I'm happy with my tentacles, thank you. Try making a pile of them and luring enemies inside. You also speak like if the AC of enemies in the OC was any high.For every round that a creature is caught in the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. With each hit the target must also make a fortitude save or be paralyzed for one round. In addition, each creature within the area of the invocation takes 2d6 points of cold damage each round regardless of whether they are struck by any tentacles.
WoC, among other things, provides you infinite regeneration (5 HP/round), and lets you walk right into your tentacles while taking no damage (yes, cold immunity would also work if you can get it). You can cast when shaped, but it's a bug, so I'm not going to suggest it, exploiting that or not is a player's decission. Obviously, WoC loses some usefulness in epic because it doesn't scale with level, but I'm not talking about epic only.
About Kaedrin's: I'd definitely take Guttural Invocations. On the other hand, he made Combat Expertise to actually reduce blasts' AB, so I'd pass on that line of feats if using that mod.
As I said, what's better depends, on playstyle among other things. I'm not going to repeat the same over and over for several pages. If the OP has further questions, I'll be happy to answer, if not, I really don't see this discussion ending anytime soon, so I think I'll stop now and just agree to disagree (even if I don't exactly disagree with you, as your suggestions are perfectly viable, but anyway).
Modifié par Arkalezth, 31 janvier 2012 - 04:06 .





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