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Why do people prefer ME2 gameplay?


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#351
Il Divo

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essarr71 wrote...

I'll put it to you this way.  If I showed you a screen grab of a bunker fight from ME1, you wouldn't be able to tell me which mission I was on.  Could you say the same from 2?  There is ZERO variety in one game and the exact opposite in another.  This applies to the Mako as well.  Unless you consider changing the color of the same landscapes "variety".


This is why I miss Jade Empire and KotOR. No repeat environments, far as I remember. Image IPB

#352
Biotic Sage

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Il Divo wrote...

Terror_K wrote...

 Why do we need an assassin when there's no direct target? Why do we need a Justicar when there's no big criminal to hunt? Why do we need a thief when there's nothing to steal? etc. Mordin really is the only one with a direct use prior to the mission actually being undertaken.


Keep in mind that we need to distinguish between one's profession and all the skills which one employs in that profession. Take Thane, for example. An assassin is useless, since we're not trying to kill an individual target in a public location. All the skills which an Assassin such as Thane might employ are useful, however. Kasumi and Samara are much the same way. A thief can be a hacker, an infiltration specialist, etc, all at the same time. The relevant skills are specifically highlighted in the details of the dossier, rather than the mission title.


Well put sir.  All of my squadmates in ME2 seemed pretty competent and useful to me most of the time.  Especially in the Suicide Mission where you need people with specific skillsets, not just straight up grunt soldiers charging in head first (though Grunts can be good too; very good and angry).

#353
Terror_K

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essarr71 wrote...

I wasn't comparing ME to every game out there.  I thought this thread was about comparing ME1 and ME2.  As much as both games have essentially the exact same scenario dynamics, you'd be insane to say ME1 wasn't far worse at it.

I'll put it to you this way.  If I showed you a screen grab of a bunker fight from ME1, you wouldn't be able to tell me which mission I was on.  Could you say the same from 2?  There is ZERO variety in one game and the exact opposite in another.  This applies to the Mako as well.  Unless you consider changing the color of the same landscapes "variety".


I think people exaggerate often how "samey" the ME1 UNC planets are. There's plenty of different layouts and variations in the type of terrain (some were flatter, some more of a rolling hills, some more jagged and tall, etc.), let alone textures, skyboxes, environmental hazards, etc. I agree that the bases were recycled between three basic types, but the planets themselves were varied enough to not feel all the same, IMO.

Besides, ME2's N7 equivalents had their own issues, such as feeling small and linear, coming across as gimmicky experiments half the time while feeling horribly unpolished and lacking in any proper dialogue, choices or even interesting NPCs to carry them, as Shepard often ran around silently collecting datapads or some puzzles so simple they can't really even be called puzzles.. I at least remember why I was doing what I did on those so-called samey planets in ME1 and actually felt like it was part of the narrative, thanks to proper set-ups from Admiral Hackett, Nassana Dantius, Helena Blake, Admiral Kahoku, etc. and some dialogue and decent polish. ME2's felt slapdash and like the people making them didn't even care about properly integrating them at all. On top of it all the UNC worlds at least gave a feeling of exploring the vast, epic and empty wonders of space exploration by showing us worlds actually representative of most planets out there. Everywhere in ME2 felt cramped, manufactured, over-designed and overinhabited.

I'm not saying ME1's UNC worlds and missions didn't have their issues, but to outright say ME2 did far better when it had a whole bunch of issues of its own, some of which I personally find far worse than the ones in ME1.

#354
Guest_Luc0s_*

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tetrisblock4x1 wrote...

The first Mass Effect didn't really feel like a cover based shooter, or at least it wasn't optimized for it. I think this can be attributed mainly to ME1s much weaker health and shield regeneration, tougher and more mobile enemies and the available cover been so scattered and spread out. Why people would rather have ME2 style of combat I don't know...


ME1's combat gameplay was totally broken and complete sh*t. That's why people prefer ME2's combat gameplay.



ME1's gameplay:

is choppy, it's cover-system sucks, the shooter emchanics such, the powers and classes are imba (biotics are over-powered and the soldier is indestructible) and the A.I. completely sucked.



ME2's gameplay:

is much more streamlined, much better cover-system, way better shooter mechanics and the classes and powers are much more balanced. The A.I. is less stupid, the thermal clips are better than overheating guns and the general feel of the ME2 combat is much better and much more satisfying.

#355
Kia Purity

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Constantly overheating guns is annoying as hell. >:| (It's why I've stuck with pistol instead of using the big guns.)

#356
tetrisblock4x1

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The cover worked better mainly because of the difference in area design. I don't like hallway simulators full of chest high cover, so I prefer ME1 even though in some parts of the game the cover placement is a haphazard cluster****.

In my ME2 my AI squadmates would run forward and die immediately at random times like that idiot Jenkins did in the beginning. You could always rely on your squad to stay right by your side in ME1 and not deviate unless you allow them to.

Of course, ME1 had lots of hallways too, but they were bigger, wider, and designed in a way that you didn't always have an excellent line of sight from just one bit of cover.

Modifié par tetrisblock4x1, 30 janvier 2012 - 03:56 .


#357
Someone With Mass

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Well, at least the ME2 squadmates didn't try to shoot through walls.

#358
CerberusSoldier

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simple Mass Effect 2 is the better game

#359
MassStorm

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Just the battle system is better...for the rest i have to disagree.

#360
essarr71

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Someone With Mass wrote...

Well, at least the ME2 squadmates didn't try to shoot through walls.


Or through your back.

And you don't stick to any object you brush up against while your gun is drawn.

#361
tetrisblock4x1

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Lol? Who uses them for their guns? They've always been terrible unless you wanted them to be decoys or for their biotic and tech support.

#362
CerberusSoldier

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Oh and outside of Wrex from ME 1 the squad in ME 2 is far better than the one in ME 1

#363
Guest_Luc0s_*

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tetrisblock4x1 wrote...

The cover worked better mainly because of the difference in area design.


Not true. The cover system itself was simply way better done in ME2. The very mechanics are drastically changed in ME2 to resemble Gears of War's cover system.

With ME2, BioWare clearly took a good long look at Gears of War and how they did their cover-system and shooter-elements. BioWare learned from it and implemented it in ME2, which made it a much better game than ME1.


tetrisblock4x1 wrote...

I don't like hallway simulators full of chest high cover.


ME2's level design is actually way better than ME1's level design. ME1's level design simply didn't make any sense at all in some cases.

Also, ME1's run-n-gun gameplay was simply aweful and very outdated, even for 2007's standards. ME1's gameplay was one giant arcade-shooter clusterf*ck.


tetrisblock4x1 wrote...

In my ME2 my AI squadmates would run forward and die immediately at random times like that idiot Jenkins did in the beginning.


They did that in ME1 and even more so than in ME2.

Also, when I was talking about the A.I., I was talking about the A.I. in general (which means the enemies too). The enemies in ME2 behave much better than the enemies in ME1 that simply ran around the battlefield like crazy idiots. The enemies in ME1 behaved like beheaded chickens running around blindly accross the battlefield.

And lets not forget the enemy's biotics in ME1. What the hell was that all about? They spammed their throw at you all at once, turning Shepard into a lifeless ragdoll simply waiting to get killed. And there was nothing you could do about it. You became completely powerless as the player once your Shepard became an unmovable ragdoll.

 

tetrisblock4x1 wrote...

You could always rely on your squad to stay right by your side in ME1 and not deviate unless you allow them to.


Not true.

#364
MassStorm

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CerberusSoldier wrote...

Oh and outside of Wrex from ME 1 the squad in ME 2 is far better than the one in ME 1 in my freaking opinion


Fixed for you

Modifié par MassStorm, 30 janvier 2012 - 04:03 .


#365
BatmanPWNS

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CerberusSoldier wrote...

simple Mass Effect 2 is the better game


Sir, you are using common sense and ,for that reason alone, you must leave BSN forever.

#366
Zubie

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well ME2's combat was definitely more polished at least

#367
CerberusSoldier

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MassStorm wrote...

CerberusSoldier wrote...

Oh and outside of Wrex from ME 1 the squad in ME 2 is far better than the one in ME 1 in my freaking opinion


Fixed for you

   


It is. but hey ask yourself this what Mass Effect game was better rated and sold more.

#368
CerberusSoldier

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BatmanPWNS wrote...

CerberusSoldier wrote...

simple Mass Effect 2 is the better game


Sir, you are using common sense and ,for that reason alone, you must leave BSN forever.

   


Yes I am and this place needs more of that

#369
AlanC9

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Sasie wrote...
Most glaring example of where you went wrong, in my opinion, is say 
Noveria against the Collector Ship. Noveria got several side quests, a main quest that can be solved in a few different ways, many NPC's to talk to, a Mako part where you drive out to the research station and then finally a ground combat mission in the end. The collector ship is just... one ship.


I don't follow what the argument is here. Noveria is a larger portion of ME1 than the Collector Ship is of ME2. So naturally there's more stuff on Noveria.

#370
Demonhoopa

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Roosterred68 wrote...

When ME1 first came out, it was revolutionary to me. I enjoyed everything about it.
BUT...
when ME2 debuted, ME1 paled in comparison. There is no going back for me, especially NOT having to use the Mako to search all the planets. Yeah, it was fun at first, but Man, did it get tedious.
Yes, the planet search from the ship is still tedious, but way better than the Mako. Waaaaay better.



Agree. I found no joy in exploring the planets in ME1. They didn't look that great and weren't that interesting. Add to that clunky combat, silly enemy AI (they charge you out in the open and zig zag back and forth. Looks like f***ing Michael Jackson moonwalking. Horrible), and the TERRIBLE AI of your followers (plus they're useless early in the game and then uber powered by the end of the game)..........

I could go on all day. There's really no contest for me. If others prefer ME1 that 's great, I have no heartburn with that. It doesn't impact my gaming experience in the least.

#371
Mister Mida

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CerberusSoldier wrote...

It is. but hey ask yourself this what Mass Effect game was better rated and sold more.

I guess it's safe to assume you listen to Justin Bieber then?

#372
Demonhoopa

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tetrisblock4x1 wrote...

aksoileau wrote...

D.Kain wrote...

And people still talking about fluid combat.... when that is not the difference between ME1 and ME2 gameplay...


You're kidding right?


Absolutely not. Most of my deaths in ME2 resulted in the inability to just crouch without cover and squad mates vaulting over walls. If I could stay crouched while moving from cover to cover, if my squad mates weren't dumb, then maybe it would be more fluid. But no, instead I just end up getting killed when I try to move to the opposite side of a room.



Agree about the crouching. Why the HELL they took that out of the game, (and then blessed us with that damn "zombie walk") is beyond me.

Disagree about the teammates. The followers in ME1 are "dumb and dumber" compared to ME2. I absolutely beast with my followers in ME2.

#373
AlanC9

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Terror_K wrote...
I think people exaggerate often how "samey" the ME1 UNC planets are. There's plenty of different layouts and variations in the type of terrain (some were flatter, some more of a rolling hills, some more jagged and tall, etc.), let alone textures, skyboxes, environmental hazards, etc. I agree that the bases were recycled between three basic types, but the planets themselves were varied enough to not feel all the same, IMO.


Depends on what someone means by "same." They felt to me like someone put different numbers into a terrain generation algorithm for the hills, swapped in different textures and a new skybox, and then dropped in some placeables from the palette. Which is probably exactly how they were done; that's how Starflight worked back in 1986, and the UNC gameplay always struck me as a sort of homage to that game.

On top of it all the UNC worlds at least gave a feeling of exploring the vast, epic and empty wonders of space exploration by showing us worlds actually representative of most planets out there. Everywhere in ME2 felt cramped, manufactured, over-designed and overinhabited.


This is where we part company on what we want from the game in the first place. You see Shepard as an explorer. I don't. It isn't in her job description, and shouldn't be. I would have preferred if ME had about as much exploration as KotOR. People didn't need exploration to believe in the big galaxy from that game; is that just because it was Star Wars?

Over-designed and over-inhabited doesn't make any sense to me, because the habitiation of these places is the point of going to them.

Modifié par AlanC9, 30 janvier 2012 - 04:33 .


#374
CubbieBlue66

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Mass Effect on Insanity - Toss singularity in the middle of the room. Use lift, throw, or squadmate powers on enemies not caught in the singularity. Stand in the middle of the room and slowly whittle down enemy health. You're never shot at and never die... it's just a slow grind killing things.

Mass Effect 2 on Insanity - Varied and challenging gameplay. Different environments. More enemy types.

#375
essarr71

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AlanC9 wrote...

On top of it all the UNC worlds at least gave a feeling of exploring the vast, epic and empty wonders of space exploration by showing us worlds actually representative of most planets out there. Everywhere in ME2 felt cramped, manufactured, over-designed and overinhabited.


This is where we part company on what we want from the game in the first place. You see Shepard as an explorer. I don't. It isn't in her job description, and shouldn't be. I would have preferred if ME had about as much exploration as KotOR. People didn't need exploration to believe in the big galaxy from that game; is that just because it was Star Wars?

Over-designed and over-inhabited doesn't make any sense to me, because the habitiation of these places is the point of going to them.


I'll disagree with the point.  At first the exploration aspect of ME just had me floored, enough to overlook how annoying the Mako could be.  But a lot of that enthusiasm l think would have faded fast if I couldn't check a wiki for terran maps.  I mean, could you imagine how long and frustrating the exploration would have been if you couldn't?  Hitting up every world even when youre "cheating" is such a time committment on its own. 

I'm currently on my last run thru of ME1, and in the middle of polishing up all the side-quests... and I, dare I say it, can't wait to just planet scan and be done with it.  The sense of awe has simply turned into a sense of pain between my ears.