tetrisblock4x1 wrote...
Lol? Who uses them for their guns? They've always been terrible unless you wanted them to be decoys or for their biotic and tech support.
Right...I personally think it's pretty clear when they're using their guns.
tetrisblock4x1 wrote...
Lol? Who uses them for their guns? They've always been terrible unless you wanted them to be decoys or for their biotic and tech support.
AlanC9 wrote...
This is where we part company on what we want from the game in the first place. You see Shepard as an explorer. I don't. It isn't in her job description, and shouldn't be. I would have preferred if ME had about as much exploration as KotOR. People didn't need exploration to believe in the big galaxy from that game; is that just because it was Star Wars?
Over-designed and over-inhabited doesn't make any sense to me, because the habitiation of these places is the point of going to them.
Someone With Mass wrote...
tetrisblock4x1 wrote...
Lol? Who uses them for their guns? They've always been terrible unless you wanted them to be decoys or for their biotic and tech support.
Right...I personally think it's pretty clear when they're using their guns.
This. It's just more fun and unquestionably more polished.slimgrin wrote...
Jesus, I would have argued over the story bits of both games, but not the gameplay. ME2 wins hands down imo.
The point is we SHOULD use them for their guns too as the game tries to show us the're capable of using it.tetrisblock4x1 wrote...
Lol? Who uses them for their guns?
They've always been terrible unless you wanted them to be decoys or for
their biotic and tech support.
Her job description as Spectre is to achieve results by any means necessary. She's an explorer if she thinks that's the best way to get results.AlanC9 wrote...
This is where we part company on what we want from the game in the first place. You see Shepard as an explorer. I don't. It isn't in her job description, and shouldn't be.
Sylvius the Mad wrote...
Her job description as Spectre is to achieve results by any means necessary. She's an explorer if she thinks that's the best way to get results.
Modifié par Il Divo, 30 janvier 2012 - 05:06 .
Modifié par eqzitara, 30 janvier 2012 - 05:08 .
Sylvius the Mad wrote...
Her job description as Spectre is to achieve results by any means necessary. She's an explorer if she thinks that's the best way to get results.
Being unable to look around is a serious failing in ME2. ME2 doesn't let Shepard go anywhere unless it spoonfeeds you the intelligence first.
Modifié par AlanC9, 30 janvier 2012 - 08:15 .
eqzitara wrote...
Why do you have 2 new threads a day.....
I remember one where soldier was unarguably the best class and all who disagreed were wrong.
CubbieBlue66 wrote...
Mass Effect on Insanity - Toss singularity in the middle of the room. Use lift, throw, or squadmate powers on enemies not caught in the singularity. Stand in the middle of the room and slowly whittle down enemy health. You're never shot at and never die... it's just a slow grind killing things.
CubbieBlue66 wrote...
Mass Effect 2 on Insanity - Varied and challenging gameplay.
CubbieBlue66 wrote...
Different environments.
CubbieBlue66 wrote...
More enemy types.
Modifié par Rudy Lis, 30 janvier 2012 - 07:34 .
No, you're accepting the game's narrative without question. in ME1, there are all sorts of rumours swirling around the uncharted worlds, and Shepard could well think that any one of them is likely to be Saren's doing. Similarly, he could think that the intelligence directing him to Noveria or Feros is suspect, or too neat, or looks like a trap, and go looking for other leads instead.AlanC9 wrote...
And ME1's exploration achieves this...... how? If it's about gaining credits and levels, this sounds like yet another case of RPG elements making the role-playing worse, much worse.
ME2's exploration is marginally better, since planet scanning means that we have a reason for going to those planets. But it's a stupid reason, since Cerberus has other ships and those ships should be doing the mining.
Why are you making a distinction between the main missions and the side missions? That's a metagame divide that doesn't exist within the game's reality.Huh? In the case of the N7 assignments, that's false -- or by go anywhere do you mean "land"?
To the extent it's true for the main missions ME2 is no different from ME1, or most other Bio games.
Sylvius the Mad wrote...
No, you're accepting the game's narrative without question. in ME1, there are all sorts of rumours swirling around the uncharted worlds, and Shepard could well think that any one of them is likely to be Saren's doing. Similarly, he could think that the intelligence directing him to Noveria or Feros is suspect, or too neat, or looks like a trap, and go looking for other leads instead.
Only if you accept as true everything Udina and Anderson and Hackett tell you is true would you never have reason to visit those other worlds.
Sylvius the Mad wrote...
No, you're accepting the game's narrative without question. in ME1, there are all sorts of rumours swirling around the uncharted worlds, and Shepard could well think that any one of them is likely to be Saren's doing. Similarly, he could think that the intelligence directing him to Noveria or Feros is suspect, or too neat, or looks like a trap, and go looking for other leads instead.AlanC9 wrote...
And ME1's exploration achieves this...... how? If it's about gaining credits and levels, this sounds like yet another case of RPG elements making the role-playing worse, much worse.
ME2's exploration is marginally better, since planet scanning means that we have a reason for going to those planets. But it's a stupid reason, since Cerberus has other ships and those ships should be doing the mining.
Only if you accept as true everything Udina and Anderson and Hackett tell you is true would you never have reason to visit those other worlds.Why are you making a distinction between the main missions and the side missions? That's a metagame divide that doesn't exist within the game's reality.Huh? In the case of the N7 assignments, that's false -- or by go anywhere do you mean "land"?
To the extent it's true for the main missions ME2 is no different from ME1, or most other Bio games.
agreedEpsilon330 wrote...
ME1 had storyline/plot. Gameplay suffered a bit.
ME2 had gameplay. Storyline suffered compared to ME1. It was too linear, too character-mapped.
ME3 hopefully will have the best of both worlds.
Nothing in the explicit narrative. But why limit yourself to that?Il Divo wrote...
Or if Shepard is insane, to some extent. There is absolutely nothing in the narrative to link Shepard to Earth's Moon, or that Biotic Commune, or any random number of merc bases.
Do we have an reason to believe its reliable? The rational default posiion is one of uncertainty.Eckswhyzed wrote...
Wait, what? Do we have any reason that the information given (Geth sightings, Benezia's daughter) is unreliable?
Exploration isn't about finding. Exploration is about looking.About exploring: I definitely was not a fan of ME1 "exploration". Sure, you could drive around some barren mountains for a while and get a sense of "scale" but there was never anything interesting to find.
Sylvius the Mad wrote...
Il Divo wrote...
Or if Shepard is insane, to some extent. There is absolutely nothing in the narrative to link Shepard to Earth's Moon, or that Biotic Commune, or any random number of merc bases.
Nothing in the explicit narrative. But why limit yourself to that?
Il Divo wrote...
I simply find it unappealing. I consider the essential aspects of role-playing to be action-reaction. If the game world says X, I want to respond with Y. Ultimately, I consider control over both action and reaction to be in defiance of role-playing.
Under those parameters, I don't really enjoy imagining a motive for Shepard to explore the uncharted worlds. The game gave me nothing to link Luna to Saren, so there is no connection.
Terror_K wrote...
Aside from the fact that that's the whole point of sidequests: that they aren't related to the main one(s), there was plenty of reasons for you to go to the Uncharted Worlds. None of them were "just there" because they all had a story reason to go there. Luna, since you mentioned it, was in regards to a rogue VI and by going there you're helping the Alliance. There are several of these type of missions, several with regards to stopping Cerberus, and even some Geth invasion related stuff. The rest are usually related to Shepard simply being a hero because he/she is asked for help, which he/she is supposed to be. If you could land on them, there was a quest linked to them somehow.
And at least in ME1 these quests had a proper story and set-up to get you there. 90% of ME2's were simply, "scan a planet and an anomaly comes up" so you go down, interacting with nobody interesting with no dialogue choices and no particularly interesting circumstances in a gimmicky, small and linear area that feels like running around a movie set more than an actual place.
Modifié par Il Divo, 31 janvier 2012 - 12:26 .