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me1 infiltrator


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19 réponses à ce sujet

#1
jdmteggy4life

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what is the best biotic bonus talent for an infiltrator in me1?

#2
capn233

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I think most like Hacking.

You can use whatever you like though. I just took Assault Rifles most of the time, even though your Sniper Rifle can become the only weapon you use.

Lift is also pretty potent.

#3
jdmteggy4life

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how good is singularity?

#4
capn233

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Not bad... Lift has a longer duration though.

#5
The Grey Ranger

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If you're taking a biotic talent, I'd take lift. It works on more types of enemies than singularity. The thing about a biotic talent on an infiltrator, is that the only cooldown help you can get will be medical exoskeletons, that tends to limit their use, since you'll have a high recharge with no Adrenaline burst to reset them. Hacking is pretty much the best bonus for an infiltrator, even if you don't use it, since points in it help with the recycles of your other tech powers.

#6
HolyAvenger

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Lift is my fave bonus power without a doubt.

That said, if I don't feel like breaking the lore I'd take Hacking.

#7
TiberiusN7

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Lift is generally considered the best bonus biotic power for an Infiltrator that snipes, given you can raise enemies out of cover. Singularity would have more of a tendency to spin them around in the air and throw them outward, making it harder to target while sniping than a straight upward lift would.

Like others have said, lore-wise Hacking is your best bonus ability since it makes you more versatile in controlling the battlefield by cuting your tech cooldown times by up to a third. With Hacking maxed and two Medical Exoskeleton X armor mods, you can basically spam those abilities (Sabotage, Overload and Damping).

Modifié par iJody, 01 février 2012 - 11:50 .


#8
The Grey Ranger

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I dont generally consider lift to be the best for infiltrator, for a soldier yes, but for an infiltrator not so much. In fact most of the old gold standard stuff would recommend hacking for that. The reason being the only practical way to decrease the cooldown for lift is via medical exoskeletons. As an infiltrator you have no biotic amp and no adrenaline burst to help with the recycle. Most of the stuff you'd want to use lift on (barring krogan) is better handled with the faster recycle on sabotage.

But you really just can't live without having a biotic talent on Shep, then yes lift is best.  Personally I'd rather just bring Liara, Kaiden or both.

Modifié par The Grey Ranger, 02 février 2012 - 01:28 .


#9
mcsupersport

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Personally the bonuses you get from AI hacking( above and beyond the ability to hack mechs) make it a better fit for Infiltrators. IIRC it increases either the damage or radius of your other tech mines so taking it is a much better idea.

#10
RedCaesar97

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mcsupersport wrote...
Personally the bonuses you get from AI hacking( above and beyond the ability to hack mechs) make it a better fit for Infiltrators. IIRC it increases either the damage or radius of your other tech mines so taking it is a much better idea.

Just to clarify:
AI Hacking reduces the cooldown of Sabotage, Overload and Damping.
Decryption increases the damage of Sabotage, Damping, and Overload.
Damping increases the radius of Sabotage and Overload.

#11
mcsupersport

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RedCaesar97 wrote...

mcsupersport wrote...
Personally the bonuses you get from AI hacking( above and beyond the ability to hack mechs) make it a better fit for Infiltrators. IIRC it increases either the damage or radius of your other tech mines so taking it is a much better idea.

Just to clarify:
AI Hacking reduces the cooldown of Sabotage, Overload and Damping.
Decryption increases the damage of Sabotage, Damping, and Overload.
Damping increases the radius of Sabotage and Overload.


Thanks, it has been awhile since I payed attention to Tech in ME1.  I do remember it to me being better for the secondary effects, and decreasing the spam time of tech mines is very important to me in ME1. 

#12
HolyAvenger

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I just love lift as a power. ME1 is not so difficult a game that you need minmax in order to get low cooldown or whatevs.

#13
CoffeeHolic93

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HolyAvenger wrote...

I just love lift as a power. ME1 is not so difficult a game that you need minmax in order to get low cooldown or whatevs.


This. If you bring Liara or Kaidan you have all the CC you need to be honest. I pick AI hacking myself because I like having Armature pets.:wizard:

#14
jdmteggy4life

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what about warp it decreases the enemies damage protection, and also if you completed the game with kaiden and got the sentinel achievement lift cooldown is reduced by like another 10% or so i think.

#15
RedCaesar97

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Warp can be useful when enemies start spamming Immunity, but you have the same problem as Lift: the Infiltrator can only reduce its cooldown with cooldown reduction armor mods (Kinetic Buffer, Medical Exoskeleton), and you cannot increase its damage. If you bring Liara and Kaidan, you can use their Lift and Singularity (and Throw) to control enemies before they can activate Immunity. And you can use Liara's or Wrex's warp if you really want to anyway.

#16
The Grey Ranger

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You should note that overload also reduces damage reduction. Not as much as warp, but it's a power that is already native to an infiltrator. If you have master damping you can hit everything in a 13 m radius, more than double the radius of master warp,  and with a good omnitool you can get the recharge down to shorter than the duration.

Modifié par The Grey Ranger, 03 février 2012 - 07:19 .


#17
RedCaesar97

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The Grey Ranger wrote...
You should note that overload also reduces damage reduction. Not as much as warp, but it's a power that is already native to an infiltrator. 

Does Overload make enemies (health) more vulnerable to damage, or just their shields?

From the Mass Effect Talent Calculator (since I do not have the game in front of me):

Overload
Does 50 damage in a 6m radius
Does 200 damage to enemy shields
Makes them 20% more vulnerable to damage for 10 sec

Does "them" refer to enemy shields, or just enemies? Compare the Overload description to the Warp description:

Warp
Inflicts 6 damage to the target every second, and lowers the target's damage protection by 50%
Radius: 4m
Duration: 7 sec
Recharge Time: 60 sec
Accuracy Cost: 80%

I am not sure if I have seen Overload make enemies (health) more vulnerable to damage, but I think I have seen it reduce Shield damage protection. I find it hard to make a judgement since I find tech powers in Mass Effect 1 rather underwhelming.

Modifié par RedCaesar97, 03 février 2012 - 11:31 .


#18
capn233

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I don't recall overload actually making health more vulnerable, but it has been a while and I can't imagine I used overload on enemies with health all that often. Warp certainly works, and is one way to beat the enemies that are regen / immunity spamming.

#19
SpockLives

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The three ranks of Overload in ME1 reduce damage protection by 20, 25, and 30 percent respectively. Not much compared to Warp's 50, 60, and 75 percent, but it's still something.

(The wiki is strong with me, hehe.)

#20
The Grey Ranger

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Well I was pulling from the wiki. It says,

Does 150 damage in a 10m radius. Does 600 damage to enemy shields. Reduces damage protection by 30%.

Duration: 10 sec.
Recharge time: 40 sec.
Accuracy Cost: 60%

But the one you posted agrees with the in game description. I'll do some testing tomorrow and see.