darkiddd wrote...
Because it's more realistic and you have
to take cover if you don't want to die. Not that I'm saying the combat
is realistic but much more than in ME1
1. People want fun, not realism?
2.
People calling cover systems realistic just blow my mind, honestly.
Tell me something, do you really think soldiers fight in real life the
way they would in a cover shooter? They don't You know what happens when
you stick your head around a corner to fire at someone? Every single
person around that corner can see you and they will blow your ****ing head off.
In reality it's actually better to not glue yourself to the wall.
You're supposed to keep some meters between yourself and your cover as
you lean out, so that way you can do a tactic which the special forces
community calls "slicing the pie". By been further away from
cover you can sweep around the corner just a little slice at a time,
plus you reduce the risk of been blown to hell and gone if a cheeky
bastard throws a grenade at your corner.
KotorEffect3 wrote...
tetrisblock4x1 wrote...
aksoileau wrote...
D.Kain wrote...
And people still talking about fluid combat.... when that is not the difference between ME1 and ME2 gameplay...
You're kidding right?
Absolutely not. Most of my deaths in ME2 resulted in the inability to just crouch without cover and squad mates vaulting over walls. If I could stay crouched while moving from cover to cover, if my squad mates weren't dumb, then maybe it would be more fluid. But no, instead I just end up getting killed when I try to move to the opposite side of a room.
Well maybe you getting yourself killed says more about you than it does the gameplay?
Yes. It says that I play vanguard, love to use biotic charge but can't because that leaves me exposed and easy picking. A simple crouch command to let me take cover without sticking to walls would go a long way.
Modifié par tetrisblock4x1, 28 janvier 2012 - 01:30 .





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