Right out of the horse's mouth:
Mac Walters said...
The example I like to use is from J.J. Abram's Star Trek. I'm not sure if you've seen it with other Star Trek fans or non Star Trek fans, but the beauty of that film is that when you see the scene with the red shirt dies, I know what it means and it's so funny, but they were so smart in that they weaved it into the story in such a way that you didn't need to know it and it was still an exciting scene just the same. So that was part of the mantra, that's sort of what we wanted to do.
So there it is. He continues...
Mac Walters said...
...we knew that the premise of Mass Effect 3 would dictate that something big needed to happen in order to set the stage...
...What seems like a great idea at first might not end up being so great once you dig down and realize all of the ramifications of its implementation. I think that's one of the things I really love about working at BioWare. We don't just go with the first good idea. We keep working at it until we make sure that it all makes sense.
If that is so true, Mr. Walters, then why did you save the big event to kickstart ME3 for a cheap DLC? Shouldn't you have had this event be the focus of ME2? I don't think you thought through your idea for a Suicide Mission, or ME2 in general, very far.
This has been admitted before though...
So, I like said with the title of this thread, it's a shame.
Full interview HERE.





Guest_Saphra Deden_*
Retour en haut






