I completely disagree. The only thing Shepard can actually get from helping Helena Blake is credits, but he doesn't know that. He might be trying to acquire an ally on whom he can later rely. That the option to call upon allies later doesn't exist isn't relevant.AlanC9 wrote...
Unpack this a little, please. What exactly would any possible Shepard hope to gain from doing these sidequests? In the Helena Blake case, the answer is obvious -- credits.
I don't understand the demand for consequences. There are consequences. Whatever your choices, future events take place. Shepard can't know that the consequences are always the same, because Shepard only exists in one reality at a time.I don't mind giving Shepard stupid choices to make. What I do mind is that Bio won't actually have consequences for the stupidity. If I can't have both, I don't want either. Put a real clock in ME1 and I'm fine with sidequests conceptually, though we would still have a resource allocation issue.
So I guess we're both looking for a role-playing environment, but you're looking for choices and I'm looking for consequences.
But if every location that exists is one you are given a reason to visit, doesn't that make the world feel narrow? Where's the vastness of space? Where's the rest of the world happening around you that has nothing at all to do with your mission? You're asking for a plot on rails, and I don't want that.Two separate issues. If Styx Theta had been in the game from the start, there still would have been no rational reason to go there.





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