Aller au contenu

Photo

Mass Effect 3 Multiplay Trailer - Special Forces


837 réponses à ce sujet

#776
incinerator950

incinerator950
  • Members
  • 5 617 messages

AndrewJShepard wrote...

Fleshdress wrote...

I don't know if this has been answered already but what difficulty level will the multiplayer feel like. I can play hardcore but when it involves Husks and Scions I usually drop it down to Vetran.


Game isn't any fun lower than hardcore, Id be pretty pissed if they make it too easy especially since you have a team of 4 intelligent (hopefully) crew mates instead of the moronic AI. Id assume they would make seperate servers or something for corresponding difficulties tho.


The Multiplayer beta looked like it was anywhere between Casual to Veteran.  I did notice that the double defence thing was gone at lower levels for ME 3.  That, or I'm misinterpreting information that I see.

#777
AndrewJShepard

AndrewJShepard
  • Members
  • 21 messages

incinerator950 wrote...

AndrewJShepard wrote...

Fleshdress wrote...

I don't know if this has been answered already but what difficulty level will the multiplayer feel like. I can play hardcore but when it involves Husks and Scions I usually drop it down to Vetran.


Game isn't any fun lower than hardcore, Id be pretty pissed if they make it too easy especially since you have a team of 4 intelligent (hopefully) crew mates instead of the moronic AI. Id assume they would make seperate servers or something for corresponding difficulties tho.


The Multiplayer beta looked like it was anywhere between Casual to Veteran.  I did notice that the double defence thing was gone at lower levels for ME 3.  That, or I'm misinterpreting information that I see.


No youre probably right, I hope that is just the setting they have the beta on. In ME2 it was too easy on difficulties lower than hardcore to just blast through the weak and stupid enemies and all your abilities were immediately available since you didnt have to strip any defenses. For cooperative play to hold it's entertainment I think it needs to be challenging and require strategic team play since it lacks the intrinsic challenge of pvp.

#778
Derahu

Derahu
  • Members
  • 230 messages

AndrewJShepard wrote...

incinerator950 wrote...

AndrewJShepard wrote...

Fleshdress wrote...

I don't know if this has been answered already but what difficulty level will the multiplayer feel like. I can play hardcore but when it involves Husks and Scions I usually drop it down to Vetran.


Game isn't any fun lower than hardcore, Id be pretty pissed if they make it too easy especially since you have a team of 4 intelligent (hopefully) crew mates instead of the moronic AI. Id assume they would make seperate servers or something for corresponding difficulties tho.


The Multiplayer beta looked like it was anywhere between Casual to Veteran.  I did notice that the double defence thing was gone at lower levels for ME 3.  That, or I'm misinterpreting information that I see.


No youre probably right, I hope that is just the setting they have the beta on. In ME2 it was too easy on difficulties lower than hardcore to just blast through the weak and stupid enemies and all your abilities were immediately available since you didnt have to strip any defenses. For cooperative play to hold it's entertainment I think it needs to be challenging and require strategic team play since it lacks the intrinsic challenge of pvp.

However, you have to remember not everyone who plays ME gets all the achievements (including hardcore and insanity) so to have that option for less skilled players is a must.  Think about how frustrating would it be if 2 or 3 matches in a row you got players that haven't played above veteran and end up dying all the time because they are not used to the amount of damage enemies dish out.

Edit: Maybe a way to fix this is to have different search options like if you want to play all your maps on hardcore then you would select hardcore as a preference (like in halo reach).

Modifié par Derahu, 03 février 2012 - 06:38 .


#779
AndrewJShepard

AndrewJShepard
  • Members
  • 21 messages
@Derahu

Also very true, since you get to progress and evolve your created online character maybe players will be sorted out by level or "rank" like Ive seen in other online games. Equally frustrating as having noobs in your crew would be veterans coming and stealing all the kills when you're just starting out.

#780
Bmore Shepard

Bmore Shepard
  • Members
  • 4 messages

siarheicka wrote...

Does anyone know if that ugly male human helmet is locked, or it can be changed?


Yeah I'm not a fan of the helmet, or the whole suit for that matter. Looks like a cheap Space Marine knockoff. Hopefully a color customization will help that out. Still ready to play the game though. I hope they made Vorcha Husks. I dislike the Vorcha alot.

Image IPB

#781
BallisticBaboon

BallisticBaboon
  • Members
  • 15 messages
 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 

#782
Zaidra

Zaidra
  • Members
  • 1 823 messages

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 

Modifié par Zaidra, 04 février 2012 - 03:54 .


#783
BallisticBaboon

BallisticBaboon
  • Members
  • 15 messages

Zaidra wrote...

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 


AHHH. That's what I didn't want. Okay. Thanks. Guess we will just have to wait to see how that turns out.

#784
Valentine Smith

Valentine Smith
  • Members
  • 4 messages
this looks cool. im glad you guys didnt just go with the whole team deathmatch thing. This looks like it can be some fun. Obviously not what i'm buying mass effect for, but definetly some fun

#785
Valentine Smith

Valentine Smith
  • Members
  • 4 messages

BallisticBaboon wrote...

Zaidra wrote...

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


I heard that although it will be essential to some things, it is not essential and you will still have a full experience. I dont think it effects the game to severely. dont worry it wont be important

Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 


AHHH. That's what I didn't want. Okay. Thanks. Guess we will just have to wait to see how that turns out.



#786
CHARK19

CHARK19
  • Members
  • 267 messages
Hey, wait a second! The Drell Vanguard @:45 had powers "Biotic Charge, Pull, and Cluster Grenade", while the Asari Vanguard @56 had "Biotic Charge, Stasis, and Lift Grenade"! What gives?
And what would a Human Vanguard get? Has anything come up yet?! Biotic Charge and Pull are my favorites! Also Lift...and Barrier. Can I only have three powers?

#787
Gonder

Gonder
  • Members
  • 241 messages
This trailer was beyond epic, I'm pumped for multiplayer!

#788
zorb69

zorb69
  • Members
  • 127 messages

CHARK19 wrote...

Hey, wait a second! The Drell Vanguard @:45 had powers "Biotic Charge, Pull, and Cluster Grenade", while the Asari Vanguard @56 had "Biotic Charge, Stasis, and Lift Grenade"! What gives?
And what would a Human Vanguard get? Has anything come up yet?! Biotic Charge and Pull are my favorites! Also Lift...and Barrier. Can I only have three powers?


From everything seen so far, yes you only get 3 powers you can activate. An article from towards the end of 2011 about a visit to BioWare to review the multiplayer had the author choose from a list of powers for the character he created. He chose 3 active and 3 passive. My guess is the list is at least partially class based (i.e. some powers are restriced to a class, others are available to multiple/all classes). This could have changed, since it has been a few months, or it might have only been applicable to the demo the author was shown.

#789
incinerator950

incinerator950
  • Members
  • 5 617 messages
If I were to support a Geth playable character, it would have to imply the Geth made more frames similar to Legion. As much, I doubt bioware would go through the trouble of a new model, they've practically reused Tali, Grunt, random Turian Sodier/Garrus, and what looked like Thane and an Asari Comando.

Still, I'd play it, but that would unbalance the race/class generalization. In which case, Batarian, Geth, and a third would be required to re-balance them. At which point, we'd have too many species to even conceive.

#790
Ice Cold J

Ice Cold J
  • Members
  • 2 369 messages

Slothful Koala wrote...

There's something fundamentally wrong about restricting the player based on his race choice. Truly, wrong.


I don't think it's a HUGE deal. Granted, there are some things that should be allowed, but in the end, it seems to make sense.

Think about it this way: certain races are known for being strong in one area or another. It's like Mordin said, the most genetically diverse species in the galaxy is the human race. All the others, you can kind of count on being a certain way.

There is no such thing as a non-biotic Asari. The odds of a Salarian or Quarian with no technical/engineering skills are pretty small. The VAST majority of Turians and Krogan are trained as soldiers and combatants.

These all make sense, right?

BUT, there doesn't seem to be any Asari who ignore their biotic talents altogether. You almost never see a Salarian as a "front-line" trooper, as Kirrahe points out. I can't think of any biotic Quarians off the top of my head. The only Turian I know with NO military ties is the Noveria mechanic. And, as both Wrex and Mordin illustrate, even "Krogan scientists" don't really deserve the title. They are geared towards building brute strength weapons and fixing battle tanks. Not exactly the kind of character who would be seen hacking a mech as opposed to trying to blast it apart.

And, as I'm presuming the first wave of DLC is gonna be, there is absolutley NO WAY to have a biotic Geth.

So, although I agree with you that it kinda sucks, as this will limit customization, it does actually kinda make sense in the end.

#791
Ice Cold J

Ice Cold J
  • Members
  • 2 369 messages

incinerator950 wrote...

If I were to support a Geth playable character, it would have to imply the Geth made more frames similar to Legion. As much, I doubt bioware would go through the trouble of a new model, they've practically reused Tali, Grunt, random Turian Sodier/Garrus, and what looked like Thane and an Asari Comando.

Still, I'd play it, but that would unbalance the race/class generalization. In which case, Batarian, Geth, and a third would be required to re-balance them. At which point, we'd have too many species to even conceive.


There WERE implications that we could see some CRAZY characters in MP.

I mean, I'd laugh my **** off at a Volus waddling around the battlefield or an Elcor lumbering around.

But, think about the fact that there are AT LEAST Geth (Engineer/Infiltrator), Batarians (Adept, Sentinel), and Vorcha (Soldier/Vanguard) to market as DLC, and you could see where there's the likelihood of Geth showing up in MP at SOME point.

#792
Slothful Koala

Slothful Koala
  • Members
  • 191 messages

Ice Cold J wrote...

incinerator950 wrote...

If I were to support a Geth playable character, it would have to imply the Geth made more frames similar to Legion. As much, I doubt bioware would go through the trouble of a new model, they've practically reused Tali, Grunt, random Turian Sodier/Garrus, and what looked like Thane and an Asari Comando.

Still, I'd play it, but that would unbalance the race/class generalization. In which case, Batarian, Geth, and a third would be required to re-balance them. At which point, we'd have too many species to even conceive.


There WERE implications that we could see some CRAZY characters in MP.

I mean, I'd laugh my **** off at a Volus waddling around the battlefield or an Elcor lumbering around.

But, think about the fact that there are AT LEAST Geth (Engineer/Infiltrator), Batarians (Adept, Sentinel), and Vorcha (Soldier/Vanguard) to market as DLC, and you could see where there's the likelihood of Geth showing up in MP at SOME point.

Batarians and Geth sure, but Vorcha?  I don't know.

#793
ItsFreakinJesus

ItsFreakinJesus
  • Members
  • 2 313 messages

BallisticBaboon wrote...

Zaidra wrote...

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 


AHHH. That's what I didn't want. Okay. Thanks. Guess we will just have to wait to see how that turns out.

The missions in multiplayer are essentially sidequests that Shepard discovers but doesn't go on in ME3.  You don't need to play multiplayer to 100% the single player story, but playing multiplayer will help you 100% the story.

#794
Zaidra

Zaidra
  • Members
  • 1 823 messages

Ice Cold J wrote...

Slothful Koala wrote...

There's something fundamentally wrong about restricting the player based on his race choice. Truly, wrong.


I don't think it's a HUGE deal. Granted, there are some things that should be allowed, but in the end, it seems to make sense.

Think about it this way: certain races are known for being strong in one area or another. It's like Mordin said, the most genetically diverse species in the galaxy is the human race. All the others, you can kind of count on being a certain way.

There is no such thing as a non-biotic Asari. The odds of a Salarian or Quarian with no technical/engineering skills are pretty small. The VAST majority of Turians and Krogan are trained as soldiers and combatants.

These all make sense, right?

BUT, there doesn't seem to be any Asari who ignore their biotic talents altogether. You almost never see a Salarian as a "front-line" trooper, as Kirrahe points out. I can't think of any biotic Quarians off the top of my head. The only Turian I know with NO military ties is the Noveria mechanic. And, as both Wrex and Mordin illustrate, even "Krogan scientists" don't really deserve the title. They are geared towards building brute strength weapons and fixing battle tanks. Not exactly the kind of character who would be seen hacking a mech as opposed to trying to blast it apart.

And, as I'm presuming the first wave of DLC is gonna be, there is absolutley NO WAY to have a biotic Geth.

So, although I agree with you that it kinda sucks, as this will limit customization, it does actually kinda make sense in the end.


This ^_^

#795
Butcher_of_Torfan

Butcher_of_Torfan
  • Members
  • 245 messages

Ice Cold J wrote...
There WERE implications that we could see some CRAZY characters in MP.

I mean, I'd laugh my **** off at a Volus waddling around the battlefield or an Elcor lumbering around..


I dont care if its just a worthless  "joke" character, i would love to play a volus.   Imagine a volus vangaurd waddling along, then suddenly launching across the map in a charge lol

#796
Carnage752

Carnage752
  • Members
  • 1 113 messages

BallisticBaboon wrote...

Zaidra wrote...

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 


AHHH. That's what I didn't want. Okay. Thanks. Guess we will just have to wait to see how that turns out.


Yo Ballistic, this guys full of ****. It has been clearly stated you
can get every single ending WITHOUT multiplayer. Multiplayer can affect
your game if you want it to, but it is your choice. Think of it as an
optional replacement to the filler missions that help prepare against
the Reapers.

#797
Carnage752

Carnage752
  • Members
  • 1 113 messages

ItsFreakinJesus wrote...

BallisticBaboon wrote...

Zaidra wrote...

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 


AHHH. That's what I didn't want. Okay. Thanks. Guess we will just have to wait to see how that turns out.

The missions in multiplayer are essentially sidequests that Shepard discovers but doesn't go on in ME3.  You don't need to play multiplayer to 100% the single player story, but playing multiplayer will help you 100% the story.

See this everyone???? Take some motherf***ing notes.

#798
Had-to-say

Had-to-say
  • Members
  • 1 144 messages

Carnage752 wrote...

ItsFreakinJesus wrote...

BallisticBaboon wrote...

Zaidra wrote...

BallisticBaboon wrote...

 So I got a question that has been concerning me as ME3's release date gets closer. I love the multiplayer idea and I know it will be fun as everything Casey Hudson and Bioware puts out is pure gold. Casey, I believe, has even gone on record to say the multiplayer will enhance the single player story. Therefore, my question is this: Is the multiplayer mode in ME3 going to be essential to fully enhance and embrace the full single player story? Or is the multiplayer just a add-on in conjunction with the single player? 

Hopefully the latter. The multiplayer is going to be cool, but I really hope it doesn't take a chunk out of what this series has been built on.

Any thoughts? 


Casey has stated in an interview that if you don't do multiplayer, you won't get some of the options in single player that would be available if you did. Multiplayer is part of the story. 


AHHH. That's what I didn't want. Okay. Thanks. Guess we will just have to wait to see how that turns out.

The missions in multiplayer are essentially sidequests that Shepard discovers but doesn't go on in ME3.  You don't need to play multiplayer to 100% the single player story, but playing multiplayer will help you 100% the story.

See this everyone???? Take some motherf***ing notes.


The idea of a separate MP mode with story based decisions that have the ability to impact SP options is a heavy idea. I hope Bioware fleshes this out. It would be neat to see hours of MP having dramatic effects on SP campaigns.
In a similar fashion it would be neat to see SP decisions have the ability to define options, pathsand battles waged in MP. Allies and enemies could also be options that vary based on SP politics. 

See this industry???? Take some motherf***ing notes. 

Modifié par Had-to-say, 05 février 2012 - 12:33 .


#799
PaulSX

PaulSX
  • Members
  • 1 127 messages
so No Adept for ME3 Multiplayer?

#800
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

Had-to-say wrote...

The idea of a separate MP mode with story based decisions that have the ability to impact SP options is a heavy idea. I hope Bioware fleshes this out. It would be neat to see hours of MP having dramatic effects on SP campaigns.
In a similar fashion it would be neat to see SP decisions have the ability to define options, pathsand battles waged in MP. Allies and enemies could also be options that vary based on SP politics. 

MP stuff affecting SP can be done easily I imagine.

SP stuff affecting MP not so because you have to take into account that something you did in the SP is different to what others did, that and also even different to what you may have done in a different playthrough.

With that said, the top to some degree also falls into this issue in that you can go through MP stuff multiple times and thus if there are choices involved it can't be recorded to the degree I think you are thinking of.

Now as far as I am aware the only way MP affects SP is it gives a boost to 'War Assets' and if the achievement list is true, it's basically a case of a mission being recorded and a number being added to your score, much same as if you do N7 missions in the SP.

 

suntzuxi wrote...
so No Adept for ME3 Multiplayer?


All classes are available in Multiplayer, from what we've heard Human can play all 6 whilst the other races are designated 2 each.