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#1
Guest_Fauna Dragonwing_*

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 Hello everyone!

     So, I finished the OC for the first time and my feelings about it are rather... bittersweet. I enjoyed playing it immensely. Actually, it's probably one of the best games I've ever played. It's not perfect but I can't wait to play it again someday. However, there are two things I have a hard time getting over: First, the way things ended. Second, Bishop being dumped as a proper romance option.
     I guess I'll have to live with the first one. Nevertheless, I've noticed there is a mod available which could "fix" the second "problem." Since I believe that a bit of romance can make a good adventure story even better (and I'm not that good at roleplay yet to be able to stand Casavir), I thought I might as well try it.
     The thing is, I'm afraid it might change the characters or the game as a whole. Bishop's story is realistic enough, even if it left much to be desired for me. I definitely don't want the game to turn into a soap opera or a dating sim or anything. *shudders* Nor I want to see the characters suddenly acting all cute and cuddly. It would just be nice to see more depth to some of them (Yes, Casavir, I'm talking about you again.).
     So, I've wanted to ask: What is your experience with the mod mentioned? Did the modders manage to keep the characters true to their original personalities? Does the game still make sense after adding the mod?

     Thank you in advance!

Modifié par Fauna Dragonwing, 27 janvier 2012 - 06:55 .


#2
Vaalyah

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Hello! I think I can answer to you quite exhaustively because I've played the game with the Romance Pack and I am developing (with a lot of help in coding by Kev_L ^^ ) a mod for the OC too, aimed to Bishop's redemption.
While playing the game for the first time, I thought too that Bishop's romance should at least have had a chance, so I first decided to install the mod.
SPOILERS AHEAD!

The following is my PERSONAL opinion. So, no offence to anyone, thanks.
Bishop has an extremely complex personality. He is strong, he is indifferent, he is sarcastic, he sometimes has more "human" behaviours (like when he quarrels with Casavir due to jealousy). So writing dialogues trying to keep his words coherent IS difficult.
The romance pack starts wonderfully. The authors provide answers to his initial bark-strings, the possibility for the PC to start a flirt with him, a wonderful scene with Bishop at the Solace Glade, many other features... I have to say they worked very well. Romance-pack's Bishop is a very accurate development of Atari's Bishop... until a certain point in the plot. Then, suddenly, some dialogues are just wrong in his mouth. I don't want to specify too much, but there are parts where the dialogues are just nonsenses for the romance development (like when he comments about true names) and others when he acts like Casavir.
However, the mod is still good and you can "fill the holes" with your own imaginations. The bad thing is that it seems to me the pack lacks of the possibility to redeem Bishop. You can have +99 of influence with him, but in the end, nothing will change. Of course the game has to end like it ends, but maybe Bishop could have behaved in that way for different reasons!
The part related to Casavir consists of a flirt menu and some dialogues that further develops the relationship with the PC, but of course, being Casavir's romance already present in the game, the need for this part of the Romance Pack is not so strong like that for Bishop.

I strongly suggest you to play again with the mod installed. It gives a lot more fun to the game.

Since, in the meanwhile, I am still developing dialogues for the Bishop's Redemption mod (withsuggestions from people who study psychology and psychiatry) in case you'll be interested in it, I'd like to hear your opinions about what you would like in a Bishop's romance, to focus on possible players opinions :-)

#3
kevL

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Vaalyah wrote...

However, the mod is still good and you can "fill the holes" with your own imaginations. The bad thing is that it seems to me the pack lacks of the possibility to redeem Bishop. You can have +99 of influence with him, but in the end, nothing will change. Of course the game has to end like it ends,

well, no it doesn't. The first thing I did before pseudo-agreeing to work on this, Vaal. hehe, was to change the ending ( as proof of concept ) so Bishop doesn't betray the PC. the code & convos are here on my HD and backed up on a second.


The part related to Casavir consists of a flirt menu and some dialogues that further develops the relationship with the PC, but of course, being Casavir's romance already present in the game, the need for this part of the Romance Pack is not so strong like that for Bishop.

fond of True Paladins, i'd like to see Casavir's backstory developed ... just a thought.


I'd like to hear your opinions about what you would like in a Bishop's romance, to focus on possible players opinions :-)

Can i stick his head on a pike, huh?? Will Bishop be romanceable by male Dwarfs????


Posted Image

#4
Vaalyah

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@Kev: well, of course we don't want a betrayal... but the game should still end with eeeeeeeeevil enemies entering the Keep and the big fight against KoS! :D (that was what I meant)

No, Bishop will not be romanceable by your male dwarf PC <_< we'd already quarrelled for this!

#5
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Then I couldn't wish anyone better to answer my question. Thank you very much for sharing your opinion, Vaalyah. It is very informative and it basically told me everything I needed to know.
I was afraid that once I install the mod, Bishop and the others would not be themselves anymore. Even though NWN2 is great as it is, I definitely want a bit more romance and character development because I feel there's still so much space and so many possibilities for it in the game. So, that would definitely be welcomed. On the other hand, I don't want the characters to deviate from what they're supposed to be.

I'm glad to read that the developers tried so hard to keep Bishop being Bishop. That's why we like him after all... Well, some of us, I guess. I don't want so see him any more tame than he is in the original game. It's a pity if this changes later on in the game but the effort the mod's developers must have put into it is still impressive.
Yes, I guess the game couldn't have ended in any different way. As sad as the end is, it was probably the only reasonable way to finish things. Not to even mention what happened to the rest of the crew. I actually thought Bishop's ending was very realistic and have to admit it was the most logical way to wrap his story up. What actually disappointed me the most is that there was not much to do with him during the game, rather than not having "and they lived happily ever after" closure. It may be a pity you can't change his decisions during those critical moments in the game but I'm afraid this can't be altered and stay believable at the same time. You've got a point, though.

Thank you for your opinion again, I'll be looking forward to trying the mod then.

May I ask what you think of the voice acting in the mod? Because, as I've noticed, the developers had to take care of this part as well. I can hardly imagine our dear ranger with a different voice. Asa Seigel did a great job voicing him in the OC. I was not very happy when I found out he's voiced by someone else in MotB (I haven't got to that part of the exp. pack yet though.).

Oh, Bishop's Redemption mod? Now that should be interesting. Good luck with that. I'm so glad people are still interested in the game.
As for me, I don't have anything special in mind, really. I would love to have a chance to interact with the character a bit more. Get something more than just "Why did you become a ranger?" and "Why do you hate Luskans so much?" from time to time.
I've always enjoyed almost everything Bishop has to say during normal conversations. He scolds you, makes fun of you and the other characters, but praises you in his own way when you say something smart, is sarcastic and cynical but often amusing, he even sticks up for you and is jealous and lascivous at some points. He's actually quite human, reasonable and down-to-earth (e.g. What kind of person would rush to the rescue of someone they don't even know in real life? Can we blame them for that?). Even though I don't like his occasional "Let's kill him and share his belongings" kind of moments (sometimes I completely forget what his alignment really is), he's just fun to have around and it's actually pretty fascinating thanks to his personality and background. And that's what appeals to me about the character.
That's why I don't want any mods trying to "tame the beast" so much as just something that would simply enable you to interact with him further, explore more of his character, maybe get a tiny bit closer to him eventually. Which I would actually welcome with some of the other characters, as well. Take Casavir for example. The only excuse for him being a romance option is really just the lack of time the developers of the game had. He's not even half as deep as Bishop is. Shandra is another one. As much as I didn't like her at the beginning, I have to admit she didn't talk all that much during the game which I think is a pity. If I ever played a male character, I would definitely want go for her and would probably be disappointed finding no romance option for her.
Long story short, I don't want to sound ungrateful but I'm really glad there are people interested in the game and skilled enough to develop further possibilities for others to enjoy. I'm definitely going to try some.

(Sorry, I talk too much.)

Modifié par Fauna Dragonwing, 28 janvier 2012 - 03:51 .


#6
Vaalyah

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Fauna Dragonwing wrote...
It may be a pity you can't change his decisions during those critical moments in the game but I'm afraid this can't be altered and stay believable at the same time.


well, to say the truth, the reason why I decided to try modding the game was just that I think it's pointless to gain influence with him, to develop a sort of relationship and after travelling with him for about 1 year (the time the plot is supposed to last) being totally unable to let him focusing on another point of view. Maybe the game needs a betrayal and the final big fight, but the REASONS which lead to them, can be different.
So I am trying to develop a redemption path for him and staying "in the character" is the most difficult thing!

About the voice... first of all, I play the game in my own language, Italian, so I always hear a different voice for Bishop. Our Italian dubber has a voice very similar to the English one and they're both fantastic! Unfortunately, the mod dubber's voice is neither similar or with the same intonation. So, yes, the abrupt change is one of the most annoying things. I not only see the words written and spoken in another language, but I also hear a completely different voice and intonation. Usually I turn the volume off and simply read the dialogue, so that my mind can imagine Bishop's voice.
Again, I think the mod is just a tool for let your imagination flows. You still have to fill holes with your mind, but it is very well developed and it allows you to face interesting situations. A game is as good as let your imagination fly. It is just a starting point! ;-)

Question: which was the alignment of your PC?

It's so difficult for me to write dialogues for the mod just because I don't want Bishop to become "good". Bishop is not Casavir. Redemption doesn't mean he will be sweet and caring and cuddling and whatever. He has to be just Bishop (sarcastic, cynical, annoying... as you said, "human") with less wounds in his soul. Redemption will not change his personality, just allow for the PC to have a relationship with him (sarcastic, cynical, annoying, human...)
In the meanwhile, we are also trying to develop dialogues with the other companions, in order to let the player see what is life when they are not fighting evil!
Of course, to have interactions, we need dialogues and cutscenes. Another question for you: are you annoyed by cutscenes or, if they give you many answer options, would you like them for interacting with companions?

#7
Guest_Fauna Dragonwing_*

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Vaalyah wrote...
well, to say the truth, the reason why I decided to try modding the game was just that I think it's pointless to gain influence with him, to develop a sort of relationship and after travelling with him for about 1 year (the time the plot is supposed to last) being totally unable to let him focusing on another point of view. Maybe the game needs a betrayal and the final big fight, but the REASONS which lead to them, can be different.
So I am trying to develop a redemption path for him and staying "in the character" is the most difficult thing!

 
Actually, I guess you're right. I was talking mainly about the ending, however, we can count the thing with the betrayal in as well. It's true it's a bit frustrating to have a high influence over him and then get back-stabbed anyway. However, I think it still can be explained. If I had to speculate about all this - fill the holes, as you say -, I'd say he might have been controlled by Garrius the same way Neeshka was at the end of the game. Of course, you could have persuaded her to change her mind if your influence with her was high enough, the same way you could have persuaded Bishop not to take part in the battle between you and Garrius.
It's true it would be nice to be able to get him not to leave you during the fight at the Keep if your influence was high enough. I'll look forward to your version of the story. ;)

Vaalyah wrote... 
Unfortunately, the mod dubber's voice is neither similar or with the same intonation. So, yes, the abrupt change is one of the most annoying things. I not only see the words written and spoken in another language, but I also hear a completely different voice and intonation. Usually I turn the volume off and simply read the dialogue...

Ah, what a pity. Oh well, I guess I can't have everything. But I think I can live with that somehow if the rest of the mod is fine. And, as you said, you can always turn the voices off.

Vaalyah wrote...  
Question: which was the alignment of your PC?

Actually, my character was Chaotic Good. Strangely enough, I didn't have much of a problem to get enough influence over Bishop.

Vaalyah wrote...
It's so difficult for me to write dialogues for the mod just because I don't want Bishop to become "good".

I approve of that and really appreciate your effort. It must be an uneasy task, really. He's such a complex character. Were it Khelgar or Casavir, I could imagine what they would probably say in certain situations but Bishop is another story. So, I can understand.
I wish I could help but I guess that's easier said than done.

Vaalyah wrote... 
In the meanwhile, we are also trying to develop dialogues with the other companions, in order to let the player see what is life when they are not fighting evil!
Of course, to have interactions, we need dialogues and cutscenes. Another question for you: are you annoyed by cutscenes or, if they give you many answer options, would you like them for interacting with companions?

Great! Sounds good to me.
I disliked cutscenes at the beginning. But I think it's just a matter of getting used to. During the game, I actually started prefering cutscenes to normal dialogues. I'd say it's nicer when you can see the characters you speak with from up close, to see what gestures they make etc. Especially when you talk with your companions. So, I have to say yes. Yes, I would prefer cutscenes for interacting with my companions.

Modifié par Fauna Dragonwing, 16 février 2012 - 08:18 .


#8
Vaalyah

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I have spent a lot of time asking opinions around, doing "statistics" and speaking with people specialized in psychology and psychiatry. It has been extremely interesting so I've been able to develop a plot that can both lead to Bishop's redemption and to the fight with the evil at the end of the game. But no spoiler, there's a lot to be done before finishing the mod :-D (and Kev knows this very well, since I am the one who's late with the work, while he's always super quick ^^ )

Also my character is CG and sometimes I find her in agreement with Bishop too. Sometimes not! :-D however the mod has a counter on its own (different from the influence one). In fact, you can find another person attractive and fall in love with him/her even if you two don't share the same opinions in many things.

If you wish, you could be of help. Having a tester who's not Kev (the guy is wonderful, but of course he has some problems in understanding what a female finds attractive in Bishop! :-P ) with his MALE DWARF [angry glance here] can be extremely useful for me to check if I've been able to "stay in the character" and if the players like the dialogues. So, in case you'd be interested, just let me know. :-)

#9
kevL

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Problems? i see it just fine - I *choose* not to. ( jealous perhaps? )

(remember, i've actually read some of your dialogs ;)


his MALE DWARF

shhh, Dorateen might hear ...


- convenient tester PC. no, really.

Modifié par kevL, 29 janvier 2012 - 11:48 .


#10
I_Raps

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Vaalyah wrote...

MALE DWARF [angry glance here]



I think you should re-think your stance on this.  If Bishop has a fetish for MALE DWARVES, think of the storytelling possibilities that would open up in regards to a love triangle involving Khelgar.

#11
NoirAuteur

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The whole point of Bishop is that he is irredeemable. Bishop is out for Bishop and only Bishop; that is why he does what he does in the OC, and why he suffers the fate he does in MotB. That is also why, as Vaalyah says,

Then, suddenly, some dialogues are just wrong in his mouth.


if one tries to force redemption on an irredeemable character.

Also, trying to change that smacks of adolescent "the bad boy will change for me because he loves me sooooo much" fantasy. It doesn't happen in real life and it's disheartening that people want to force it to happen here, instead of recognizing that Bishop is a scumbag and no amount of dreamy guyliner makes him worth what would inevitably be an abusive relationship, even if he didn't, you know, betray the entire Sword Coast to horrible, withering death because he's "always on the winning side."

#12
kevL

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@I_Raps: some of the cutscenes i've endured .. gaah my eyes!!

esp. when Nugs turns his back during that "look off into the sunset" moment .....


but I'll stand by Vaal, she knows she's treading hot water here.

#13
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Oh my, sounds like a lot of work. Fascinating work, nonetheless. I'm curious about the results. But yes, no spoilers, please, anything but that. ^_^

Yes, I did not find the alignment that important in the game. The thing is, you can gain enough influence with him simply by showing off your wisdom, intelligence etc., being supportive of him, agreeing with him from time to time - he's often got a point so it's not so difficult.
At first, I actually didn't have an idea Bishop is "Evil". I never really looked properly and I found out by reading it here in the forums. He seemed to be more of a Chaotic Neutral character to me. Yes, he was harsh and brutally honest but did not, in fact, do or say anything evil. Or, maybe, my perception of evil is so twisted already that I just didn't notice. But he didn't feel that evil to me until much later when he started to come up with more outrageous ideas of the "Just kill him/let him die and let's move on." type.

Of course, I'll be glad to help if you think I can be useful.

Modifié par Fauna Dragonwing, 30 janvier 2012 - 01:50 .


#14
I_Raps

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Fauna Dragonwing wrote...


Yes, I did not find the alignment that important in the game.

At first, I actually didn't have an idea Bishop is "Evil". I never really looked properly and I found out by reading it here in the forums. 


*Off-Topic and proud of it*

You bring up one of my bugaboos about the whole D&D setting, to wit:

P - "Hey, can anyone here use this sword?  I can't touch it."
K - "Not me."
S - "Nope."
B - "Yeah.  Swings fine, what's the problem?"

P - "Er, okay.  You keep it then..."

unsaid    "... YOU EVIL BSTARD!"

In games I've run, alignment has never mattered unless the character is channeling supernatural forces (i.e. a cleric, for instance, or someone with a demonic pact).

#15
Vaalyah

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kevL wrote...
(remember, i've actually read some of your dialogs ;)

well, to say the truth, till now nothing of exciting happened. They just spend their time quarrelling! [smilie]../../../images/forum/emoticons/lol.png[/smilie]

----------------- + -----------------

I_Raps wrote...
I think you should re-think your stance on this.  If Bishop has a fetish for MALE DWARVES, think of the storytelling possibilities that would open up in regards to a love triangle involving Khelgar.

please, don't give Kev great expectations. NO MALE DWARVES. And let's stick to this  [smilie]../../../images/forum/emoticons/angel.png[/smilie]

----------------- + -----------------

@ NoirAuteur: I think we have a different concept of "redemption". I don't want to see Bishop turning the good guy next door nor I want him changing for love. My concept is much more related to psychological therapy. However, you will be able to judge by yourself if/when we'll finish the mod [smilie]../../../images/forum/emoticons/smile.png[/smilie]

----------------- + -----------------

kevL wrote...
esp. when Nugs turns his back during that "look off into the sunset" moment .....


to say the truth, I can't remember anything like this [smilie]../../../images/forum/emoticons/unsure.png[/smilie] I am not of the romantic kind! It is far more probable than PC and Bishop would spend their time together by continuously quarrelling [smilie]../../../images/forum/emoticons/tongue.png[/smilie]

----------------- + -----------------

Fauna Dragonwing wrote...
At first, I actually didn't have an idea Bishop is "Evil". I never really looked properly and I found out by reading it here in the forums. He seemed to be more of a Chaotic Neutral character to me.


same idea here. I think he is a CN character whose lines have been "exaggerated" sometimes (in the way you said, ie: "Kill him, kill her, let them die, etc") to show this supposed evilness... However, there's a lot I've already written about this topic here: link  so, just to avoid boring the others (who have already read my rant about
this), I suggest you, if you are interested, to read our words there ^^
Thanks for your help. Next week I will send you a PM (now I am travelling for job, so I just have time for a quick look to this forum in the evening) for defining details [smilie]../../../images/forum/emoticons/joyful.png[/smilie]
In the meanwhile, another survey! Since animations are failing (there are too few in the game for showing the player the scene I have in my mind), we have to add description of the actions Bishop does. Would you prefer few words just to give the general meaning and then fill the scene with your imagination, or maybe a complete
description, like in a book? Thanks!

Modifié par Vaalyah, 30 janvier 2012 - 09:16 .


#16
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@I_Raps
Ha! :D 

It's true, though. No matter the alignment, I'm always able to get good enough influence with most companions if I have enough time/opportunities and really want to (I haven't bothered with Qara yet, for example, as she's too much of a spoiled brat for me.). Your alignment is probably only important, as you say, while picking a class. Unless you're going for extremes, I guess.


@Vaalyah
I've already looked into the forum you're writing about. An interesting read indeed. I haven't read it whole yet as it's a bit long. However, I believe I'll get to that.

No problem, I haven't done anything yet. Next week is fine by me; I'm also pretty busy this week. 

I, personally, enjoy more thorough descriptions. Have you played Mask of the Betrayer already? (What am I even asking, I'm pretty sure you did.) Do you remember those parts /SPOILER/ where you find and touch the operating table in the Theater, in the Plane of Shadows? Or where you find Bishop stuck in the Wall of Faithless? Do you remember the description you're given in those parts? It's so well done it sends shivers down my spine.
It's true I don't mind using my imagination. However, if I had to pick between a plain description and something more "poetic", I'd probably choose something more detailed as it helps me to imagine what the character exactly goes through. That's just me though, I can speak only for myself.

Modifié par Fauna Dragonwing, 05 février 2012 - 11:21 .


#17
kevL

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for all you lonely Dwarfs out there,

i'm gonna put in a backdoor ... code will be like, "bishop_pantaloons"


I remember Nugs getting rather edgy as somebody was breathing down his neck. But you haven't seen the sunset moment yet, just wait!! They go to a certain village, the light of dusk glows on the horizon, oppes I've said too much.

#18
Vaalyah

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@ Fauna: to say the truth, no, I haven't played MotB yet. 1) I really have too less time for playing much and 2) ... I am still enjoying so much the OC that playing MotB would mean accept that my beloved companions are dead! :_( Yes, I am totally idiot for this kind of things :-P But the reason why I love NWN2 is for companions. I can't take the pain of thinking about loosing Khelgar and the others. I'd hated Shandra (and the fact you have to travel with her even if you don't want) as long as she was alive. When she was dying I started crying, really. I missed her sooooo much :-(
So, I haven't found the courage yet to play MotB (even if it's already installed :-D )
However, I got the point. The problem will be translating the description. I have no problem in my language, but the translation is a nightmare! (and I am totally sure Kev will agree with me on this :-P )

@Kev: this is a huge problem, since I really can't understand what scene you are referring to o.O I'm afraid that lately I've been working too much :-/
However... thanks for the hint: I'll check for backdoors before the release, don't worry! :-D

#19
I_Raps

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They're not all dead. Just a few are reliably reported squashed - and there are reasons to believe even that is exaggerated. The only one who is surely, truly and incontrovertably dead is Bishop.

Er, did I say too much?  Posted Image

Modifié par I_Raps, 31 janvier 2012 - 08:50 .


#20
Vaalyah

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No, I know that. However, there's always room for modd... improvement! :-D

#21
I_Raps

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"Brave talk.  C'mon, demon-girl.  Let's see if you're as hard to kill as they say."

#22
kevL

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no problem. The sunset scene was part of my proof of concept - a sort of surreal deja vu dream-sequence during the KoS finale. I think i offered to send it you but you prob. said "oh no, don't spoil it!!!" jeesh (what have i gotten into)


The other scene I've alluded to is the dinner scene. You know, where Bishop and the PC are *doing dishes*. People, convince this woman that heros Do Not Do Dishes ....


I_Raps has a point: if you allow Bishop to walk some of the ending screenshots would need to be adulterated. (He can still get caught in the landslide before leaving the building, so to speak.)


ps. You can take the backdoor out, but I guarantee you'll regret it *^)

#23
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@Vaalyah
Nah, you're not "an idiot" for that. I can understand that completely. I think that the companions are one of the very best things about NWN2. I simply love them, as well. And I just can't get over the end, too. As great as the game is, the end just ruined my day. And many following days, needless to say. :lol:  I miss those characters so much. And maybe that's why I rushed to play Mask of the Betrayer. As I didn't know what had happened to them, I hoped that the expansion pack would enlighten me about their fate. I was devastated when I found out about Bishop. And the change of the voice actor didn't make it any better - he just didn't do it for me. Plus the terrible dialogue with the character... I don't remember the last time I was this depressed about a piece of fiction. Not knowing what happened to the rest of the characters (well, most of them) doesn't help either. Seriously, the developers of the game are such sadists.
I couldn't stand Shandra, as well. She was so annoying with her goody-goody nature and naive hypocrisy. And yet... when she got killed it made me so furious. I was so sorry for her, too.
MotB is good though. It won't fill the spaces left after your previous companions and the new ones are not as memorable as the previous ones but they're still quite likeable. I've fallen in love with Gann during my very first dialogue with him. He can't replace Bishop, but he's hilarious. The others are not great but are interesting enough. I also really like the story. Not as much as that of OC but still.

Yes, translation can be quite an uneasy task. I don't know a word in Italian, unfortunately... well, maybe very few words. However, I might be able to help with corrections if needed. I'm far from perfect but as a future English teacher (hopefully), I should be able to do at least something.


@kevL
Is "doing dishes" an innocent metaphor for doing something less innocent or is it meant literally? Because I can't imagine Bishop doing dishes. Not without him putting up a huge fight first. "Doing dishes" on the other hand... *cough* Where have I been?

What do you mean by "Heroes don't do dishes."? I wash dishes everyday. :whistle:

Modifié par Fauna Dragonwing, 31 janvier 2012 - 11:46 .


#24
I_Raps

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Doing dishes - that's why you keep Qara around.

As for "doing dishes" - Elanee strongly hints that your male PC "does dishes" with the Horned One most of the game.

Modifié par I_Raps, 31 janvier 2012 - 11:45 .


#25
kevL

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Fauna:

nah, I just meant they're doing dishes. Good catch tho !


The thought of Bishop doing dishes is irksome. He'd more likely be sitting there watching and being sarcastic. you know, Supervising haha