Why do people prefer ME2 gameplay?
#126
Posté 27 janvier 2012 - 10:12
#127
Posté 27 janvier 2012 - 10:19
and no im not a 100% hardcore shooter fan but i do welcome ideas that help make the game more fun
#128
Posté 27 janvier 2012 - 10:19
Demonhoopa wrote...
A couple posters who were making a case for ME1 combat lost me at "Mako".
What, why?
#129
Posté 27 janvier 2012 - 10:24
Rudy Lis wrote...
Demonhoopa wrote...
A couple posters who were making a case for ME1 combat lost me at "Mako".
What, why?
I detest the Mako. I find it to be boaty and it lacks what games are supposed to be (IMO). Fun.
Don't get me wrong, I barely tolerate the hammer but it isn't forced on me nearly as much as that flippin Mako was.
#130
Posté 27 janvier 2012 - 10:40
Demonhoopa wrote...
I detest the Mako. I find it to be boaty and it lacks what games are supposed to be (IMO). Fun.
Don't get me wrong, I barely tolerate the hammer but it isn't forced on me nearly as much as that flippin Mako was.
No problems, I'm not touchy.
I like Mako. I find it fun to drive and shoot. Yes, it's a bit "jumpy" (most funniest part - on relatively even terrain, like those bridges on Feros), but it's agile, relatively fast (or relatively slow
I never had that amount of fun since Halo's Warthog and some community add-ons for Operation Flashpoint (old one, from Bohemia, not codelamers), different ArmA1/2 implementation IMHO killed all the fun for driving there. BF2/3 buggies are fun to drive too, but not to that extent.
And it flipped only if I tried to "step on the gas" somewhere on mountain ridge top (or slopes). Other than that - no complains. If driven carefully, it will be full of joy.
Modifié par Rudy Lis, 27 janvier 2012 - 10:41 .
#131
Posté 27 janvier 2012 - 10:44
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
#132
Posté 27 janvier 2012 - 11:22
More importantly, I think the ability to travel the uncharted worlds for no reason other than because you want to is a huge win for ME.
As for why ME has better combat mechanics than ME2, I'd count the ability of any character to use any weapon exclusively (which the class restrictions and the ammo mechanic both prevented in ME2), and the ability to miss.
In ME2, Shepard never misses his target. How credible is that?
At least ME2 didn't scrap the ability to aim while paused. Losing that would make the game completely unplayable.
#133
Posté 27 janvier 2012 - 11:25
Preferred the gameplay in ME1.
Even now having a hard time playing through ME2 again - but playing through ME1 is a breeze.
Lots of reasons though, the overall style of the game is definitely a factor. If I break down individual elements, character progression and overheating are two of my favourite things. Weapon modding and armour modding.
ME2 felt same same to a lot of other games I've played over the years. ME1 was a lot more unique as such, its still fresh years later.
#134
Posté 27 janvier 2012 - 11:31
Sylvius the Mad wrote...
In ME2, Shepard never misses his target. How credible is that?
At least ME2 didn't scrap the ability to aim while paused. Losing that would make the game completely unplayable.
Don't be absurd, in ME2 Shepard misses whenever the player does.
#135
Posté 27 janvier 2012 - 11:31
#136
Posté 27 janvier 2012 - 11:33
#137
Posté 27 janvier 2012 - 11:34
#138
Posté 27 janvier 2012 - 11:35
#139
Posté 27 janvier 2012 - 11:36
If you play it as a straight shooter, yes. However, considering you can turn around with the game paused (albeit very slowly) you could concievably pause the game, aim, unpause, shoot, pause, rinse, repeat. It'd make progress almost unbearably slow, but you'd never miss.AntiChri5 wrote...
Don't be absurd, in ME2 Shepard misses whenever the player does.Sylvius the Mad wrote...
In ME2, Shepard never misses his target. How credible is that?
At least ME2 didn't scrap the ability to aim while paused. Losing that would make the game completely unplayable.
#140
Posté 27 janvier 2012 - 11:37
But game vs game, ME1 by far. Sometimes I wish ME1 had Biotic charge, but then it would have needed global cool downs, and I don't know if that would have worked.
Modifié par Aaleel, 27 janvier 2012 - 11:38 .
#141
Posté 27 janvier 2012 - 11:41
Spaghetti_Ninja wrote...
Because it IS better in every way. We can discuss endlessly about which one has the better story or characters, (my vote is ME2) but come on. Standing around like a walking target, waiting for your overheating to die down, strafing like an idiot hoping you party member don't screw up somehow, the whole MAKO thing, the tedious micro skillpoints that barely do anything... the gameplay in ME1 was baaaaaaaad.
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
So instead you hide behind the conviently placed crates, Wait while the AI cycles through it's endless "fire for 2 seconds, pause for 2 seconds" routine, and when it hits it's pause you pop-out of cover and aim about 1" over their head and one shot them with a sniper rilfe, rinse repeat.
Because ME2's system is that the AI doesn't actually try to kill you, it moves to it's predetermined location and pretends it wants to kill you. You can sit behind your box for an hour, it'll unload 10,000 rounds or biotics into the box despite the fact that it'll never hit you, and it will not move, it will not try to find a way to hit you. It'll never pop it's head out, decide it can't hit you, and pop into cover to wait. It just cycles endlessly.
The AI's only tactic is to hope you're foolish enough to stand up when it happens to be firing.
There's a reason why you cannot backtrack in combat very far, the game doesn't want you to know that the AI isn't going to move.
I'd also avoid using Metacritic as a reference, unless you want to get into a discussion about the integrity of gaming journalists, and I'll warn you now, I have a folder on my desktop filled with links to give evidence to the fact that they review advertisers, not games.
#142
Posté 27 janvier 2012 - 11:41
There is still a delay between closing the wheel and shooting. It's about a tenth of a second, but eventually someone would manage to slip away and you would miss. Besides, i consider doing that for every enemy in the game an exploit.Xewaka wrote...
If you play it as a straight shooter, yes. However, considering you can turn around with the game paused (albeit very slowly) you could concievably pause the game, aim, unpause, shoot, pause, rinse, repeat. It'd make progress almost unbearably slow, but you'd never miss.AntiChri5 wrote...
Don't be absurd, in ME2 Shepard misses whenever the player does.Sylvius the Mad wrote...
In ME2, Shepard never misses his target. How credible is that?
At least ME2 didn't scrap the ability to aim while paused. Losing that would make the game completely unplayable.
#143
Posté 27 janvier 2012 - 11:42
Gatt9 wrote...
Spaghetti_Ninja wrote...
Because it IS better in every way. We can discuss endlessly about which one has the better story or characters, (my vote is ME2) but come on. Standing around like a walking target, waiting for your overheating to die down, strafing like an idiot hoping you party member don't screw up somehow, the whole MAKO thing, the tedious micro skillpoints that barely do anything... the gameplay in ME1 was baaaaaaaad.
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
So instead you hide behind the conviently placed crates, Wait while the AI cycles through it's endless "fire for 2 seconds, pause for 2 seconds" routine, and when it hits it's pause you pop-out of cover and aim about 1" over their head and one shot them with a sniper rilfe, rinse repeat.
Because ME2's system is that the AI doesn't actually try to kill you, it moves to it's predetermined location and pretends it wants to kill you. You can sit behind your box for an hour, it'll unload 10,000 rounds or biotics into the box despite the fact that it'll never hit you, and it will not move, it will not try to find a way to hit you. It'll never pop it's head out, decide it can't hit you, and pop into cover to wait. It just cycles endlessly.
The AI's only tactic is to hope you're foolish enough to stand up when it happens to be firing.
There's a reason why you cannot backtrack in combat very far, the game doesn't want you to know that the AI isn't going to move.
I'd also avoid using Metacritic as a reference, unless you want to get into a discussion about the integrity of gaming journalists, and I'll warn you now, I have a folder on my desktop filled with links to give evidence to the fact that they review advertisers, not games.
relax nerd
#144
Posté 27 janvier 2012 - 11:43
AntiChri5 wrote...
There is still a delay between closing the wheel and shooting. It's about a tenth of a second, but eventually someone would manage to slip away and you would miss. Besides, i consider doing that for every enemy in the game an exploit.Xewaka wrote...
If you play it as a straight shooter, yes. However, considering you can turn around with the game paused (albeit very slowly) you could concievably pause the game, aim, unpause, shoot, pause, rinse, repeat. It'd make progress almost unbearably slow, but you'd never miss.AntiChri5 wrote...
Don't be absurd, in ME2 Shepard misses whenever the player does.Sylvius the Mad wrote...
In ME2, Shepard never misses his target. How credible is that?
At least ME2 didn't scrap the ability to aim while paused. Losing that would make the game completely unplayable.
The wheel is there to manage the squad and use powers but overall combat is meant to be fought in real time with minimal wheel usage.
#145
Posté 27 janvier 2012 - 11:45
#146
Posté 27 janvier 2012 - 11:46
Enemy Ai in ME2 is different depending on what you are fighting. Loki mechs will advance relentlessly. They have no sense of self preservation, and are easy to kill but the gradually advancing pressure can easily wear you down to nothing if you aren't careful. Husks will quickly charge in groups, forcing you out of cover so their allies can easily destyroy you. Harbinger will use powers that knock you out of cover constantly.Gatt9 wrote...
Spaghetti_Ninja wrote...
Because it IS better in every way. We can discuss endlessly about which one has the better story or characters, (my vote is ME2) but come on. Standing around like a walking target, waiting for your overheating to die down, strafing like an idiot hoping you party member don't screw up somehow, the whole MAKO thing, the tedious micro skillpoints that barely do anything... the gameplay in ME1 was baaaaaaaad.
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
So instead you hide behind the conviently placed crates, Wait while the AI cycles through it's endless "fire for 2 seconds, pause for 2 seconds" routine, and when it hits it's pause you pop-out of cover and aim about 1" over their head and one shot them with a sniper rilfe, rinse repeat.
Because ME2's system is that the AI doesn't actually try to kill you, it moves to it's predetermined location and pretends it wants to kill you. You can sit behind your box for an hour, it'll unload 10,000 rounds or biotics into the box despite the fact that it'll never hit you, and it will not move, it will not try to find a way to hit you. It'll never pop it's head out, decide it can't hit you, and pop into cover to wait. It just cycles endlessly.
The AI's only tactic is to hope you're foolish enough to stand up when it happens to be firing.
There's a reason why you cannot backtrack in combat very far, the game doesn't want you to know that the AI isn't going to move.
I'd also avoid using Metacritic as a reference, unless you want to get into a discussion about the integrity of gaming journalists, and I'll warn you now, I have a folder on my desktop filled with links to give evidence to the fact that they review advertisers, not games.
In ME2, ones ability to play out of cover is directly proportional to ones skill and experience with the game. A novice will always dies out of cover, yet a veteran can survive out of cover with any class on Insanity.
#147
Posté 27 janvier 2012 - 11:46
#148
Posté 27 janvier 2012 - 11:48
Gatt9 wrote...
Spaghetti_Ninja wrote...
Because it IS better in every way. We can discuss endlessly about which one has the better story or characters, (my vote is ME2) but come on. Standing around like a walking target, waiting for your overheating to die down, strafing like an idiot hoping you party member don't screw up somehow, the whole MAKO thing, the tedious micro skillpoints that barely do anything... the gameplay in ME1 was baaaaaaaad.
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
So instead you hide behind the conviently placed crates, Wait while the AI cycles through it's endless "fire for 2 seconds, pause for 2 seconds" routine, and when it hits it's pause you pop-out of cover and aim about 1" over their head and one shot them with a sniper rilfe, rinse repeat.
Because ME2's system is that the AI doesn't actually try to kill you, it moves to it's predetermined location and pretends it wants to kill you. You can sit behind your box for an hour, it'll unload 10,000 rounds or biotics into the box despite the fact that it'll never hit you, and it will not move, it will not try to find a way to hit you. It'll never pop it's head out, decide it can't hit you, and pop into cover to wait. It just cycles endlessly.
The AI's only tactic is to hope you're foolish enough to stand up when it happens to be firing.
There's a reason why you cannot backtrack in combat very far, the game doesn't want you to know that the AI isn't going to move.
I'd also avoid using Metacritic as a reference, unless you want to get into a discussion about the integrity of gaming journalists, and I'll warn you now, I have a folder on my desktop filled with links to give evidence to the fact that they review advertisers, not games.
lol because metacritic doesn't agree with you it is some big conspiracy now?
#149
Posté 27 janvier 2012 - 11:50
It's just that Joker is a jerk and makes you land in the craggiest passage.Aaleel wrote...
I liked the Mako, only problem I had was I refuse to believe that EVERY planet in the universe would me that mountainous lol.
#150
Posté 27 janvier 2012 - 11:54
AntiChri5 wrote...
Enemy Ai in ME2 is different depending on what you are fighting. Loki mechs will advance relentlessly. They have no sense of self preservation, and are easy to kill but the gradually advancing pressure can easily wear you down to nothing if you aren't careful. Husks will quickly charge in groups, forcing you out of cover so their allies can easily destyroy you. Harbinger will use powers that knock you out of cover constantly.Gatt9 wrote...
Spaghetti_Ninja wrote...
Because it IS better in every way. We can discuss endlessly about which one has the better story or characters, (my vote is ME2) but come on. Standing around like a walking target, waiting for your overheating to die down, strafing like an idiot hoping you party member don't screw up somehow, the whole MAKO thing, the tedious micro skillpoints that barely do anything... the gameplay in ME1 was baaaaaaaad.
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
So instead you hide behind the conviently placed crates, Wait while the AI cycles through it's endless "fire for 2 seconds, pause for 2 seconds" routine, and when it hits it's pause you pop-out of cover and aim about 1" over their head and one shot them with a sniper rilfe, rinse repeat.
Because ME2's system is that the AI doesn't actually try to kill you, it moves to it's predetermined location and pretends it wants to kill you. You can sit behind your box for an hour, it'll unload 10,000 rounds or biotics into the box despite the fact that it'll never hit you, and it will not move, it will not try to find a way to hit you. It'll never pop it's head out, decide it can't hit you, and pop into cover to wait. It just cycles endlessly.
The AI's only tactic is to hope you're foolish enough to stand up when it happens to be firing.
There's a reason why you cannot backtrack in combat very far, the game doesn't want you to know that the AI isn't going to move.
I'd also avoid using Metacritic as a reference, unless you want to get into a discussion about the integrity of gaming journalists, and I'll warn you now, I have a folder on my desktop filled with links to give evidence to the fact that they review advertisers, not games.
In ME2, ones ability to play out of cover is directly proportional to ones skill and experience with the game. A novice will always dies out of cover, yet a veteran can survive out of cover with any class on Insanity.
It's also funny because not five minutes ago I had a Geth trooper try to flank me during Tali's Loyalty Mission, which puts a nice, big hole through the "AI does nothing" argument.





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