essarr71 wrote...
I wasn't comparing ME to every game out there. I thought this thread was about comparing ME1 and ME2. As much as both games have essentially the exact same scenario dynamics, you'd be insane to say ME1 wasn't far worse at it.
I'll put it to you this way. If I showed you a screen grab of a bunker fight from ME1, you wouldn't be able to tell me which mission I was on. Could you say the same from 2? There is ZERO variety in one game and the exact opposite in another. This applies to the Mako as well. Unless you consider changing the color of the same landscapes "variety".
I think people exaggerate often how "samey" the ME1 UNC planets are. There's plenty of different layouts and variations in the type of terrain (some were flatter, some more of a rolling hills, some more jagged and tall, etc.), let alone textures, skyboxes, environmental hazards, etc. I agree that the bases were recycled between three basic types, but the planets themselves were varied enough to not feel all the same, IMO.
Besides, ME2's N7 equivalents had their own issues, such as feeling small and linear, coming across as gimmicky experiments half the time while feeling horribly unpolished and lacking in any proper dialogue, choices or even interesting NPCs to carry them, as Shepard often ran around silently collecting datapads or some puzzles so simple they can't really even be called puzzles.. I at least remember why I was doing what I did on those so-called samey planets in ME1 and actually felt like it was part of the narrative, thanks to proper set-ups from Admiral Hackett, Nassana Dantius, Helena Blake, Admiral Kahoku, etc. and some dialogue and decent polish. ME2's felt slapdash and like the people making them didn't even care about properly integrating them at all. On top of it all the UNC worlds at least gave a feeling of exploring the vast, epic and empty wonders of space exploration by showing us worlds actually representative of most planets out there. Everywhere in ME2 felt cramped, manufactured, over-designed and overinhabited.
I'm not saying ME1's UNC worlds and missions didn't have their issues, but to outright say ME2 did far better when it had a whole bunch of issues of its own, some of which I personally find far worse than the ones in ME1.