clopin wrote...
As someone who enjoys ME2 gameplay far more than ME1 gameplay, the detractors saying "You can sit behind a box for three days and no one will approach you" have a legitimate point. The only difficult parts in Insanity are the moments where enemies rush you and attempt to flush you out. How often does that happen? Loki's, pyros, husks, dogs, Harbinger, Krogan, and Geth Stalkers. MAYBE someone with a shotgun will rush you, but it's rare if they're not Geth. I'm playing an Adept insanity run right now, and the only times I day is when I get too power aggressive and stick out of cover to long. I never get flanked, I rarely get rushed, and when either of those happens it's a predetermined "Lets put some husks here!" point in the game.
Is the overall gameplay better? Yeah, the shooting is solid, Warp bombs make me giggle, and Charge cures cancer.
Can you get through a huge chunk of the game by hiding behind the same stupid box for every fight? Yeah, as much fun as the gameplay is, it's not flawless.
That the player can, in many encounters, avoid taking damage entirely simply by hiding the entire time is a rather damning indictment of ME2's gameplay. I mean, if I were to hide behind cover while playing
Doom, eventually the enemies would come try to kill me. That the enemies in a game released in 1993 make more of an effort to kill me than a game released in 2010 is pathetic.
Even when the enemies advance on your position, it's usually along an entirely pre-programmed path, based on where the developers anticipated the player would be (which likely wasn't hard, given that ME2's levels are so linear).
Really, the closest experience I can think of to ME2 would be
Time Crisis.