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Gameinformer names DA2 one of it's biggest dissapointments of the year. Fair?


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#26
kyles3

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Atakuma wrote...

While I agree with what they said, this does nothing but make them seem disingenuous. They either liked the game and jumped on the bandwagon after the backlash or their review was bull****.


Or the review was written by one writer and the "biggest disappointment" feature was written by another. 

#27
Brockololly

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Atakuma wrote...

While I agree with what they said, this does nothing but make them seem disingenuous. They either liked the game and jumped on the bandwagon after the backlash or their review was bull****.


If I'm not mistaken, Game Informer's DA2 review, or the PC one at least, wasn't that glowing. They only gave the PC version a 7.75 and the consoles a 8.25. Which, for mainstream reviewers isn't that great of a score considering big publishers like EA think anything below a 9 is a tragedy. Especially considering DA2 had their big reveal in Game Informer too.

Its probably more that most of the bad aspects of DA2 either didn't seem that bad at the time it was released when the hype was on full blast or that as time has passed, the more mediocre aspects of DA2 seem less forgiveable in hindsight.

I mean, Joe Juba, the guy that wrote GI's DA2 reviews pretty well blasted the PC version:

On all platforms, Dragon Age II caters to an audience that didn’t
connect with Origins, while alienating those who did. This may result in
a better console experience, but considering that Dragon Age: Origins
was a love letter to old-school PC RPGs, BioWare’s neglect of the
sequel’s PC release is tragic. I appreciate the technical refinements,
but improving the polish doesn’t do much good when the basics still need
work.



#28
Abispa

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kyles3 wrote...

Atakuma wrote...

While I agree with what they said, this does nothing but make them seem disingenuous. They either liked the game and jumped on the bandwagon after the backlash or their review was bull****.


Or the review was written by one writer and the "biggest disappointment" feature was written by another. 


So why make the first the official Game Informer review? If that is going to be their excuse it makes all their reviews virtually meaningless.

#29
Wulfram

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Abispa wrote...

So why make the first the official Game Informer review? If that is going to be their excuse it makes all their reviews virtually meaningless.


Why wouldn't they?

If they decided not to publish a review because they disagreed with the reviewer, I'd find it rather questionable actually.

#30
Guest_BrotherWarth_*

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Abispa wrote...

kyles3 wrote...

Atakuma wrote...

While I agree with what they said, this does nothing but make them seem disingenuous. They either liked the game and jumped on the bandwagon after the backlash or their review was bull****.


Or the review was written by one writer and the "biggest disappointment" feature was written by another. 


So why make the first the official Game Informer review? If that is going to be their excuse it makes all their reviews virtually meaningless.


No it doesn't. A single person writes the review. Different writers write reviews for different games. They give the game to one writer to play and review. They don't have an entire team playing a single game and all writing their own reviews then pick the best of them. And they don't discard reviews because not everyone at the magazine agrees with it. What you're calling for is a complete lack of integrity.

#31
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Fair. It's not the worst game out there, but it was very disappointing.

So much of the original game was lost in DAII. I'm all for changing the game to make it better every now and then, but I think the bad changes outweigh the good changes. It felt so linear compared to DA:O. I hope DAIII doesn't follow the same path.

And I'll agree with the Anders part. Anders was whiny and quite annoying in general. I liked him in Awakening, but his recent personality change has put me off him. The rest of the DAII companions were brilliant, though.

Don't get me wrong, I liked some of the things that DAII did - although that was mostly the companion changes, such as friendship and rivalry, and how things won't decrease simply because you picked a choice they didn't like if you max out either their friendship or rivalry.

Modifié par Apocaleepse, 27 janvier 2012 - 08:09 .


#32
PaulSX

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the most disappointing game does not equal to the worst game. DNF is a bad game while DA2 is still Okay.

#33
Rxdiaz

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Biggest disappoint of 2011 in my opinion. Everyone knew DNF was going to suck but I didn't expect DA2 to suck also...

#34
G00N3R7883

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DA2 was one of my biggest disappointments, but it was not one of the worst games I played. It was disappointing because I had such high expectations for it. Bioware's games are consistently among my favourite games of all time, but DA2 was merely "okay".

I played other games in 2011 which were alot worse from many points of view (LA Noire and Dead Island immediately jump to mind) but they weren't as disappointing because I never expected all that much from them to begin with.

As for Anders' (and Alistair's and Carth's) whineyness - I'd prefer that to a character who has no personality at all and is just dull and boring and doesn't create an emotional response in me either way.

Modifié par G00N3R7883, 27 janvier 2012 - 02:51 .


#35
Uccio

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Well said. I surfed on the waves of high expectations after Origins but fell flat on my face on the shore of DA2 disappointment. Still have sand in my mouth.

#36
OdanUrr

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I merely wanted to underline what has been said: disappointing <> bad. A game can still be good on its own merits, but disappointment usually stems from our expectations of the game. If the game didn't live up to our expectations, it is disappointing, but the game can still be good or even great. It's just that, generally, disappointment has, or is given rather, a negative connotation.

Personally, I didn't expect Bioware to deliver DAO 2.0 so my disappointment doesn't stem from that, but rather from the misleading marketing campaign that led me to believe Hawke would be a much more influential character than he turns out to be. Also, and this is entirely subjective as well, I did expect DA2 to at least maintain the level of detail present in DAO, something that didn't happen.

#37
Eski.Moe

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I agree with the sentiment. Definitely is that way from my perspective.

#38
PinkShoes

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Big disappointment.

#39
Demonhoopa

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"Gameinformer names DA2 one of it's biggest dissapointments of the year. Fair?"

Fair? I don't know. Like they say life isn't fair.

All I know is I wasn't disappointed. In part because I didn't think DAO was all that great so I wasn't freaking out over the changes. I like the more complex interpersonal relationships that the Friend/Rivalry system gives you rather than just having to make your followers "love" you to do their loyalty quest or have a relationship with them. FOR ME the love hate relationships you can cultivate, especially with Aveline, are fascinating.

Since I care more about things like that (and bows that actually effing work) then I do about epicness and different settings to explore.

So in short, I don't care if it's "fair" or not. I'm happy with the game and don't much five a f*** what anyone else thinks.

Modifié par Demonhoopa, 27 janvier 2012 - 06:50 .


#40
alex90c

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Demonhoopa wrote...

"Gameinformer names DA2 one of it's biggest dissapointments of the year. Fair?"

Fair? I don't know. Like they say life isn't fair.

All I know is I wasn't disappointed. In part because I didn't think DAO was all that great so I wasn't freaking out over the changes. I like the more complex interpersonal relationships that the Friend/Rivalry system gives you rather than just having to make your followers "love" you to do their loyalty quest or have a relationship with them. FOR ME the love hate relationships you can cultivate, especially with Aveline, are fascinating.

Since I care more about things like that (and bows that actually effing work) then I do about epicness and different settings to explore.

So in short, I don't care if it's "fair" or not. I'm happy with the game and don't much five a f*** what anyone else thinks.


In DA2 you still ended up with your companions loving you, either through rivalry or friendship, willing to shag you whether you connected like bees to honey and agreed with each other, or whether they find you a complete bore and annoying, they'd still want to bone you if you slip in a flirt or two.

#41
turian councilor Knockout

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Fair sure is, horrible game IMO.

#42
Demonhoopa

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alex90c wrote...

Demonhoopa wrote...

"Gameinformer names DA2 one of it's biggest dissapointments of the year. Fair?"

Fair? I don't know. Like they say life isn't fair.

All I know is I wasn't disappointed. In part because I didn't think DAO was all that great so I wasn't freaking out over the changes. I like the more complex interpersonal relationships that the Friend/Rivalry system gives you rather than just having to make your followers "love" you to do their loyalty quest or have a relationship with them. FOR ME the love hate relationships you can cultivate, especially with Aveline, are fascinating.

Since I care more about things like that (and bows that actually effing work) then I do about epicness and different settings to explore.

So in short, I don't care if it's "fair" or not. I'm happy with the game and don't much five a f*** what anyone else thinks.


In DA2 you still ended up with your companions loving you, either through rivalry or friendship, willing to shag you whether you connected like bees to honey and agreed with each other, or whether they find you a complete bore and annoying, they'd still want to bone you if you slip in a flirt or two.

 

You're too hung up on the sex and love interest aspect (if you noted I cited Aveline as my prime example, not a LI). It's the journey, the CONTENT of the friendship (I'm not just talking about love interests) that can be so varied. I'm on around my 15th playthrough and have had something unique in Hawkes relationships and conversations every time.

Also your companions do NOT always end up "loving you" even if they're rivalry. It can end with a fight to the death.

I couldn't care less about the "boning" as you put it.

Modifié par Demonhoopa, 27 janvier 2012 - 07:58 .


#43
Guest_Apocaleepse_*

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alex90c wrote...

Demonhoopa wrote...

"Gameinformer names DA2 one of it's biggest dissapointments of the year. Fair?"

Fair? I don't know. Like they say life isn't fair.

All I know is I wasn't disappointed. In part because I didn't think DAO was all that great so I wasn't freaking out over the changes. I like the more complex interpersonal relationships that the Friend/Rivalry system gives you rather than just having to make your followers "love" you to do their loyalty quest or have a relationship with them. FOR ME the love hate relationships you can cultivate, especially with Aveline, are fascinating.

Since I care more about things like that (and bows that actually effing work) then I do about epicness and different settings to explore.

So in short, I don't care if it's "fair" or not. I'm happy with the game and don't much five a f*** what anyone else thinks.


In DA2 you still ended up with your companions loving you, either through rivalry or friendship, willing to shag you whether you connected like bees to honey and agreed with each other, or whether they find you a complete bore and annoying, they'd still want to bone you if you slip in a flirt or two.

Then you just turn them down when they turn up at your house.

There were a lot of changes that I completely disagreed with in DAII, but the companion rivalry/friendship thing was something that I welcomed with open arms. In Origins, you had to do a great deal of sucking up to companions just to get on their good side. And if you made one simple choice that they disagreed with, they would basically throw a mardy fit. At least this time, instead of them forcing their ideals on you all the time, you can be in control for a change.

The main thing I miss from Origins however is the dialogue. You got to know just about everything about them. Not being able to talk to my companions in DAII at any time kinda saddened me. They don't feel like companions when all they say is "let's get a move on". They feel more like mercenaries for hire :/

Modifié par Apocaleepse, 27 janvier 2012 - 08:39 .


#44
furryrage59

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I'd place it in the the most dissapointing game EVER column, let alone the year. (my opinion)

Everything they said is true.

#45
Aaleel

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Brockololly wrote...

Atakuma wrote...

While I agree with what they said, this does nothing but make them seem disingenuous. They either liked the game and jumped on the bandwagon after the backlash or their review was bull****.


If I'm not mistaken, Game Informer's DA2 review, or the PC one at least, wasn't that glowing. They only gave the PC version a 7.75 and the consoles a 8.25. Which, for mainstream reviewers isn't that great of a score considering big publishers like EA think anything below a 9 is a tragedy. Especially considering DA2 had their big reveal in Game Informer too.

Its probably more that most of the bad aspects of DA2 either didn't seem that bad at the time it was released when the hype was on full blast or that as time has passed, the more mediocre aspects of DA2 seem less forgiveable in hindsight.

I mean, Joe Juba, the guy that wrote GI's DA2 reviews pretty well blasted the PC version:

On all platforms, Dragon Age II caters to an audience that didn’t
connect with Origins, while alienating those who did. This may result in
a better console experience, but considering that Dragon Age: Origins
was a love letter to old-school PC RPGs, BioWare’s neglect of the
sequel’s PC release is tragic. I appreciate the technical refinements,
but improving the polish doesn’t do much good when the basics still need
work.



This is the Xbox

Part of me was disappointed with
Dragon Age II. I hoped for an improvement on the original, but it
ultimately feels like a step back. The new battle system is fun, but not
nearly as satisfying or rewarding as Origins’. Since you don’t even
have a main antagonist until the final hours, the story pales in
comparison to the original. If you put those complaints aside and remove
Dragon Age II from the impressive shadow of its predecessor, you’ll
find an engaging action/RPG experience that still retains BioWare’s
trademark clever dialogue, cool characters, and detailed lore.


Not glowing at all

As far as it being on the list, definitely deserves to be there.  Everything they said it fair, and most is spot on.

#46
Guest_Imperium Alpha_*

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Many indie reviewers / reviewers have put Dragon Age II in their "biggest dissapointments of the year" because it derserve it. Being a dissapointment however DOESN'T mean the game is BAD. Thats why there is also most of the time a "worst game of the year" list.

Dragon Age II is a good game on it's own. It is not however a good Dragon Age: Origins follow up.




Also, I don't know about anyone else, but I played multiple time to Origins on nightmare (human noble and dalish <3) all the way through on XBox 360. But I just can't play Dragon Age II on nightmare. The game mechanic look wrong and I just don't get the feel of the game. :(

Modifié par Imperium Alpha, 27 janvier 2012 - 11:55 .


#47
alex90c

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Demonhoopa wrote...

alex90c wrote...

Demonhoopa wrote...

"Gameinformer names DA2 one of it's biggest dissapointments of the year. Fair?"

Fair? I don't know. Like they say life isn't fair.

All I know is I wasn't disappointed. In part because I didn't think DAO was all that great so I wasn't freaking out over the changes. I like the more complex interpersonal relationships that the Friend/Rivalry system gives you rather than just having to make your followers "love" you to do their loyalty quest or have a relationship with them. FOR ME the love hate relationships you can cultivate, especially with Aveline, are fascinating.

Since I care more about things like that (and bows that actually effing work) then I do about epicness and different settings to explore.

So in short, I don't care if it's "fair" or not. I'm happy with the game and don't much five a f*** what anyone else thinks.


In DA2 you still ended up with your companions loving you, either through rivalry or friendship, willing to shag you whether you connected like bees to honey and agreed with each other, or whether they find you a complete bore and annoying, they'd still want to bone you if you slip in a flirt or two.

 

You're too hung up on the sex and love interest aspect (if you noted I cited Aveline as my prime example, not a LI). It's the journey, the CONTENT of the friendship (I'm not just talking about love interests) that can be so varied. I'm on around my 15th playthrough and have had something unique in Hawkes relationships and conversations every time.

Also your companions do NOT always end up "loving you" even if they're rivalry. It can end with a fight to the death.

I couldn't care less about the "boning" as you put it.


They only fight you if you don't max out their F/R and you have an excess of party members.

#48
Fast Jimmy

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I loved the Friendship/Rivalry system, and the inherent depth you could get out of the sliding scale. I loved the Cross-class combos and sought to build most of my characters around that feature after my first playthough. I loved the idea of gathering up crafting ingredients for potions and wished it was spread into other pieces of equipment, including enchanting and smithing. I loved the area in and around Kirkwall, with its history and background, of the Tevinter slavers, the Enigma of Kirkwall writings about its past, and the mystery surrounding Sundermount. I loved the role the Qunari played in the game, and was excited whenever they were involved.


But I HATED Dragon Age 2. Because my hopes were set so high that it would surpass, or at least equal, the enjoyment I had from DAO. It is not a bad game. I wouldn't even bother SAYING I hated a bad game. I would just say its garbage and go on.

DA2 had some REALLY solid gameplay ideas, some REALLY cool avenues and lore to explore, some REALLY neat ways of interacting with your companions... but its too bad that the core change to the gameplay, the combat, was dull once you got past the first ten minutes of flashy combat with zero tactics. Its too bad that instead of pursuing really juicy bits of lore that were presented, it devolved into a Mage/Templar caveman fight, with both sides being as ludicrous as the other. Its too bad that in a more unique and diverse way of talking to your companions, they didn't give us a chance to talk to them but maybe four times over the course of ten years. Its too bad that Kirkwall, an area they placed us in for the entire game, had the potential to be deep and interesting, but instead was bland and unchanging.

That's why I hate DA2. THAT'S why its my biggest disappointment. And not just for 2011. I'd say in the past five years. Its the only game I've ever pre-ordered and/or done a midnight release for that I DIDN'T feel was in any way worth it.

It took a great franchise and a brilliant world, took some really bold, interesting and promising mechanics and features, but then let the core of the game suffer and appear lifeless. That's disappointing, when all the pieces line up on paper, but the delivery just falls on its face. That's why people hate it... not for what it is, but for what it reached out and showed us it could be, but then failed to deliver on in some many respects.

/rant

#49
WhiteKnyght

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The only thing Gameinformer says that I agree with about DA2 is that Anders is one of the whiniest characters around. :P

#50
Complistic

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Yup. It could have been great. It was a massive disappointment IMO.