EDIT: Wait, can I not pursue my crusade if I kill that godhood seeking skull? I made sure that he couldn't achieve it, and had to kill him.
Modifié par Jozape, 30 janvier 2012 - 12:47 .
Modifié par Jozape, 30 janvier 2012 - 12:47 .
Modifié par I_Raps, 30 janvier 2012 - 01:52 .
Modifié par NoirAuteur, 30 janvier 2012 - 03:18 .
NoirAuteur wrote...
You didn't have all the items you needed to get the kittens-and-rainbows ending, I would guess.
I actually prefer the ending you got. It suits the story better than the "...and everybody lived happily ever after" ending.
Out of the available endings, at any rate. There really should've been a "pursue the Crusade til the end" ending, one way or another.
Jozape wrote...
NoirAuteur wrote...
You didn't have all the items you needed to get the kittens-and-rainbows ending, I would guess.
I actually prefer the ending you got. It suits the story better than the "...and everybody lived happily ever after" ending.
That's basically what I got. My character would never die, she would serve in the City of Judgement as a paladin or something, she would feast like a god, the Faceless Hunger is now dead, your soul is returned, blah blah blah. And yes, I agree, it does not suit the story at all. And it was completely out of character; she would never have done such a thing.
NoirAuteur wrote...
Jozape wrote...
NoirAuteur wrote...
You didn't have all the items you needed to get the kittens-and-rainbows ending, I would guess.
I actually prefer the ending you got. It suits the story better than the "...and everybody lived happily ever after" ending.
That's basically what I got. My character would never die, she would serve in the City of Judgement as a paladin or something, she would feast like a god, the Faceless Hunger is now dead, your soul is returned, blah blah blah. And yes, I agree, it does not suit the story at all. And it was completely out of character; she would never have done such a thing.
The Faceless Hunger doesn't die; in that ending, it's essentially sleeping in your soul. That's why you can't leave the City of Judgment, and are honored by Kelemvor - for sacrificing your own future to end the Spirit Plague.
I think that suits the story just fine. The evil ending does too, from what I've seen of it on YouTube. It's the "happily ever after" ending that doesn't really make any sense and is just lame.
Jozape wrote...
But the writing throughout the entire game had me believing that I could try to take down the Wall of the Faithless, until the very last minute. And it's something I wanted my character to try. I guess Obsidian just didn't have the time or money to do it, like with KotOR 2 and NWN2. What a heart breaker.
Modifié par -Semper-, 31 janvier 2012 - 04:40 .
-Semper- wrote...
Jozape wrote...
But the writing throughout the entire game had me believing that I could try to take down the Wall of the Faithless, until the very last minute. And it's something I wanted my character to try. I guess Obsidian just didn't have the time or money to do it, like with KotOR 2 and NWN2. What a heart breaker.
didn't you understand the story? the knight captain's crusade stopped at the city of judgement's gate.
kelemvor allowed you to pass only for freeing your soul, destroying the wall of faithless would bring down the whole universe.
@ obsidian's time and money: the forgotten realms is not their ip. they can't write and publish stories without an okay from wizards. it's the same like killing anakin before he became darth vader. george would never allow such a story.
kamal_ wrote...
Kelemvor specifically tells you about the importance of the wall and that he won't let you tear it down. The Wall is seperate from the city that happens to be there, the city is just a nicety for souls to stay in temporarily, they could all stay in tents for all it mattered in the larger scheme of things. But the Wall must stand.
Also, iirc, you enter the city along with an invading army that is interested in the contents of th city, now the Wall. So of course Kelemvor's servants are going to try to stop you, his servants are there to aid the dead on their path. But once a possible threat to the Wall comes into play, Kelemvor says "enough of this".
Jozape wrote...
I seriously doubt they needed an okay for your character to attempt to tear down the wall, which is my complaint.
Modifié par -Semper-, 31 janvier 2012 - 07:21 .
kamal_ wrote...
It wouldn't just be Kelemvor. As he explained, all the gods need the Wall. He wasnt lying, as the importance and purpose of the wall is backed up elsewhere in DnD products. Incidentally you can tell he wouldn't be lying ingame, as there are books that detail his history.
Good luck stopping every god. As Kaldor says, they could have let you try, and you'd be guaranteed to fail.
Jozape wrote...
My character isn't aware of this meta-game information, however. It can't influence her decision making.
-Semper- wrote...
again kelemvor explained your pc what the wall stands for. it's a monument for mankind to not loose their faith, else kelemvor's punishment awaits. if there's no wall nobody would be afraid of a faithless life. therefore nobody would believe in deities which would then stop to exist and fade away. without gods the realms would collapse in chaos.
Modifié par I_Raps, 31 janvier 2012 - 08:14 .
Good point. As you weaken the Wall, the gods lose power since more people will not have faith (the penalty is less). But then as more people lose faith, the Wall grows stronger because of it's composition. The Wall thus can't be destroyed, destroying the Wall makes everyone lose faith, everyone losing faith means everyone goes into the Wall. It exists in a sort of steady state.I_Raps wrote...
They could have run a counter:
Souls hacked free: 213 Souls Remaining: 9,999,787
...
New souls arriving: 215 Oops
-Semper- wrote...
your attempt was your failed crusade. do you want to hack on the wall like a lunatic to enter a dialogue where kelemvor explains to you that all your efforts are fruitless? in front of the grey city there was only one goal: the hunger within.
if you can't live with that just open the toolset and create another ending
kamal_ wrote...
As I said, you can tell he's not lying based on ingame information.
You may face certain defeat, but you would be the exception. Since you insist, I'll describe what happens:
Player: "I'm here to destroy this Wall, let's fight!"
Round 1: Every god* shows up and your entire party is instantly vaporized.
*every god except Tharzidun
-Semper- wrote...
just look what happened after mystra's
death. the weave collapsed and the spellplague destroyed huge parts of
the planes.
So I should prove that it is ingame, except I'm not allowed to use the proof that is ingame? You are being purposely obtuse.Jozape wrote...
kamal_ wrote...
As I said, you can tell he's not lying based on ingame information.
What in-game information exactly tells me Kelemvhor is not lying? Keep in mind that I don't really know DND lore, and do not consider information provided in the books in-game information.
Modifié par I_Raps, 31 janvier 2012 - 11:56 .
kamal_ wrote...
So I should prove that it is ingame, except I'm not allowed to use the proof that is ingame? You are being purposely obtuse.
Those books are general information you personally may not know, but your character would. Your character certainly knows who Kelemvor is long before you participate in the Harvest Festival at level 1. "information dumps" ingame to provide the player with information the character knows, whether it's a book, data log entries on a starship, or whatever, are a standard literary practice, and not just in games but in virtually every media form that deals with fantasy/sci-fi etc. The characters know the "rules of magic" or "company x makes the best laser blasters" or whatever, the "information dumps" are how the player is informed of this character knowledge, and this is done ingame so you don't have to read a history book outside the game.
NoirAuteur wrote...
The point is, the whole story is built
around the player character eventually having to make a choice about
what to do with the Wall: are you going to support the existing
structure and maintain order in the universe even though it's unfair, or
are you going to tear down the wall, causing chaos, because the Wall is
unjust?
The entire story revolves around that question, that
choice. To strip the choice from the PC at the last minute, when it
actually *matters*, in an almost literal deus ex machina is
shoddy writing of the lowest order. It's especially sad in this game
because the writing up until that point is pretty good.