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ME3 and the Mako?


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#126
ParagonForLife

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BatmanPWNS wrote...

I think this picture perfectly describes my relationship with the Mako.

Posted Image

how can you guys not love exploring some alien planet not knowing what you will find go play cod if all you wanna do is kill stuff its a space game theres 1 billion planets in our galaxy and I want to vist some

#127
Dragoonlordz

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Dragoonlordz wrote...

BlahDog wrote...

LPPrince wrote...

The Mako= Combat.

The Featherhead= Exploration.

While exploring, you'll likely get into combat.

Logical winner=Mako.

At least for me its logical. Hah.

That or just get me an Aircar with guns and armor. Good God that would kick ass.


I love how this argument doesn't take into account the fact that a simple stat change could easily rectify the problem. Just changing the health variable and the weapon damage variable will solve the Hammerhead's less than satisfactory combative abilities.

The mako would require much more attention if it were to be made in to a vehicle that is even half decent at maneuvering good terrain.


To me this sums up the image I think of when remember the Hammerhead...

Posted Image

Click on the picture to watch the video if do not know who this is or understand why I think it sums up the Hammerhead completely.


I quoted self for a reason, that reason is everyone who likes the Hammerhead to me is pure evil and is really nothing more than a legion of brainwashed crazy frog slaves out to destroy my fun.

If you like the Hammerhead then as far as I am concerned you like crazy frog ~and if like crazy frog you should be nuked from space, therefore by proxy if you like the Hammerhead you should be nuked from space. :ph34r:

On side note I think someone should take blade runner video (section with Mr Holden interview). Asked about turtle on back in desert and replace the words (voice over) with word Mako then upload it for giggles. I was tempted to do so myself but my microphone on headset is broken.

Modifié par Dragoonlordz, 28 janvier 2012 - 10:55 .


#128
AlanC9

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What if I think the Hammerhead is so much more powerful than the Mako that it's no fun to play? Does that put me in crazy frog territory?

#129
knightnblu

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I love the Mako as well. It is one tough machine and it fights rather well. The Hammerhead is o.k., but I don't think that I use it the way that it was intended. Once I figured out that I could ram a target and then blow the crap out of it as it tries to get back on it's feet, I really got to enjoy the platform.
 
However, I could do the same with the Mako. I just didn't have the lift that the Hammerhead does. Additionally, the Mako is a superior ground vehicle for urban areas and I love having the machine gun and the cannon. Add in some thermal imaging and you have the perfect weapons platform for urban combat.
 
Somehow, I think we are going to be doing a lot of that in ME3. With the elevations, cover, and numbers of enemies we will be facing the Hammerhead would be at a significant disadvantage in the urban setting.

#130
Guest_The PLC_*

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Y U PEOPLE HATIN ON THE UNCHARTED WORLDS?!

I liked those :( So peaceful.

#131
LTiberious

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Mako>Hammerhead

But this is where Mako currently is

Posted Image  

Modifié par LTiberious, 28 janvier 2012 - 11:22 .


#132
LPPrince

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I loved UNC's. I actually remember them, unlike the completely forgettable N7 missions.

Reason for UNC's success- There was always someone telling you why what you were doing was important, whether it was Admiral Hackett or another NPC. In N7 missions you just found something to do and did it for no reason, and all you got afterward was an email.

Also, UNC's had these amazing vistas of space. I loved that so much, I used to just park the Mako on a high mountain and look out into space. It really went overboard making me feel like I was in a wide and vast universe. N7 missions might as well have all taken place on Earth, they had nothing special to them that I can recall. The only N7 missions I remember are the ones I despise doing.

All in all, I'll take The Mako and UNC's over The Featherhead and N7 missions.

#133
Quyk Sylvyr

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I don't think I'd hate the Mako so much if I wasn't a completionist. Paths were easy for the regular quests, but getting to all the places for the collection quests was a PITA.

#134
MingWolf

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I like the Mako. Made the game felt like a simulator without blowing the entertainment, which I like. The only thing I didn't like about Mako in respect to ME1 are those jagged steep cliffs I always have to climb.

#135
LPPrince

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Thats just it, you didn't have to climb them. There was always a way around.

#136
Aimi

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The PLC wrote...

Y U PEOPLE HATIN ON THE UNCHARTED WORLDS?!

I liked those :( So peaceful.

Peaceful? Sure. Soporific? Absolutely.

#137
MingWolf

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LPPrince wrote...

Thats just it, you didn't have to climb them. There was always a way around.


True ;) But I tend to explore the entire map and look for those hidden treasures that too often find themselves in the middle of jagged terrain :happy:

#138
Nu-Nu

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Mako or Hammerhead are back? That's it, pre-order cancelled!!!!


Nah, joke, but the mako was annoying at times, especially trying to find sercet minerals and treasures on cliff faces. I do prefer the Mako instead of Hammerhead. Hammerhead was even more annoying as sneezing on it would make it explode.

I think the mako would be fun if the planets were more fun to visit, if we actually saw different kind of fauna and alien life, doesn't have to be every planet but on some of them. Bigger rewards for exploring would make it better too.

#139
LPPrince

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Yep, The Mako was fine. It was the worlds that needed work.

The Featherhead needs to die in a fire though. Not that hard to do, since it lights on fire by just looking at it anyway.

#140
Doctoglethorpe

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Anybody who likes the mako doesn't remember how **** the steering controls were, how annoying some of the planets we're when trying to climb them wonderful 85 degree cliffs to get around, and how easy it was for the thing to flip out when you made a slightly-off landing.

#141
Iakus

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Doctor Moustache wrote...

Anybody who likes the mako doesn't remember how **** the steering controls were, how annoying some of the planets we're when trying to climb them wonderful 85 degree cliffs to get around, and how easy it was for the thing to flip out when you made a slightly-off landing.


Playing ME1 now.  Just did a UNC mission (UNC: Privateers).  While on the planet, drove around and mined some minerals, evaded a geth trap, killed a thresher maw (died once when he popped up right under me) and found a turian insignia.

Loved every minute of it.

Modifié par iakus, 29 janvier 2012 - 12:48 .


#142
LPPrince

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iakus wrote...

Doctor Moustache wrote...

Anybody who likes the mako doesn't remember how **** the steering controls were, how annoying some of the planets we're when trying to climb them wonderful 85 degree cliffs to get around, and how easy it was for the thing to flip out when you made a slightly-off landing.


Playing ME1 now.  Just did a UNC mission (UNC: Privateers).  While on the planet, drove around and mined some minerals, evaded a geth trap, killed a thresher maw (died once when he popped up right under me) and found a turian insignia.

Loved every minute of it.


Also-

1. Bad steering controls- Not for me. I never had issues steering(360 gamer).
2. Annoying to climb high degree cliffs- Optional, wasn't necessary. Moot point.
3. Easy flip out when off landing- Point given.

So there's one thing I can agree with. Still loved the damned thing. Those off landings were hilarious.

#143
Drone223

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I liked the armor and firepower of the Mako, but I also like the handling of the Hammerhead, the vehicle in ME3 should have the best aspects of both the Mako and the Hammerhead

#144
Gold Dragon

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If the MAKO returns at all, it will be like it was on Noveria & Feros:  Totally groundbound, and not of the Normandy.

The Normandy (SR2) cannot land on every planet that the SR1 version could (too much mass), so the shuttle & Hammerhead were given.

Also, the random Uncharted Worlds were designed for the original ground vehicle, which had a longer chassis.

Mako needs the Normandy to land on the planet (not always possible), the Hammerhead has feathers for armor, and the Aircar isn't exactly spaceworthy.

But all 3 were fun, indeed.

:wizard:

#145
Il Divo

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daqs wrote...

Peaceful? Sure. Soporific? Absolutely.


Exactly. The way I tend to put it is that good exploration requires something interesting for the player to explore, which doesn't exist in the uncharted worlds as set up. Every area is the same square, with a single mini-dungeon for the player to examine. Everything else is really just minerals and salarian medallions, which I have very little interest in.

Modifié par Il Divo, 29 janvier 2012 - 01:27 .


#146
Chai Te

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A Golden Dragon wrote...

If the MAKO returns at all, it will be like it was on Noveria & Feros:  Totally groundbound, and not of the Normandy.

The Normandy (SR2) cannot land on every planet that the SR1 version could (too much mass), so the shuttle & Hammerhead were given.

Also, the random Uncharted Worlds were designed for the original ground vehicle, which had a longer chassis.

Mako needs the Normandy to land on the planet (not always possible), the Hammerhead has feathers for armor, and the Aircar isn't exactly spaceworthy.

But all 3 were fun, indeed.

:wizard:


The Mako could be air-dropped like the Hammerhead, the Normady didn't need to land to deploy it.

I am a fan of the Mako. I found it more manueverable and survivable then the death-trap that was the Hammerhead. As far as combat went, I used them both the same way. Try to find a place to go hull-down and shoot till all the baddies were dead, reposition as needed.

But the unforgivable part was the Featherhead skipping across liquid water without problem but would sink(!) in liquid rock. That offended me on a deep and primal level.
If it weren't for the designers horrific grasp of physics, the tissue paper armour and the lack of a secondary weapon, I'd like the Featherhead more.

#147
someguy1231

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ParagonForLife wrote...

how can you guys not love exploring some alien planet not knowing what you will find


If said vehicle has clunky driving controls and is an all-around pain-in-the-ass to drive and if said alien planets are dull, uninspiring, have terrible terrain collision, and are just copy-pastes of each other resulting in high amounts of monotony.

That's how.

Also, it's hilarious how many people in this thread are wearing rose-tinted glasses. There was even another thread asking Bioware to bring back elevator load screens, ffs....<_<

Modifié par someguy1231, 29 janvier 2012 - 02:41 .


#148
RoboticWater

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LPPrince wrote...

Also-

1. Bad steering controls- Not for me. I never had issues steering(360 gamer).
2. Annoying to climb high degree cliffs- Optional, wasn't necessary. Moot point.
3. Easy flip out when off landing- Point given.

So there's one thing I can agree with. Still loved the damned thing. Those off landings were hilarious.


 I never had issues steering(360 gamer)- I did (xbox 360). But I never had any issues with the hammerhead and I doubt you had any control issues with it either.

Optional, wasn't necessary. Moot point.- If you wanted to do all the mineral collection you would need to dtive up a cliff eventually. But regardless of the necessity if you put a Hammerhead in the place of the mako, it would work much better.

Easy flip out when off landing- Point given.- I can't understand why you enjoy having your vehicle flip over but that's your opinion. But having the mako flip over when it is specifically made to land on its wheels is a factual problem.

Modifié par BlahDog, 29 janvier 2012 - 03:00 .


#149
Dragoonlordz

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AlanC9 wrote...

What if I think the Hammerhead is so much more powerful than the Mako that it's no fun to play? Does that put me in crazy frog territory?


Yes. :lol:

#150
Dragoonlordz

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LTiberious wrote...

Mako>Hammerhead

But this is where Mako currently is

-snip-  


lol why exactly did you choose not to just drive a few metres around that rock? :blink: