • 1 906 messages
 Big surprise, eh?

:armscrossed:

Modifié par Catt128, 26 janvier 2012 - 01:09 .


#9
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages
ME trilogy plan:

ME1 - shapard finds and stops a reaper
ME2 - stuff happens. Shep dies, recruits ppl. Insert filler enemy
ME3 - repaers are defeated.


BRILLIANT!

#10
Il Divo

Il Divo
  • Members
  • 9 753 messages
From what I've heard, this practice isn't as uncommon as people think. Even with Star Wars, (if I recall) Lucas did not have any of the major plot points set up when he finished Episode IV. As they work, sometimes writers realize that things will be changed/may not work.

#11
Gabriel S.

Gabriel S.
  • Members
  • 982 messages
*GASP* Gee-whiz, mister SAGEHONOR! You've discovered how the wheel is made!

#12
Lycidas

Lycidas
  • Members
  • 802 messages

nightcobra8928 wrote...

Prince Keldar wrote...

Isn't that how most things are. You create a generic plotline and then as you continue to work it out other ideas come in and things change.

I am not sure if you are posting this as a way of saying "hey look what I found" or "THOSE BASTARDS!!" So are you bashing them or not??



he's making it up as the topic goes along:lol:


Hehe thats pretty funny :D

#13
DRUNK_CANADIAN

DRUNK_CANADIAN
  • Members
  • 2 275 messages
Which explains the lack of quality despite ever ballooning budgets...proving it doesn't take a ton of money to make a good game, just a good plan/plot (and some $, not much though).

#14
BellaStrega

BellaStrega
  • Members
  • 1 001 messages
I used to write roleplaying games, and basically this is how it's nearly always done. There's nothing weird about it. You can't expect people to map out three games while getting the first one done.

#15
SnakeStrike8

SnakeStrike8
  • Members
  • 1 092 messages
Not surprising. You can't have a game like Mass Effect allow players to choose how the story progresses and still plan out every single plot line in minute detail.

#16
frozngecko

frozngecko
  • Members
  • 594 messages
Isn't surprising....the dialogue and plot would've been much more structured and clear if they wrote all of it from Day 1...but with so many choices and options in dialogue, that would've been impossible.

Interesting find though

#17
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
Huh. So they start with a general outline, then refine it as they go along based on how the earlier parts of the story played out. Thus, it maintains direction and flow, but remains organic and fresh.

Smart. I should try that.

#18
Exia001

Exia001
  • Members
  • 540 messages
Flame thread backfired, abort, abort... The only way Bioware could have done it since it did not know if certain elements or characters would be popular, you couldnt plan the whole thing outright unless you dont want to take into account the fan reaction.

Modifié par Exia001, 26 janvier 2012 - 01:47 .


#19
Guest_SAGEHONOR_*

Guest_SAGEHONOR_*
  • Guests
What's funny is that i agree 100% with you guys. I didn't even give my thoughts on the topic but people are already assuming im a troll starting a flame thread. It was designed as a trilogy of course its gonna start as an outline. If I was at Bioware I wouldve done the same thing. I thought the topic was interesting so I posted it.

Modifié par SAGEHONOR, 26 janvier 2012 - 01:49 .


#20
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

AdmiralCheez wrote...

Huh. So they start with a general outline, then refine it as they go along based on how the earlier parts of the story played out. Thus, it maintains direction and flow, but remains organic and fresh.

Smart. I should try that.


Teh question is - how much of a general outline?

A general outline can be two words or it can be 10 pages. And it seems to be it was the former.

#21
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages
Oh noes!

#22
Aimi

Aimi
  • Members
  • 4 616 messages

SAGEHONOR wrote...

What's funny is that i agree 100% with you guys. I didn't even give my thoughts on the topic but people are already assuming im a troll starting a flame thread. It was designed as a trilogy of course its gonna start as an outline. If I was at Bioware I wouldve done the same thing. I thought the topic was interesting so I posted it.

Your choice of thread title leaves a lot to be desired, then.

#23
Guest_SAGEHONOR_*

Guest_SAGEHONOR_*
  • Guests

daqs wrote...

SAGEHONOR wrote...

What's funny is that i agree 100% with you guys. I didn't even give my thoughts on the topic but people are already assuming im a troll starting a flame thread. It was designed as a trilogy of course its gonna start as an outline. If I was at Bioware I wouldve done the same thing. I thought the topic was interesting so I posted it.

Your choice of thread title leaves a lot to be desired, then.


DOUBLE POST
Look Below

Modifié par SAGEHONOR, 26 janvier 2012 - 02:04 .


#24
BellaStrega

BellaStrega
  • Members
  • 1 001 messages

SAGEHONOR wrote...

What's funny is that i agree 100% with you guys. I didn't even give my thoughts on the topic but people are already assuming im a troll starting a flame thread. It was designed as a trilogy of course its gonna start as an outline. If I was at Bioware I wouldve done the same thing. I thought the topic was interesting so I posted it.


it is interesting, but your topic was misleading.

Good post otherwise.

#25
Guest_SAGEHONOR_*

Guest_SAGEHONOR_*
  • Guests

daqs wrote...

SAGEHONOR wrote...

What's funny is that i agree 100% with you guys. I didn't even give my thoughts on the topic but people are already assuming im a troll starting a flame thread. It was designed as a trilogy of course its gonna start as an outline. If I was at Bioware I wouldve done the same thing. I thought the topic was interesting so I posted it.

Your choice of thread title leaves a lot to be desired, then.


The title of the thread was the title of the article when i orginally found the link

http://n4g.com/news/...-goes-along/com