me1 infiltrator
#1
Posté 28 janvier 2012 - 11:04
#2
Posté 29 janvier 2012 - 12:24
You can use whatever you like though. I just took Assault Rifles most of the time, even though your Sniper Rifle can become the only weapon you use.
Lift is also pretty potent.
#3
Posté 29 janvier 2012 - 12:42
#4
Posté 29 janvier 2012 - 05:24
#5
Posté 29 janvier 2012 - 07:03
#6
Posté 29 janvier 2012 - 02:44
That said, if I don't feel like breaking the lore I'd take Hacking.
#7
Posté 01 février 2012 - 11:49
Like others have said, lore-wise Hacking is your best bonus ability since it makes you more versatile in controlling the battlefield by cuting your tech cooldown times by up to a third. With Hacking maxed and two Medical Exoskeleton X armor mods, you can basically spam those abilities (Sabotage, Overload and Damping).
Modifié par iJody, 01 février 2012 - 11:50 .
#8
Posté 02 février 2012 - 01:25
But you really just can't live without having a biotic talent on Shep, then yes lift is best. Personally I'd rather just bring Liara, Kaiden or both.
Modifié par The Grey Ranger, 02 février 2012 - 01:28 .
#9
Posté 02 février 2012 - 04:18
#10
Posté 02 février 2012 - 05:13
Just to clarify:mcsupersport wrote...
Personally the bonuses you get from AI hacking( above and beyond the ability to hack mechs) make it a better fit for Infiltrators. IIRC it increases either the damage or radius of your other tech mines so taking it is a much better idea.
AI Hacking reduces the cooldown of Sabotage, Overload and Damping.
Decryption increases the damage of Sabotage, Damping, and Overload.
Damping increases the radius of Sabotage and Overload.
#11
Posté 03 février 2012 - 04:31
RedCaesar97 wrote...
Just to clarify:mcsupersport wrote...
Personally the bonuses you get from AI hacking( above and beyond the ability to hack mechs) make it a better fit for Infiltrators. IIRC it increases either the damage or radius of your other tech mines so taking it is a much better idea.
AI Hacking reduces the cooldown of Sabotage, Overload and Damping.
Decryption increases the damage of Sabotage, Damping, and Overload.
Damping increases the radius of Sabotage and Overload.
Thanks, it has been awhile since I payed attention to Tech in ME1. I do remember it to me being better for the secondary effects, and decreasing the spam time of tech mines is very important to me in ME1.
#12
Posté 03 février 2012 - 05:34
#13
Posté 03 février 2012 - 09:58
HolyAvenger wrote...
I just love lift as a power. ME1 is not so difficult a game that you need minmax in order to get low cooldown or whatevs.
This. If you bring Liara or Kaidan you have all the CC you need to be honest. I pick AI hacking myself because I like having Armature pets.
#14
Posté 03 février 2012 - 01:14
#15
Posté 03 février 2012 - 01:30
#16
Posté 03 février 2012 - 07:14
Modifié par The Grey Ranger, 03 février 2012 - 07:19 .
#17
Posté 03 février 2012 - 09:24
Does Overload make enemies (health) more vulnerable to damage, or just their shields?The Grey Ranger wrote...
You should note that overload also reduces damage reduction. Not as much as warp, but it's a power that is already native to an infiltrator.
From the Mass Effect Talent Calculator (since I do not have the game in front of me):
Overload
Does 50 damage in a 6m radius
Does 200 damage to enemy shields
Makes them 20% more vulnerable to damage for 10 sec
Does "them" refer to enemy shields, or just enemies? Compare the Overload description to the Warp description:
Warp
Inflicts 6 damage to the target every second, and lowers the target's damage protection by 50%
Radius: 4m
Duration: 7 sec
Recharge Time: 60 sec
Accuracy Cost: 80%
I am not sure if I have seen Overload make enemies (health) more vulnerable to damage, but I think I have seen it reduce Shield damage protection. I find it hard to make a judgement since I find tech powers in Mass Effect 1 rather underwhelming.
Modifié par RedCaesar97, 03 février 2012 - 11:31 .
#18
Posté 03 février 2012 - 11:11
#19
Posté 04 février 2012 - 02:42
(The wiki is strong with me, hehe.)
#20
Posté 04 février 2012 - 02:46
Does 150 damage in a 10m radius. Does 600 damage to enemy shields. Reduces damage protection by 30%.
Duration: 10 sec.
Recharge time: 40 sec.
Accuracy Cost: 60%
But the one you posted agrees with the in game description. I'll do some testing tomorrow and see.





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