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Why do people prefer ME2 gameplay?


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#176
tetrisblock4x1

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darkiddd wrote...

Because it's more realistic and you have
to take cover if you don't want to die. Not that I'm saying the combat
is realistic but much more than in ME1


1. People want fun, not realism?

2.
People calling cover systems realistic just blow my mind, honestly.
Tell me something, do you really think soldiers fight in real life the
way they would in a cover shooter? They don't You know what happens when
you stick your head around a corner to fire at someone? Every single
person around that corner can see you and they will blow your ****ing head off.
In reality it's actually better to not glue yourself to the wall.
You're supposed to keep some meters between yourself and your cover as
you lean out, so that way you can do a tactic which the special forces
community calls "slicing the pie". By been further away from
cover you can sweep around the corner just a little slice at a time,
plus you reduce the risk of been blown to hell and gone if a cheeky
bastard throws a grenade at your corner.

KotorEffect3 wrote...

tetrisblock4x1 wrote...

aksoileau wrote...

D.Kain wrote...

And people still talking about fluid combat.... when that is not the difference between ME1 and ME2 gameplay...


You're kidding right?


Absolutely not. Most of my deaths in ME2 resulted in the inability to just crouch without cover and squad mates vaulting over walls. If I could stay crouched while moving from cover to cover, if my squad mates weren't dumb, then maybe it would be more fluid. But no, instead I just end up getting killed when I try to move to the opposite side of a room.


Well maybe you getting yourself killed says more about you than it does the gameplay?


Yes. It says that I play vanguard, love to use biotic charge but can't because that leaves me exposed and easy picking. A simple crouch command to let me take cover without sticking to walls would go a long way.

Modifié par tetrisblock4x1, 28 janvier 2012 - 01:30 .


#177
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JeffZero wrote...

This guy, this 'tetrisblock'.

He be trollin' me thinks.

#178
Chuvvy

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ME1 Third Person Shmup
ME2 Corridor Shooter

Neither did anything particularly groundbreaking, or interesting.

#179
tetrisblock4x1

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jreezy wrote...

JeffZero wrote...

This guy, this 'tetrisblock'.

He be trollin' me thinks.


Yes, I'm a troll for not having a mainstream opinion. Suck it up, princess.

#180
KotorEffect3

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tetrisblock4x1 wrote...

darkiddd wrote...

Because it's more realistic and you have
to take cover if you don't want to die. Not that I'm saying the combat
is realistic but much more than in ME1


1. People want fun, not realism?

2.
People calling cover systems realistic just blow my mind, honestly.
Tell me something, do you really think soldiers fight in real life the
way they would in a cover shooter? They don't You know what happens when
you stick your head around a corner to fire at someone? Every single
person around that corner can see you and they will blow your ****ing head off.
In reality it's actually better to not glue yourself to the wall.
You're supposed to keep some meters between yourself and your cover as
you lean out, so that way you can do a tactic which the special forces
community calls "slicing the pie". By been further away from
cover you can sweep around the corner just a little slice at a time,
plus you reduce the risk of been blown to hell and gone if a cheeky
bastard throws a grenade at your corner.

KotorEffect3 wrote...

tetrisblock4x1 wrote...

aksoileau wrote...

D.Kain wrote...

And people still talking about fluid combat.... when that is not the difference between ME1 and ME2 gameplay...


You're kidding right?


Absolutely not. Most of my deaths in ME2 resulted in the inability to just crouch without cover and squad mates vaulting over walls. If I could stay crouched while moving from cover to cover, if my squad mates weren't dumb, then maybe it would be more fluid. But no, instead I just end up getting killed when I try to move to the opposite side of a room.


Well maybe you getting yourself killed says more about you than it does the gameplay?


Yes. It says that I play vanguard, love to use biotic charge but can't because that leaves me exposed and easy picking. A simple crouch command to let me take cover without sticking to walls would go a long way.


Funny because I only remember sticking to walls in ME 1 and when I play vanguard in ME 2 I always make sure I know the area layout before I charge so I know of a good "go to place" right after the charge.  And I charge alot but I have gotten better and not getting myself killed.  It also good to know when to time your charges becsuse there is a fine line between playing aggressively and playing recklessly.

Modifié par KotorEffect3, 28 janvier 2012 - 01:38 .


#181
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ME1: Soldier nightmare
ME2: Soldier dream
Nuff' said B)

Modifié par Imperium Alpha, 28 janvier 2012 - 01:37 .


#182
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tetrisblock4x1 wrote...

jreezy wrote...

JeffZero wrote...

This guy, this 'tetrisblock'.

He be trollin' me thinks.


Yes, I'm a troll for not having a mainstream opinion. Suck it up, princess.

No that's not it. Try again.

#183
DiebytheSword

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I find I enjoy ME2's combat more. More action packed, IMO. ME1 wasn't bad though, not by a long shot, just a tad rough around the edges.

#184
RogueMumei

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The only thing I didn't like about ME1 was the collection sidequests. They were fine the first 2 playthroughs, but once I got to the third it just got really tedious with having to force the mako over mountains and stuff to get one item out of many. I honestly don't have anything against the fighting in ME1 or ME2 other than squadmates derpin' out of cover in ME2 and long power cooldowns in ME1 PC version. :lol:

#185
tetrisblock4x1

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KotorEffect3 wrote...



Funny because I only remember sticking to walls in ME 1 and when I play vanguard in ME 2 I always make sure I know the area layout before I charge so I know of a good "go to place" right after the charge.  And I charge alot but I have gotten better and not getting myself killed.  It also good to know when to time your charges becsuse there is a fine line between playing aggressively and playing recklessly.


That's nice for you then. Vanguard needn't be that complicated if it just had a crouch button, and in any case after hitting them you still need to take a second to turn around, take cover, and then face back towards the person you charged. Something isn't right... it should be a simple two button action of charge then crouch.

Modifié par tetrisblock4x1, 28 janvier 2012 - 01:52 .


#186
KotorEffect3

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tetrisblock4x1 wrote...

KotorEffect3 wrote...



Funny because I only remember sticking to walls in ME 1 and when I play vanguard in ME 2 I always make sure I know the area layout before I charge so I know of a good "go to place" right after the charge.  And I charge alot but I have gotten better and not getting myself killed.  It also good to know when to time your charges becsuse there is a fine line between playing aggressively and playing recklessly.


That's nice for you then. Vanguard needn't be that complicated if it just had a crouch button, and in any case after hitting them you still need to take a second to turn around, take cover, and then face back towards the person you charged. Something isn't right... it should be a simple two button action of charge then crouch.



Don't charge if you are not ready.  You either charge when you know you can make the kill and not get overwhelmed or if you know you can do serious damage and then find cover.  Besides charge at the very least will still stun a strong enemy and you will have time to get into cover or finish him off.  If you charge into a nest of 5 enemies and get yourself killed than it is your fault.  Vanguard is definitly a high risk playstyle but if you get splattered it is still your own fault.

#187
wizardryforever

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tetrisblock4x1 wrote...

KotorEffect3 wrote...



Funny because I only remember sticking to walls in ME 1 and when I play vanguard in ME 2 I always make sure I know the area layout before I charge so I know of a good "go to place" right after the charge.  And I charge alot but I have gotten better and not getting myself killed.  It also good to know when to time your charges becsuse there is a fine line between playing aggressively and playing recklessly.


That's nice for you then. Vanguard needn't be that complicated if it just had a crouch button, and in any case after hitting them you still need to take a second to turn around, take cover, and then face back towards the person you charged. Something isn't right... it should be a simple two button action of charge then crouch.

Exactly how does crouching out of cover help?  In theory it would make you a smaller target, but the AI is good enough at aiming that it will hit you if you're at all visible.  Thus crouching would just slow you down as you crabwalk across the floor and get riddled with bullets.  Sprint across that gap instead.  Besides, what you're looking for is pretty much already in ME3: the combat roll, which accomplishes what you say you need crouching for without adding a mostly pointless mode.

#188
Sylvius the Mad

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AntiChri5 wrote...

Don't be absurd, in ME2 Shepard misses whenever the player does.

So his skill is determined by something taht exists outside his reality.  Right, that makes perfect sense.

The only way Shepard ever misses a shot in ME2 is if the player chooses to have him miss, either by aiming to the side intentionally, or by choosing to aim in real time (which diminishes accuracy).

As Xewaka points out, the ME games let the player aim while paused.  There's no mechanical reason for Shepard ever to miss.

#189
Sylvius the Mad

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AntiChri5 wrote...

There is still a delay between closing the wheel and shooting. It's about a tenth of a second, but eventually someone would manage to slip away and you would miss. Besides, i consider doing that for every enemy in the game an exploit.

Aiming while paused is a feature of the game.  I did it throughout both games because I don't think the player's reflexes should impact character performance at all.

And yes, it made combat slow and irritating.  But anything is better than action combat.

#190
Sylvius the Mad

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daqs wrote...

That is in fact precisely what Sylvius does. He does not like the notion of player agency, and wishes to remove anything even remotely resembling twitch from the game.

Strictly speaking, I want player agency to be unlimited by player skill.

#191
RyuujinZERO

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tetrisblock4x1 wrote...

That's nice for you then. Vanguard needn't be that complicated if it just had a crouch button, and in any case after hitting them you still need to take a second to turn around, take cover, and then face back towards the person you charged. Something isn't right... it should be a simple two button action of charge then crouch.


Might I direct you here, it appears you need to read this.

#192
KotorEffect3

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Sylvius the Mad wrote...

AntiChri5 wrote...

There is still a delay between closing the wheel and shooting. It's about a tenth of a second, but eventually someone would manage to slip away and you would miss. Besides, i consider doing that for every enemy in the game an exploit.

Aiming while paused is a feature of the game.  I did it throughout both games because I don't think the player's reflexes should impact character performance at all.

And yes, it made combat slow and irritating.  But anything is better than action combat.



Ok the point of playing any game is to challenge yourself as a player so of course the character's performance should be impacted by player skill.  If you don't want impact the character's performance than you might as well watch a movie because playing a game should provide players with a challenge to overcome themselves.

Modifié par KotorEffect3, 28 janvier 2012 - 05:38 .


#193
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because of the sniper slowdown time :D

#194
AlanC9

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tetrisblock4x1 wrote...


Yes, I'm a troll for not having a mainstream opinion. Suck it up, princess.


Actually, I think people are calling troll on you for constantly posting threads that can serve no real purpose except to generate acrimony. I.e., they don't actually believe that you're interested in the question of the thread, and it's just a pretext for starting arguments.

Don't really think it's true myself, but I don't especially care either way.

#195
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RyuujinZERO wrote...


tetrisblock4x1 wrote...

That's nice for you then. Vanguard needn't be that complicated if it just had a crouch button, and in any case after hitting them you still need to take a second to turn around, take cover, and then face back towards the person you charged. Something isn't right... it should be a simple two button action of charge then crouch.


Might I direct you here, it appears you need to read this.

When in doubt...

#196
AlanC9

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KotorEffect3 wrote...

Sylvius the Mad wrote...

AntiChri5 wrote...

There is still a delay between closing the wheel and shooting. It's about a tenth of a second, but eventually someone would manage to slip away and you would miss. Besides, i consider doing that for every enemy in the game an exploit.

Aiming while paused is a feature of the game.  I did it throughout both games because I don't think the player's reflexes should impact character performance at all.

And yes, it made combat slow and irritating.  But anything is better than action combat.



Ok the point of playing any game is to challenge yourself as a player so of course the character's performance should be impacted by player skill.  If you don't want impact the character's performance than you might as well watch a movie because playing a game should provide players with a challenge to overcome themselves.


Maybe Sylvius should be allowed to decide what playstyle makes his experience better?

As for whether it's an exploit, I gotta give that one to him too. An exploit is something that the designers didn't intend to make possible. It's hard to believe that the designers didn't know that you could shift your aim while paused; unless the engine defaults to this behavior it would have to be deliberately coded. I suspect they thought of it as a sort of difficulty slider, for players who can't or won't aim manually.

#197
KotorEffect3

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AlanC9 wrote...

KotorEffect3 wrote...

Sylvius the Mad wrote...

AntiChri5 wrote...

There is still a delay between closing the wheel and shooting. It's about a tenth of a second, but eventually someone would manage to slip away and you would miss. Besides, i consider doing that for every enemy in the game an exploit.

Aiming while paused is a feature of the game.  I did it throughout both games because I don't think the player's reflexes should impact character performance at all.

And yes, it made combat slow and irritating.  But anything is better than action combat.



Ok the point of playing any game is to challenge yourself as a player so of course the character's performance should be impacted by player skill.  If you don't want impact the character's performance than you might as well watch a movie because playing a game should provide players with a challenge to overcome themselves.


Maybe Sylvius should be allowed to decide what playstyle makes his experience better?

As for whether it's an exploit, I gotta give that one to him too. An exploit is something that the designers didn't intend to make possible. It's hard to believe that the designers didn't know that you could shift your aim while paused; unless the engine defaults to this behavior it would have to be deliberately coded. I suspect they thought of it as a sort of difficulty slider, for players who can't or won't aim manually.



I don't care what playstyle he chooses I just disagree with the premise that player skill should not reflect on character performance.

#198
Volus Warlord

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It's better...

#199
Praetor Knight

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AlanC9 wrote...

Maybe Sylvius should be allowed to decide what playstyle makes his experience better?


All that I may add is that Sylvius should start with stating the desire to have more shots available with the sniper rifle and having an improved clip rate pickup for that weapon class. :blush:

#200
Dewart

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Yuoaman wrote...

JeffZero wrote...

This guy, this 'tetrisblock'.


Dis guy... he's un-****in'-believable.

And I prefer ME2 gameplay because aiming doesn't depend on arbitrary points - sniping sucks early in ME1.


Although sniping sucks early in ME1 it was a fantastic way to train yourself as a sniper. Just have an ME1 character with sniper skill put no points into it but focus on getting your kills with the sniper. After an hour or to switch to a game where the sniper scope doesn't move all around wild by itself. Honestly you will be popping head shots without even trying. Moving targets will have no escape. trying some ME1 sniping just before playing a game of RDR online is a pretty good mix.