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Potential Depth of the Mass Effect Universe


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#26
Guest_Saphra Deden_*

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It seems I was spot on suggesting that J.J. Abrams Star Trek would be an inspirational force behind ME3.

Right out of the horse's mouth:

Mac Walters said...

The example I like to use is from J.J. Abram's Star Trek. I'm not sure if you've seen it with other Star Trek fans or non Star Trek fans, but the beauty of that film is that when you see the scene with the red shirt dies, I know what it means and it's so funny, but they were so smart in that they weaved it into the story in such a way that you didn't need to know it and it was still an exciting scene just the same. So that was part of the mantra, that's sort of what we wanted to do.


So there it is. He continues...

Mac Walters said...

...we knew that the premise of Mass Effect 3 would dictate that something big needed to happen in order to set the stage...

...What seems like a great idea at first might not end up being so great once you dig down and realize all of the ramifications of its implementation. I think that's one of the things I really love about working at BioWare. We don't just go with the first good idea. We keep working at it until we make sure that it all makes sense.


If that is so true, Mr. Walters, then why did you save the big event to kickstart ME3 for a cheap DLC? Shouldn't you have had this event be the focus of ME2? I don't think you thought through your idea for a Suicide Mission, or ME2 in general, very far.

This has been admitted before though...

So, I like said with the title of this thread, it's a shame.

Full interview HERE.

#27
Xilizhra

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I assume that you'd have a wide variety of stance choices in these concepts? For instance, I have no real problem with asari cultural imperialism; I don't believe cultural diversity is inherently valuable, just that many cultures have aspects that are better than those of other cultures. I don't believe any existing culture is perfect, but I do believe asari culture offers a better base for a perfect galactic monoculture. Which would make my encounter with said Terra Firma member (though I suspect that reasonable people who hold similar stances join parties that are less fringe) rather interesting.

#28
Guest_Saphra Deden_*

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Xilizhra wrote...

I assume that you'd have a wide variety of stance choices in these concepts?


I'd try to. Obviously there are budget, (disc) space, and time limits to work within.

Honestly I might tone down the concept of importing so that it was centered around choices that would mainly reflect the tone of the universe and especially Shepard's reputation. Keep the effects of his actions mostly confined to specific people or places. Try to avoid choices that should logically have a huge effect on things because it just isn't practical to write two radically different games that are the same game!

Xilizhra wrote...

Which would make my encounter with said Terra Firma member (though I suspect that reasonable people who hold similar stances join parties that are less fringe) rather interesting.


Maybe instead of someone from Terra Firma you meet a turian historian who fears the long-term effects of the asari on his people will change who they are.

There are a lot of possibilities.

#29
Xilizhra

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Is there any chance that your version of Mass Effect can be less humanocentric?

#30
Guest_Saphra Deden_*

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Xilizhra wrote...

Is there any chance that your version of Mass Effect can be less humanocentric?


Yes and no. Ultimately Mass Effect should be about humanity finding its place in a huge and diverse universe. After all, the games are made for humans. Shepard is the guide for humanity who will lead it through these various conflicts and shape the way humanity is conducts itself and is percieved.

Do you mean will humans be as special as they are in real trilogy?

No, I'd want to get rid of that. Humans can innovate, sure, but to make it less absurd I'd extend the time-line. First contact with the turians should be something like 50 or 60 years into our extra-solar exploration, if not longer. Then ME1 starts right around the time the first generation of humans to grow up in a diverse galaxy is reaching maturity or has reached maturity (IE: Shepard's age). Their first conflict is with the old guard who still hold old grudges.

ME1 is all about humans and turians and first contact between the two.

ME2 at first appears to be all about us and the batarians, but the real point is the Council's history, and this continues in ME3 (geth and quarians).

ME4 is first and foremost about humanity. We confront our demons.

Modifié par Saphra Deden, 14 février 2012 - 06:07 .


#31
Xilizhra

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I'm almost tempted to do something a bit like Titan A.E. and wipe out all other humans except for Shepard, and have Shepard mostly be just exploring the galaxy.

#32
Guest_Saphra Deden_*

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Xilizhra wrote...

I'm almost tempted to do something a bit like Titan A.E. and wipe out all other humans except for Shepard, and have Shepard mostly be just exploring the galaxy.


I don't think that would be very marketable.

#33
Xilizhra

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I didn't think we were concerning ourselves with that in this thread. Though I somewhat disagree that it has no potential.

Modifié par Xilizhra, 14 février 2012 - 06:27 .


#34
Guest_Saphra Deden_*

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Xilizhra wrote...

I didn't think we were concerning ourselves with that in this thread. Though I somewhat disagree that it has no potential.


You'd be better off making a Mass Effect game set in a time-period before humans arrived on the scene. Or just putting Shepard very far from human territory so that there are fewer human characters.