I have searched the forum and cannot find anything that seems to relate to my problem. I have gone through the tutorials to build a simple module. At the end of the tutorials, I followed the instructions for exporting and creating the two additional files needed. The problem comes when I launch the game. The "Other Campaigns" option is grayed out and I cannot select it to play my module. What can I do to fix this problem?
Cannot play modules in game
Débuté par
Nikki503
, nov. 23 2009 09:24
#1
Posté 23 novembre 2009 - 09:24
#2
Posté 23 novembre 2009 - 10:43
Sounds like the module is not finished or in a state where i can be played. Or not installed correctly.
When I was making some test mods for my tutorial, one of my own mods remained missing or greyed out in that way. It was not exported correctly and lacked the correct features to work.
Its there now, I fixed it.
When I was making some test mods for my tutorial, one of my own mods remained missing or greyed out in that way. It was not exported correctly and lacked the correct features to work.
Its there now, I fixed it.
#3
Posté 23 novembre 2009 - 10:44
check in > check out > save your module and areas > export all and generate xml scripts. Have you created a start point? Have you setup everything per the tutorial?
Take a big breath and try again.
Take a big breath and try again.
#4
Posté 24 novembre 2009 - 07:20
I followed the tutorial to the letter. tried the check in check out thing. Even the pre included demo mod that came with the toolset won't show.
#5
Posté 24 novembre 2009 - 11:45
Turn it on in the Downloadable Content menu, that or your area/module is not defined properly.
Modifié par Nodrak, 24 novembre 2009 - 11:46 .
#6
Posté 24 novembre 2009 - 07:16
Nodrak wrote...
Turn it on in the Downloadable Content menu, that or your area/module is not defined properly.
Where do I find this menu? I clicked on downloadable content and looked at all three tabs there, and I do not see anything that would relate. I will look again at the module, however, I followed the tutorial very closely and noone else seems to have this problem. I also exported the "demo" module that came with the toolset and the "other campaigns" tab is still grayed out. Can anyone tell me whether or not theirs was grayed before they exported their first mod?
#7
Posté 24 novembre 2009 - 07:37
Mine was greyed out before I exported my custom module.
#8
Posté 25 novembre 2009 - 02:26
Ok, I now know for a fact that the problem is my toolset exporting the moduals to the admin's documents folder. I tested it by logging into my admin account and running the game where they worked perfectly. I tried moving the folders to the addins folder on my user, but it is still not working. Is there another file that I need to move? How do I change the export directory to the correct one?
#9
Posté 25 novembre 2009 - 02:27
Ok, I now know for a fact that the problem is my toolset exporting the moduals to the admin's documents folder. I tested it by logging into my admin account and running the game where they worked perfectly. I tried moving the folders to the addins folder on my user, but it is still not working. Is there another file that I need to move? How do I change the export directory to the correct one?
#10
Posté 25 novembre 2009 - 02:28
opps. Sorry about the double post
#11
Posté 26 novembre 2009 - 08:26
So far, the only way I can get the game to recognize my mods is to give my user admin status. It works with new mods, however, the ones I had made before are stuck on my admin account. The problem with this solution is that I do not want to run this user account with admin status. Anyone with windows knowledge know how I can run the toolset in admin mode without it exporting and saving to the admin account?





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