Blacklash93 wrote...
Cerberus was one-note because they were mysterious and we had a lack of information on them. Bioware took advantage of that in ME2 to develop them more.
I know that, but the thing is they went a little too far in the other direction. Cerberus wasn't just developed in ME2, but in several novels and comics as well. Then they got an even larger role in the third game.
I'm saying I think it would have been better if ME1 had developed them a
little[ more than it had. At the very least in ME1 we sould have heard about the Illusive Man and known he was the leader of Cerberus and known what Cerberus purpose was.
It might also have been better if they'd been more directly involved in the main plot, at least to a small degree.
That way in ME2 when we find out Cerberus brought us back and we find out we're going to meet the Illusive Man we'd be stunned, excited, curious, and nervrous, and a whole host of other feelings. It woul carry more impact that way.
Instead at the start of ME2, if you haven't read the novel
Ascension, you won't be
that shocked. You'll be curious, but Cerberus just didn't have the presence in ME1 for this to really be a shocking twist.
Illusive Man and Cerberus as we know it might not exist without this approach to the writing.
The Collectors we're told of in Ascension. They didn't just pop up and it made sense that they weren't mentioned in ME1.
Ascension was written specifically to foreshadow ME2. It is a foot-note. I want foreshadowing in the main feautre. I also want to avoid plot-holes like:
Why didn't the Collectors go after the Normandy in ME1?
Why didn't they help the Saren's forces in the taking of Eden Prime, Feros, Virmire, Ilos, and the Citadel?
Saren could have really used their help.
If the Collectors were going to take center stage in ME2 then they should have at least been alluded to in ME1, even if they weren't named.
I mean, do you think the Klendagon gun and derelict Reaper would be as fun to experience for the first time if ME2 was the first time you ever heard of them? I was excited for that mission in ME2 because I remembered Klendagon from ME1. It was a planet that really stood out for its neat description and I liked how ME2 went back and used it.
Blacklash93 wrote...
The Cipher was a plot device needed to understand prothean beacons. It serves no purpose if there are no other beacons to interact with.
No, you misunderstand. The cipher was plot-device to
justify another mission. As a narrative device it doesn't really add anything to the story and there is no fundamental reason it needed to be written in. The devs just wanted a mission to Feros to fight the Thorian but needed a reason for Shepard to be there. So to make sure it wasn't just a dead-end they through in the cipher.
That's my theory anyway.
I think it is a shame because the cipher could have been worked into the Lazarus project as a reason to explain the real motives behind the project. As it stands Shepard being brought back just because he's a "symbol" honestly makes the Illusive Man seem a bit eccentric. Otherwise he always has much more practical reasons behidn his actions, so it doesn't add up.
Though to be frank I think Shepard being killed off was never necessary anyway. It is also pretty silly to watch if you play ME2 right after ME1. If Bioware had planned this out ahead of time they could have killed Shepard at the end of ME1 when the wreckage hits the Citadel. ME2 would then start with the Illusive Man and Miranda talking and we'd jump right into the character creator.
Blacklash93 wrote...
Balak's attack was a terrorist plot that had no meaning once it was stopped.
That isn't true at all. Balak warned that his attack was the first of many. It sounded plausible too because we already have a lot of lore reasons to be in conflict with the batarians and humanity is still expanding. The most ME2 did with this was one N7 mission that didn't even give us much in the way of dialogue or characters.
Why did ME1 spend so much time building up the batarians prior to Bring Down the Sky if that one DLC and one N7 mission was all they were going to amount to? In Arrival the batarians could be replaced with any race and the plot wouldn't really need to change at all in any large ways.
The batarians are one big sub-plot that seemed to be building up to something... that then petered out and went nowhere.
Blacklash93 wrote...
The Shadow Broker DID mean something. You now have the greatest information broker at your side in ME3.
No, it doesn't mean anything. Liara can't be the broker and your squadmate at the same time. Firstly, her character arc in LOTSB has been undone because now she's right back where she started fighting in the field. The Shadow Broker himself never played a large role in ME2 despite having build-up in ME1 including a moral choice and import flag (that never went anywhere), and despite featuring as the big bad of the prequel comic.
You'd think that the Shadow Broker as one of the most powerful and influential beings in the galaxy would have a larger role to play in ME2 when he and the Collectors still want Shepard's body.
Blacklash93 wrote...
The only thing about Retribution that was of note was the indoctrinated Grayson, but he's dead. No significance. The books are just lore-dumps otherwise.
You must not have read the book.
Retribution was huge. Do you even know what happened?
Anderson and the turians nearly destroyed Cerberus. They dealt it a painful blow, wiping out several bases, shutting down several front companies, and arresting dozens and dozens of Cerberus agents in the Systems Alliance and beyond. Even TIM barely escaped the raid with his life.
When you then consider this alongside the statements from EDI and others in ME2 about how much of a fortune Shepard was, and that the Normandy was a considerable drain on Cerberus' resources, you are left to wonder how Bioware will explain Cerberus' massive size in ME3. They've gone from a lightweight black OP's organization that uses stealth and trickery to an actual army with fleets and squadrons, capable of waging war on a galactic scale.
Something doesn't add up. I'm sure Bioware will lampshade it or just say "Cerberus had even more assets and money than we told you about." I say that's a copout. If it is true then it means that
everything were told about Cerberus in ME2 and in Retribution was a COMPLETE WASTE OF TIME!None of it stuck, none of it. At this point I suspect even Cerberus' origins as Alliance black ops up until a few months before the start of ME1 has been retconned a way.
So why shouldn't Bioware retcon them again? It looks like they already have.
Frankly, why should I care about Mass Effect or the plot or the setting or the characters if Bioware will just rewrite them to fill any role they want in each game? There is no consistent narrative. Nothing builds, nothing is foreshadowed. Things just happen at random.
Getting back to
Retribution, another effect of the turian/Anderson raid implied in the book was the Systems Alliance having its credibility ruined and its relations with the turian hierarchy being damaged. Anderson as well was in hot water. He also seemed intent on finding friends outside the Alliance.
Yet in ME3 the SA and Hierarchy on friends again and Anderson is hunky-dory like nothing happened.
Blacklash93 wrote...
Pointless twists? I'll give you Shepard's death, but that's it.
The pointless twist in ME3 is the Collector/Prothean connection. It is unnecessary as a plot point because it adds nothing. The Protheans as a plot device were spent in ME1. They were spent very well and it was very moving, at least to me. Then ME2 comes along with a footnote: oh and they became the Collectors.
Well, okay, that's sad but so what?
Frankly I think it was a missed opportunity, but that's getting into fan-rewrites of ME2.
The human-Reaper was another pointless twist. Yeah, we learn a little about the Reapers, but the problem is we
don't learn anything useful.
The main plot of the series (if it even exists) hasn't developed at all in ME2. It is in the same place at the end of ME2 as it was at the end of ME1. Shepard is in the same place.
This means the entire game was basically a time killer, it as filler, it was a waste.
You can't even say characters developed. After all, look at Liara. She becomes the Shadow Broker and it is implied this is her new role... then in ME3 she's back on the squad. So that was pointless.
Blacklash93 wrote...
Arrival was the final straw for Shepard. It was the the most extreme action he's ever taken to drive home the point that he's working above the law and it will catch up to him.
Arrival was an unnecessary and cheaply made DLC. It added nothing. For such an epic idea (the destruction of an entire star system) you'd think Bioware would have spent a little more money. It was a big disappointment after Lair of the Shadow Broker.
In addition, the plot hook set-up by Arrival (and the accompanying CDN articles) once again, went nowhere. (I'm talking about the batarian reaction/the threat of war).
Modifié par Saphra Deden, 27 janvier 2012 - 03:31 .