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Hope they don't leave that Grey Warden story hangin' in DA3


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#1
ckriley

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I'm referring to the Grey Wardens you encounter at the end of Act 2 that help you defeat a small group of Qunari.  The lead guy gives you a small trinket and says that they can't help you defend Kirkwall because of something else going on that's a lot bigger.

I'm not sure if this has already been addressed or brought up on here but I'm curious to know what this is.  Also, during the quest King Alistair (or I assume the queen depending which game you imported), Alistair mentions to you that he has to go because the Wardens are waiting for him in Denerim.

Is this alluding to a plotline in DA3, perhaps?

#2
Asch Lavigne

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Nathaniel's quest in DAII also suggests that the Wardens are up to something secretive. I too would very much like to know what and hope that it is revealed in a satisfying way.

#3
whykikyouwhy

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They're making cheese and peddling it across Kirkwall (for starters - perhaps they will have infiltrated Orlais by DA3's timeline). What is special about the cheese, I'm not sure. But cheese is involved.

#4
goandkissurmuthersbehind

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whykikyouwhy wrote...

They're making cheese and peddling it across Kirkwall (for starters - perhaps they will have infiltrated Orlais by DA3's timeline). What is special about the cheese, I'm not sure. But cheese is involved.

hope DA3 won't be too cheezy :)

#5
BioFan (Official)

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If my brother/sister doesn't tell me what the hell is going on i'm seriously going to question our relationship.

#6
Thiefy

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it probably has something to do with how the warden or alistair got called to the anderfels at the end of DAO if they are ruling.

maybe it's a super blight with two archedemons stapled together. sad to think that by the time we see alistair in game, he and the warden dont have a lot of time left to keep their sanity ):

#7
dsl08002

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perhaps it will something like this when allistair returns to denerim and meets his friend the warden.
and the wardens says after a conversation:

"come with me and lets finish what the grey warden of old started"

#8
Thiefy

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dsl08002 wrote...

perhaps it will something like this when allistair returns to denerim and meets his friend wife, the warden.
and the wardens says after a conversation:

"come with me and lets finish what the grey warden of old started"


Fix'd :whistle:

#9
Asch Lavigne

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No offense, Thief-of-Hearts, but no more blights and darkspawn please. That would just be a rehash of Origins' plot instead of something new. Plus blights happen every couple of hundred years so having one a few years after #5 would be.... well that would be interesting, but again, recycled plot. Plus there are only what seven or eight old gods so there's only a few blights left anyways.

I wouldn't be surprised if what the the Wardens were up to was a way to stop the last remaining blights since that is part of their job after all, so really what else could they be up to?

#10
Thiefy

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Asch Lavigne wrote...

No offense, Thief-of-Hearts, but no more blights and darkspawn please. That would just be a rehash of Origins' plot instead of something new. Plus blights happen every couple of hundred years so having one a few years after #5 would be.... well that would be interesting, but again, recycled plot. Plus there are only what seven or eight old gods so there's only a few blights left anyways.

I wouldn't be surprised if what the the Wardens were up to was a way to stop the last remaining blights since that is part of their job after all, so really what else could they be up to?


it's a joke, dear ^_^
there was an interview with one of the Devs saying the reason DA2 wasn't about the blight or the warden was because they wanted to do something different, using that metaphor exactly.

#11
esper

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Thief-of-Hearts wrote...

Asch Lavigne wrote...

No offense, Thief-of-Hearts, but no more blights and darkspawn please. That would just be a rehash of Origins' plot instead of something new. Plus blights happen every couple of hundred years so having one a few years after #5 would be.... well that would be interesting, but again, recycled plot. Plus there are only what seven or eight old gods so there's only a few blights left anyways.

I wouldn't be surprised if what the the Wardens were up to was a way to stop the last remaining blights since that is part of their job after all, so really what else could they be up to?


it's a joke, dear ^_^
there was an interview with one of the Devs saying the reason DA2 wasn't about the blight or the warden was because they wanted to do something different, using that metaphor exactly.


Sometimes I think that are actually people saying that they want such a super blight ( I am sure I have seen the last to archdemons emerge at once seriously suggested a handfull times), so it's a joke that is very easy to misunderstand, since it is harder to detect sarcasm here.

I am supecting that it has somethings to do with the awakened darkspawn since they are something first accounted for in awakening and either seens a major threath or a way to stop the darkspawn.

#12
dragonflight288

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Well the Grey Wardens are by their very nature secretive. Heads of government may know of the lethality of the Joining, but not the full details of it being blood magic.

And the Grey Wardens aren't necessarily good guys. Just skilled guys united by a single cause to destroy darkspawn. They do some pretty extreme things. Whatever is necessary is a dangerous mantra.

If you're a Grey Warden, you see the necessity, but those not privy to such secrets, and I'm sure there are plenty that we don't know about, could easily be horrified by their actions.

I'm guessing we'll see something incredibly controversial the Wardens are doing, and some will not agree with the reasoning behind it.

#13
Asch Lavigne

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I liked seeing the Wardens from the outside in DA2 and Legacy, it was a totally different perspective. In Origins you didn't really get a sense of as drgaonflight288 puts it, "whatever is necessary." You could so some pretty extreme things but also had the option not to. Plus you and Alistair were the only Wardens so you didn't have the whole order and the bigger picture goals, dogma, pressure or anything. We didn't in Origins get any real sense of the Warden order at all.

I wouldn't be surprised if a future protagonist gets the option of deciding if what the Wardens are up to is good or bad, or rather necessary or not, and dealing with those consequences. Kind of like the decision with the Architect in Awakening.

#14
esper

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If we ever get to Andersfeld, I am expecting to see that the wardens aren''t all good, since it has been hinted that the First Warden tries to be the man behind the scene in Andersfeld. In which case I am hoping that the wardens recruiment politic will have some nasty consequence.

Modifié par esper, 28 janvier 2012 - 07:46 .


#15
Sajuro

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Could the wardens be an antagonist in a later game? Kind of like Loghain was?