Cutlasskiwi wrote...
The Ethereal Writer Redux wrote...
Hawke is already Bioware's character and not mine. If Bioware made a movie/anime/book with him I wouldn't mind at all because of that fact.
The in-game Hawke was never once my character. I was just constantly playing Bioware's character.
Maybe I'm more forgiving when it comes to DA2 because I've always viewed the PCs, in every BioWare game, as their character and not mine.
I've viewed the Warden that way as well, but the Warden allowed for more freedom than Hawke.
Ultimately, every Bioware character will be a Bioware character. But it's just a matter of how much freedom is given to the players that determines how much of each character is Bioware's and how much is ours.
With Hawke, the player is given very little to make them their character.
There are very few instances where my motivations can be in sync with Hawke's. Case in point being the climax with the Dalish clan in Merrill's Act 3 quest. In that moment, my motivations for not fighting the clan were completely in line with Tobias Hawke's motivations. The game didn't force me to listen to Hawke's motivations or make his motivations my own. And this is why the voiced protagonist actually enhances my roleplaying. If my motivations can sync up with the PC's, then it's amazing.
But there aren't many of these instances.
With the Warden, the player is given more than what DAII gave. My motivations are his motivations. It doesn't negate his choice. It also lets him use his brains to try and take on a situation.
With DAII, the Hawke I wanted to play would've helped the mages during Act II because that was the best time to help the mages. But the Hawke I actually played wanted to sit around. As such, I had to make Hawke's motivations my motivations, which isn't how it should be. That hindered my roleplaying, y'know?





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