naledgeborn wrote...
I rest my case.
Good. I fear for the ultimate fate of your "argument" if you were to keep on talking.
naledgeborn wrote...
I rest my case.
didymos1120 wrote...
I'm gonna take a wild guess that Naledgeborn isn't a lawyer. If that's not correct, I feel real, real sorry for the clients.
Modifié par naledgeborn, 26 janvier 2012 - 05:11 .
naledgeborn wrote...
Let's all bash on me now. Are you guys seriously defending an excuse for sub-par writing? Sure people will improvise in any given story, but chucking anything resembling a structure out the window and winging it are some ****ed up narrative skills. I can literally give you guys a wall of text on some of the ****ty decisions they made in their attempt to "make it up as they go along" I gravitate to this certain developer for the stories they tell. When they admit that not much thought is going into the series (which I've suspected since ME2) then I have a legitimate reason to call them out on it. Especially since story-telling is the defining trait that this certain developer likes push to the public.
Modifié par Il Divo, 26 janvier 2012 - 05:17 .
Modifié par Lucky Thirteen, 26 janvier 2012 - 05:24 .
I have to agree here, and I imagine a 90-hour story that's been written over eight years, is heavily influenced by its medium (better tech, gameplay changes, budget), and can be completely different based on what the player decides to mess around with is even more subject to completely change direction at a moment's notice.Lucky Thirteen wrote...
Oh dear, looks like someone discovered a dirty secret of story crafting. People don't have the complete story from start to finish in their heads, just the chunks of important stuff and make up the rest as they go along.
This is how I write my stories and this is how I know half my friends write their stories. You know you want to get to from point A to point B, so you write out point A and point B and then figure out how to connect them. Which means making it up as you go along. There are times that I just write out point B, long before I think of what point A be.
A lot of the time characters I think will be important fall to the side because they just aren't that important to the plot any more. In turn, another character thought to be very minor can become more important. That's what I think happened to Liara, however, they didn't want to let her fall to the side and tried to reinvent her. They just couldn't make good enough sense for it to really work. Meanwhile, a character like Tali who used to be this minor character in the basement that babbled about her people all the time, turned into someone who could be extremely important when it comes to issues of the geth and quarians. (Note, I'm not a big fan of either of these characters, this is just my honest observation of the two and how their stories have progressed. Please don't hate me fan boys.)
This is no big deal in my opinion. When you sit down to write a story, it's almost never a solid thing and you are almost always making it up as you go along.
Modifié par Blacklash93, 26 janvier 2012 - 05:26 .
Again, I totally agree. Hence the painting metaphor.Blacklash93 wrote...
I'd also argue that this approach is much more enjoyable for the writers. This way you get to flex your creative muscle all through the series' development instead of planning it all at the beginning and then robotically excecuting it for the next 8 years.
This reminds me of an analogy I read in a book a couple years ago. It's a blueprint versus a recipe.Now, if you used a photo, it may have been more technically accurate, but you'd be much more restricted in what you could portray, and the need for accuracy would stifle your ability to invent and recreate on the fly. It'd be truer to the original plan, but it'd be the you from the past and not as you are now. It may be a much sharper, more realistic painting because the lighting, angle, and everything else was already sealed in place, but it would have much less life.
Lotion Soronnar wrote...
ME trilogy plan:
ME1 - shapard finds and stops a reaper
ME2 - stuff happens. Shep dies, recruits ppl. Insert filler enemy
ME3 - repaers are defeated.
BRILLIANT!
naledgeborn wrote...
Let's all bash on me now. Are you guys seriously defending an excuse for sub-par writing? Sure people will improvise in any given story, but chucking anything resembling a structure out the window and winging it are some ****ed up narrative skills. I can literally give you guys a wall of text on some of the ****ty decisions they made in their attempt to "make it up as they go along" I gravitate to this certain developer for the stories they tell. When they admit that not much thought is going into the series (which I've suspected since ME2) then I have a legitimate reason to call them out on it. Especially since story-telling is the defining trait that this certain developer likes push to the public.
Mister Mida wrote...
<snip>
Bioware has always made it (publicly) clear that ME was intented as a trilogy. I can dig up footage going as far 2005 where they said this, including their intention (which they failed at) to release DLC that would link the acts together.
How, exactly? It's a direct sequel, and apart from dumping all the lousy half-baked gameplay aspects that made ME1 such a horrible game, it's seamless. It even has the original Normandy, the original characters, story-wise it picks up immediately where it left off.aj2070 wrote...
Mister Mida wrote...
<snip>
Bioware has always made it (publicly) clear that ME was intented as a trilogy. I can dig up footage going as far 2005 where they said this, including their intention (which they failed at) to release DLC that would link the acts together.
I'll be more generous and say a partial fail. Arrival is the tie between 2 and 3 but they did miss the bus between 1 and 2.
Hah Yes Reapers wrote...
When I've written stories, it does tend to go like this. You have a general idea in your head where things are going to go, how it's starting and how you plan to end it and most of the key points along the way.
But as you go, you change lots of things. You throw out stuff you had planned, and then pick up and expand on things you weren't planning to.
This is nothing to get all that worked up about, really.
Modifié par MAZ77, 26 janvier 2012 - 06:49 .