Il Divo wrote...
naledgeborn wrote...
Let's all bash on me now. Are you guys seriously defending an excuse for sub-par writing? Sure people will improvise in any given story, but chucking anything resembling a structure out the window and winging it are some ****ed up narrative skills. I can literally give you guys a wall of text on some of the ****ty decisions they made in their attempt to "make it up as they go along" I gravitate to this certain developer for the stories they tell. When they admit that not much thought is going into the series (which I've suspected since ME2) then I have a legitimate reason to call them out on it. Especially since story-telling is the defining trait that this certain developer likes push to the public.
That's great. And it's irrelevant. Go read Alan Moore's explanation for how he didn't know the ending of Watchmen until four chapters in. Go talk to Eidos about their original plan for Soul Reaver's Ending. Look into George R. R. Martin's original plans for A Song of Ice and Fire. Likewise with Lucas' original version/ending of Star Wars. Structure and plot points are always liable to change. Bioware, as per the interview, have a general structure, with specifics changing (Ex: Illusive Man as a plot device). You not liking a plot point is not evidence of anything.
There's a difference between having a structural outline and solid ideas for the entire trilogy and having only vauge ideas.
If Bio had the former, it surely doesn't show at all.
Story are liable to change as they are made, but not like this.
Frankly, does it even make sense to write an entire trilogy up front when you dont' know if hte IP will be sucesfull? You relaly belive they carefully planned up front? Yeah right... If they did, they would have done better then ME2.





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