KotorEffect3 wrote...
Il Divo wrote...
AntiChri5 wrote...
Enemy Ai in ME2 is different depending on what you are fighting. Loki mechs will advance relentlessly. They have no sense of self preservation, and are easy to kill but the gradually advancing pressure can easily wear you down to nothing if you aren't careful. Husks will quickly charge in groups, forcing you out of cover so their allies can easily destyroy you. Harbinger will use powers that knock you out of cover constantly.Gatt9 wrote...
Spaghetti_Ninja wrote...
Because it IS better in every way. We can discuss endlessly about which one has the better story or characters, (my vote is ME2) but come on. Standing around like a walking target, waiting for your overheating to die down, strafing like an idiot hoping you party member don't screw up somehow, the whole MAKO thing, the tedious micro skillpoints that barely do anything... the gameplay in ME1 was baaaaaaaad.
That's ok, it was an experimental game. They took the right direction evolving it in ME2. It's rated higher at Metacritic for a good reason.
So instead you hide behind the conviently placed crates, Wait while the AI cycles through it's endless "fire for 2 seconds, pause for 2 seconds" routine, and when it hits it's pause you pop-out of cover and aim about 1" over their head and one shot them with a sniper rilfe, rinse repeat.
Because ME2's system is that the AI doesn't actually try to kill you, it moves to it's predetermined location and pretends it wants to kill you. You can sit behind your box for an hour, it'll unload 10,000 rounds or biotics into the box despite the fact that it'll never hit you, and it will not move, it will not try to find a way to hit you. It'll never pop it's head out, decide it can't hit you, and pop into cover to wait. It just cycles endlessly.
The AI's only tactic is to hope you're foolish enough to stand up when it happens to be firing.
There's a reason why you cannot backtrack in combat very far, the game doesn't want you to know that the AI isn't going to move.
I'd also avoid using Metacritic as a reference, unless you want to get into a discussion about the integrity of gaming journalists, and I'll warn you now, I have a folder on my desktop filled with links to give evidence to the fact that they review advertisers, not games.
In ME2, ones ability to play out of cover is directly proportional to ones skill and experience with the game. A novice will always dies out of cover, yet a veteran can survive out of cover with any class on Insanity.
It's also funny because not five minutes ago I had a Geth trooper try to flank me during Tali's Loyalty Mission, which puts a nice, big hole through the "AI does nothing" argument.
Also the blood back will come right at you and since krogan and vorcha both have regenerating health you have to try to take them down quickly before they get close not to mention they will send varren who will come at you quickly and relentlessly.
Eclipse will throw mechs at you and engineers will deploy drones that knock you out of cover.
Also 3 of the DLCs (Kasumi, LoTSB, and Arrival) enemy AI will use flashbang grenades which can knock you out of cover and disorient you.
Gameplay has been evolving to the point where while you have to use cover you still have to be on the move on a constant basis because if you stay in one place too long you are just about as dead as you would be standing out in the open.
You guys really need to start paying more attention to what is happening.
The Loki mechs are on rails, you can circle around behind them and they'll keep moving forward to where you're supposed to be. Same with most of the bosses, they enter a room and follow a rail. Bioware did a good job of predicting where the players will stand, I'll give them that, but they're just moving to predefined points.
The drones won't knock you out of cover, they just slide back and forth firing at you.
Nor do the flashbangs actually do anything meaningful, just duck back behind your crate and wait. The enemy is *not* coming to get you.
As far as the Geth trooper "Flanking" you, replay the mission a few times. You'll find it always comes out of the same place and goes to the same points, you just happened to be standing somewhere it would appear to flank you.
If you don't feel like replaying it the whole way to see exactly what I mean, just start a new game and go do Garrus's recruitment mission. Stand in the house, by the stairs, watch them all come in and run up the stairs, even as you shoot them in the head. They won't deviate, they won't go for cover, they won't try to pin you down so someone can go up the stairs.
They'll just trot along getting shot in the head the whole way without deviating, until they fall over.





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