First, some ground rules:
1. All armor and most weapons require strength. The only exceptions are daggers, shortbows and longbows which require dexterity (crossbows require strength) and staffs, which require magic. Staffs have ranged attacks only.
2. We don’t know the exact math yet for weapon damage and attack bonus. Here is what we do know:
Swords, axes, and maces/mauls – Strength +dexterity bonus to hit, strength bonus for damage
Daggers – Strength + dexterity bonus both to hit and fordamage
Bows – Dexterity bonus to hit, strength + dexterity for damage
Crossbows - ?
My understanding is bonuses are additive, not averaged . This means where both strength and dexterity affect your chances, you can concentrate on pumping one, and not the other.
3. A few item types are sadly useless. There's no point in using a shortbow in the game unless you can't find a better longbow. Longbows have marginally higher dexterity requirements, and only moderately better damage and armor piercing, but a 75% longer range. As we will also discuss, heavy shields are pretty worthless.
4. The warrior’s main melee weapons come in three styles - swords, axes, and maces/mauls. Each comes in one and two handed versions. Swords have the highest damage, but the lowest armor piercing ability. Maces/mauls have the lowest damage but the highest AP. If you're playing a pure melee fighter, I'd switch
back and forth between swords and maces depending upon having armored or unarmored foes, although keep in mind if you're sword and shield you may need a second shield for your second configuration. If you're using ranged as your second configuration, I would go axes, as they balance out damage dealing and AP ability.
Anyway - onto the builds: - for each I’ll list the suggested minimum stats by level 22, and the projected minimum “free” attribute points if you were a human (subtract one point for dwarves, and three for elves. It’s presumed we get five at character creation, and three each level, but a few developer characters have higher attributes, so there might be some tomes out there
Dual-Wield Rogue: - 20 strength, 35 dexterity, 22 cunning – 35 free attribute points
A lot of powergamers are going to be unhappy. Strength requirements for weapons are high - you'll need 31 just to wield the best longswords by the end of the game. This means around a third of your “free points” go towards strength, leaving you with little to spread between willpower and constitution There’s really little reason to use anything but daggers with most dual wield rogue builds. This means the last level of the first dual wield tree isn’t very important – you do get a decrease to the stamina costs for your talents, but you’ll never be putting a full-sized weapon into your off hand. 20 strength will give you a moderate bonus until lethality kicks in, and allow you to wear the best leather armors. Your dexterity only needs to rise to 35 - you could make due with 30 if you skip evasion, but I'd suggest you take it since you're going to get hits in combat when backstabbing goes wrong. I’d
suggest you use the free points for a mixture of additional cunning (lethality bonuses), willpower, and constitution.
Ranged Rogue: - 20 strength, 35 dexterity, 22 cunning – 35 free attribute points
The stats look identical, but there are subtle differences. Even moreso than the dual-wield rogue, you have no reason to boost strength. Lethality *does* work for ranged weapons too, so unless you really want to wield a crossbow or wear medium armor, 20 is just fine. You need a dexterity of at least 34 to wield the best longbows in the game – one more point gets you evasion. I’d concentrate the free points on dexterity, cunning, and stamina, with constitution less important, since you won’t be taking many hits.
Two-Handed Warrior: - 42 strength, 18 dexterity, 16 cunning – 35 free attribute points
Your only real concern is strength. With 42 strength, you can wield all two-handed weapons, master all your talents, and wear massive armor. The only real dexterity requirement is 18 for the warrior talent disengage. As I stated above, attack bonuses seem to be additive, not average, so even though your dexterity plays a role in your attack bonus, the uber-high strength will be more important. Like all warriors, magic is nearly useless, and cunning is useless except for coercion if it's the PC. Therefore, any remaining attribute points should be put into willpower (to cut massive fatigue) and constitution (since you can't dodge well, you'll be getting hit a whole lot). Don't even bother with a ranged weapon alternate - you'll probably be able to use a crossbow if you really want though. You’ll never be the party tank – you are the damage dealer, so try and flank someone with a weapon and shield whenever possible.
Weapon + Shield Warrior: 38 strength, 26 dexterity, 16 cunning – 31 free attribute points
This warrior requires a good balance of strength and dexterity. Strength needs to be 32 to master all of your weapons and strength-based talents, and dexterity 26 to master all shield based requirements. I suggest in this build boosting strength another six points to wear heavy armor. With heavy armor and a kite shield, you have an armor value equal to 97.6% of the armor value of massive armor without a shield, and you get a four points added to your defense from the shield. You’ll also have lower fatigue, meaning your willpower won’t have to be as high. Of course, one could argue that weapon + shield really excels in tanking, since you’ll never hit as hard as two-handed, or as much as dual-wield. Feel free to spend the additional four points towards strength – or boost your constitution, willpower, or even dexterity. You have a lot of options. Bows, and especially crossbows can be well used as an alternate weapon configuration.
Dual Wield Warrior: 34 strength, 36 dexterity, 16 cunning – 25 free attribute points
This is by far the least free warrior build. Your dexterity requirements are arguably higher than a rogue, as Dual Weapon Mastery is now a much more useful talent. However, if you want to wield something beyond daggers (why else take this build over a rogue?) you need 31-32 strength. Since speed, and not heavy hitting, is the point of this build, I’d keep this character in medium armor, which only requires two more attribute points towards strength. Already this build risks being a class cannon, with little left over for constitution and willpower – spending another 4 to 8 strength would mean your stamina drains much quicker and you’ll take much harder hits in combat. Besides – someone has to wear the top quality medium armor in the game. Stay out of harm's way and flank the enemy. Bows or crossbows work fine as alternate weapons.
Ranged Bow Warrior: 20 strength, 34 dexterity, 16 cunning – 41 free attribute points.
The basic build is deceptively similar to a ranged rogue, but offers a lot more potential for customization due to the large number of free points. You only *need* 20 strength to be an effective archer, but you could pump it up more. There are two additional warrior talents (death blow and perfect striking) which seem to be of dubious use to an archer, but you’ll need five additional strength for these. Beyond this, you’ll get an attack bonus and be able to wear heavier armor. Once you reach Master Archer, you won’t have any attack speed penalty for wearing heavy armor, though you still will for massive, so theoretically you could boost your strength to 38. Personally, I think dexterity improvements are more worth it, as you improve your damage, your attack bonus, and your defense. You shouldn’t be taking a ranged character into close combat anyway, and all spells are armor piercing, meaning increased armor only really helps your archer when facing other archers. Either way, use the remainder of your attribute points after strength and dexterity on willpower first, then constitution.
Ranged Crossbow Warrior: 34 strength, 30 dexterity, 16 cunning, 31 free attribute points.
This is a very different build than a longbow-wielding warrior. As crossbows need strength to wield, you need 30 by the game’s end to operate the best – might as well add four strength and consider medium armor the “base” for this ranged build. Heavy armor is thus a smaller investment for the build than for a bowman. You still need moderately high dexterity to work through the archery skill tree of course. I think the crossbow works best in synergy with another warrior build – as a secondary talent line for weapon and shield or dual wielding warriors, since they too need a mixture of strength and dexterity.
Modifié par telephasic, 01 novembre 2009 - 08:10 .





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