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Going from Casual to Insanity


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#1
Crepe100

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Right i'm going straight from playign soldier on casual to insanity, I know it sounds foolish, but i'm trying to level out my playing field, so does anyone which class will be the easiest class to adapt and choose (I don't want solider by the way) on insanity, and a link to a good guide on how to use this class on insanity?

By the way I also have the long service rewards if anyone knows if that will make a difference.

Modifié par Crepe100, 28 janvier 2012 - 01:30 .


#2
Kronner

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Probably Sentinel since it gives you the best defense (assault armor) and a lot of various powers that deal with the defenses enemies have on Insanity. You will definitely miss your weapons in the beginning though. As for the guide, check out the sticky in this sub-forum.

#3
Guest_Aotearas_*

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Hmm, to be honest if you are going from casual straight to insanity, you should choose a class with which you are experienced.
The least steep learning curve for insanity is indeed with the soldier class with its combination of great lethalty and good survivability.

Have you played other classes?

#4
Crepe100

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Unfortunately I have only played soldier, although after you said that I was thinking of doing some other classes on hardcore before taking a shot at insanity.

#5
HolyAvenger

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Would highly recommend playing at some intermediate difficulty- hardcore is a good idea. You'll have to change lots of tactics.

#6
xassantex

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you just die more often, annoying with the cutscenes getting replayed ( Rho !! ) and waiting for the mission to reload ( watching those green bars ) but it becomes part of the deal.
You gradually figure out what doesn't work anymore and adapt your style . Totally worth it.
Perhaps vanguard wouldn't be a good idea, but i know some players did it .

[EDIT]just read your other thread. 
my main issue when playing insanity the 1st time was LOKIs and husks...  <_< .. they still are ..sometimes... often...lol

Modifié par xassantex, 28 janvier 2012 - 04:42 .


#7
ryoldschool

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Neofelis Nebulosa wrote...

Hmm, to be honest if you are going from casual straight to insanity, you should choose a class with which you are experienced.
The least steep learning curve for insanity is indeed with the soldier class with its combination of great lethalty and good survivability.

Have you played other classes?


^ this is a good idea, a class you are used to.  As Kronner suggested Sentinel is a good choice to help survive, but in the beginning the build is weird because of all the requirements to unlock your (better) powers.  The good thing is that you can get the three tech upgrades before Horizon ( buy one, one from Garrus mission, one from Kasumi misssion DLC ) - this also helps the infiltrator class, btw.

Whatever you do, as Xassantex has mentioned, it makes the game much more interesting strategy-wise.  My first insanity playthrough was adept, but I had played it a few times on hardcore.  I used this guide Average Gatsby, its in the sticky.


Edit: btw, congrats for finishing the game ( noted in your other thread ), Miranda and Thane in SM.

Modifié par ryoldschool, 28 janvier 2012 - 04:52 .


#8
capn233

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I never played on casual, but I think the difference between Veteran and Insanity is pretty substantial. Not trying to scare you, just saying maybe consider trying it on veteran first. Perhaps with a different class so it won't seem as redundant. Then you could pick soldier or the new class for Insanity.

I have the most time with soldier, by a lot really, and I agree that soldier is perhaps the most straightforward to learn but if you compare all the classes when you reasonably know what you are doing then I do not think it is necessarily the best on Insanity. Sentinel might be the strongest due to the strength of Tech Armor and the squad cooldown reset you get when you put it on. Don't get me wrong, soldier is very good. It is good from beginning to end and in most encounters, it just isn't as much of a super-tank.

Vanguard again has advantages over soldier, but has a steep learning curve and I wouldn't really recommend that class change if you are also leaping to insanity. You might become too frustrated.

Engineer/Adept can also be very powerful, but they would be somewhat tough in the beginning for a first time insanity run.

Infiltrator is ok. Not as steep a curve as some of the others, deals a lot of damage.

So really I probably recommend Assault Sentinel or Soldier (Widow Soldier with Vindicator is probably the easiest soldier although not best) if you really want to jump right in. I still think ratcheting to veteran and trying a new class might be more fun and less frustrating.

Modifié par capn233, 28 janvier 2012 - 05:57 .


#9
Pressedcat

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I agree that playing on hardcore first might be a good idea. That way you can familiarise yourself with the increased difficulty and all enemies having protections up.

As for classes, it really just depends on your personal playstyle preferences. The soldiers resilience and range of weapons can be a big help early in the game, but I'm sure your already aware of this. Of the other two classes I've played on insanity (adept and engineer), I found engineer the more forgiving. You have powers to deal with all the defences you will meet early on (though collectors barriers are a nuisance), the drone effectively distracts tough enemies, and cryo is useful for disabling oncoming threats. Also, as others have pointed out, the first three tech upgrades can be picked up early in the game, so after only Mordin, Garrus and Kasumi's missions, you can have +30% dam, extended durations and faster cooldowns on all your powers.

I think the key thing to pick up if playing on insanity is using team mates effectively. It often helps to look at each companion, work out what role they will fulfil, and focus all points into evolving the relevant skill first. Thus miranda I will assign the role of dealing with shields (area overload) or barriers/armour (warp), garrus is shields (again area overload) and mordin is armour/health (area incinerate). Also, it often proves useful to quickly evolve team mates ammo powers to the squad variant instead of investing your own points on skills that only you can bring to the group/will help keep you alive.

Not sure how much help this advice is - you quite probably knew it all already, but there you go. Oh, and never underestimate the cerberus arc projector. It hits multiple people, strips defences quickly, and is invaluable against the atlas mech's heavy shields.

#10
Praetor Knight

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I'll just add that the biggest help on the higher difficulties is getting into a rhythm with how enemies shoot at you. Meaning how they pop in and out of cover, so that you don't get shredded by their far more accurate fire.

I don't have much experience playing below Hardcore, but I can say that you have to be mindful of how long you stay out of cover and to allow your shields to fully recover to save you some frustration. Watch for any flankers like Drones, Varren, LOKIs and enemy Vanguards. That can flush you out of cover if you missed them advancing on you.

And then getting stunned out of cover is generally gonna get you killed with the type of fire from the enemy you face on Insanity, so also watch for Harbinger's black orb attack, flashbangs and being hit with warp and incinerate for starters.



Also, I began ME2 with the soldier and I can say that I was able to transition to the Sentinel, relying on Assault Armor until I got a feel for casting powers, and as Kronner1 said, you are going to miss being able to effectively fight at longer range with weapons when you transition to another class early on, except for maybe the Infiltrator.

And know that Shepard can arc certain powers where the Squad powers are straight Line of Sight casting. That is the biggest challenge with going to the Adept for example.

So using biotic powers, along with Incinerate for the first time with Shepard casting it will take some getting used to.

But once you have a feel for powers and enemy tendencies, it can start to get too easy again!

#11
clopin

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First Insanity run was from Veteran to Insanity as a shotgun Engineer.

Totally worth it; just get used to the loading screen until you get the rhythm down. Insanity isn't too bad once you're post-Horizon and you have a decent amount of levels and upgrades under your belt. If you find yourself dying a lot, just play more cautious.

Modifié par clopin, 30 janvier 2012 - 04:40 .


#12
Onpoint17

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I did my first and only insanity run with an Assault Sentinel. It is difficult at first until you get the tech and biotic upgrades and unlock the nested powers. But once that's done and you get a decent weapon from the Collector ship its on.

#13
Rasputin17

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Seems to me like Assault Sentiel is your best bet for all the reasons stated above. Vanguard can be really good though once you get a bit deeper in the game. As Charge might be one of the most useful skills in the game even if you only use it to recharge your shields. Then get Reave to regain health and you will be pretty solid. Use Inferno Ammo on your own gun and Squad Cyro with everyone else. For your party I would use Miranda and Kasumi. This gives you two Overloads, Flashbang Grenade, Shadow Strike, Warp, and Slam. Not a bad collection of skills with the passive bonus from Miranda. Another option would be to forget Reave and take Stasis. This might be better actually as it gives you another way to deal with shielded foes. It would only need a point so late game you could stick a point into pull really giving yourself a wide range of skills to choose from. To tear down armor I would just Inferno Ammo with Mattock Assualt Rifile. Allowing you to use The Tempest and Scmitar both great weapons for tearing down enemey shields and to proc your Inferno Ammo. Just another option I think would work.

#14
ryoldschool

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@rasputin, those are solid suggestions for playing several flavors of the vanguard. I don't know if OP is still watching his thread, maybe he will tell us what he decided, and how he is doing.

#15
HolyAvenger

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I think playing vanguard is a difficult way to get into insanity as mastering vanguard generally involves dying a fair bit.

I'd stick with a sentinel or even infiltrator...

#16
frustratemyself

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I went from veteran to insanity and I'm just playing the dlcs on my first insanity run now. I've played as an Adept with Energy Drain as a bonus power, I also kept Jacob in party once I was able to get him Squad Incendiary Ammo. It's been pretty fun and I've been able to deal with pretty much anything.

#17
mr_afk

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I think the main difference with insanity is the extra layers of protection (shield/barrier/armour) that every enemy has.
Using the right weapons/powers to disable their layers of protection becomes important, especially if you want to avoid painfully slow wars of attrition.
Also, using powers becomes more important, both to conserve ammo and to take down defences without been exposed to as much enemy fire.
The other thing is that enemies deal more damage, so getting caught in the open isn't very healthy. Upgrades (extra shield/health/damage resistance against melee) can be life savers.


While some of the classes can be harder to play (and may require more reloads in particular fights), in a way I think it almost won't matter which class you choose as the learning curve on insanity is pretty steep. Basically you will keep dying until you get the hang of it.
For me, I actually think the vanguard might be one of the better classes to get into insanity. High-risk high-reward play means that even if you die you're having fun - and there aren't as many lengthy fire-fights spent waiting for shields to recharge.

Like Rasputin said, charge becomes ridiculously good later on - with maxed assault mastery (champion) and maxed charge (heavy) the cooldown becomes really short and recharges shields to 100% each time. It can actually be better to charge an enemy rather than duck behind cover.

My preferred approach with a vanguard is to simply charge an enemy, claymore them in the face (and potentially give them a whack or so). Against most enemies this should be enough to kill them, but if it doesn't, charging into them again and unloading another shotgun to the face never hurts. By constantly charging and recovering shields, it isn't even necessary to take cover in certain fights.
Shotguns have the advantage of been powerful against pretty much every type of protection so that no matter the enemy, shooting it in the face from point blank will be kinda effective. And there's always the option of falling back to a less suicidal/more conservative using pistol/smg from behind cover (and using powers like reave).


@frustratemyself - how did you find the horizon scions fight? haha i'm doing an adept insanity run atm, and that fight was the hardest/most annoying fight ever. Squad pretty much died instantly and I had to run around dodging husks and those blue-shockwaves for ages...

also, do you know if the overlord dlc is worth getting? That and arrival.

Modifié par mr_afk, 01 février 2012 - 11:06 .


#18
frustratemyself

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mr_afk wrote...

@frustratemyself - how did you find the horizon scions fight? haha i'm doing an adept insanity run atm, and that fight was the hardest/most annoying fight ever. Squad pretty much died instantly and I had to run around dodging husks and those blue-shockwaves for ages...

also, do you know if the overlord dlc is worth getting? That and arrival.


omg strugglefesssssst! I think that was the worst fight of the whole game for me, I spent at least a day tearing my hair out. My squad kept dying within 10 - 20 seconds cause i kept getting swarmed by the damn husks. Or if I avoided the husks by running around like a mad thing the scions still took me out.
I ended up going a bit cheatsticks and killed one of the scions from the doorway before going into the main area :(

I played Overlord and Arrival on pc previously. Overlord I didn't like it so much, I found it a bit annoying in parts and too much time in the hammerhead for my liking. I just started Arrival tonight. It's really good particularly if you're up for a challenge. I think it will drive me nuts but it's great story-wise and should lead in well for ME3 .

#19
ryoldschool

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@ mr_afk, arrival has one of the hardest fights in the game in it. Kronner has a whole thread devoted to that fight. Well worth it gameplay wise, plus it is part of the tie-in to ME3.

#20
mr_afk

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haha yeah, that fight was one giant OH****OH****OH**** moment.
It's the worst combination of enemies really; Husks are pretty easy to kill with a pistol + throw, scions aren't too bad with enough warps, but together they somehow become utterly ridiculous.

Anyway, thanks for the advice. I'll probably give arrival a shot, I don't mind hard fights - as long as I don't end up doing circuits around a map with weird blue explosions and a horde of husks just behind me.. haha

#21
HolyAvenger

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I now have a surefire strategy for horizon. It works within 2-3 tries no matter what class (played insanity, all but engineer). Go left, get to the platform, use your heavy weapon/powers to kill one of the scions quickly (I like the arc projector), help your teammates with any husks (since you occupy a spawn point, there's less of them), kill the other scion.

Before I used to save my heavy weapon ammo for the Praetorian, but that is much easier to avoid and hence kill with normal weapons.

I really liked Arrival. Overlord is OK.

#22
Locutus_of_BORG

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^I've never done it that way before, but it's a good idea, since Scions can't always shoot up sheer elevations. Or are you just using the railing as regular cover? Either way, I guess that position can give a clear shot to both Scions.

The way I usually do it is kind of a cheat. The platform at the starting point of that stage is actually a safe point; you won't trigger the fight until coming off of it. However at the far right of that platform you can get a angle on one of the Scions and snipe it dead before the actual fight occurs. I always do that before rushing the other Scion, which pretty much lets me avoid Husks until the Scions are more or less dealt with.

#23
Mabari Owns High Dragon

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I moved up to Hardcore on ME1 (I've done Insanity on ME2 with the same class) with a Sentinel and its not horribly difficult. Just remember to play it safe verses beating the crap out of the enemies as fast as possible.

For example, during the Geth Colossus fight on Therum, I used some tactics that really payed off. I kept me, Wrex, and Ashley behind crates till all the normal enemies were dead. Then, after they were dead, I sent both Wrex and Ashley at the Colossus with Immunity and Overkill active while I hit it with Overload, Sabotage, and shot like a madman with Overkill as they charged. It was so awesome when it payed off and it blew up, I didn't lose anyone either!

Mass Effect 2 with Sentinal was significantly easier then I thought it would be, just make sure cover is a priority and you focus on one enemy at a time.

Modifié par Mabari Owns High Dragon, 01 février 2012 - 05:04 .


#24
capn233

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Mabari Owns High Dragon wrote...

For example, during the Geth Colossus fight on Therum, I used some tactics that really payed off. I kept me, Wrex, and Ashley behind crates till all the normal enemies were dead.

That sounds nearly like what I usually did there.

I typically headed left after the cutscene and cleared most of the badguys.  Typically I would have Tali to hack random basic Geth as well.  When they were dead, kill the Colossus.  I liked using Sabotage on it.

#25
Rasputin17

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I found Arrival to be fun because I like to fight other humans. Overlord on the other hand, I am still glad they made it but overall its the weakest DLC imho due to the space shuttle thingy sections.

In another note I found that foes with flame throwers to be one of the most dangerous enemies for my Vanguard. This is because he can stagger you and you will not be able to charge.