AlanC9 wrote...
tetrisblock4x1 wrote...
Alan: Yeah, well it doesn't make much sense to fault Biowares balance for breaking down past the midgame... it's a really delicate balance that very few RPGs succeed at.
But it's relevant here, since ME2 does better at this than ME1 does. Much better.
Partly because ME1 fails so badly, of course. Edit: fails at this aspect of balance, I mean; I don't want to sound like ME1 combat was a total failure.
True, in ME1 at about the two-thirds point there's almost no challenge anymore, and you can one-shot most of the basic mooks.





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