Phaedon wrote...
silentspec111 wrote...
@Phaedon> ok agreed...bt still the solution to that is not removing the MAKO completely....like they did in ME2.....surely there must be a way to make it less "annoying"... atleast it'll better than that silly mining game, that was more boring than the MAKO in ME1....btw is that coming back do any of you know???
If you want the Mako to be agile, it will be bumpy.
The Hammerhead can be improved, the Mako, not really.
Imo.
I disagree phaedon. There is always something to improve, and even then the mako only had trouble due to wonky physics and the random bumpmapping of ME1 worlds.
In any case I prefer the mako over the hammerhead because it feels much more like an actual... Military vehicle than the hammerhead ever will. I remember watching a ME3 trailer recently, and seeing a few battles in action. All the vehicles looked built for battle, heavy (save for the fighters) and when I look at the hammerhead... I remember how it felt it really made me miss the mako.
Most of it is nostalgia (well not nostalgia, I still play ME1 from time to time and usually I just dick around in the mako) but I don't like the hammerhead, and while it can be improved I don't think i'll ever full like it.
I will grant that the hammerhead feels like it suits shep for his needs, especially if he isn't going to get stuck in combat though.