Slothful Koala wrote...
There's something fundamentally wrong about restricting the player based on his race choice. Truly, wrong.
I don't think it's a HUGE deal. Granted, there are some things that should be allowed, but in the end, it seems to make sense.
Think about it this way: certain races are known for being strong in one area or another. It's like Mordin said, the most genetically diverse species in the galaxy is the human race. All the others, you can kind of count on being a certain way.
There is no such thing as a non-biotic Asari. The odds of a Salarian or Quarian with no technical/engineering skills are pretty small. The VAST majority of Turians and Krogan are trained as soldiers and combatants.
These all make sense, right?
BUT, there doesn't seem to be any Asari who ignore their biotic talents altogether. You almost never see a Salarian as a "front-line" trooper, as Kirrahe points out. I can't think of any biotic Quarians off the top of my head. The only Turian I know with NO military ties is the Noveria mechanic. And, as both Wrex and Mordin illustrate, even "Krogan scientists" don't really deserve the title. They are geared towards building brute strength weapons and fixing battle tanks. Not exactly the kind of character who would be seen hacking a mech as opposed to trying to blast it apart.
And, as I'm presuming the first wave of DLC is gonna be, there is absolutley NO WAY to have a biotic Geth.
So, although I agree with you that it kinda sucks, as this will limit customization, it does actually kinda make sense in the end.