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Why do people prefer ME2 gameplay?


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#76
aksoileau

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D.Kain wrote...

aksoileau wrote...

D.Kain wrote...

And people still talking about fluid combat.... when that is not the difference between ME1 and ME2 gameplay...


You're kidding right?


No I am not kidding. Different graphics and fluid movement system =/= different gameplay. 

You could keep all ME1 powers and skills, and inventory and how everything WORKS, and at the same time implent faster movement, better cover and better graphics. 


Ok, just seems like you said ME1 is just as fluid as ME2 and its not.

#77
daftPirate

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D.Kain wrote...

And people still talking about fluid combat.... when that is not the difference between ME1 and ME2 gameplay...


It's not the only difference, or by far the most important one, but it is a difference. The fact that the same style of combat has been streamlined/optimized in ME3 emphasizes that. Personally, I do think that 'fluidity' of combat was a very minor improvement from ME1 to ME2(that's having played infiltrator), as with high end weapons, even immunity strengthened enemies could be brought down in a reasonable time. The only exception to that, IMO, were the krogan, who you could shoot in the face time after time until their health dropped, only for it to recover halfway again before finishing them off. THOSE dragged out fights.

I think the great thing about ME1 is that it doesn't feel ancient, and outdated, and I like its gameplay almost as much as ME2. Playing both games is fun in part because I get different styles of gameplay from the same story. I expect to keep playing plenty of ME1(and ME2) after ME3 comes out, just for the gameplay(the story being the epic icing on the cake).

#78
D.Kain

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packardbell wrote...

Combat was just broken, I had a setup where I would never overheat my weapons and with the overpowered biotic powers.. it was not fun at all. Storywise though ME still remains the best game for me. I just hope ME3 improves upon both aspects.


And you could fix just that. Make weapons overheat faster and make biotics cooldown longer. 

#79
DayusMakhina

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D.Kain wrote...

You can make chalange in various different ways. You can optimize any system, changing the gameplay so drastically was not called for, but that is my opinion. ME2 is also a lot further away from the original lore than ME1. 

You were an adept player I guess?

#80
D.Kain

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DayusMakhina wrote...

D.Kain wrote...

You can make chalange in various different ways. You can optimize any system, changing the gameplay so drastically was not called for, but that is my opinion. ME2 is also a lot further away from the original lore than ME1. 

You were an adept player I guess?


I played all classes, but yes I enjoy biotics most.

#81
nelly21

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daftPirate wrote...

I think the great thing about ME1 is that it doesn't feel ancient, and outdated, and I like its gameplay almost as much as ME2. Playing both games is fun in part because I get different styles of gameplay from the same story. I expect to keep playing plenty of ME1(and ME2) after ME3 comes out, just for the gameplay(the story being the epic icing on the cake).


Couldn't have summed it up better myself.Image IPB

#82
packardbell

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D.Kain wrote...

packardbell wrote...

Combat was just broken, I had a setup where I would never overheat my weapons and with the overpowered biotic powers.. it was not fun at all. Storywise though ME still remains the best game for me. I just hope ME3 improves upon both aspects.


And you could fix just that. Make weapons overheat faster and make biotics cooldown longer. 


Even if you take all the mods out of your weapons it's still a snorefest. Although taking on geth colossi on foot without mako was fun.. with invicibility they wouldn't even make a dent in you, with Wrex it was even more one sided.

#83
D.Kain

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packardbell wrote...

D.Kain wrote...

packardbell wrote...

Combat was just broken, I had a setup where I would never overheat my weapons and with the overpowered biotic powers.. it was not fun at all. Storywise though ME still remains the best game for me. I just hope ME3 improves upon both aspects.


And you could fix just that. Make weapons overheat faster and make biotics cooldown longer. 


Even if you take all the mods out of your weapons it's still a snorefest. Although taking on geth colossi on foot without mako was fun.. with invicibility they wouldn't even make a dent in you, with Wrex it was even more one sided.


As I said you could fix that. Make weapons overheat faster without mods, and make Geth collosus fire more precise and with a lot more damage. 

#84
Capeo

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ME2 was an improvement over 1 but it still wasn't as fluid as the best cover based shooters out there. It appears they thankfully fixed this in 3. Or at least improved it. I hope they also made the battlefields a little less linear and open to more creativity.

#85
packardbell

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D.Kain wrote...

packardbell wrote...

D.Kain wrote...

packardbell wrote...

Combat was just broken, I had a setup where I would never overheat my weapons and with the overpowered biotic powers.. it was not fun at all. Storywise though ME still remains the best game for me. I just hope ME3 improves upon both aspects.


And you could fix just that. Make weapons overheat faster and make biotics cooldown longer. 


Even if you take all the mods out of your weapons it's still a snorefest. Although taking on geth colossi on foot without mako was fun.. with invicibility they wouldn't even make a dent in you, with Wrex it was even more one sided.


As I said you could fix that. Make weapons overheat faster without mods, and make Geth collosus fire more precise and with a lot more damage. 


I played the original ME on the 360 and only moved once my 360 bricked, so I used a save similar to my playthrough and transfered that over. I didn't think any of that was possible on the 360.

#86
nelly21

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Capeo wrote...

ME2 was an improvement over 1 but it still wasn't as fluid as the best cover based shooters out there. It appears they thankfully fixed this in 3. Or at least improved it. I hope they also made the battlefields a little less linear and open to more creativity.


Agreed. The vertical aspect has seemingly been improved. But I do enjoy surprise fire fights rather than areas that are clearly designed for them.

#87
Sylvius the Mad

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AlanC9 wrote...

tetrisblock4x1 wrote...

Alan: Yeah, well it doesn't make much sense to fault Biowares balance for breaking down past the midgame... it's a really delicate balance that very few RPGs succeed at.


But it's relevant here, since ME2 does better at this than ME1 does. Much better.

Partly because ME1 fails so badly, of course. Edit: fails at this aspect of balance, I mean; I don't want to sound like ME1 combat was a total failure.

I thought ME's combat worked really well throughout (though I'll admit I never used Immunity because I always played Engineers and Adepts).  ME rewarded patience, which I like, while ME2 rewarded aggression, which I don't.

ME2's combat, I thought, was repetitive and uneven and generally just a chore to get through.  I didn't like ME2's combat at all.

Not to mention ME had really good vehicle combat as well.

#88
Dragoonlordz

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ME1 is a more fun and better game for me (imho) than ME2.

Shooting things is just part of the game when going from A>B it certainly wasn't why I bought the games.

However the PC version has worse UI than the console version for ME1.

ME2 had better UI compared to ME1 but vastly inferior story and plot progression, inferior mini games and removed some elements I actually enjoyed from back in ME1.

So in summary ME1>ME2.

Modifié par Dragoonlordz, 27 janvier 2012 - 07:05 .


#89
Yuoaman

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Dragoonlordz wrote...

ME1 is a more fun and better game for me (imho) than ME2.

Shooting things is just part of the game when going from A>B it certainly wasn't why I bought the games.

However the PC version has worse UI than the console version for ME1.

ME2 had better UI compared to ME1 but vastly inferior story and plot progression, inferior mini games and removed some elements I actually enjoyed from back in ME1.

So in summary ME1>ME2.


What's wrong with the PC UI in ME1? 

#90
eye basher

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Did you people play the same ME1 i did because you guys talk as if it's the hardest game ever made cause either you got a different version or i'm just too good for it hell i have a harder time beating super turrican on the snes that i do ME1.

#91
nelly21

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D.Kain wrote...

As I said you could fix that. Make weapons overheat faster without mods, and make Geth collosus fire more precise and with a lot more damage. 


But by overheating faster, you are not making combat faster. You are forcing the player to use a different weapon. That isn't fun for classes that aren't soldiers. If you are an adept, what happens when your pistol overheats? You are left spamming sillks for a few seconds that did little to kill the enemy. That was the problem with the overheat system and that is why I believe the ammo system was implemented. Not only does limited ammo keep you focused on shooting well, but not allowing enemies to take away your primary weapon keeps you from getting annoyed. As someone else said, there is a fine line between challenging and annoying. Your weapon overheating, thereby keeping you from dealing damage for a few seconds was annoying.

#92
Nu-Nu

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ME1 is not harder, you're running around like a headless chicken but then dump all your points into shotgun, and your practically running up to enemies killing things with one hit kills which gets kinda boring.

ME2 has better AI, and keeps the challenge all the way through, you can't run up to enemies without endangering yourself too much, and stealth and cover actually works better in ME2.

#93
Dragoonlordz

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Yuoaman wrote...

Dragoonlordz wrote...

ME1 is a more fun and better game for me (imho) than ME2.

Shooting things is just part of the game when going from A>B it certainly wasn't why I bought the games.

However the PC version has worse UI than the console version for ME1.

ME2 had better UI compared to ME1 but vastly inferior story and plot progression, inferior mini games and removed some elements I actually enjoyed from back in ME1.

So in summary ME1>ME2.


What's wrong with the PC UI in ME1? 


I owned both console and PC versions of both titles and found the way the ME1 UI was on PC spread out all around the screen  in silly square blocks was fairly annoying. The console UI in ME1 was not bad at all on the other hand. In ME2 (PC) the layout of the UI is about same quality as ME1 and ME2 console version which I thought was good. 

I should also point out the mini game element on ME1 was also better on console than PC version imho.
The ME2  PC and console mini game element was fine for both however this again is difference between versions not titles. 

Modifié par Dragoonlordz, 27 janvier 2012 - 07:25 .


#94
D.Kain

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nelly21 wrote...

But by overheating faster, you are not making combat faster. You are forcing the player to use a different weapon. That isn't fun for classes that aren't soldiers. If you are an adept, what happens when your pistol overheats? You are left spamming sillks for a few seconds that did little to kill the enemy. That was the problem with the overheat system and that is why I believe the ammo system was implemented. Not only does limited ammo keep you focused on shooting well, but not allowing enemies to take away your primary weapon keeps you from getting annoyed. As someone else said, there is a fine line between challenging and annoying. Your weapon overheating, thereby keeping you from dealing damage for a few seconds was annoying.


You can always find the PERFECT balance, and make it so it can't be ruined by mods. 

If it was me I would frankly make the gameplay even more faster make all weapons 5x stronger and powers to insta-kill or almost insta-kill with longer cooldowns. Also all enemies move faster and make enemies 5x stronger, but no extra health, and make enemy powers almost insta-kill Shepard. B)

Modifié par D.Kain, 27 janvier 2012 - 07:18 .


#95
nelly21

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D.Kain wrote...

You can always find the PERFECT balance, and make it so it can't be ruined by mods. 

If it was me I would frankly make the gameplay even more faster make all weapons 5x stronger and powers to insta-kill or almost insta-kill with longer cooldowns. Also all enemies move faster and make enemies 5x stronger, but no extra health, and make enemie powers almost insta-kill Shepard. B)


To some extent, they did do this. Weapons did become stronger and depending on which weapons you use, headshots can be instakills. They also made it much easier to kill Shep although this really boiled down to making enemies very accurate.

But making power cooldowns longer means you aren't using them as often. This isn't as fun for adepts, vanguards, engineers and sentinels. If you can only charge once every 60 seconds, then you are really just an adept with a shotgun. If you can only drop singularity every 60 seconds, you're just a man with a pistol. Bioware wants you to use your skills because the want to keep combat fast, with constant input from the player.

#96
Starfishsicko

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I prefer ME2 gamplay because it didnt feel clunky and broken. Still wasnt perfect. Needed a better balance for powers and weapons (my adept keeps coming to mind).

#97
Luigitornado

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Improved classes.
Weapons felt different.
Improved tactic use.
Squad control improved.
Difficulty and balance improved.
Not as glitchy.
Less: "You wil die! GO GO GO GO GO!"

I could go on and on.

Combat wise, the only thing I like better is Mako vs that stupid paper origami vehicle. 

Oh and call me crazy, but I find it more fun to snipe enemies in Mass Effect 1.

Modifié par Luigitornado, 27 janvier 2012 - 07:27 .


#98
Immortanius

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hurnt14 wrote...

I'll never get tired of the Lift/Throw combo in ME1. Watching people fly into space was always funny.


I rather enjoy Lifting them, then blasting them away with a shotgun.

#99
alex90c

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Sylvius the Mad wrote...

AlanC9 wrote...

tetrisblock4x1 wrote...

Alan: Yeah, well it doesn't make much sense to fault Biowares balance for breaking down past the midgame... it's a really delicate balance that very few RPGs succeed at.


But it's relevant here, since ME2 does better at this than ME1 does. Much better.

Partly because ME1 fails so badly, of course. Edit: fails at this aspect of balance, I mean; I don't want to sound like ME1 combat was a total failure.

I thought ME's combat worked really well throughout (though I'll admit I never used Immunity because I always played Engineers and Adepts).  ME rewarded patience, which I like, while ME2 rewarded aggression, which I don't.

ME2's combat, I thought, was repetitive and uneven and generally just a chore to get through.  I didn't like ME2's combat at all.

Not to mention ME had really good vehicle combat as well.


ME2 doesn't promote aggression at all, you can just sit behind some cover and shoot everything around you from the same spot.

The only reason you'd really want to be aggressive is if playing a vanguard since you'll be right in your enemy's faces, but apart from that especially if you're a caster class you can just sit behind some box, shoot a bit, use a few powers and the battle's done.

#100
Someone With Mass

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Anything that won't force me to shoot at guy endlessly for five minutes to prevent him to regenerate back to full health like the nanosecond I stop shooting is a massive improvement in my book.